@article{UlmerBraunChengetal.2023, author = {Ulmer, Jessica and Braun, Carsten and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation}, series = {International Journal of Production Research}, journal = {International Journal of Production Research}, publisher = {Taylor \& Francis}, issn = {0020-7543 (Print)}, doi = {10.1080/00207543.2023.2166140}, year = {2023}, abstract = {Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers' cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines.}, language = {en} } @article{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results}, series = {International Journal of Human-Computer Studies}, volume = {165}, journal = {International Journal of Human-Computer Studies}, number = {Art. No. 102854}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1071-5819}, doi = {10.1016/j.ijhcs.2022.102854}, year = {2022}, abstract = {Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence.}, language = {en} } @article{BraunChengDoweyetal.2021, author = {Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Performance evaluation of skill-based order-assignment in production environments with multi-agent systems}, series = {IEEE Journal of Emerging and Selected Topics in Industrial Electronics}, journal = {IEEE Journal of Emerging and Selected Topics in Industrial Electronics}, number = {Early Access}, publisher = {IEEE}, address = {New York}, issn = {2687-9735}, doi = {10.1109/JESTIE.2021.3108524}, year = {2021}, abstract = {The fourth industrial revolution introduces disruptive technologies to production environments. One of these technologies are multi-agent systems (MASs), where agents virtualize machines. However, the agent's actual performances in production environments can hardly be estimated as most research has been focusing on isolated projects and specific scenarios. We address this gap by implementing a highly connected and configurable reference model with quantifiable key performance indicators (KPIs) for production scheduling and routing in single-piece workflows. Furthermore, we propose an algorithm to optimize the search of extrema in highly connected distributed systems. The benefits, limits, and drawbacks of MASs and their performances are evaluated extensively by event-based simulations against the introduced model, which acts as a benchmark. Even though the performance of the proposed MAS is, on average, slightly lower than the reference system, the increased flexibility allows it to find new solutions and deliver improved factory-planning outcomes. Our MAS shows an emerging behavior by using flexible production techniques to correct errors and compensate for bottlenecks. This increased flexibility offers substantial improvement potential. The general model in this paper allows the transfer of the results to estimate real systems or other models.}, language = {en} } @article{UlmerGroeningerBraunetal.2020, author = {Ulmer, Jessica and Gr{\"o}ninger, Marc and Braun, Sebastian and Wollert, J{\"o}rg}, title = {AR Arbeitspl{\"a}tze: F{\"u}r hochflexible und skalierbare Produktionsumgebungen}, series = {atp Magazin}, volume = {62}, journal = {atp Magazin}, number = {10}, publisher = {Vulkan-Verlag}, address = {Essen}, issn = {2364-3137}, doi = {10.17560/atp.v62i10.2495}, year = {2020}, abstract = {Trotz fortschreitender Automatisierung bleiben manuelle T{\"a}tigkeiten ein wichtiger Baustein der Fertigung kundenindividueller Produkte. Um die Mitarbeiter(innen) zu unterst{\"u}tzen und um eine effiziente Arbeit zu erm{\"o}glichen, werden zunehmend auf Augmented Reality (AR) basierende Systeme eingesetzt. Die vorgestellte Arbeit konzentriert sich auf die Entwicklung ganzheitlicher AR-Arbeitspl{\"a}tze f{\"u}r den Einsatz in kleinen und mittleren Unternehmen (KMU). Das entwickelte AR- Handarbeitskonzept beinhaltet eine Just-in-time-Darstellung der Arbeitsaufgaben auf Werkst{\"u}cken mit automatisierter Fertigungskontrolle. Als Reaktion auf kurze Produktlebenszyklen und hohe Produktvielfalten sind alle Komponenten auf maximale Flexibilit{\"a}t ausgelegt. Ein Umr{\"u}sten auf neue Produkte kann innerhalb von Minuten erfolgen.}, language = {de} } @article{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Human-Centered Gamification Framework for Manufacturing Systems}, series = {Procedia CIRP}, volume = {93}, journal = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2020.04.076}, pages = {670 -- 675}, year = {2020}, abstract = {While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees' engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.}, language = {en} } @article{Wollert2018, author = {Wollert, J{\"o}rg}, title = {TSN - Schluss mit dem Feldbuskrieg?}, series = {Design \& Elektronik}, journal = {Design \& Elektronik}, number = {3}, publisher = {WEKA-Fachmedien}, address = {M{\"u}nchen}, issn = {0933-8667}, pages = {26 -- 31}, year = {2018}, language = {de} } @article{Wollert2018, author = {Wollert, J{\"o}rg}, title = {Echtzeit-Ethernet - Basis f{\"u}r Industrie 4.0}, series = {Design \& Elektronik}, journal = {Design \& Elektronik}, publisher = {WEKA-Fachmedien}, address = {M{\"u}nchen}, isbn = {0933-8667}, year = {2018}, language = {de} } @article{Wollert2017, author = {Wollert, J{\"o}rg}, title = {Echtzeit-Ethernet - Basis f{\"u}r Industrie 4.0}, series = {Design \& Elektronik}, journal = {Design \& Elektronik}, number = {12}, publisher = {WEKA-Fachmedien}, address = {Haar, M{\"u}nchen}, issn = {0933-8667}, pages = {38 -- 41}, year = {2017}, language = {de} } @article{Wollert2016, author = {Wollert, J{\"o}rg}, title = {OS-Funktionalit{\"a}t ohne OS f{\"u}r das IoT}, series = {Design \& Elektronik}, journal = {Design \& Elektronik}, number = {11}, publisher = {WEKA-Fachmedien}, address = {M{\"u}nchen}, issn = {0933-8667}, pages = {85 -- 90}, year = {2016}, abstract = {Low-end-Embedded-Plattformen stellen eine hohe Anforderung an die Entscheidungsf{\"a}higkeit des Entwicklers: Zum n{\"a}chstgr{\"o}ßeren Prozessor greifen und ein Betriebssystem benutzen oder doch besser auf das Betriebssystem verzichten? Die Frage l{\"a}sst sich einfach beantworten: Einen Nanokernel verwenden und das Embedded-System mit einem minimalen Footprint realisieren. Adam Dunkels Protothreads sind eine ausgesprochen effiziente Art, Mikrocontroller gut strukturiert zu programmieren und gleichzeitig auf Overhead zu verzichten. So k{\"o}nnen auch mit kleinen 8-bit-Prozessoren anspruchsvolle Aufgaben in einem Thread-Modell bearbeitet werden. Man muss also nicht immer das Rad neu erfinden oder gleich auf Linux-basierte Systeme zur{\"u}ckgreifen.}, language = {de} } @article{WollertBooke2016, author = {Wollert, J{\"o}rg and Booke, Andreas}, title = {IoT von der Stange}, series = {elektronik}, journal = {elektronik}, number = {21 (2016)}, publisher = {WEKA-Fachmedien}, address = {M{\"u}nchen}, pages = {30 -- 37}, year = {2016}, abstract = {Heute sollte am besten jedes Ger{\"a}t in die große Rechnerwolke eingebettet werden. Doch so einfach ist das nicht, denn Cloud ist viel mehr als nur das Internet der Dinge. Als Anwender muss man sich also fragen, welche Dienste man m{\"o}chte und welchem Anbieter man sein Vertrauen schenkt.}, language = {de} } @article{Wollert2016, author = {Wollert, J{\"o}rg}, title = {Industrial Internet of Things : Seifenblase oder Revolution}, series = {Elektronik}, journal = {Elektronik}, number = {7}, publisher = {WEKA-Fachmedien}, address = {M{\"u}nchen}, issn = {0013-5658}, pages = {39 -- 45}, year = {2016}, language = {de} } @article{Wollert2016, author = {Wollert, J{\"o}rg}, title = {Rapid Application Development}, series = {Design \& Elektronik}, journal = {Design \& Elektronik}, number = {4}, publisher = {WEKA-Fachmedien}, address = {M{\"u}nchen}, issn = {0933-8667}, pages = {8 -- 11}, year = {2016}, abstract = {Das IoT ist ohne eingebettete Systeme undenkbar. Erst kleine und kleinste Mikrocontroller mit intelligenten Kommunikationsschnittstellen und Anbindung ans Internet erm{\"o}glichen sinnvolles und fl{\"a}chendeckendes Einsammeln von Daten. Doch wie kompliziert ist der Einstieg in die Embedded-Welt? Dieser Artikel gibt Einblick, wie die »Arduino-Plattform« die Einstiegsh{\"u}rden f{\"u}r eingebettete Systeme dramatisch reduzieren kann.}, language = {de} } @article{Wollert2015, author = {Wollert, J{\"o}rg}, title = {Echtzeit-Ethernet : Protokoll-Reigen}, series = {elektroniknet.de}, journal = {elektroniknet.de}, year = {2015}, language = {de} } @article{Wollert2015, author = {Wollert, J{\"o}rg}, title = {IO-Link - f{\"u}r smarte Sensoren}, series = {elektroniknet.de}, journal = {elektroniknet.de}, year = {2015}, language = {de} } @article{Wollert2008, author = {Wollert, J{\"o}rg}, title = {Bluetooth: Funk f{\"u}r alle(s)? : 10 Jahre Bluetooth: ein Technologie-{\"U}ber- und -Ausblick}, series = {Elektronik : Fachmedium f{\"u}r industrielle Anwender und Entwickler ; Sonderh. Wireless : Fachmedium f{\"u}r Entwicklungen funkbasierter Systeme}, journal = {Elektronik : Fachmedium f{\"u}r industrielle Anwender und Entwickler ; Sonderh. Wireless : Fachmedium f{\"u}r Entwicklungen funkbasierter Systeme}, number = {Okt.}, pages = {36 -- 43}, year = {2008}, language = {de} } @article{Wollert2009, author = {Wollert, J{\"o}rg}, title = {Funk-Suche : Lokalisierung und Ortsbestimmungs-Verfahren f{\"u}r mobile Systeme}, series = {Elektronik : Fachmedium f{\"u}r industrielle Anwender und Entwickler ; Sonderh. Wireless : Fachmedium f{\"u}r Entwicklungen funkbasierter Systeme}, journal = {Elektronik : Fachmedium f{\"u}r industrielle Anwender und Entwickler ; Sonderh. Wireless : Fachmedium f{\"u}r Entwicklungen funkbasierter Systeme}, number = {H. 2}, publisher = {Weka Fachmedien GmbH}, address = {Haar}, pages = {24 -- 27}, year = {2009}, language = {de} } @article{Wollert2007, author = {Wollert, J{\"o}rg}, title = {Wireless in industriellen Anwendungen}, series = {Elektronik : Fachmedium f{\"u}r industrielle Anwender und Entwickler ; Sonderh. Scout : Leitfaden f{\"u}r Elektronik-Entwickler}, journal = {Elektronik : Fachmedium f{\"u}r industrielle Anwender und Entwickler ; Sonderh. Scout : Leitfaden f{\"u}r Elektronik-Entwickler}, issn = {1863-3420}, pages = {40 -- 46}, year = {2007}, language = {de} } @article{BarthWollert1998, author = {Barth, Heiko and Wollert, J{\"o}rg}, title = {SMARTes Konzept - von Produkt zur Fabrik}, series = {Facility-Management : Integration, Planung, Geb{\"a}udemanagement}, volume = {Bd. 4}, journal = {Facility-Management : Integration, Planung, Geb{\"a}udemanagement}, number = {H. August}, issn = {0948-0048}, pages = {30 -- 35}, year = {1998}, language = {de} } @article{Wollert2008, author = {Wollert, J{\"o}rg}, title = {Bluetooth in der Klemme}, series = {Computer \& Automation : Fachmedium der Automatisierungstechnik}, journal = {Computer \& Automation : Fachmedium der Automatisierungstechnik}, number = {H. 10}, issn = {1615-8512}, pages = {62 -- 67}, year = {2008}, language = {de} } @article{Wollert1996, author = {Wollert, J{\"o}rg}, title = {Zeitgem{\"a}ß : Echtzeit-Zusatz f{\"u}r Windows 3.11 und Windows 95}, series = {ELRAD : Magazin f{\"u}r Elektronik und technische Rechneranwendungen}, journal = {ELRAD : Magazin f{\"u}r Elektronik und technische Rechneranwendungen}, number = {H. 9}, issn = {0170-1827}, pages = {96 -- 99}, year = {1996}, language = {de} }