@inproceedings{WeissHeslenfeldSaeweetal.2022, author = {Weiss, Christian and Heslenfeld, Jonas and Saewe, Jasmin Kathrin and Bremen, Sebastian and H{\"a}fner, Constantin Leon}, title = {Investigation on the influence of powder humidity in Laser Powder Bed Fusion (LPBF)}, series = {Procedia CIRP 12th CIRP Conference on Photonic Technologies [LANE 2022]}, volume = {111}, booktitle = {Procedia CIRP 12th CIRP Conference on Photonic Technologies [LANE 2022]}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.08.102}, pages = {115 -- 120}, year = {2022}, abstract = {In the Laser Powder Bed Fusion (LPBF) process, parts are built out of metal powder material by exposure of a laser beam. During handling operations of the powder material, several influencing factors can affect the properties of the powder material and therefore directly influence the processability during manufacturing. Contamination by moisture due to handling operations is one of the most critical aspects of powder quality. In order to investigate the influences of powder humidity on LPBF processing, four materials (AlSi10Mg, Ti6Al4V, 316L and IN718) are chosen for this study. The powder material is artificially humidified, subsequently characterized, manufactured into cubic samples in a miniaturized process chamber and analyzed for their relative density. The results indicate that the processability and reproducibility of parts made of AlSi10Mg and Ti6Al4V are susceptible to humidity, while IN718 and 316L are barely influenced.}, language = {en} } @inproceedings{SchmidtKaschEichleretal.2021, author = {Schmidt, Thomas and Kasch, Susanne and Eichler, Fabian and Thurn, Laura}, title = {Process strategies on laser-based melting of glass powder}, series = {LiM 2021 proceedings}, booktitle = {LiM 2021 proceedings}, pages = {10 Seiten}, year = {2021}, abstract = {This paper presents the laser-based powder bed fusion (L-PBF) using various glass powders (borosilicate and quartz glass). Compared to metals, these require adapted process strategies. First, the glass powders were characterized with regard to their material properties and their processability in the powder bed. This was followed by investigations of the melting behavior of the glass powders with different laser wavelengths (10.6 µm, 1070 nm). In particular, the experimental setup of a CO2 laser was adapted for the processing of glass powder. An experimental setup with integrated coaxial temperature measurement/control and an inductively heatable build platform was created. This allowed the L-PBF process to be carried out at the transformation temperature of the glasses. Furthermore, the component's material quality was analyzed on three-dimensional test specimen with regard to porosity, roughness, density and geometrical accuracy in order to evaluate the developed L-PBF parameters and to open up possible applications.}, language = {en} } @inproceedings{UlmerBraunChengetal.2021, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Adapting augmented reality systems to the users' needs using gamification and error solving methods}, series = {Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0}, volume = {104}, booktitle = {Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2021.11.024}, pages = {140 -- 145}, year = {2021}, abstract = {Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users' preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.}, language = {en} } @inproceedings{PfeifferBalcGebhardt2021, author = {Pfeiffer, Johann and Balc, N. and Gebhardt, Andreas}, title = {Studie zur Untersuchung der Auswirkung von Fr{\"a}sbahnstrategien auf die Oberfl{\"a}chenqualit{\"a}t von mittels SLM gefertigten Metallteilen}, series = {Tagungsband 21. Nachwuchswissenschaftler*innenkonferenz}, booktitle = {Tagungsband 21. Nachwuchswissenschaftler*innenkonferenz}, publisher = {Verlag Ernst-Abbe-Hochschule Jena}, address = {Jena}, isbn = {978-3-932886-36-2}, pages = {99 -- 102}, year = {2021}, abstract = {F{\"u}r die Herstellung von metallischen Bauteilen wird in der heutigen Zeit eine Vielzahl von Verfahren auf dem Markt angeboten. Dabei stehen die additiven im Wettbewerb zu den konventionellen Verfahren. Die erreichbaren Oberfl{\"a}chenqualit{\"a}ten der additiven sind nicht mit denen spanender Verfahren vergleichbar. F{\"u}r diesen Beitrag wurde analysiert, ob sich ein mittels Selektivem Laserschmelzen (SLM) additiv hergestellter Edelstahl hinsichtlich seiner Oberfl{\"a}chenqualit{\"a}t nach der Zerspanung von einem umgeformten konventionell hergestellten Edelstahl gleicher Sorte unterscheidet.}, language = {de} } @inproceedings{FiedlerGottschlichMuellerMelcher2021, author = {Fiedler, Gerda and Gottschlich-M{\"u}ller, Birgit and Melcher, Karin}, title = {Online-Pr{\"u}fungen mit STACK Aufgaben}, series = {Tagungsband ASIM Workshop STS/GMMS/EDU 2021}, booktitle = {Tagungsband ASIM Workshop STS/GMMS/EDU 2021}, editor = {Liu-Henke, Xiaobo and Durak, Umut}, publisher = {ARGESIM Verlag}, address = {Wien}, isbn = {978-3-901608-69-8}, doi = {10.11128/arep.45}, pages = {173 -- 178}, year = {2021}, abstract = {Wir stellen hier exemplarisch STACK Aufgaben vor, die frei von der Problematik sind, welche sich durch diverse Kommunikationswege und (webbasierte) Computer Algebra Systeme (CAS) ergibt. Daher sind sie insbesondere f{\"u}r eine Open-Book Online Pr{\"u}fung geeignet, da eine faire Pr{\"u}fungssituation gew{\"a}hrleistet werden kann.}, language = {de} } @inproceedings{AdenackerGerhardsOttenetal.2021, author = {Adenacker, J. and Gerhards, Benjamin and Otten, Christian and Schleser, Markus}, title = {Laserstrahlschweißen von Aluminium-Kupfer-Werkstoffkombinationen f{\"u}r die Elektromobilit{\"a}t}, series = {DVS CONGRESS 2021}, booktitle = {DVS CONGRESS 2021}, publisher = {DVS Media GmbH}, address = {D{\"u}sseldorf}, isbn = {978-3-96144-146-4}, pages = {31 -- 38}, year = {2021}, language = {de} } @inproceedings{UlmerBraunWollert2021, author = {Ulmer, Jessica and Braun, Sebastian and Wollert, J{\"o}rg}, title = {Adaptive VR-Produktionsumgebungen f{\"u}r Evaluations- und Schulungst{\"a}tigkeiten}, series = {Automation 2021: Navigating towards resilient Production}, booktitle = {Automation 2021: Navigating towards resilient Production}, publisher = {VDI}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092392-5}, issn = {0083-5560}, doi = {10.51202/9783181023921-55}, pages = {55 -- 64}, year = {2021}, abstract = {Industrie 4.0 stellt viele Herausforderungen an produzierende Unternehmen und ihre Besch{\"a}f-tigten. Innovative und effektive Trainingsstrategien sind erforderlich, um mit den sich schnell ver{\"a}ndernden Produktionsumgebungen und neuen Fertigungstechnologien Schritt halten zu k{\"o}nnen. Virtual Reality (VR) bietet neue M{\"o}glichkeiten f{\"u}r On-the-Job, On-Demand- und Off-Premise-Schulungen. Diese Arbeit stellt ein neues VR Schulungssystem vor, welches sich flexible an unterschiedliche Trainingsobjekte auf Grundlage von Rezepten und CAD Modellen anpassen l{\"a}sst. Das Konzept basiert auf gerichteten azyklischen Graphen und einem Level-system. Es erm{\"o}glicht eine benutzerindividuelle Lerngeschwindigkeit mittels visueller Ele-mente. Das Konzept wurde f{\"u}r einen mechanischen Anwendungsfall mit Industriekomponen-ten implementiert und in der Industrie 4.0-Modellfabrik der FH Aachen umgesetzt.}, language = {de} } @inproceedings{ChavezBermudezWollert2020, author = {Chavez Bermudez, Victor Francisco and Wollert, J{\"o}rg}, title = {Arduino based Framework for Rapid Application Development of a Generic IO-Link interface}, series = {Kommunikation und Bildverarbeitung in der Automation. Ausgew{\"a}hlte Beitr{\"a}ge der Jahreskolloquien KommA und BVAu 2018}, booktitle = {Kommunikation und Bildverarbeitung in der Automation. Ausgew{\"a}hlte Beitr{\"a}ge der Jahreskolloquien KommA und BVAu 2018}, publisher = {Springer Vieweg}, address = {Berlin}, isbn = {978-3-662-59895-5}, doi = {10.1007/978-3-662-59895-5_2}, pages = {21 -- 33}, year = {2020}, abstract = {The implementation of IO-Link in the automation industry has increased over the years. Its main advantage is it offers a digital point-to-point plugand-play interface for any type of device or application. This simplifies the communication between devices and increases productivity with its different features like self-parametrization and maintenance. However, its complete potential is not always used. The aim of this paper is to create an Arduino based framework for the development of generic IO-Link devices and increase its implementation for rapid prototyping. By generating the IO device description file (IODD) from a graphical user interface, and further customizable options for the device application, the end-user can intuitively develop generic IO-Link devices. The peculiarity of this framework relies on its simplicity and abstraction which allows to implement any sensor functionality and virtually connect any type of device to an IO-Link master. This work consists of the general overview of the framework, the technical background of its development and a proof of concept which demonstrates the workflow for its implementation.}, language = {en} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow}, series = {Tagungsband: AALE 2020}, booktitle = {Tagungsband: AALE 2020}, isbn = {978-3-8007-5180-8}, pages = {4 Seiten}, year = {2020}, language = {de} } @inproceedings{UlmerWollertChengetal.2020, author = {Ulmer, Jessica and Wollert, J{\"o}rg and Cheng, C. and Dowey, S.}, title = {Enterprise Gamification f{\"u}r produzierende mittelst{\"a}ndische Unternehmen}, series = {Automation 2020 : Shaping Automation for our Future}, booktitle = {Automation 2020 : Shaping Automation for our Future}, publisher = {VDI-Verlag}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092375-8}, doi = {10.51202/9783181023754-157}, pages = {157 -- 165}, year = {2020}, abstract = {Die fortschreitende Digitalisierung und Globalisierung fordert von den Unternehmen eine erh{\"o}hte Flexibilit{\"a}t und Anpassungsf{\"a}higkeit. Um dies zu erreichen, sind qualifizierte und engagierte Mitarbeiter/-innen unabdingbar. Gamification bietet die M{\"o}glichkeit, Besch{\"a}ftigte individuell in ihren T{\"a}tigkeiten zu unterst{\"u}tzen und mittels Feedbackmechanismen zu motivieren. In dieser Arbeit wird ein Gamification Konzept bestehend aus einem intelligenten Arbeitsplatz, einer Wissensdatenbank und einer Gamification Plattform vorgestellt, welches an bestehende Produktionsumgebungen adaptiert werden kann. Das Konzept wird am Beispiel der Longboardproduktion in der Industrie 4.0 Modellfabrik der FH Aachen implementiert und evaluiert.}, language = {de} }