@inproceedings{Wollert2012, author = {Wollert, J{\"o}rg}, title = {The performance of UWB-communication in an industrial environment}, series = {IEEE 1st International Symposium on Wireless Systems : (IDAACS-SWS) : Offenburg, 20-21 Sept. 2012}, booktitle = {IEEE 1st International Symposium on Wireless Systems : (IDAACS-SWS) : Offenburg, 20-21 Sept. 2012}, publisher = {IEEE}, address = {Piscataway, NJ}, organization = {International Symposium on Wireless Systems <1, 2012, Offenburg>}, isbn = {978-1-4673-4678-8}, doi = {10.1109/IDAACS-SWS.2012.6377639}, pages = {85 -- 90}, year = {2012}, language = {en} } @inproceedings{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Usage of digital twins for gamification applications in manufacturing}, series = {Procedia CIRP}, volume = {107}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.044}, pages = {675 -- 680}, year = {2022}, abstract = {Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers' actions. Game elements are selected according to the work task and users' preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.}, language = {en} } @inproceedings{Wollert2015, author = {Wollert, J{\"o}rg}, title = {Wireless systems for machinery safety : Requirements and solutions for wireless real time systems}, series = {16th International Conference on Research and Education in Mechatronics (REM), 2015}, booktitle = {16th International Conference on Research and Education in Mechatronics (REM), 2015}, isbn = {978-3-945728-01-7}, doi = {10.1109/REM.2015.7380377}, pages = {88 -- 91}, year = {2015}, language = {en} } @inproceedings{SchuermannBudaWollert2008, author = {Sch{\"u}rmann, Volker and Buda, Aurel and Wollert, J{\"o}rg}, title = {XML-based Middleware approach for industrial wireless communication systems}, series = {IEEE International Conference on Emerging Technologies and Factory Automation, 2008 : ETFA 2008 ; 15 - 18 Sept., 2008, Hamburg, Germany}, booktitle = {IEEE International Conference on Emerging Technologies and Factory Automation, 2008 : ETFA 2008 ; 15 - 18 Sept., 2008, Hamburg, Germany}, publisher = {IEEE}, address = {Piscataway, NJ}, organization = {Institute of Electrical and Electronics Engineers}, isbn = {978-1-4244-1505-2}, doi = {10.1109/ETFA.2008.4638463}, pages = {632 -- 639}, year = {2008}, language = {en} }