@inproceedings{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Usage of digital twins for gamification applications in manufacturing}, series = {Procedia CIRP}, volume = {107}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.044}, pages = {675 -- 680}, year = {2022}, abstract = {Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers' actions. Game elements are selected according to the work task and users' preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.}, language = {en} } @inproceedings{ChavezBermudezWollert2022, author = {Chavez Bermudez, Victor Francisco and Wollert, J{\"o}rg}, title = {10BASE-T1L industry 4.0 smart switch for field devices based on IO-Link}, series = {2022 IEEE 18th International Conference on Factory Communication Systems (WFCS)}, booktitle = {2022 IEEE 18th International Conference on Factory Communication Systems (WFCS)}, publisher = {IEEE}, isbn = {978-1-6654-1086-1}, doi = {10.1109/WFCS53837.2022.9779176}, pages = {4 Seiten}, year = {2022}, abstract = {The recent amendment to the Ethernet physical layer known as the IEEE 802.3cg specification, allows to connect devices up to a distance of one kilometer and delivers a maximum of 60 watts of power over a twisted pair of wires. This new standard, also known as 10BASE-TIL, promises to overcome the limits of current physical layers used for field devices and bring them a step closer to Ethernet-based applications. The main advantage of 10BASE- TIL is that it can deliver power and data over the same line over a long distance, where traditional solutions (e.g., CAN, IO-Link, HART) fall short and cannot match its 10 Mbps bandwidth. Due to its recentness, IOBASE- TIL is still not integrated into field devices and it has been less than two years since silicon manufacturers released the first Ethernet-PHY chips. In this paper, we present a design proposal on how field devices could be integrated into a IOBASE-TIL smart switch that allows plug-and-play connectivity for sensors and actuators and is compliant with the Industry 4.0 vision. Instead of presenting a new field-level protocol for this work, we have decided to adopt the IO-Link specification which already includes a plug-and-play approach with features such as diagnosis and device configuration. The main objective of this work is to explore how field devices could be integrated into 10BASE-TIL Ethernet, its adaption with a well-known protocol, and its integration with Industry 4.0 technologies.}, language = {en} } @article{Fabo2022, author = {Fabo, Sabine}, title = {Das Parasit{\"a}re in der Pandemie}, series = {Parasite Art}, journal = {Parasite Art}, number = {Issue 2}, editor = {Wirth, Jacob}, publisher = {Parasite Art}, pages = {8 -- 11}, year = {2022}, language = {de} } @incollection{Fabo2022, author = {Fabo, Sabine}, title = {Pandemische Momente}, series = {Interaktion - Emotion - Desinfektion ; Kunst und Museum in Zeiten von Corona / Birgit Richard, Jana M{\"u}ller, Niklas von Reischach (Hrsg.)}, booktitle = {Interaktion - Emotion - Desinfektion ; Kunst und Museum in Zeiten von Corona / Birgit Richard, Jana M{\"u}ller, Niklas von Reischach (Hrsg.)}, publisher = {Campus}, address = {Frankfurt ; New York}, isbn = {978-3-593-51520-5 (Print)}, pages = {137 -- 140}, year = {2022}, language = {de} } @incollection{Fabo2022, author = {Fabo, Sabine}, title = {Pl{\"u}schviren - Zur Konstruktion von N{\"a}he in Zeiten der Pandemie}, series = {Interaktion - Emotion - Desinfektion ; Kunst und Museum in Zeiten von Corona / Birgit Richard, Jana M{\"u}ller, Niklas von Reischach (Hrsg.)}, booktitle = {Interaktion - Emotion - Desinfektion ; Kunst und Museum in Zeiten von Corona / Birgit Richard, Jana M{\"u}ller, Niklas von Reischach (Hrsg.)}, publisher = {Campus}, address = {Frankfurt ; New York}, isbn = {978-3-593-51520-5 (Print)}, pages = {45 -- 69}, year = {2022}, language = {de} } @article{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results}, series = {International Journal of Human-Computer Studies}, volume = {165}, journal = {International Journal of Human-Computer Studies}, number = {Art. No. 102854}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1071-5819}, doi = {10.1016/j.ijhcs.2022.102854}, year = {2022}, abstract = {Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence.}, language = {en} } @inproceedings{WiegnerVolkerMainzetal.2022, author = {Wiegner, Jonas and Volker, Hanno and Mainz, Fabian and Backes, Andreas and L{\"o}ken, Michael and H{\"u}ning, Felix}, title = {Wiegand-effect-powered wireless IoT sensor node}, series = {Sensoren und Messsysteme 2022}, booktitle = {Sensoren und Messsysteme 2022}, publisher = {VDE Verlag GmbH}, address = {Berlin}, isbn = {978-3-8007-5835-7}, pages = {255 -- 260}, year = {2022}, abstract = {In this article we describe an Internet-of-Things sensing device with a wireless interface which is powered by the oftenoverlooked harvesting method of the Wiegand effect. The sensor can determine position, temperature or other resistively measurable quantities and can transmit the data via an ultra-low power ultra-wideband (UWB) data transmitter. With this approach we can energy-self-sufficiently acquire, process, and wirelessly transmit data in a pulsed operation. A proof-of-concept system was built up to prove the feasibility of the approach. The energy consumption of the system is analyzed and traced back in detail to the individual components, compared to the generated energy and processed to identify further optimization options. Based on the proof-of-concept, an application demonstrator was developed. Finally, we point out possible use cases.}, language = {en} } @masterthesis{Liske2022, type = {Bachelor Thesis}, author = {Liske, Lara}, title = {Nach der Karte : Mappings migrantischer Narrative}, publisher = {FH Aachen}, address = {Aachen}, pages = {67 Seiten}, year = {2022}, abstract = {Durch demographischen Wandel wird der Kontrast zwischen der starr {\"u}ber Grenzziehung definierten Kartographie und der tats{\"a}chlichen Bewegung von Menschen immer st{\"a}rker. In dieser Arbeit wird der vermeintlichen Neutralit{\"a}t einer gew{\"o}hnlichen Karte auf den Zahn gef{\"u}hlt. Denn statt sich auf die geografischen Regeln zu beschr{\"a}nken, versteht sie den Raum als ein komplexes Netzwerk sozialer Beziehungszusammenh{\"a}nge. Sie orientiert sich daf{\"u}r an migrantischen Lebensgeschichten, die zahlreiche Verbindungen zwischen unterschiedliche Orte spannen. Die Dreidimensionalit{\"a}t dieser Konstruktion {\"o}ffnet dazu den Blick f{\"u}r die vielen Dimensionen dieser geografischen Bewegung. Durch den Perspektivwechsel wird der Ansatz hinterfragt, unter dem Kartographie bis jetzt betrachtet wurde. Das Raumkonzept wird weiter-gedacht - {\"u}ber Grenzen hinweg.}, language = {de} } @masterthesis{Hambloch2022, type = {Bachelor Thesis}, author = {Hambloch, Antonia}, title = {Wie ein Stier im Porzellanladen}, publisher = {FH Aachen}, address = {Aachen}, pages = {35 Seiten}, year = {2022}, abstract = {Menschliche Kommunikation ist gepr{\"a}gt von Sprichw{\"o}rtern und Redewendungen. Von Generation zu Generation weitergegeben, spiegeln sie Lebenserfahrungen, Traditionen und Moralvorstellungen wider, die sich im Laufe der Zeit im allgemeinen Sprachgebrauch etabliert haben. Redensarten werden von Menschen auf der ganzen Welt verwendet. H{\"a}ufig stammen diese bildhaften Vergleiche aus dem Tierreich, was auf die lange gemeinsame Vergangenheit von Tier und Mensch zur{\"u}ckzuf{\"u}hren ist. Bis heute spielen Tiere eine besondere Rolle im Alltag vieler Menschen. Die Ausdr{\"u}cke, die in dem Sachbuch „Wie ein Stier im Porzellanladen" illustrativ und textlich veranschaulicht werden, sind Redensarten {\"u}ber Tiere aus verschiedenen Zeiten, Sprachen und L{\"a}ndern. Manche werden Lesenden bekannt vorkommen, andere {\"o}ffnen den Blick f{\"u}r neue Ausdrucksweisen. Sie am{\"u}sieren in ihrer faszinierenden Vielfalt durch erfrischenden Humor. Das Buch offenbart auf unterhaltsame Weise, wie {\"a}hnlich die Gedanken der Menschen, die sich in spannenden Analogien zwischen Sprachen und Kulturen widerspiegeln, bei n{\"a}herer Betrachtung eigentlich sind.}, language = {de} } @masterthesis{Frank2022, type = {Bachelor Thesis}, author = {Frank, Jemima Leonie}, title = {Falling in love with the female gaze}, publisher = {FH Aachen}, address = {Aachen}, school = {Fachhochschule Aachen}, pages = {81 Seiten}, year = {2022}, abstract = {Der „Male Gaze" bezeichnet das typische Erleben der Umwelt aus m{\"a}nnlicher Perspektive und pr{\"a}gt in den sogenannten Mainstream-Medien die Gestaltung von Film, Fernsehen und Werbung. Dadurch werden von dargestellten Personen h{\"a}ufig die k{\"o}rperlichen Aspekte hervorgehoben. Im Gegensatz dazu gilt das weibliche Pendant, der „Female Gaze", als besonders emotionsbetont. Weil Medien einen enormen Einfluss auf gesellschaftliches und individuelles Denken haben, stellt die Dominanz des „Male Gaze" eine Unausgeglichenheit dar, die sich in verschiedenen Bereichen des gesellschaftlichen Lebens widerspiegelt. Deswegen m{\"o}chte dieses Projekt die Medien um die weibliche Sichtweise erweitern und damit die dort transportierten Bilder diverser und ausgewogener machen. Die Fotografie fokussiert sich dabei auf die Gef{\"u}hlswelt der Protagonistin, womit die Betrachter:Innen schrittweise in ihre Position hineinversetzt werden sollen. Mit Augen des Mitgef{\"u}hls und eigenem Sch{\"o}nheitsbegriff l{\"a}sst „Falling in love with the female gaze" endlich auch die Frau zu Wort kommen.}, language = {de} }