@inproceedings{VredalWollert2006, author = {Vredal, Andreas and Wollert, J{\"o}rg}, title = {Praktische Untersuchungen zur Reduzierung der Restfehlerrate von Funksystemen}, series = {Wireless Automation : Chancen, L{\"o}sungen, Risiken ; Tagung Darmstadt, 8. und 9. Mai 2006. (VDI-Berichte ; 1939)}, booktitle = {Wireless Automation : Chancen, L{\"o}sungen, Risiken ; Tagung Darmstadt, 8. und 9. Mai 2006. (VDI-Berichte ; 1939)}, publisher = {VDI-Verl.}, address = {D{\"u}sseldorf}, isbn = {3-18-091939-6}, pages = {135 -- 146}, year = {2006}, language = {de} } @inproceedings{VedralWollertBudaetal.2006, author = {Vedral, Andreas and Wollert, J{\"o}rg and Buda, A. and Altrock, R.}, title = {The capability of bluetooth for real-time transmission in automation}, series = {Proceedings of the IASTED International Conference on Networks and Communication Systems 2006 : March 29 - 31, 2006, Chiang Mai, Thailand}, booktitle = {Proceedings of the IASTED International Conference on Networks and Communication Systems 2006 : March 29 - 31, 2006, Chiang Mai, Thailand}, publisher = {Acta Pr.}, address = {Anaheim, Calif.}, organization = {International Association of Science and Technology for Development}, pages = {168 -- 175}, year = {2006}, language = {en} } @inproceedings{VedralWollert2005, author = {Vedral, Andreas and Wollert, J{\"o}rg}, title = {Service based Bluetooth dual-hop networks using CORBA}, series = {Proceedings of the IASTED International Conference on Artificial Intelligence and Applications : as part of the 23rd IASTED International Multi-Conference on Applied Informatics ; February 14 - 16, 2005, Innsbruck, Austria}, booktitle = {Proceedings of the IASTED International Conference on Artificial Intelligence and Applications : as part of the 23rd IASTED International Multi-Conference on Applied Informatics ; February 14 - 16, 2005, Innsbruck, Austria}, publisher = {Acta Pr.}, address = {Anaheim, Calif.}, organization = {International Conference on Artificial Intelligence and Applications <2005, Innsbruck> ; International Multi-Conference on Applied Informatics <23, 2005, Innsbruck>}, isbn = {0-88986-457-8}, pages = {724 -- 728}, year = {2005}, language = {en} } @inproceedings{VedralWollert2006, author = {Vedral, Andreas and Wollert, J{\"o}rg}, title = {Die Analyse industrieller funkgest{\"u}tzter Kommunikationskan{\"a}le}, series = {Elektrische Automatisierung - Systeme und Komponenten : SPS/IPC/Drives 2006, Fachmesse \& Kongress, 28. - 30. Nov. 2006, N{\"u}rnberg}, booktitle = {Elektrische Automatisierung - Systeme und Komponenten : SPS/IPC/Drives 2006, Fachmesse \& Kongress, 28. - 30. Nov. 2006, N{\"u}rnberg}, publisher = {VDE-Verl.}, address = {Berlin}, isbn = {9783800729944}, pages = {279 -- 288}, year = {2006}, language = {de} } @inproceedings{VedralWollert2004, author = {Vedral, Andreas and Wollert, J{\"o}rg}, title = {Analyse und Definition der Qualit{\"a}t von Funkkan{\"a}len f{\"u}r die Echtzeit{\"u}bertragung}, series = {Funkgest{\"u}tzte Kommunikation in der industriellen Automatisierungstechnik : Tagung D{\"u}sseldorf, 4. und 5. Mai 2004. (VDI-Berichte ; 1843)}, booktitle = {Funkgest{\"u}tzte Kommunikation in der industriellen Automatisierungstechnik : Tagung D{\"u}sseldorf, 4. und 5. Mai 2004. (VDI-Berichte ; 1843)}, publisher = {VDI-Verl.}, address = {D{\"u}sseldorf}, isbn = {3-18-091843-8}, pages = {113 -- 122}, year = {2004}, language = {de} } @inproceedings{VedralWollert2003, author = {Vedral, Andreas and Wollert, J{\"o}rg}, title = {Ansatz eines dienstorientierten Ad-Hoc netzwerkf{\"a}higen Bluetooth-Netzwerks mit CORBA-Schnittstelle f{\"u}r drahtgebundene und drahtlose Netzwerke}, series = {Bluetooth : 4. Kongress, Dortmund, 29. - 30 Januar 2003}, booktitle = {Bluetooth : 4. Kongress, Dortmund, 29. - 30 Januar 2003}, pages = {1 -- 13}, year = {2003}, language = {de} } @inproceedings{VedralWollert2006, author = {Vedral, Andreas and Wollert, J{\"o}rg}, title = {Praktische Untersuchungen zum zeitlichen {\"U}bertragungs- und B{\"u}ndelfehlerverhalten der IEEE 802.15.4}, series = {ZigBee \& Co. - drahtlose Nahbereichsnetzwerke : 04. April 2006, M{\"u}nchen}, booktitle = {ZigBee \& Co. - drahtlose Nahbereichsnetzwerke : 04. April 2006, M{\"u}nchen}, publisher = {Design\&Elektronik}, address = {Poing}, organization = {Entwicklerforum ZigBee \& Co. - Drahtlose Nahbereichsnetzwerke <2006, M{\"u}nchen>}, year = {2006}, language = {de} } @inproceedings{VedralKruseWollert2007, author = {Vedral, Andreas and Kruse, Thomas and Wollert, J{\"o}rg}, title = {Development and performance evaluation of an antenna diversity module for industrial communication based on IEEE 802.15.4}, series = {12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece}, booktitle = {12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece}, publisher = {IEEE}, address = {Piscataway, NJ}, organization = {International Conference on Emerging Technologies and Factory Automation <12, 2007, Patras, Greece>}, isbn = {1424408261 ; 9781424408269}, doi = {10.1109/EFTA.2007.4416769}, pages = {177 -- 186}, year = {2007}, language = {en} } @inproceedings{VedralWollert2006, author = {Vedral, A. and Wollert, J{\"o}rg}, title = {Analysis of error and time behavior of the IEEE 802.15.4 PHY-layer in an industrial environment}, series = {Proceedings / 2006 IEEE International Workshop on Factory Communication Systems : June 28th - 30th, 2006}, booktitle = {Proceedings / 2006 IEEE International Workshop on Factory Communication Systems : June 28th - 30th, 2006}, publisher = {IEEE Operations Center}, address = {Piscataway, NJ}, organization = {International Workshop on Factory Communication Systems <2006, Torino>}, isbn = {1-4244-0379-0}, pages = {119 -- 124}, year = {2006}, language = {de} } @inproceedings{UlmerWollertChengetal.2020, author = {Ulmer, Jessica and Wollert, J{\"o}rg and Cheng, C. and Dowey, S.}, title = {Enterprise Gamification f{\"u}r produzierende mittelst{\"a}ndische Unternehmen}, series = {Automation 2020 : Shaping Automation for our Future}, booktitle = {Automation 2020 : Shaping Automation for our Future}, publisher = {VDI-Verlag}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092375-8}, doi = {10.51202/9783181023754-157}, pages = {157 -- 165}, year = {2020}, abstract = {Die fortschreitende Digitalisierung und Globalisierung fordert von den Unternehmen eine erh{\"o}hte Flexibilit{\"a}t und Anpassungsf{\"a}higkeit. Um dies zu erreichen, sind qualifizierte und engagierte Mitarbeiter/-innen unabdingbar. Gamification bietet die M{\"o}glichkeit, Besch{\"a}ftigte individuell in ihren T{\"a}tigkeiten zu unterst{\"u}tzen und mittels Feedbackmechanismen zu motivieren. In dieser Arbeit wird ein Gamification Konzept bestehend aus einem intelligenten Arbeitsplatz, einer Wissensdatenbank und einer Gamification Plattform vorgestellt, welches an bestehende Produktionsumgebungen adaptiert werden kann. Das Konzept wird am Beispiel der Longboardproduktion in der Industrie 4.0 Modellfabrik der FH Aachen implementiert und evaluiert.}, language = {de} } @inproceedings{UlmerMostafaWollert2022, author = {Ulmer, Jessica and Mostafa, Youssef and Wollert, J{\"o}rg}, title = {Digital Twin Academy: From Zero to Hero through individual learning experiences}, series = {Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkr{\"a}ftemangel}, booktitle = {Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkr{\"a}ftemangel}, isbn = {978-3-910103-00-9}, doi = {10.33968/2022.33}, url = {http://nbn-resolving.de/urn:nbn:de:bsz:l189-qucosa2-776097}, pages = {1 -- 9}, year = {2022}, abstract = {Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules.}, language = {en} } @inproceedings{UlmerLaiChengetal.2019, author = {Ulmer, Jessica and Lai, Chow Yin and Cheng, Chi-Tsun and Wollert, J{\"o}rg}, title = {Integration von VR und AR in Produktlebenszyklen - Eine {\"U}bersicht {\"u}ber die Nutzung virtueller Technologien im industriellen Umfeld}, series = {Automation 2019}, booktitle = {Automation 2019}, pages = {1 -- 12}, year = {2019}, language = {de} } @article{UlmerGroeningerBraunetal.2020, author = {Ulmer, Jessica and Gr{\"o}ninger, Marc and Braun, Sebastian and Wollert, J{\"o}rg}, title = {AR Arbeitspl{\"a}tze: F{\"u}r hochflexible und skalierbare Produktionsumgebungen}, series = {atp Magazin}, volume = {62}, journal = {atp Magazin}, number = {10}, publisher = {Vulkan-Verlag}, address = {Essen}, issn = {2364-3137}, doi = {10.17560/atp.v62i10.2495}, year = {2020}, abstract = {Trotz fortschreitender Automatisierung bleiben manuelle T{\"a}tigkeiten ein wichtiger Baustein der Fertigung kundenindividueller Produkte. Um die Mitarbeiter(innen) zu unterst{\"u}tzen und um eine effiziente Arbeit zu erm{\"o}glichen, werden zunehmend auf Augmented Reality (AR) basierende Systeme eingesetzt. Die vorgestellte Arbeit konzentriert sich auf die Entwicklung ganzheitlicher AR-Arbeitspl{\"a}tze f{\"u}r den Einsatz in kleinen und mittleren Unternehmen (KMU). Das entwickelte AR- Handarbeitskonzept beinhaltet eine Just-in-time-Darstellung der Arbeitsaufgaben auf Werkst{\"u}cken mit automatisierter Fertigungskontrolle. Als Reaktion auf kurze Produktlebenszyklen und hohe Produktvielfalten sind alle Komponenten auf maximale Flexibilit{\"a}t ausgelegt. Ein Umr{\"u}sten auf neue Produkte kann innerhalb von Minuten erfolgen.}, language = {de} } @inproceedings{UlmerBraunWollert2018, author = {Ulmer, Jessica and Braun, Sebastian and Wollert, J{\"o}rg}, title = {Generische IoT Adapter f{\"u}r semantische Maschinenschnittstellen}, series = {Internet of Things - vom Sensor bis zur Cloud}, booktitle = {Internet of Things - vom Sensor bis zur Cloud}, pages = {1 -- 5}, year = {2018}, language = {de} } @inproceedings{UlmerBraunWollert2021, author = {Ulmer, Jessica and Braun, Sebastian and Wollert, J{\"o}rg}, title = {Adaptive VR-Produktionsumgebungen f{\"u}r Evaluations- und Schulungst{\"a}tigkeiten}, series = {Automation 2021: Navigating towards resilient Production}, booktitle = {Automation 2021: Navigating towards resilient Production}, publisher = {VDI}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092392-5}, issn = {0083-5560}, doi = {10.51202/9783181023921-55}, pages = {55 -- 64}, year = {2021}, abstract = {Industrie 4.0 stellt viele Herausforderungen an produzierende Unternehmen und ihre Besch{\"a}f-tigten. Innovative und effektive Trainingsstrategien sind erforderlich, um mit den sich schnell ver{\"a}ndernden Produktionsumgebungen und neuen Fertigungstechnologien Schritt halten zu k{\"o}nnen. Virtual Reality (VR) bietet neue M{\"o}glichkeiten f{\"u}r On-the-Job, On-Demand- und Off-Premise-Schulungen. Diese Arbeit stellt ein neues VR Schulungssystem vor, welches sich flexible an unterschiedliche Trainingsobjekte auf Grundlage von Rezepten und CAD Modellen anpassen l{\"a}sst. Das Konzept basiert auf gerichteten azyklischen Graphen und einem Level-system. Es erm{\"o}glicht eine benutzerindividuelle Lerngeschwindigkeit mittels visueller Ele-mente. Das Konzept wurde f{\"u}r einen mechanischen Anwendungsfall mit Industriekomponen-ten implementiert und in der Industrie 4.0-Modellfabrik der FH Aachen umgesetzt.}, language = {de} } @inproceedings{UlmerBraunLaietal.2019, author = {Ulmer, Jessica and Braun, Sebastian and Lai, Chow Yin and Cheng, Chi-Tsun and Wollert, J{\"o}rg}, title = {Generic integration of VR and AR in product lifecycles based on CAD models}, series = {Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019}, booktitle = {Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019}, year = {2019}, language = {en} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow}, series = {Tagungsband: AALE 2020}, booktitle = {Tagungsband: AALE 2020}, isbn = {978-3-8007-5180-8}, pages = {4 Seiten}, year = {2020}, language = {de} } @inproceedings{UlmerBraunChengetal.2021, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Adapting augmented reality systems to the users' needs using gamification and error solving methods}, series = {Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0}, volume = {104}, booktitle = {Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2021.11.024}, pages = {140 -- 145}, year = {2021}, abstract = {Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users' preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.}, language = {en} } @article{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Human-Centered Gamification Framework for Manufacturing Systems}, series = {Procedia CIRP}, volume = {93}, journal = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2020.04.076}, pages = {670 -- 675}, year = {2020}, abstract = {While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees' engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.}, language = {en} } @article{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results}, series = {International Journal of Human-Computer Studies}, volume = {165}, journal = {International Journal of Human-Computer Studies}, number = {Art. No. 102854}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1071-5819}, doi = {10.1016/j.ijhcs.2022.102854}, year = {2022}, abstract = {Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence.}, language = {en} }