@inproceedings{WolfKoenig2017, author = {Wolf, Martin and K{\"o}nig, Johannes Alexander}, title = {Competence Developing Games - Ein {\"U}berblick}, series = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, booktitle = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, editor = {Eibl, Maximilian and Gaedke, Martin}, organization = {Gesellschaft f{\"u}r Informatik}, isbn = {978-3-88579-669-5}, doi = {10.18420/in2017_32}, pages = {385 -- 391}, year = {2017}, abstract = {Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu {\"u}berf{\"u}hren. In diesem Artikel wird der {\"U}berbegriff „Competence Developing Games" definiert und anhand von Beispielen erl{\"a}utert. Daf{\"u}r werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erl{\"a}utert und eine Zuordnung durch-gef{\"u}hrt.}, language = {de} } @incollection{LuczakWolfMuehlfelder2001, author = {Luczak, Holger and Wolf, Martin and M{\"u}hlfelder, M.}, title = {Arbeitswissenschaft}, series = {CSCW-Kompendium : Lehr- und Handbuch zum computerunterst{\"u}tzten kooperativen Arbeiten ; mit 9 Tabellen}, booktitle = {CSCW-Kompendium : Lehr- und Handbuch zum computerunterst{\"u}tzten kooperativen Arbeiten ; mit 9 Tabellen}, editor = {Schwabe, Gerhard}, publisher = {Springer}, address = {Berlin}, isbn = {978-3-540-67552-5}, doi = {10.1007/978-3-642-56848-0_2}, pages = {7 -- 14}, year = {2001}, abstract = {Unter Arbeit wird das T{\"a}tigsein des Menschen verstanden, bei dem dieser mit anderen Menschen und (technischen) Hilfsmitteln in Interaktion tritt, um unter wirtschaftlichen Zielsetzungen G{\"u}ter und Dienstleistungen zu erstellen (Luczak, 1998a). Arbeit dient direkt oder indirekt der Erhaltung der eigenen Existenz und der Existenz der Gesellschaft. Arbeit ist deshalb eine besondere Form des T{\"a}tigseins neben anderen wie Spiel, Sport, Lemen usw.}, language = {de} } @inproceedings{NeesStengelMeisteretal.2020, author = {Nees, Franz and Stengel, Ingo and Meister, Vera G. and Barton, Thomas and Herrmann, Frank and M{\"u}ller, Christian and Wolf, Martin}, title = {Angewandte Forschung in der Wirtschaftsinformatik 2020 : Tagungsband zur 33. AKWI-Jahrestagung am 14.09.2020, ausgerichtet von der Hochschule Karlsruhe - Wirtschaft und Technik / hrsg. von Franz Nees, Ingo Stengel, Vera G. Meister, Thomas Barton, Frank Herrmann, Christian M{\"u}ller, Martin R. Wolf}, publisher = {mana-Buch}, address = {Heide}, isbn = {978-3-944330-66-2}, doi = {10.15771/978-3-944330-66-2}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:526-opus4-13840}, pages = {147 Seiten}, year = {2020}, abstract = {Tagungsbeitr{\"a}ge aus den Bereichen KI, Prozessorganisation und Plattformen f{\"u}r Gesch{\"a}ftsprozesse, Sicherheit und Datenschutz sowie Prototypen und Modelle.}, language = {de} } @inproceedings{WolfBartonHerrmannetal.2019, author = {Wolf, Martin and Barton, Thomas and Herrmann, Frank and Meister, Vera G. and M{\"u}ller, Christian and Seel, Christian}, title = {Angewandte Forschung in der Wirtschaftsinformatik 2019 : Tagungsband zur 32. AKWI-Jahrestagung vom 15.09.2019 bis 18.09.2019 an der Fachhochschule f{\"u}r Angewandte Wissenschaften Aachen / hrsg. von Martin R. Wolf, Thomas Barton, Frank Herrmann, Vera G. Meister, Christian M{\"u}ller, Christian Seel}, publisher = {mana-Buch}, address = {Heide}, isbn = {978-3-944330-62-4}, doi = {10.15771/978-3-944330-62-4}, url = {http://nbn-resolving.de/urn:nbn:de:kobv:526-opus4-13026}, pages = {261 Seiten}, year = {2019}, abstract = {Tagungsbeitr{\"a}ge aus den Bereichen Projektmanagement, Didaktik in der Wirtschaftsinformatik, IT-Sicherheit, Anwendungsf{\"a}lle, Reifegradmodelle, Plattformen f{\"u}r Gesch{\"a}ftsprozesse und Prototypen.}, language = {de} } @article{RoepkeKoehlerDruryetal.2020, author = {Roepke, Rene and K{\"o}hler, Klemens and Drury, Vincent and Schroeder, Ulrik and Wolf, Martin and Meyer, Ulrike}, title = {A pond full of phishing games - analysis of learning games for anti-phishing education}, series = {Model-driven Simulation and Training Environments for Cybersecurity. MSTEC 2020}, journal = {Model-driven Simulation and Training Environments for Cybersecurity. MSTEC 2020}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-62433-0}, doi = {10.1007/978-3-030-62433-0_32020}, pages = {41 -- 60}, year = {2020}, abstract = {Game-based learning is a promising approach to anti-phishing education, as it fosters motivation and can help reduce the perceived difficulty of the educational material. Over the years, several prototypes for game-based applications have been proposed, that follow different approaches in content selection, presentation, and game mechanics. In this paper, a literature and product review of existing learning games is presented. Based on research papers and accessible applications, an in-depth analysis was conducted, encompassing target groups, educational contexts, learning goals based on Bloom's Revised Taxonomy, and learning content. As a result of this review, we created the publications on games (POG) data set for the domain of anti-phishing education. While there are games that can convey factual and conceptual knowledge, we find that most games are either unavailable, fail to convey procedural knowledge or lack technical depth. Thus, we identify potential areas of improvement for games suitable for end-users in informal learning contexts.}, language = {en} } @inproceedings{KoenigWolf2016, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin}, title = {A new definition of competence developing games - and a framework to assess them}, series = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-468-8}, pages = {95 -- 97}, year = {2016}, abstract = {There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology 'Competence Developing Game' (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness.}, language = {en} } @inproceedings{WolfWiese2013, author = {Wolf, Martin and Wiese, Ute}, title = {A comparative transformation model for process changes using serious games}, series = {2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH): proceedings of a meeting held 2-3 May 2013, Algarve, Portugal}, booktitle = {2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH): proceedings of a meeting held 2-3 May 2013, Algarve, Portugal}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {Piscataway, NJ}, organization = {International Conference on Serious Games and Applications for Health <2, 2013, Algarve>}, isbn = {978-1-4673-6164-4}, doi = {10.1109/SeGAH.2013.6665307}, pages = {64 -- 70}, year = {2013}, language = {en} }