@inproceedings{KoenigWolf2016, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin}, title = {A new definition of competence developing games - and a framework to assess them}, series = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-468-8}, pages = {95 -- 97}, year = {2016}, abstract = {There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology 'Competence Developing Game' (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness.}, language = {en} } @inproceedings{DowidatKoenigWolf2017, author = {Dowidat, Linda and K{\"o}nig, Johannes Alexander and Wolf, Martin}, title = {The motivational competence developing game framework}, series = {Mensch und Computer 2017 - Tagungsband}, booktitle = {Mensch und Computer 2017 - Tagungsband}, publisher = {Gesellschaft f{\"u}r Informatik e.V.}, address = {Regensburg}, doi = {10.18420/muc2017-mci-0130}, pages = {15 -- 26}, year = {2017}, abstract = {Competence Developing Games (CDGs) are a new concept of how to think about games with serious intentions. In order to emphasize on this topic, a new framework has been developed. It basically relies on learning and motivation theories. This 'motivational Competence Developing Game Framework' demonstrates how it is possible to use these theories in a CDG development process. The theoretical derivation and use of the framework is explained in this paper.}, language = {en} } @masterthesis{Darboven2024, type = {Bachelor Thesis}, author = {Darboven, Mona}, title = {Gamifizierte Online-Schulung zur IT-Sicherheit : Konzeption \& Gestaltung verschiedener Ans{\"a}tze}, publisher = {FH Aachen}, address = {Aachen}, school = {Fachhochschule Aachen}, pages = {140 Seiten}, year = {2024}, abstract = {Das Ziel der webbasierten, gamifizierten Schulung ist die Awareness der IT-Sicherheit f{\"u}r Studierende. Das Verhalten der Studierenden soll nachhaltig ge{\"a}ndert werden, damit zuk{\"u}nftige Cyberangriffe weniger wirksam werden. Im Mittelpunkt steht ein spannendes und motivierendes Konzept auf den Grundlagen des Game Based Learnings, das z. B. mit Interactives arbeitet. Zur St{\"a}rkung des Risiko-Bewusstseins wurde eine Roadmap entwickelt, die wie ein Spielbrett Zusammenh{\"a}nge, aber auch den Fortschritt der Schulung aufzeigt. So entstand zun{\"a}chst in interdisziplin{\"a}rer Zusammenarbeit mit einer Wirtschaftsinformatik-Studentin ein technischer Prototyp. Darauf aufbauend wurden weitere konzeptionelle und visuelle Ans{\"a}tze entwickelt, die das breite Spektrum von Game Based Learning zeigen. Dieses realit{\"a}tsnahe Projekt zeigt zukunftsweisende Lernumgebungen auf.}, language = {de} }