@inproceedings{FreyerThewesMeinecke2023, author = {Freyer, Nils and Thewes, Dustin and Meinecke, Matthias}, title = {GUIDO: a hybrid approach to guideline discovery \& ordering from natural language texts}, series = {Proceedings of the 12th International Conference on Data Science, Technology and Applications DATA - Volume 1}, booktitle = {Proceedings of the 12th International Conference on Data Science, Technology and Applications DATA - Volume 1}, editor = {Gusikhin, Oleg and Hammoudi, Slimane and Cuzzocrea, Alfredo}, isbn = {978-989-758-664-4}, issn = {2184-285X}, doi = {10.5220/0012084400003541}, pages = {335 -- 342}, year = {2023}, abstract = {Extracting workflow nets from textual descriptions can be used to simplify guidelines or formalize textual descriptions of formal processes like business processes and algorithms. The task of manually extracting processes, however, requires domain expertise and effort. While automatic process model extraction is desirable, annotating texts with formalized process models is expensive. Therefore, there are only a few machine-learning-based extraction approaches. Rule-based approaches, in turn, require domain specificity to work well and can rarely distinguish relevant and irrelevant information in textual descriptions. In this paper, we present GUIDO, a hybrid approach to the process model extraction task that first, classifies sentences regarding their relevance to the process model, using a BERT-based sentence classifier, and second, extracts a process model from the sentences classified as relevant, using dependency parsing. The presented approach achieves significantly better resul ts than a pure rule-based approach. GUIDO achieves an average behavioral similarity score of 0.93. Still, in comparison to purely machine-learning-based approaches, the annotation costs stay low.}, language = {en} } @inproceedings{KohlFreyerKraemeretal.2023, author = {Kohl, Philipp and Freyer, Nils and Kr{\"a}mer, Yoka and Werth, Henri and Wolf, Steffen and Kraft, Bodo and Meinecke, Matthias and Z{\"u}ndorf, Albert}, title = {ALE: a simulation-based active learning evaluation framework for the parameter-driven comparison of query strategies for NLP}, series = {Deep Learning Theory and Applications. DeLTA 2023. Communications in Computer and Information Science}, booktitle = {Deep Learning Theory and Applications. DeLTA 2023. Communications in Computer and Information Science}, editor = {Conte, Donatello and Fred, Ana and Gusikhin, Oleg and Sansone, Carlo}, publisher = {Springer}, address = {Cham}, isbn = {978-3-031-39058-6 (Print)}, doi = {978-3-031-39059-3}, pages = {235 -- 253}, year = {2023}, abstract = {Supervised machine learning and deep learning require a large amount of labeled data, which data scientists obtain in a manual, and time-consuming annotation process. To mitigate this challenge, Active Learning (AL) proposes promising data points to annotators they annotate next instead of a subsequent or random sample. This method is supposed to save annotation effort while maintaining model performance. However, practitioners face many AL strategies for different tasks and need an empirical basis to choose between them. Surveys categorize AL strategies into taxonomies without performance indications. Presentations of novel AL strategies compare the performance to a small subset of strategies. Our contribution addresses the empirical basis by introducing a reproducible active learning evaluation (ALE) framework for the comparative evaluation of AL strategies in NLP. The framework allows the implementation of AL strategies with low effort and a fair data-driven comparison through defining and tracking experiment parameters (e.g., initial dataset size, number of data points per query step, and the budget). ALE helps practitioners to make more informed decisions, and researchers can focus on developing new, effective AL strategies and deriving best practices for specific use cases. With best practices, practitioners can lower their annotation costs. We present a case study to illustrate how to use the framework.}, language = {en} } @inproceedings{EggertWeber2023, author = {Eggert, Mathias and Weber, Jannik}, title = {What drives the purchase decision in Instagram stores?}, series = {ECIS 2023 Research Papers}, booktitle = {ECIS 2023 Research Papers}, pages = {1 -- 17}, year = {2023}, abstract = {The popularity of social media and particularly Instagram grows steadily. People use the different platforms to share pictures as well as videos and to communicate with friends. The potential of social media platforms is also being used for marketing purposes and for selling products. While for Facebook and other online social media platforms the purchase decision factors are investigated several times, Instagram stores remain mainly unattended so far. The present research work closes this gap and sheds light into decisive factors for purchasing products offered in Instagram stores. A theoretical research model, which contains selected constructs that are assumed to have a significant influence on Instagram user´s purchase intention, is developed. The hypotheses are evaluated by applying structural equation modelling on survey data containing 127 relevant participants. The results of the study reveal that 'trust', 'personal recommendation', and 'usability' significantly influences user's buying intention in Instagram stores.}, language = {en} } @inproceedings{ZaehlBiewendtWolfetal.2022, author = {Z{\"a}hl, Philipp M. and Biewendt, Marcel and Wolf, Martin and Eggert, Mathias}, title = {Requirements for Competence Developing Games in the Environment of SE Competence Development}, series = {Angewandte Forschung in der Wirtschaftsinformatik 2022}, booktitle = {Angewandte Forschung in der Wirtschaftsinformatik 2022}, publisher = {GITO}, address = {Berlin}, isbn = {978-3-95545-409-8}, doi = {10.30844/AKWI_2022_05}, pages = {73 -- 88}, year = {2022}, abstract = {Many of today's factors make software development more and more complex, such as time pressure, new technologies, IT security risks, et cetera. Thus, a good preparation of current as well as future software developers in terms of a good software engineering education becomes progressively important. As current research shows, Competence Developing Games (CDGs) and Serious Games can offer a potential solution. This paper identifies the necessary requirements for CDGs to be conducive in principle, but especially in software engineering (SE) education. For this purpose, the current state of research was summarized in the context of a literature review. Afterwards, some of the identified requirements as well as some additional requirements were evaluated by a survey in terms of subjective relevance.}, language = {en} } @inproceedings{EggertDyong2022, author = {Eggert, Mathias and Dyong, Julian}, title = {Applying process mining in small and medium sized IT enterprises - challenges and guidelines}, series = {International Conference on Business Process Management (BPM 2022)}, booktitle = {International Conference on Business Process Management (BPM 2022)}, publisher = {Springer}, address = {Cham}, isbn = {978-3-031-16103-2}, doi = {10.1007/978-3-031-16103-2_11}, pages = {125 -- 142}, year = {2022}, abstract = {Process mining gets more and more attention even outside large enterprises and can be a major benefit for small and medium sized enterprises (SMEs) to gain competitive advantages. Applying process mining is challenging, particularly for SMEs because they have less resources and process maturity. So far, IS researchers analyzed process mining challenges with a focus on larger companies. This paper investigates the application of process mining by means of a case study and sheds light into the particular challenges of an IT SME. The results reveal 13 SME process mining challenges and seven guidelines to address them. In this way, the paper contributes to the understanding of process mining application in SME and shows similarities and differences to larger companies.}, language = {en} } @inproceedings{EggertChwallekWollf2022, author = {Eggert, Mathias and Chwallek, Constanze and Wollf, Frederik}, title = {The role of environmental factors for the success of digital start-ups}, series = {Thirtieth European Conference on Information Systems (ECIS 2022)}, booktitle = {Thirtieth European Conference on Information Systems (ECIS 2022)}, pages = {1 -- 16}, year = {2022}, abstract = {Digital start-ups are perceived as an engine for innovation and job promotor. While success factors for non-IT start-ups have already been extensively researched, this study sheds light on digital entrepreneurs, whose business model relies primarily on services based on digital technologies. Applying the Grounded Theory method, we identify relevant environmental success factors for digital entrepreneurs. The study's research contribution is threefold. First, we provide 16 relevant and less relevant environmental success factors, which enables a comparison with prior identified factors. We found out that several prior environmental success factors, such as accessibility to transportation or the availability of land and facilities are less relevant for a digital entrepreneur. Second, we derive and discuss hypotheses for the influence of these factors on digital start-up success. Third, we present a theoretical model that lays the foundation for explaining the environmental influence on digital entrepreneurship success.}, language = {de} } @inproceedings{BertschMeineckeWolfetal.2019, author = {Bertsch, Timo and Meinecke, Matthias and Wolf, Martin and Schmunk, Karina}, title = {Smart-Living-Services nur gegen Daten? Process-Mining als M{\"o}glichkeit zur Steigerung der Akzeptanz!}, series = {Angewandte Forschung in der Wirtschaftsinformatik 2019 : Tagungsband zur 32. AKWI-Jahrestagung / hrsg. von Martin R. Wolf, Thomas Barton, Frank Herrmann, Vera G. Meister, Christian M{\"u}ller, Christian Seel}, booktitle = {Angewandte Forschung in der Wirtschaftsinformatik 2019 : Tagungsband zur 32. AKWI-Jahrestagung / hrsg. von Martin R. Wolf, Thomas Barton, Frank Herrmann, Vera G. Meister, Christian M{\"u}ller, Christian Seel}, publisher = {mana-Buch}, address = {Heide}, isbn = {978-3-944330-62-4}, pages = {216 -- 226}, year = {2019}, abstract = {Seit Jahren etablieren sich Technologien in unserem Alltag, die mit Hilfe von smarten Komponenten neue Services und Vernetzungsm{\"o}glichkeiten schaffen. Dieses Paper beschreibt die Ergebnisse einer Studie, die die Akzeptanz von IoT-gest{\"u}tzten, smarten Services im privaten Umfeld untersucht. Dabei wird eine zentrale Datenverarbeitung mit automatisierter Erstellung smarter Services der dezentralen Datenverarbeitung mit manueller Serviceerstellung in sieben Kategorien gegen{\"u}bergestellt. Die Auswertung der Studie legt die Forschungsfrage nahe, ob das Nutzerverhalten im Kontext Smart Living nicht auch mit einem dezentralen L{\"o}sungsansatz, und somit unabh{\"a}ngig von großen Unternehmen, analysiert werden kann. Hierf{\"u}r wird im zweiten Teil des Papers die Anwendbarkeit von Process-Mining im Bereich Smart Living untersucht und prototypisch getestet.}, language = {de} } @inproceedings{EggertKriska2022, author = {Eggert, Mathias and Kriska, Melina}, title = {Gamification for software development processes - relevant affordances and design principles}, series = {Proceedings of the 55th Hawaii International Conference on System Sciences}, booktitle = {Proceedings of the 55th Hawaii International Conference on System Sciences}, publisher = {HICSS Publishing}, address = {Honolulu}, isbn = {978-0-9981331-5-7}, doi = {10.24251/HICSS.2022.200}, pages = {1614 -- 1623}, year = {2022}, abstract = {A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived.}, language = {en} } @inproceedings{Golland2019, author = {Golland, Alexander}, title = {Dynamic Pricing: Algorithmen zwischen {\"O}konomie und Datenschutz}, series = {Die Macht der Daten und der Algorithmen - Regulierung von IT, IoT und KI}, booktitle = {Die Macht der Daten und der Algorithmen - Regulierung von IT, IoT und KI}, editor = {Taeger, J{\"u}rgen}, publisher = {OlWIR Verlag f{\"u}r Wirtschaft, Informatik und Recht}, address = {Edewecht}, isbn = {978-3-95599-061-9}, pages = {61 -- 75}, year = {2019}, language = {de} } @inproceedings{Golland2019, author = {Golland, Alexander}, title = {Datenschutzregulierung als Eingriff in Wertsch{\"o}pfungsmodelle}, series = {Die Zukunft der Daten{\"o}konomie : zwischen Gesch{\"a}ftsmodell, Kollektivgut und Verbraucherschutz}, booktitle = {Die Zukunft der Daten{\"o}konomie : zwischen Gesch{\"a}ftsmodell, Kollektivgut und Verbraucherschutz}, editor = {Ochs, Carsten and Friedewald, Michael and Hess, Thomas and Lamla, J{\"o}rn}, publisher = {Springer Fachmedien}, address = {Wiesbaden}, isbn = {978-3-658-27510-5}, pages = {45 -- 68}, year = {2019}, abstract = {Das Kopplungsverbot verbietet, die Nutzung einer Dienstleistung von der Erteilung einer nicht f{\"u}r die Leistungserbringung erforderlichen Einwilligung abh{\"a}ngig zu machen. Personalisierte Werbung wird hierdurch erheblich erschwert. Anbieter k{\"o}nnen jedoch durch Bereitstellung eines alternativen, einwilligungsfreien Zugangs zu derselben Leistung ihren Dienst datenschutzkonform anbieten. Ein solcher Zugang muss nicht zwingend in Form eines fixen Entgelts gestaltet sein. Vielmehr ist es datenschutzrechtlich in gewissem Umfang zul{\"a}ssig, Preise unter Einbeziehung personenbezogener Daten dynamisch zu gestalten.}, language = {de} }