@masterthesis{SchollStolle2022, type = {Bachelor Thesis}, author = {Scholl, Lisa and Stolle, Jana}, title = {Raising the bar for chronic care : a digital tool to support the self-management of chronic conditions}, publisher = {FH Aachen}, address = {Aachen}, school = {Fachhochschule Aachen}, pages = {307 Seiten}, year = {2022}, abstract = {Nahezu jede:r zweite Deutsche ist chronisch krank - Tendenz steigend. Damit geh{\"o}ren chronische Krankheiten laut RKI zu den h{\"a}ufigsten und bedeutsamsten Gesundheitsproblemen weltweit. F{\"u}r Betroffene bedeutet eine chronische Erkrankung je nach Schweregrad eine Einschr{\"a}nkung im Alltag sowie verringerte Lebensqualit{\"a}t. Die Health App »nomi« greift die Herausforderungen dieser Menschen auf und revolutioniert die Beobachtung ihrer Symptome und Faktoren. Das schnelle, flexible Tracking wird von Wearables erm{\"o}glicht. Durch den Vergleich von Faktoren werden Zusammenh{\"a}nge abgebildet und das eigene Verst{\"a}ndnis der Erkrankung gef{\"o}rdert. Dar{\"u}ber hinaus k{\"o}nnen diese Daten in Form von Berichten f{\"u}r {\"A}rzt:innen freigegeben werden und bieten somit eine authentische Einsicht in den Krankheitsverlauf. Individuelle Routinen und Erinnerungen f{\"o}rdern das Selbstmanagement. Somit steigert „nomi" langfristig die Lebensqualit{\"a}t Betroffener - als zuverl{\"a}ssiger Begleiter.}, language = {de} } @masterthesis{Schmitz2022, type = {Bachelor Thesis}, author = {Schmitz, Tim}, title = {Technikmuseum Hugo Junkers : Entwicklung und Konzeption eines neuen Erscheinungsbildes}, publisher = {FH Aachen}, address = {Aachen}, pages = {80 Seiten}, year = {2022}, abstract = {Hugo Junkers ist Pionier der fr{\"u}hen nationalen und internationalen Luftfahrt. Seit 2002 sticht das Technikmuseum Hugo Junkers inhaltlich hervor mit einer F{\"u}lle einzigartiger Ausstellungsst{\"u}cke wie restaurierte Flugzeuge und originalgetreue Nachbauten. Geleitet wird das Privatmuseum von ehrenamtlichen Mitgliedern, die teils selbst vom Fach sind und mit ihrer Arbeit im Museum f{\"u}r stetigen Wandel sorgen. Doch leider ist von dieser Qualit{\"a}t im jetzigem Corporate Design noch nichts wiederzuerkennen. Die Arbeit nimmt sich dieser an und greift das f{\"u}r die Junkers Flugzeuge typische Wellblech auf. So wird ein signifikantes Unterscheidungsmerkmal zu anderen Technikmuseen dieser Art geschaffen. Durch die Kombination eines streng geordneten Liniensystems und einer sehr freien Anordnung der Bilder wird ein spannendes visuelles Auftreten geschaffen. Damit wird das Museum attraktiver f{\"u}r Besucher:Innen gestaltet und somit endlich der hochwertigen Arbeit gerecht, die die Mitglieder des Technikmuseums leisten.}, language = {de} } @masterthesis{Plura2022, type = {Bachelor Thesis}, author = {Plura, Annika}, title = {Health Literacy : Konzeption und Entwurf eines digitalen Informationsangebots zum Thema Gesundheit}, publisher = {FH Aachen}, address = {Aachen}, pages = {63 Seiten}, year = {2022}, abstract = {Nicht zuletzt die Corona-Pandemie hat gezeigt: Gesundheit geht alle Menschen etwas an. Vom Begriff „Health Literacy" haben viele aber noch nie geh{\"o}rt. Damit gemeint ist die menschliche Gesundheitskompetenz, also die F{\"a}higkeit, mit gesundheitsrelevanten Informationen richtig umzugehen und daraus selbstbestimmte Entscheidungen in Gesundheitsfragen ableiten zu k{\"o}nnen. In dieser Arbeit wurden dazu wichtige Aspekte aus der Studie HLS-GER 1 interaktiv und erlebbar aufbereitet. Durch das ausgew{\"a}hlte Informationsdesign wird die Thematik zug{\"a}nglich gemacht und aufgezeigt, welche gravierenden Auswirkungen schlecht ausgebildete Health Literacy auf die Selbstbestimmtheit und Chancengleichheit der Menschen hat. "Health Literacy" legt den Finger in die Wunde und zeigt, dass vor allem im Bildungskontext noch sehr viel Handlungsbedarf ist.}, language = {de} } @masterthesis{MeyerVanderSteeg2022, type = {Bachelor Thesis}, author = {Meyer, Laura and Van der Steeg, Yasmeena}, title = {Heimat : ein interaktives und informatives Erlebnis zur individuellen Definition von Heimat}, publisher = {FH Aachen}, address = {Aachen}, school = {Fachhochschule Aachen}, pages = {107 Seiten}, year = {2022}, abstract = {"Heimat" - Ein Begriff, der in den vergangenen Jahren wieder an Brisanz gewonnen hat. Die aktuelle Definition im Duden beschreibt ihn als Geburts- oder Wohnort. Aber hat Heimat wirklich nur eine Definition? Durch ein begehbares Erlebnis werden die Betrachter:Innen Schritt f{\"u}r Schritt an den Heimatbegriff herangef{\"u}hrt. Neben der aktuellen Defintion werden sie {\"u}ber den Wandel des Heimatbegriffs und seiner Bedeutung in der Geschichte der letzten Jahrhunderte aufgekl{\"a}rt. Dar{\"u}ber hinaus k{\"o}nnen sie andere Heimaten entdecken und im Anschluss an einem interaktiven Tisch spielerisch eigene Heimatdefinitionen finden und sie mit denen der Anderen vergleichen. Die Arbeit soll veranschaulichen, wie individuell der Heimatbegriff ist und dass sich eben hinter jeder sogenannten Heimat eine ganz pers{\"o}nliche Geschichte verbirgt.}, language = {de} } @masterthesis{Papenheim2022, type = {Bachelor Thesis}, author = {Papenheim, Aline}, title = {Modern Gender : die Selbstbestimmung maskuliner K{\"o}rper}, publisher = {FH Aachen}, address = {Aachen}, school = {Fachhochschule Aachen}, pages = {161 Seiten}, year = {2022}, abstract = {In der aktuellen Gesellschaft ist ein Konsens davon sp{\"u}rbar, wie „M{\"a}nnlichkeit" aussehen soll. In der fotografischen Arbeit wird hinterfragt, ob dieses Bild von Maskulinit{\"a}t flexibler gestaltet werden kann und muss. {\"U}ber verschiede Online-Plattformen wurde nach m{\"a}nnlich gelesenen Personen gesucht, die bereit waren, ihre „feminine" Seite in Bezug auf ihr Aussehen innerhalb eines gesch{\"u}tzten Raumes portr{\"a}tieren zu lassen. Die Arbeit wird in einem Bildband und einem Ausstellungskonzept pr{\"a}sentiert und besteht aus einem 18-monatigem Prozess, 4 bereisten St{\"a}dten und 30 Shootings. 80 Fotografien zeigen das Experiment, die Freude, aber auch die {\"U}berwindungskraft der Portr{\"a}tierten, die notwendig ist, um Genderklischees zu brechen. Die Individualit{\"a}t der Menschen wird in den b{\"u}hnenartigen Darstellungen hervorgehoben und gibt einen Denkanstoß zur Neugestaltung und {\"O}ffnung des Begriffes „Maskulinit{\"a}t".}, language = {de} } @article{ChloeMalyaranCraveiroetal.2022, author = {Chlo{\´e}, Radermacher and Malyaran, Hanna and Craveiro, Rogerio Bastos and Peglow, Sarah and Behbahani, Mehdi and Pufe, Thomas and Wolf, Michael and Neuss, Sabine}, title = {Mechanical loading on cementoblasts: a mini review}, series = {Osteologie}, volume = {31}, journal = {Osteologie}, number = {2}, publisher = {Thieme}, address = {Stuttgart}, issn = {1019-1291}, doi = {10.1055/a-1826-0777}, pages = {111 -- 118}, year = {2022}, abstract = {Orthodontic treatments are concomitant with mechanical forces and thereby cause teeth movements. The applied forces are transmitted to the tooth root and the periodontal ligaments which is compressed on one side and tensed up on the other side. Indeed, strong forces can lead to tooth root resorption and the crown-to-tooth ratio is reduced with the potential for significant clinical impact. The cementum, which covers the tooth root, is a thin mineralized tissue of the periodontium that connects the periodontal ligament with the tooth and is build up by cementoblasts. The impact of tension and compression on these cells is investigated in several in vivo and in vitro studies demonstrating differences in protein expression and signaling pathways. In summary, osteogenic marker changes indicate that cyclic tensile forces support whereas static tension inhibits cementogenesis. Furthermore, cementogenesis experiences the same protein expression changes in static conditions as static tension, but cyclic compression leads to the exact opposite of cyclic tension. Consistent with marker expression changes, the singaling pathways of Wnt/ß-catenin and RANKL/OPG show that tissue compression leads to cementum degradation and tension forces to cementogenesis. However, the cementum, and in particular its cementoblasts, remain a research area which should be explored in more detail to understand the underlying mechanism of bone resorption and remodeling after orthodontic treatments.}, language = {en} } @article{LenzKahmannBehbahanietal.2022, author = {Lenz, Maximilian and Kahmann, Stephanie Lucina and Behbahani, Mehdi and Pennig, Lenhard and Hackl, Michael and Leschinger, Tim and M{\"u}ller, Lars Peter and Wegmann, Kilian}, title = {Influence of rotator cuff preload on fracture configuration in proximal humerus fractures: a proof of concept for fracture simulation}, series = {Archives of Orthopaedic and Trauma Surgery}, journal = {Archives of Orthopaedic and Trauma Surgery}, publisher = {Springer}, address = {Berlin, Heidelberg}, issn = {1434-3916}, doi = {10.1007/s00402-022-04471-9}, year = {2022}, abstract = {Introduction In regard of surgical training, the reproducible simulation of life-like proximal humerus fractures in human cadaveric specimens is desirable. The aim of the present study was to develop a technique that allows simulation of realistic proximal humerus fractures and to analyse the influence of rotator cuff preload on the generated lesions in regards of fracture configuration. Materials and methods Ten cadaveric specimens (6 left, 4 right) were fractured using a custom-made drop-test bench, in two groups. Five specimens were fractured without rotator cuff preload, while the other five were fractured with the tendons of the rotator cuff preloaded with 2 kg each. The humeral shaft and the shortened scapula were potted. The humerus was positioned at 90° of abduction and 10° of internal rotation to simulate a fall on the elevated arm. In two specimens of each group, the emergence of the fractures was documented with high-speed video imaging. Pre-fracture radiographs were taken to evaluate the deltoid-tuberosity index as a measure of bone density. Post-fracture X-rays and CT scans were performed to define the exact fracture configurations. Neer's classification was used to analyse the fractures. Results In all ten cadaveric specimens life-like proximal humerus fractures were achieved. Two III-part and three IV-part fractures resulted in each group. The preloading of the rotator cuff muscles had no further influence on the fracture configuration. High-speed videos of the fracture simulation revealed identical fracture mechanisms for both groups. We observed a two-step fracture mechanism, with initial impaction of the head segment against the glenoid followed by fracturing of the head and the tuberosities and then with further impaction of the shaft against the acromion, which lead to separation of the tuberosities. Conclusion A high energetic axial impulse can reliably induce realistic proximal humerus fractures in cadaveric specimens. The preload of the rotator cuff muscles had no influence on initial fracture configuration. Therefore, fracture simulation in the proximal humerus is less elaborate. Using the presented technique, pre-fractured specimens are available for real-life surgical education.}, language = {en} } @article{MalinowskiFournierHorbachetal.2022, author = {Malinowski, Daniel and Fournier, Yvan and Horbach, Andreas and Frick, Michael and Magliani, Mirko and Kalverkamp, Sebastian and Hildinger, Martin and Spillner, Jan and Behbahani, Mehdi and Hima, Flutura}, title = {Computational fluid dynamics analysis of endoluminal aortic perfusion}, series = {Perfusion}, volume = {0}, journal = {Perfusion}, number = {0}, publisher = {Sage}, address = {London}, issn = {1477-111X}, doi = {10.1177/02676591221099809}, pages = {1 -- 8}, year = {2022}, abstract = {Introduction: In peripheral percutaneous (VA) extracorporeal membrane oxygenation (ECMO) procedures the femoral arteries perfusion route has inherent disadvantages regarding poor upper body perfusion due to watershed. With the advent of new long flexible cannulas an advancement of the tip up to the ascending aorta has become feasible. To investigate the impact of such long endoluminal cannulas on upper body perfusion, a Computational Fluid Dynamics (CFD) study was performed considering different support levels and three cannula positions. Methods: An idealized literature-based- and a real patient proximal aortic geometry including an endoluminal cannula were constructed. The blood flow was considered continuous. Oxygen saturation was set to 80\% for the blood coming from the heart and to 100\% for the blood leaving the cannula. 50\% and 90\% venoarterial support levels from the total blood flow rate of 6 l/min were investigated for three different positions of the cannula in the aortic arch. Results: For both geometries, the placement of the cannula in the ascending aorta led to a superior oxygenation of all aortic blood vessels except for the left coronary artery. Cannula placements at the aortic arch and descending aorta could support supra-aortic arteries, but not the coronary arteries. All positions were able to support all branches with saturated blood at 90\% flow volume. Conclusions: In accordance with clinical observations CFD analysis reveals, that retrograde advancement of a long endoluminal cannula can considerably improve the oxygenation of the upper body and lead to oxygen saturation distributions similar to those of a central cannulation.}, language = {en} } @inproceedings{PirovanoSeefeldtDachwaldetal.2015, author = {Pirovano, Laura and Seefeldt, Patric and Dachwald, Bernd and Noomen, Ron}, title = {Attitude and orbital modeling of an uncontrolled solar-sail experiment in low-Earth orbit}, series = {25th International Symposium on Space Flight Dynamics ISSFD}, booktitle = {25th International Symposium on Space Flight Dynamics ISSFD}, pages = {1 -- 15}, year = {2015}, abstract = {Gossamer-1 is the first project of the three-step Gossamer roadmap, the purpose of which is to develop, prove and demonstrate that solar-sail technology is a safe and reliable propulsion technique for long-lasting and high-energy missions. This paper firstly presents the structural analysis performed on the sail to understand its elastic behavior. The results are then used in attitude and orbital simulations. The model considers the main forces and torques that a satellite experiences in low-Earth orbit coupled with the sail deformation. Doing the simulations for varying initial conditions in attitude and rotation rate, the results show initial states to avoid and maximum rotation rates reached for correct and faulty deployment of the sail. Lastly comparisons with the classic flat sail model are carried out to test the hypothesis that the elastic behavior does play a role in the attitude and orbital behavior of the sail}, language = {en} } @incollection{BorggrafeOhndorfDachwaldetal.2012, author = {Borggrafe, Andreas and Ohndorf, Andreas and Dachwald, Bernd and Seboldt, Wolfgang}, title = {Analysis of interplanetary solar sail trajectories with attitude dynamics}, series = {Dynamics and Control of Space Systems 2012}, booktitle = {Dynamics and Control of Space Systems 2012}, publisher = {Univelt Inc}, address = {San Diego}, isbn = {978-0-87703-587-9}, pages = {1553 -- 1569}, year = {2012}, abstract = {We present a new approach to the problem of optimal control of solar sails for low-thrust trajectory optimization. The objective was to find the required control torque magnitudes in order to steer a solar sail in interplanetary space. A new steering strategy, controlling the solar sail with generic torques applied about the spacecraft body axes, is integrated into the existing low-thrust trajectory optimization software InTrance. This software combines artificial neural networks and evolutionary algorithms to find steering strategies close to the global optimum without an initial guess. Furthermore, we implement a three rotational degree-of-freedom rigid-body attitude dynamics model to represent the solar sail in space. Two interplanetary transfers to Mars and Neptune are chosen to represent typical future solar sail mission scenarios. The results found with the new steering strategy are compared to the existing reference trajectories without attitude dynamics. The resulting control torques required to accomplish the missions are investigated, as they pose the primary requirements to a real on-board attitude control system.}, language = {en} } @inproceedings{MaikeLenzWolf2014, author = {Maike, M{\"u}ller and Lenz, Laura and Wolf, Martin R.}, title = {Steigerung der Effektivit{\"a}t durch Prozessmodellierungs-Tools - {\"A}nderbarkeit und Transparenz von Prozessen am Beispiel der Business Simulation Apollo 13}, series = {Informatik 2014}, booktitle = {Informatik 2014}, publisher = {Gesellschaft f{\"u}r Informatik e.V.}, address = {Bonn}, isbn = {978-3-88579-626-8}, issn = {1617-5468}, pages = {357 -- 369}, year = {2014}, abstract = {Die Nutzung von Prozessmodellierungsmethoden oder - werkzeugen kann erheblichen Einfluss auf die Effektivit{\"a}t von Prozessen haben. Das gilt insbesondere f{\"u}r Situationen, in denen Personen unter Stress stehen oder unge{\"u}bt sind. In diesen F{\"a}llen geben Prozessmodelle konkrete Empfehlungen, nach denen sich die handelnden Personen richten k{\"o}nnten. In Experimenten mit der Business-Simulation Apollo 13 haben wir den Effekt eines Einsatzes von Prozessmodellierungsmethoden und -werkzeugen untersucht. Bereits bekannte Theorien (z.B. {\"u}ber geeignete Verh{\"a}ltnisse von Kommunikationsinhalten) konnten best{\"a}tigt werden. Dar{\"u}ber hinaus haben wir eine besondere Bedeutung der {\"U}bertragbarkeit von Prozessmodellen in konkrete Handlungen identifiziert.}, language = {de} } @inproceedings{KoenigWolf2016, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin R.}, title = {A new definition of competence developing games - and a framework to assess them}, series = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-468-8}, pages = {95 -- 97}, year = {2016}, abstract = {There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology 'Competence Developing Game' (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness.}, language = {en} } @inproceedings{KoenigWolf2018, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin R.}, title = {Cybersecurity awareness training provided by the competence developing game GHOST}, series = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-616-3}, pages = {81 -- 87}, year = {2018}, abstract = {This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game}, language = {en} } @inproceedings{DowidatKoenigWolf2017, author = {Dowidat, Linda and K{\"o}nig, Johannes Alexander and Wolf, Martin R.}, title = {The motivational competence developing game framework}, series = {Mensch und Computer 2017 - Tagungsband}, booktitle = {Mensch und Computer 2017 - Tagungsband}, publisher = {Gesellschaft f{\"u}r Informatik e.V.}, address = {Regensburg}, doi = {10.18420/muc2017-mci-0130}, pages = {15 -- 26}, year = {2017}, abstract = {Competence Developing Games (CDGs) are a new concept of how to think about games with serious intentions. In order to emphasize on this topic, a new framework has been developed. It basically relies on learning and motivation theories. This 'motivational Competence Developing Game Framework' demonstrates how it is possible to use these theories in a CDG development process. The theoretical derivation and use of the framework is explained in this paper.}, language = {en} } @inproceedings{KoenigVoelkerWolf2018, author = {K{\"o}nig, Johannes Alexander and V{\"o}lker, Veronika and Wolf, Martin R.}, title = {The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game's story}, series = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-616-3}, pages = {98 -- 106}, year = {2018}, abstract = {During the development of a Competence Developing Game's (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG's target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories.}, language = {en} } @inproceedings{DannenSchindelePruemmeretal.2022, author = {Dannen, Tammo and Schindele, Benedikt and Pr{\"u}mmer, Marcel and Arntz, Kristian and Bergs, Thomas}, title = {Methodology for the self-optimizing determination of additive manufacturing process eligibility and optimization potentials in toolmaking}, series = {Procedia CIRP Leading manufacturing systems transformation - Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022}, volume = {107}, booktitle = {Procedia CIRP Leading manufacturing systems transformation - Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.188}, pages = {1539 -- 1544}, year = {2022}, abstract = {Additive Manufacturing (AM) of metallic workpieces faces a continuously rising technological relevance and market size. Producing complex or highly strained unique workpieces is a significant field of application, making AM highly relevant for tool components. Its successful economic application requires systematic workpiece based decisions and optimizations. Considering geometric and technological requirements as well as the necessary post-processing makes deciding effortful and requires in-depth knowledge. As design is usually adjusted to established manufacturing, associated technological and strategic potentials are often neglected. To embed AM in a future proof industrial environment, software-based self-learning tools are necessary. Integrated into production planning, they enable companies to unlock the potentials of AM efficiently. This paper presents an appropriate methodology for the analysis of process-specific AM-eligibility and optimization potential, added up by concrete optimization proposals. For an integrated workpiece characterization, proven methods are enlarged by tooling-specific figures. The first stage of the approach specifies the model's initialization. A learning set of tooling components is described using the developed key figure system. Based on this, a set of applicable rules for workpiece-specific result determination is generated through clustering and expert evaluation. Within the following application stage, strategic orientation is quantified and workpieces of interest are described using the developed key figures. Subsequently, the retrieved information is used for automatically generating specific recommendations relying on the generated ruleset of stage one. Finally, actual experiences regarding the recommendations are gathered within stage three. Statistic learning transfers those to the generated ruleset leading to a continuously deepening knowledge base. This process enables a steady improvement in output quality.}, language = {en} } @inproceedings{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Usage of digital twins for gamification applications in manufacturing}, series = {Procedia CIRP Leading manufacturing systems transformation - Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022}, volume = {107}, booktitle = {Procedia CIRP Leading manufacturing systems transformation - Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.044}, pages = {675 -- 680}, year = {2022}, abstract = {Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers' actions. Game elements are selected according to the work task and users' preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.}, language = {en} } @inproceedings{ChavezBermudezWollert2022, author = {Chavez Bermudez, Victor Francisco and Wollert, J{\"o}rg}, title = {10BASE-T1L industry 4.0 smart switch for field devices based on IO-Link}, series = {2022 IEEE 18th International Conference on Factory Communication Systems (WFCS)}, booktitle = {2022 IEEE 18th International Conference on Factory Communication Systems (WFCS)}, publisher = {IEEE}, address = {New York, NY}, isbn = {978-1-6654-1086-1}, doi = {10.1109/WFCS53837.2022.9779176}, pages = {4 Seiten}, year = {2022}, abstract = {The recent amendment to the Ethernet physical layer known as the IEEE 802.3cg specification, allows to connect devices up to a distance of one kilometer and delivers a maximum of 60 watts of power over a twisted pair of wires. This new standard, also known as 10BASE-TIL, promises to overcome the limits of current physical layers used for field devices and bring them a step closer to Ethernet-based applications. The main advantage of 10BASE- TIL is that it can deliver power and data over the same line over a long distance, where traditional solutions (e.g., CAN, IO-Link, HART) fall short and cannot match its 10 Mbps bandwidth. Due to its recentness, IOBASE- TIL is still not integrated into field devices and it has been less than two years since silicon manufacturers released the first Ethernet-PHY chips. In this paper, we present a design proposal on how field devices could be integrated into a IOBASE-TIL smart switch that allows plug-and-play connectivity for sensors and actuators and is compliant with the Industry 4.0 vision. Instead of presenting a new field-level protocol for this work, we have decided to adopt the IO-Link specification which already includes a plug-and-play approach with features such as diagnosis and device configuration. The main objective of this work is to explore how field devices could be integrated into 10BASE-TIL Ethernet, its adaption with a well-known protocol, and its integration with Industry 4.0 technologies.}, language = {en} } @inproceedings{GrundmannLangeDachwaldetal.2015, author = {Grundmann, Jan Thimo and Lange, Caroline and Dachwald, Bernd and Grimm, Christian and Koch, Aaron and Ulamec, Stephan}, title = {Small Spacecraft in Planetary Defence Related Applications-Capabilities, Constraints, Challenges}, series = {IEEE Aerospace Conference}, booktitle = {IEEE Aerospace Conference}, pages = {1 -- 18}, year = {2015}, abstract = {In this paper we present an overview of the characteristics and peculiarities of small spacecraft missions related to planetary defence applications. We provide a brief overview of small spacecraft missions to small solar system bodies. On this background we present recent missions and selected projects and related studies at the German Aerospace Center, DLR, that contribute to planetary defence related activities. These range from Earth orbit technology demonstrators to active science missions in interplanetary space. We provide a summary of experience from recently flown missions with DLR participation as well as a number of studies. These include PHILAE, the lander recently arrived on comet 67P/Churyumov-Gerasimenko aboard ESA's ROSETTA comet rendezvous mission, and the Mobile Asteroid Surface Scout, MASCOT, now underway to near-Earth asteroid (162173) 1999 JU3 aboard the Japanese sample-return probe HAYABUSA-2. We introduce the differences between the conventional methods employed in the design, integration and testing of large spacecraft and the new approaches developed by small spacecraft projects. We expect that the practical experience that can be gained from projects on extremely compressed timelines or with high-intensity operation phases on a newly explored small solar system body can contribute significantly to the study, preparation and realization of future planetary defence related missions. One is AIDA (Asteroid Impact \& Deflection Assessment), a joint effort of ESA,JHU/APL, NASA, OCA and DLR, combining JHU/APL's DART (Double Asteroid Redirection Test) and ESA's AIM (Asteroid Impact Monitor) spacecraft in a mission towards near-Eath binary asteroid (65803) Didymos.}, language = {en} } @inproceedings{WolfKoenig2017, author = {Wolf, Martin R. and K{\"o}nig, Johannes Alexander}, title = {Competence Developing Games - Ein {\"U}berblick}, series = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, booktitle = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, editor = {Eibl, Maximilian and Gaedke, Martin}, organization = {Gesellschaft f{\"u}r Informatik}, isbn = {978-3-88579-669-5}, doi = {10.18420/in2017_32}, pages = {385 -- 391}, year = {2017}, abstract = {Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu {\"u}berf{\"u}hren. In diesem Artikel wird der {\"U}berbegriff „Competence Developing Games" definiert und anhand von Beispielen erl{\"a}utert. Daf{\"u}r werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erl{\"a}utert und eine Zuordnung durch-gef{\"u}hrt.}, language = {de} }