@inproceedings{WollertPlessmann1993, author = {Wollert, J{\"o}rg and Plessmann, K. W.}, title = {Controlling processes by operating-point based hybride observers}, series = {EUFIT '93 : September 7 - 10, 1993, Eurogress Aachen, Germany, proceedings / First European Congress on Fuzzy and Intelligent Technologies}, booktitle = {EUFIT '93 : September 7 - 10, 1993, Eurogress Aachen, Germany, proceedings / First European Congress on Fuzzy and Intelligent Technologies}, publisher = {Verl. d. Augustinus Buchh.}, address = {Aachen}, organization = {EUFIT <1, 1993, Aachen>}, isbn = {3-86073-176-9}, pages = {1151 -- 1155}, year = {1993}, language = {en} } @inproceedings{Wollert2012, author = {Wollert, J{\"o}rg}, title = {The performance of UWB-communication in an industrial environment}, series = {IEEE 1st International Symposium on Wireless Systems : (IDAACS-SWS) : Offenburg, 20-21 Sept. 2012}, booktitle = {IEEE 1st International Symposium on Wireless Systems : (IDAACS-SWS) : Offenburg, 20-21 Sept. 2012}, publisher = {IEEE}, address = {Piscataway, NJ}, organization = {International Symposium on Wireless Systems <1, 2012, Offenburg>}, isbn = {978-1-4673-4678-8}, doi = {10.1109/IDAACS-SWS.2012.6377639}, pages = {85 -- 90}, year = {2012}, language = {en} } @inproceedings{Wollert2015, author = {Wollert, J{\"o}rg}, title = {Wireless systems for machinery safety : Requirements and solutions for wireless real time systems}, series = {16th International Conference on Research and Education in Mechatronics (REM), 2015}, booktitle = {16th International Conference on Research and Education in Mechatronics (REM), 2015}, isbn = {978-3-945728-01-7}, doi = {10.1109/REM.2015.7380377}, pages = {88 -- 91}, year = {2015}, language = {en} } @article{WollbrinkMasloZimmeretal.2020, author = {Wollbrink, Moritz and Maslo, Semir and Zimmer, Daniel and Abbas, Karim and Arntz, Kristian and Bergs, Thomas}, title = {Clamping and substrate plate system for continuous additive build-up and post-processing of metal parts}, series = {Procedia CIRP}, volume = {93}, journal = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2020.04.015}, pages = {108 -- 113}, year = {2020}, abstract = {The manufacturing share of laser powder bed fusion (L-PBF) increases in industrial application, but still many process steps are manually operated. Additionally, it is not possible to achieve tight dimensional tolerances or low surfaces roughness. Hence, a process chain has to be set up to combine additive manufacturing (AM) with further machining technologies. To achieve a continuous workpiece flow as basis for further industrialization of L-PBF, the paper presents a novel substrate system and its application on L-PBF machines and post-processing. The substrate system consists of a zero-point clamping system and a matrix-like interface of contact pins to be substantially connected to the workpiece within the L-PBF process.}, language = {en} } @inproceedings{WiesenEngemannLimpertetal.2018, author = {Wiesen, Patrick and Engemann, Heiko and Limpert, Nicolas and Kallweit, Stephan}, title = {Learning by Doing - Mobile Robotics in the FH Aachen ROS Summer School}, series = {European Robotics Forum 2018, TRROS18 Workshop}, booktitle = {European Robotics Forum 2018, TRROS18 Workshop}, pages = {47 -- 58}, year = {2018}, language = {en} } @inproceedings{WeissHeslenfeldSaeweetal.2022, author = {Weiss, Christian and Heslenfeld, Jonas and Saewe, Jasmin Kathrin and Bremen, Sebastian and H{\"a}fner, Constantin Leon}, title = {Investigation on the influence of powder humidity in Laser Powder Bed Fusion (LPBF)}, series = {Procedia CIRP}, volume = {111}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.08.102}, pages = {115 -- 120}, year = {2022}, abstract = {In the Laser Powder Bed Fusion (LPBF) process, parts are built out of metal powder material by exposure of a laser beam. During handling operations of the powder material, several influencing factors can affect the properties of the powder material and therefore directly influence the processability during manufacturing. Contamination by moisture due to handling operations is one of the most critical aspects of powder quality. In order to investigate the influences of powder humidity on LPBF processing, four materials (AlSi10Mg, Ti6Al4V, 316L and IN718) are chosen for this study. The powder material is artificially humidified, subsequently characterized, manufactured into cubic samples in a miniaturized process chamber and analyzed for their relative density. The results indicate that the processability and reproducibility of parts made of AlSi10Mg and Ti6Al4V are susceptible to humidity, while IN718 and 316L are barely influenced.}, language = {en} } @article{WangAnikFrohberg1988, author = {Wang, Mao and Anik, Sabri and Frohberg, Martin G.}, title = {Experiments on the electrochemical determination of the sulphur activities in the system copper-silver at 1200°C}, series = {Zeitschrift f{\"u}r Metallkunde}, volume = {79}, journal = {Zeitschrift f{\"u}r Metallkunde}, number = {5}, issn = {0044-3093}, pages = {336 -- 339}, year = {1988}, language = {en} } @article{WangAnikFrohberg1987, author = {Wang, Mao and Anik, Sabri and Frohberg, Martin G.}, title = {Thermodynamics of oxygen in the lead-antimony system at 1173 K}, series = {Erzmetall : Rohstoffgewinnung, Verarbeitung, Recycling, Umwelttechnik}, volume = {40}, journal = {Erzmetall : Rohstoffgewinnung, Verarbeitung, Recycling, Umwelttechnik}, number = {6}, issn = {0044-2658}, pages = {316 -- 319}, year = {1987}, language = {en} } @inproceedings{WalkLaufferRaupachDilgeretal.2004, author = {Walk-Lauffer, Bernd and Raupach, Michael and Dilger, Klaus and B{\"o}hm, Stefan and Mundt, F. and Dilthey, Ulrich and Schleser, Markus}, title = {The interconnection between inner filaments of textile reinforcement by means of polymer modified concrete}, series = {Proceedings of the First International Conference on Innovative Materials and Technologies for Construction and Restoration : : Lecce, June 6 - 9, 2004 / Universit{\`a} degli Studi di Lecce / ed. Antonio La Tegola. Vol. 1: Key-notes, materials, construction}, booktitle = {Proceedings of the First International Conference on Innovative Materials and Technologies for Construction and Restoration : : Lecce, June 6 - 9, 2004 / Universit{\`a} degli Studi di Lecce / ed. Antonio La Tegola. Vol. 1: Key-notes, materials, construction}, publisher = {Liguori}, address = {Napoli}, pages = {150 -- 159}, year = {2004}, language = {en} } @inproceedings{VedralWollertBudaetal.2006, author = {Vedral, Andreas and Wollert, J{\"o}rg and Buda, A. and Altrock, R.}, title = {The capability of bluetooth for real-time transmission in automation}, series = {Proceedings of the IASTED International Conference on Networks and Communication Systems 2006 : March 29 - 31, 2006, Chiang Mai, Thailand}, booktitle = {Proceedings of the IASTED International Conference on Networks and Communication Systems 2006 : March 29 - 31, 2006, Chiang Mai, Thailand}, publisher = {Acta Pr.}, address = {Anaheim, Calif.}, organization = {International Association of Science and Technology for Development}, pages = {168 -- 175}, year = {2006}, language = {en} } @inproceedings{VedralWollert2005, author = {Vedral, Andreas and Wollert, J{\"o}rg}, title = {Service based Bluetooth dual-hop networks using CORBA}, series = {Proceedings of the IASTED International Conference on Artificial Intelligence and Applications : as part of the 23rd IASTED International Multi-Conference on Applied Informatics ; February 14 - 16, 2005, Innsbruck, Austria}, booktitle = {Proceedings of the IASTED International Conference on Artificial Intelligence and Applications : as part of the 23rd IASTED International Multi-Conference on Applied Informatics ; February 14 - 16, 2005, Innsbruck, Austria}, publisher = {Acta Pr.}, address = {Anaheim, Calif.}, organization = {International Conference on Artificial Intelligence and Applications <2005, Innsbruck> ; International Multi-Conference on Applied Informatics <23, 2005, Innsbruck>}, isbn = {0-88986-457-8}, pages = {724 -- 728}, year = {2005}, language = {en} } @inproceedings{VedralKruseWollert2007, author = {Vedral, Andreas and Kruse, Thomas and Wollert, J{\"o}rg}, title = {Development and performance evaluation of an antenna diversity module for industrial communication based on IEEE 802.15.4}, series = {12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece}, booktitle = {12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece}, publisher = {IEEE}, address = {Piscataway, NJ}, organization = {International Conference on Emerging Technologies and Factory Automation <12, 2007, Patras, Greece>}, isbn = {1424408261 ; 9781424408269}, doi = {10.1109/EFTA.2007.4416769}, pages = {177 -- 186}, year = {2007}, language = {en} } @inproceedings{UlmerMostafaWollert2022, author = {Ulmer, Jessica and Mostafa, Youssef and Wollert, J{\"o}rg}, title = {Digital Twin Academy: From Zero to Hero through individual learning experiences}, series = {Tagungsband AALE 2022 / Herausgegeben von der Hochschule f{\"u}r Technik, Wirtschaft und Kultur Leipzig}, booktitle = {Tagungsband AALE 2022 / Herausgegeben von der Hochschule f{\"u}r Technik, Wirtschaft und Kultur Leipzig}, isbn = {978-3-910103-00-9}, doi = {10.33968/2022.33}, url = {http://nbn-resolving.de/urn:nbn:de:bsz:l189-qucosa2-776097}, pages = {1 -- 9}, year = {2022}, abstract = {Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules.}, language = {en} } @inproceedings{UlmerBraunLaietal.2019, author = {Ulmer, Jessica and Braun, Sebastian and Lai, Chow Yin and Cheng, Chi-Tsun and Wollert, J{\"o}rg}, title = {Generic integration of VR and AR in product lifecycles based on CAD models}, series = {Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019}, booktitle = {Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019}, year = {2019}, language = {en} } @article{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Human-Centered Gamification Framework for Manufacturing Systems}, series = {Procedia CIRP}, volume = {93}, journal = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2020.04.076}, pages = {670 -- 675}, year = {2020}, abstract = {While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees' engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.}, language = {en} } @inproceedings{UlmerBraunChengetal.2021, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Adapting Augmented Reality Systems to the users' needs using Gamification and error solving methods}, series = {Procedia CIRP}, volume = {104}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2021.11.024}, pages = {140 -- 145}, year = {2021}, abstract = {Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users' preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.}, language = {en} } @inproceedings{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Usage of digital twins for gamification applications in manufacturing}, series = {Procedia CIRP}, volume = {107}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.044}, pages = {675 -- 680}, year = {2022}, abstract = {Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers' actions. Game elements are selected according to the work task and users' preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.}, language = {en} } @article{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results}, series = {International Journal of Human-Computer Studies}, volume = {165}, journal = {International Journal of Human-Computer Studies}, number = {Art. No. 102854}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1071-5819}, doi = {10.1016/j.ijhcs.2022.102854}, year = {2022}, abstract = {Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence.}, language = {en} } @article{UlmerBraunChengetal.2023, author = {Ulmer, Jessica and Braun, Carsten and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation}, series = {International Journal of Production Research}, journal = {International Journal of Production Research}, publisher = {Taylor \& Francis}, issn = {0020-7543 (Print)}, doi = {10.1080/00207543.2023.2166140}, year = {2023}, abstract = {Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers' cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines.}, language = {en} } @inproceedings{ThurnGebhardt2017, author = {Thurn, Laura and Gebhardt, Andreas}, title = {Arousing Enthusiasm for STEM: Teaching 3D Printing Technology}, series = {Conference Proceedings: New Perspectives in Science Education}, booktitle = {Conference Proceedings: New Perspectives in Science Education}, publisher = {liberiauniversitaria.it}, address = {Padua}, isbn = {978-88-6292-847-2}, pages = {87 -- 92}, year = {2017}, language = {en} }