@incollection{SchwarteHeinolBuxbaumetal.1999, author = {Schwarte, Rudolf and Heinol, Horst-Guenther and Buxbaum, Bernd and Ringbeck, Thorsten and Xu, Z. and Hartmann, K.}, title = {Principles of three-dimensional imaging techniques}, series = {Sensors and imaging. - (Handbook of computer vision and applications ; Vol. 1)}, booktitle = {Sensors and imaging. - (Handbook of computer vision and applications ; Vol. 1)}, editor = {J{\"a}hne, Bernd}, publisher = {Academic Press}, address = {San Diego}, isbn = {0-12-379771-3 (Einzelbd.)}, pages = {463 -- 485}, year = {1999}, language = {en} } @incollection{BuxbaumLangeRingbeck2009, author = {Buxbaum, Bernd and Lange, Robert and Ringbeck, Thorsten}, title = {3D-Imaging}, series = {Handbuch Fahrerassistenzsysteme : Grundlagen, Komponenten und Systeme f{\"u}r aktive Sicherheit und Komfort ; mit 45 Tabellen}, booktitle = {Handbuch Fahrerassistenzsysteme : Grundlagen, Komponenten und Systeme f{\"u}r aktive Sicherheit und Komfort ; mit 45 Tabellen}, editor = {Winner, Hermann}, edition = {1. Auflage}, publisher = {Vieweg + Teubner}, address = {Wiesbaden}, isbn = {978-3-8348-0287-3}, pages = {187 -- 197}, year = {2009}, language = {de} } @incollection{EggertZaehlWolfetal.2023, author = {Eggert, Mathias and Z{\"a}hl, Philipp M. and Wolf, Martin R. and Haase, Martin}, title = {Applying leaderboards for quality improvement in software development projects}, series = {Software Engineering for Games in Serious Contexts}, booktitle = {Software Engineering for Games in Serious Contexts}, editor = {Cooper, Kendra M.L. and Bucchiarone, Antonio}, publisher = {Springer}, address = {Cham}, isbn = {978-3-031-33337-8 (Print)}, doi = {10.1007/978-3-031-33338-5_11}, pages = {243 -- 263}, year = {2023}, abstract = {Software development projects often fail because of insufficient code quality. It is now well documented that the task of testing software, for example, is perceived as uninteresting and rather boring, leading to poor software quality and major challenges to software development companies. One promising approach to increase the motivation for considering software quality is the use of gamification. Initial research works already investigated the effects of gamification on software developers and come to promising. Nevertheless, a lack of results from field experiments exists, which motivates the chapter at hand. By conducting a gamification experiment with five student software projects and by interviewing the project members, the chapter provides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells.}, language = {en} } @incollection{RingbeckHagebeukerKraftetal.2007, author = {Ringbeck, Thorsten and Hagebeuker, Bianca and Kraft, Holger and Paintner, Michael}, title = {PMD-basierte 3D-Optosensoren zur Fahrzeugumfelderfassung}, series = {Sensoren im Automobil II : mit 27 Tabellen / [2. Tagung Sensoren im Automobil 2007]}, booktitle = {Sensoren im Automobil II : mit 27 Tabellen / [2. Tagung Sensoren im Automobil 2007]}, editor = {Tille, Thomas}, publisher = {expert-Verl.}, address = {Renningen}, isbn = {978-3-8169-2750-1}, year = {2007}, language = {de} }