@article{FrankoDuKallweitetal.2020, author = {Franko, Josef and Du, Shengzhi and Kallweit, Stephan and Duelberg, Enno Sebastian and Engemann, Heiko}, title = {Design of a Multi-Robot System for Wind Turbine Maintenance}, series = {Energies}, volume = {13}, journal = {Energies}, number = {10}, publisher = {MDPI}, address = {Basel}, issn = {1996-1073}, doi = {10.3390/en13102552}, pages = {Article 2552}, year = {2020}, abstract = {The maintenance of wind turbines is of growing importance considering the transition to renewable energy. This paper presents a multi-robot-approach for automated wind turbine maintenance including a novel climbing robot. Currently, wind turbine maintenance remains a manual task, which is monotonous, dangerous, and also physically demanding due to the large scale of wind turbines. Technical climbers are required to work at significant heights, even in bad weather conditions. Furthermore, a skilled labor force with sufficient knowledge in repairing fiber composite material is rare. Autonomous mobile systems enable the digitization of the maintenance process. They can be designed for weather-independent operations. This work contributes to the development and experimental validation of a maintenance system consisting of multiple robotic platforms for a variety of tasks, such as wind turbine tower and rotor blade service. In this work, multicopters with vision and LiDAR sensors for global inspection are used to guide slower climbing robots. Light-weight magnetic climbers with surface contact were used to analyze structure parts with non-destructive inspection methods and to locally repair smaller defects. Localization was enabled by adapting odometry for conical-shaped surfaces considering additional navigation sensors. Magnets were suitable for steel towers to clamp onto the surface. A friction-based climbing ring robot (SMART— Scanning, Monitoring, Analyzing, Repair and Transportation) completed the set-up for higher payload. The maintenance period could be extended by using weather-proofed maintenance robots. The multi-robot-system was running the Robot Operating System (ROS). Additionally, first steps towards machine learning would enable maintenance staff to use pattern classification for fault diagnosis in order to operate safely from the ground in the future.}, language = {en} } @inproceedings{KaschSchmidtEichleretal.2020, author = {Kasch, Susanne and Schmidt, Thomas and Eichler, Fabian and Thurn, Laura and Jahn, Simon and Bremen, Sebastian}, title = {Solution approaches and process concepts for powder bed-based melting of glass}, series = {Industrializing Additive Manufacturing. Proceedings of AMPA2020}, booktitle = {Industrializing Additive Manufacturing. Proceedings of AMPA2020}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-54333-4 (Print)}, doi = {10.1007/978-3-030-54334-1_7}, pages = {82 -- 95}, year = {2020}, abstract = {In the study, the process chain of additive manufacturing by means of powder bed fusion will be presented based on the material glass. In order to reliably process components additively, new concepts with different solutions were developed and investigated. Compared to established metallic materials, the properties of glass materials differ significantly. Therefore, the process control was adapted to the material glass in the investigations. With extensive parameter studies based on various glass powders such as borosilicate glass and quartz glass, scientifically proven results on powder bed fusion of glass are presented. Based on the determination of the particle properties with different methods, extensive investigations are made regarding the melting behavior of glass by means of laser beams. Furthermore, the experimental setup was steadily expanded. In addition to the integration of coaxial temperature measurement and regulation, preheating of the building platform is of major importance. This offers the possibility to perform 3D printing at the transformation temperatures of the glass materials. To improve the component's properties, the influence of a subsequent heat treatment was also investigated. The experience gained was incorporated into a new experimental system, which allows a much better exploration of the 3D printing of glass. Currently, studies are being conducted to improve surface texture, building accuracy, and geometrical capabilities using three-dimensional specimen. The contribution shows the development of research in the field of 3D printing of glass, gives an insight into the machine and process engineering as well as an outlook on the possibilities and applications.}, language = {en} } @article{PfaffGidaszewskiSchmidt2020, author = {Pfaff, Raphael and Gidaszewski, Lars and Schmidt, Bernd}, title = {Ber{\"u}cksichtigung von No Fault Found im Diagnose- und Instandhaltungssystem von Schienenfahrzeugen}, series = {ETR - Eisenbahntechnische Rundschau}, journal = {ETR - Eisenbahntechnische Rundschau}, number = {5}, publisher = {DVV Media Group}, address = {Hamburg}, issn = {0013-2845}, pages = {56 -- 59}, year = {2020}, abstract = {Intermittierende und nicht reproduzierbare Fehler, auch als No Fault Found bezeichnet, treten in praktisch allen Bereichen auf und sorgen f{\"u}r hohe Kosten. Diese sind h{\"a}ufig auf unpr{\"a}zise Fehlerbeschreibungen zur{\"u}ckzuf{\"u}hren. Im vorliegenden Beitrag werden Anpassungen der Vorgehensweise bei der Entwicklung und Anpassungen des Diagnosesystems vorgeschlagen.}, language = {de} } @article{RaffeisAdjeiKyeremehVroomenetal.2020, author = {Raffeis, Iris and Adjei-Kyeremeh, Frank and Vroomen, Uwe and Westhoff, Elmar and Bremen, Sebastian and Hohoi, Alexandru and B{\"u}hrig-Polaczek, Andreas}, title = {Qualification of a Ni-Cu alloy for the laser powder bed fusion process (LPBF): Its microstructure and mechanical properties}, series = {Applied Sciences}, volume = {10}, journal = {Applied Sciences}, number = {Art. 3401}, publisher = {MDPI}, address = {Basel}, issn = {2076-3417}, doi = {10.3390/app10103401}, pages = {1 -- 15}, year = {2020}, abstract = {As researchers continue to seek the expansion of the material base for additive manufacturing, there is a need to focus attention on the Ni-Cu group of alloys which conventionally has wide industrial applications. In this work, the G-NiCu30Nb casting alloy, a variant of the Monel family of alloys with Nb and high Si content is, for the first time, processed via the laser powder bed fusion process (LPBF). Being novel to the LPBF processes, optimum LPBF parameters were determined, and hardness and tensile tests were performed in as-built conditions and after heat treatment at 1000 °C. Microstructures of the as-cast and the as-built condition were compared. Highly dense samples (99.8\% density) were achieved after varying hatch distance (80 µm and 140 µm) with scanning speed (550 mm/s-1500 mm/s). There was no significant difference in microhardness between varied hatch distance print sets. Microhardness of the as-built condition (247 HV0.2) exceeded the as-cast microhardness (179 HV0.2.). Tensile specimens built in vertical (V) and horizontal (H) orientations revealed degrees of anisotropy and were superior to conventionally reported figures. Post heat treatment increased ductility from 20\% to 31\% (V), as well as from 16\% to 25\% (H), while ultimate tensile strength (UTS) and yield strength (YS) were considerably reduced.}, language = {en} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow}, series = {Tagungsband: AALE 2020}, booktitle = {Tagungsband: AALE 2020}, isbn = {978-3-8007-5180-8}, pages = {4 Seiten}, year = {2020}, language = {de} } @article{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Human-Centered Gamification Framework for Manufacturing Systems}, series = {Procedia CIRP}, volume = {93}, journal = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2020.04.076}, pages = {670 -- 675}, year = {2020}, abstract = {While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees' engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown.}, language = {en} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamified Virtual Reality Training Environment for the Manufacturing Industry}, series = {Proceedings of the 2020 19th International Conference on Mechatronics - Mechatronika (ME)}, booktitle = {Proceedings of the 2020 19th International Conference on Mechatronics - Mechatronika (ME)}, publisher = {IEEE}, address = {New York, NY}, doi = {10.1109/ME49197.2020.9286661}, pages = {1 -- 6}, year = {2020}, abstract = {Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fast-changing production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-the-job, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users' pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs.}, language = {de} } @article{UlmerGroeningerBraunetal.2020, author = {Ulmer, Jessica and Gr{\"o}ninger, Marc and Braun, Sebastian and Wollert, J{\"o}rg}, title = {AR Arbeitspl{\"a}tze: F{\"u}r hochflexible und skalierbare Produktionsumgebungen}, series = {atp Magazin}, volume = {62}, journal = {atp Magazin}, number = {10}, publisher = {Vulkan-Verlag}, address = {Essen}, issn = {2364-3137}, doi = {10.17560/atp.v62i10.2495}, year = {2020}, abstract = {Trotz fortschreitender Automatisierung bleiben manuelle T{\"a}tigkeiten ein wichtiger Baustein der Fertigung kundenindividueller Produkte. Um die Mitarbeiter(innen) zu unterst{\"u}tzen und um eine effiziente Arbeit zu erm{\"o}glichen, werden zunehmend auf Augmented Reality (AR) basierende Systeme eingesetzt. Die vorgestellte Arbeit konzentriert sich auf die Entwicklung ganzheitlicher AR-Arbeitspl{\"a}tze f{\"u}r den Einsatz in kleinen und mittleren Unternehmen (KMU). Das entwickelte AR- Handarbeitskonzept beinhaltet eine Just-in-time-Darstellung der Arbeitsaufgaben auf Werkst{\"u}cken mit automatisierter Fertigungskontrolle. Als Reaktion auf kurze Produktlebenszyklen und hohe Produktvielfalten sind alle Komponenten auf maximale Flexibilit{\"a}t ausgelegt. Ein Umr{\"u}sten auf neue Produkte kann innerhalb von Minuten erfolgen.}, language = {de} } @inproceedings{UlmerWollertChengetal.2020, author = {Ulmer, Jessica and Wollert, J{\"o}rg and Cheng, C. and Dowey, S.}, title = {Enterprise Gamification f{\"u}r produzierende mittelst{\"a}ndische Unternehmen}, series = {Automation 2020 : Shaping Automation for our Future}, booktitle = {Automation 2020 : Shaping Automation for our Future}, publisher = {VDI-Verlag}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092375-8}, doi = {10.51202/9783181023754-157}, pages = {157 -- 165}, year = {2020}, abstract = {Die fortschreitende Digitalisierung und Globalisierung fordert von den Unternehmen eine erh{\"o}hte Flexibilit{\"a}t und Anpassungsf{\"a}higkeit. Um dies zu erreichen, sind qualifizierte und engagierte Mitarbeiter/-innen unabdingbar. Gamification bietet die M{\"o}glichkeit, Besch{\"a}ftigte individuell in ihren T{\"a}tigkeiten zu unterst{\"u}tzen und mittels Feedbackmechanismen zu motivieren. In dieser Arbeit wird ein Gamification Konzept bestehend aus einem intelligenten Arbeitsplatz, einer Wissensdatenbank und einer Gamification Plattform vorgestellt, welches an bestehende Produktionsumgebungen adaptiert werden kann. Das Konzept wird am Beispiel der Longboardproduktion in der Industrie 4.0 Modellfabrik der FH Aachen implementiert und evaluiert.}, language = {de} } @article{WilbringEnningPfaffetal.2020, author = {Wilbring, Daniela and Enning, Manfred and Pfaff, Raphael and Schmidt, Bernd}, title = {Neue Perspektiven f{\"u}r die Bahn in der Produktions- und Distributionslogistik durch Prozessautomation}, series = {ETR - Eisenbahntechnische Rundschau}, volume = {69}, journal = {ETR - Eisenbahntechnische Rundschau}, number = {3}, issn = {0013-2845}, pages = {15 -- 19}, year = {2020}, language = {de} }