@inproceedings{UlmerWollertChengetal.2020, author = {Ulmer, Jessica and Wollert, J{\"o}rg and Cheng, C. and Dowey, S.}, title = {Enterprise Gamification f{\"u}r produzierende mittelst{\"a}ndische Unternehmen}, series = {Automation 2020 : Shaping Automation for our Future}, booktitle = {Automation 2020 : Shaping Automation for our Future}, publisher = {VDI-Verlag}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092375-8}, doi = {10.51202/9783181023754-157}, pages = {157 -- 165}, year = {2020}, abstract = {Die fortschreitende Digitalisierung und Globalisierung fordert von den Unternehmen eine erh{\"o}hte Flexibilit{\"a}t und Anpassungsf{\"a}higkeit. Um dies zu erreichen, sind qualifizierte und engagierte Mitarbeiter/-innen unabdingbar. Gamification bietet die M{\"o}glichkeit, Besch{\"a}ftigte individuell in ihren T{\"a}tigkeiten zu unterst{\"u}tzen und mittels Feedbackmechanismen zu motivieren. In dieser Arbeit wird ein Gamification Konzept bestehend aus einem intelligenten Arbeitsplatz, einer Wissensdatenbank und einer Gamification Plattform vorgestellt, welches an bestehende Produktionsumgebungen adaptiert werden kann. Das Konzept wird am Beispiel der Longboardproduktion in der Industrie 4.0 Modellfabrik der FH Aachen implementiert und evaluiert.}, language = {de} } @inproceedings{BraunChengDoweyetal.2020, author = {Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Survey on Security Concepts to Adapt Flexible Manufacturing and Operations Management based upon Multi-Agent Systems}, series = {2020 IEEE 29th International Symposium on Industrial Electronics (ISIE), Proceedings}, booktitle = {2020 IEEE 29th International Symposium on Industrial Electronics (ISIE), Proceedings}, publisher = {IEEE}, address = {New York, NY}, doi = {10.1109/ISIE45063.2020.9152210}, pages = {5 Seiten}, year = {2020}, abstract = {The increasing digitalization brings new opportunities but also puts new challenges to modern industrial systems. Software agents are one of the key technologies towards self-optimizing factories and are currently used to address the needs of cyber-physical production systems (CPPS). However their interplay in industrial settings needs to be understood better.This paper focusses on securing a cloud infrastructure for multi-agent systems for industrial sites. An industrial site contains multiple production processes that need to communicate with each other and each physical resource is abstracted with a software agent. This volatile architecture needs to be managed and protected from manipulation. The proposed infrastructure presents a security concept for TCP/IP communication between agents, machines, and external networks. It is based on open-source software and tested on a three-node edge cloud controlling a model-plant.}, language = {en} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamified Virtual Reality Training Environment for the Manufacturing Industry}, series = {Proceedings of the 2020 19th International Conference on Mechatronics - Mechatronika (ME)}, booktitle = {Proceedings of the 2020 19th International Conference on Mechatronics - Mechatronika (ME)}, publisher = {IEEE}, address = {New York, NY}, doi = {10.1109/ME49197.2020.9286661}, pages = {1 -- 6}, year = {2020}, abstract = {Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fast-changing production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-the-job, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users' pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs.}, language = {de} } @inproceedings{KaschSchmidtEichleretal.2020, author = {Kasch, Susanne and Schmidt, Thomas and Eichler, Fabian and Thurn, Laura and Jahn, Simon and Bremen, Sebastian}, title = {Solution approaches and process concepts for powder bed-based melting of glass}, series = {Industrializing Additive Manufacturing. Proceedings of AMPA2020}, booktitle = {Industrializing Additive Manufacturing. Proceedings of AMPA2020}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-54333-4 (Print)}, doi = {10.1007/978-3-030-54334-1_7}, pages = {82 -- 95}, year = {2020}, abstract = {In the study, the process chain of additive manufacturing by means of powder bed fusion will be presented based on the material glass. In order to reliably process components additively, new concepts with different solutions were developed and investigated. Compared to established metallic materials, the properties of glass materials differ significantly. Therefore, the process control was adapted to the material glass in the investigations. With extensive parameter studies based on various glass powders such as borosilicate glass and quartz glass, scientifically proven results on powder bed fusion of glass are presented. Based on the determination of the particle properties with different methods, extensive investigations are made regarding the melting behavior of glass by means of laser beams. Furthermore, the experimental setup was steadily expanded. In addition to the integration of coaxial temperature measurement and regulation, preheating of the building platform is of major importance. This offers the possibility to perform 3D printing at the transformation temperatures of the glass materials. To improve the component's properties, the influence of a subsequent heat treatment was also investigated. The experience gained was incorporated into a new experimental system, which allows a much better exploration of the 3D printing of glass. Currently, studies are being conducted to improve surface texture, building accuracy, and geometrical capabilities using three-dimensional specimen. The contribution shows the development of research in the field of 3D printing of glass, gives an insight into the machine and process engineering as well as an outlook on the possibilities and applications.}, language = {en} } @inproceedings{SchmidtKaschEichleretal.2021, author = {Schmidt, Thomas and Kasch, Susanne and Eichler, Fabian and Thurn, Laura}, title = {Process strategies on laser-based melting of glass powder}, series = {LiM 2021 proceedings}, booktitle = {LiM 2021 proceedings}, pages = {10 Seiten}, year = {2021}, abstract = {This paper presents the laser-based powder bed fusion (L-PBF) using various glass powders (borosilicate and quartz glass). Compared to metals, these require adapted process strategies. First, the glass powders were characterized with regard to their material properties and their processability in the powder bed. This was followed by investigations of the melting behavior of the glass powders with different laser wavelengths (10.6 µm, 1070 nm). In particular, the experimental setup of a CO2 laser was adapted for the processing of glass powder. An experimental setup with integrated coaxial temperature measurement/control and an inductively heatable build platform was created. This allowed the L-PBF process to be carried out at the transformation temperature of the glasses. Furthermore, the component's material quality was analyzed on three-dimensional test specimen with regard to porosity, roughness, density and geometrical accuracy in order to evaluate the developed L-PBF parameters and to open up possible applications.}, language = {en} } @inproceedings{UlmerBraunChengetal.2021, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Adapting augmented reality systems to the users' needs using gamification and error solving methods}, series = {Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0}, volume = {104}, booktitle = {Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2021.11.024}, pages = {140 -- 145}, year = {2021}, abstract = {Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users' preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.}, language = {en} } @inproceedings{PfeifferBalcGebhardt2021, author = {Pfeiffer, Johann and Balc, N. and Gebhardt, Andreas}, title = {Studie zur Untersuchung der Auswirkung von Fr{\"a}sbahnstrategien auf die Oberfl{\"a}chenqualit{\"a}t von mittels SLM gefertigten Metallteilen}, series = {Tagungsband 21. Nachwuchswissenschaftler*innenkonferenz}, booktitle = {Tagungsband 21. Nachwuchswissenschaftler*innenkonferenz}, publisher = {Verlag Ernst-Abbe-Hochschule Jena}, address = {Jena}, isbn = {978-3-932886-36-2}, pages = {99 -- 102}, year = {2021}, abstract = {F{\"u}r die Herstellung von metallischen Bauteilen wird in der heutigen Zeit eine Vielzahl von Verfahren auf dem Markt angeboten. Dabei stehen die additiven im Wettbewerb zu den konventionellen Verfahren. Die erreichbaren Oberfl{\"a}chenqualit{\"a}ten der additiven sind nicht mit denen spanender Verfahren vergleichbar. F{\"u}r diesen Beitrag wurde analysiert, ob sich ein mittels Selektivem Laserschmelzen (SLM) additiv hergestellter Edelstahl hinsichtlich seiner Oberfl{\"a}chenqualit{\"a}t nach der Zerspanung von einem umgeformten konventionell hergestellten Edelstahl gleicher Sorte unterscheidet.}, language = {de} } @inproceedings{FiedlerGottschlichMuellerMelcher2021, author = {Fiedler, Gerda and Gottschlich-M{\"u}ller, Birgit and Melcher, Karin}, title = {Online-Pr{\"u}fungen mit STACK Aufgaben}, series = {Tagungsband ASIM Workshop STS/GMMS/EDU 2021}, booktitle = {Tagungsband ASIM Workshop STS/GMMS/EDU 2021}, editor = {Liu-Henke, Xiaobo and Durak, Umut}, publisher = {ARGESIM Verlag}, address = {Wien}, isbn = {978-3-901608-69-8}, doi = {10.11128/arep.45}, pages = {173 -- 178}, year = {2021}, abstract = {Wir stellen hier exemplarisch STACK Aufgaben vor, die frei von der Problematik sind, welche sich durch diverse Kommunikationswege und (webbasierte) Computer Algebra Systeme (CAS) ergibt. Daher sind sie insbesondere f{\"u}r eine Open-Book Online Pr{\"u}fung geeignet, da eine faire Pr{\"u}fungssituation gew{\"a}hrleistet werden kann.}, language = {de} } @inproceedings{AdenackerGerhardsOttenetal.2021, author = {Adenacker, J. and Gerhards, Benjamin and Otten, Christian and Schleser, Markus}, title = {Laserstrahlschweißen von Aluminium-Kupfer-Werkstoffkombinationen f{\"u}r die Elektromobilit{\"a}t}, series = {DVS CONGRESS 2021}, booktitle = {DVS CONGRESS 2021}, publisher = {DVS Media GmbH}, address = {D{\"u}sseldorf}, isbn = {978-3-96144-146-4}, pages = {31 -- 38}, year = {2021}, language = {de} } @inproceedings{UlmerBraunWollert2021, author = {Ulmer, Jessica and Braun, Sebastian and Wollert, J{\"o}rg}, title = {Adaptive VR-Produktionsumgebungen f{\"u}r Evaluations- und Schulungst{\"a}tigkeiten}, series = {Automation 2021: Navigating towards resilient Production}, booktitle = {Automation 2021: Navigating towards resilient Production}, publisher = {VDI}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092392-5}, issn = {0083-5560}, doi = {10.51202/9783181023921-55}, pages = {55 -- 64}, year = {2021}, abstract = {Industrie 4.0 stellt viele Herausforderungen an produzierende Unternehmen und ihre Besch{\"a}f-tigten. Innovative und effektive Trainingsstrategien sind erforderlich, um mit den sich schnell ver{\"a}ndernden Produktionsumgebungen und neuen Fertigungstechnologien Schritt halten zu k{\"o}nnen. Virtual Reality (VR) bietet neue M{\"o}glichkeiten f{\"u}r On-the-Job, On-Demand- und Off-Premise-Schulungen. Diese Arbeit stellt ein neues VR Schulungssystem vor, welches sich flexible an unterschiedliche Trainingsobjekte auf Grundlage von Rezepten und CAD Modellen anpassen l{\"a}sst. Das Konzept basiert auf gerichteten azyklischen Graphen und einem Level-system. Es erm{\"o}glicht eine benutzerindividuelle Lerngeschwindigkeit mittels visueller Ele-mente. Das Konzept wurde f{\"u}r einen mechanischen Anwendungsfall mit Industriekomponen-ten implementiert und in der Industrie 4.0-Modellfabrik der FH Aachen umgesetzt.}, language = {de} }