@incollection{TippkoetterMoehringRothetal.2019, author = {Tippk{\"o}tter, Nils and M{\"o}hring, Sophie and Roth, Jasmine and Wulfhorst, Helene}, title = {Logistics of lignocellulosic feedstocks: preprocessing as a preferable option}, series = {Biorefineries}, booktitle = {Biorefineries}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-97117-9}, doi = {10.1007/10_2017_58}, pages = {43 -- 68}, year = {2019}, abstract = {In comparison to crude oil, biorefinery raw materials are challenging in concerns of transport and storage. The plant raw materials are more voluminous, so that shredding and compacting usually are necessary before transport. These mechanical processes can have a negative influence on the subsequent biotechnological processing and shelf life of the raw materials. Various approaches and their effects on renewable raw materials are shown. In addition, aspects of decentralized pretreatment steps are discussed. Another important aspect of pretreatment is the varying composition of the raw materials depending on the growth conditions. This problem can be solved with advanced on-site spectrometric analysis of the material.}, language = {en} } @incollection{EggertZaehlWolfetal.2023, author = {Eggert, Mathias and Z{\"a}hl, Philipp M. and Wolf, Martin R. and Haase, Martin}, title = {Applying leaderboards for quality improvement in software development projects}, series = {Software Engineering for Games in Serious Contexts}, booktitle = {Software Engineering for Games in Serious Contexts}, editor = {Cooper, Kendra M.L. and Bucchiarone, Antonio}, publisher = {Springer}, address = {Cham}, isbn = {978-3-031-33337-8 (Print)}, doi = {10.1007/978-3-031-33338-5_11}, pages = {243 -- 263}, year = {2023}, abstract = {Software development projects often fail because of insufficient code quality. It is now well documented that the task of testing software, for example, is perceived as uninteresting and rather boring, leading to poor software quality and major challenges to software development companies. One promising approach to increase the motivation for considering software quality is the use of gamification. Initial research works already investigated the effects of gamification on software developers and come to promising. Nevertheless, a lack of results from field experiments exists, which motivates the chapter at hand. By conducting a gamification experiment with five student software projects and by interviewing the project members, the chapter provides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells.}, language = {en} } @incollection{BaierBraunerBrillowskietal.2023, author = {Baier, Ralph and Brauner, Philipp and Brillowski, Florian and Dammers, Hannah and Liehner, Luca and P{\"u}tz, Sebastian and Schneider, Sebastian and Schollemann, Alexander and Steuer-Dankert, Linda and Vervier, Luisa and Gries, Thomas and Leicht-Scholten, Carmen and Mertens, Alexander and Nagel, Saskia K. and Schuh, G{\"u}nther and Ziefle, Martina and Nitsch, Verena}, title = {Human-centered work design for the internet of production}, series = {Internet of production - fundamentals, applications and proceedings}, booktitle = {Internet of production - fundamentals, applications and proceedings}, editor = {Brecher, Christian and Schuh, G{\"u}nther and van der Alst, Wil and Jarke, Matthias and Piller, Frank T. and Padberg, Melanie}, publisher = {Springer}, address = {Cham}, isbn = {978-3-030-98062-7}, doi = {10.1007/978-3-030-98062-7_19-1}, pages = {1 -- 23}, year = {2023}, abstract = {Like all preceding transformations of the manufacturing industry, the large-scale usage of production data will reshape the role of humans within the sociotechnical production ecosystem. To ensure that this transformation creates work systems in which employees are empowered, productive, healthy, and motivated, the transformation must be guided by principles of and research on human-centered work design. Specifically, measures must be taken at all levels of work design, ranging from (1) the work tasks to (2) the working conditions to (3) the organizational level and (4) the supra-organizational level. We present selected research across all four levels that showcase the opportunities and requirements that surface when striving for human-centered work design for the Internet of Production (IoP). (1) On the work task level, we illustrate the user-centered design of human-robot collaboration (HRC) and process planning in the composite industry as well as user-centered design factors for cognitive assistance systems. (2) On the working conditions level, we present a newly developed framework for the classification of HRC workplaces. (3) Moving to the organizational level, we show how corporate data can be used to facilitate best practice sharing in production networks, and we discuss the implications of the IoP for new leadership models. Finally, (4) on the supra-organizational level, we examine overarching ethical dimensions, investigating, e.g., how the new work contexts affect our understanding of responsibility and normative values such as autonomy and privacy. Overall, these interdisciplinary research perspectives highlight the importance and necessary scope of considering the human factor in the IoP.}, language = {en} } @incollection{HirtBleckBobzinetal.2011, author = {Hirt, Gerhard and Bleck, Wolfgang and Bobzin, Kirsten and Schleser, Markus and Brecher, Christian and B{\"u}hrig-Polazcek, Andreas and Haberstroh, Edmund and Klocke, Fritz and Loosen, Peter and Michaeli, Walter and Poprawe, Reinhart and Reisgen, Uwe and Arntz, Kristian and Bagcivan, Nazlim and Bambach, Markus and B{\"a}umler, Stephan and Beckemper, Stefan and Bergweiler, Georg and Breitbach, Tobias and Buchholz, Steffen and B{\"u}ltmann, Jan and Diettrich, J{\"o}rg and Do-Khac, Dennis and Eilbracht, Stephan and Emonts, Michael and Flock, Dustin and Gerhardt, Kai and Gillner, Arnold and G{\"o}ttmann, Alexander and Gr{\"o}nlund, Oliver and Hartmann, Claudia and Heinen, Daniel and Herfs, Werner and Hermani, Jan-Patrick and Holtkamp, Jens and Todor, Ivanov and Jakob, Matthias and Janssen, Andreas and Karlberger, Andreas and Klaiber, Fritz and Kutschmann, Pia and Neuß, Andreas and Prahl, Ulrich and Roderburg, Andreas and Rosen, Chris-J{\"o}rg and R{\"o}sner, Andreas and Saeed-Akbari, Alireza and Scharf, Micha and Scheik, Sven and Schleser, Markus and Sch{\"o}ngart, Maximilian and Stein, Lars and Steiners, Marius and Stollenwerk, Jochen and Araghi, Babak Taleb and Theiß, Sebastian and Wunderle, Johannes}, title = {Hybride Produktionssysteme}, series = {Integrative Produktionstechnik f{\"u}r Hochlohnl{\"a}nder / hrsg. von Christian Brecher}, booktitle = {Integrative Produktionstechnik f{\"u}r Hochlohnl{\"a}nder / hrsg. von Christian Brecher}, publisher = {Springer}, address = {Berlin [u.a.]}, isbn = {978-3-642-20692-4 (Print) ; 978-3-642-20693-1 (E-Book)}, doi = {10.1007/978-3-642-20693-1_5}, pages = {465 -- 745}, year = {2011}, abstract = {W{\"a}hrend die virtuelle Produktentstehungskette große Gestaltungsfreir{\"a}ume bietet, ist die reale Produktentstehungskette durch wesentlich mehr Randbedingungen gekennzeichnet, die nicht oder nur ansatzweise beeinflussbar sind. Die Realisierung des aus logistischer Sicht optimalen One-Piece-Flow bei gleichzeitiger Steigerung von Flexibilit{\"a}t und Produktivit{\"a}t sowie des Verschiebens der Grenze des technologisch Machbaren m{\"u}ssen in zuk{\"u}nftigen Forschungsans{\"a}tzen gleichermaßen betrachtet werden. Die Grenzverschiebung auf Basis der Integration von Technologien ist dabei ein viel versprechender Ansatz, der es in vielen F{\"a}llen erm{\"o}glicht, in allen genannten Zielrichtungen gleichermaßen Potentiale zu erschließen.}, language = {de} }