@inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamified Virtual Reality Training Environment for the Manufacturing Industry}, doi = {10.1109/ME49197.2020.9286661}, pages = {1 -- 6}, year = {2020}, language = {de} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow}, series = {AALE 2020, 17. Fachkonferenz Angewandte Automatisierungstechnik in Lehre und Entwicklung, Automatisierung und Mensch-Technik-Interaktion, Leipzig, DE, 4.-6.3.2020}, booktitle = {AALE 2020, 17. Fachkonferenz Angewandte Automatisierungstechnik in Lehre und Entwicklung, Automatisierung und Mensch-Technik-Interaktion, Leipzig, DE, 4.-6.3.2020}, isbn = {978-3-8007-5180-8}, pages = {1 -- 4}, year = {2020}, language = {de} } @article{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results}, series = {International Journal of Human-Computer Studies}, volume = {165}, journal = {International Journal of Human-Computer Studies}, number = {Art. No. 102854}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1071-5819}, doi = {10.1016/j.ijhcs.2022.102854}, year = {2022}, abstract = {Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence.}, language = {en} } @inproceedings{EvansBraunUlmeretal.2022, author = {Evans, Benjamin and Braun, Sebastian and Ulmer, Jessica and Wollert, J{\"o}rg}, title = {AAS implementations - current problems and solutions}, series = {20th International Conference on Mechatronics - Mechatronika (ME)}, booktitle = {20th International Conference on Mechatronics - Mechatronika (ME)}, publisher = {IEEE}, isbn = {978-1-6654-1040-3}, doi = {10.1109/ME54704.2022.9982933}, pages = {6 Seiten}, year = {2022}, abstract = {The fourth industrial revolution presents a multitude of challenges for industries, one of which being the increased flexibility required of manufacturing lines as a result of increased consumer demand for individualised products. One solution to tackle this challenge is the digital twin, more specifically the standardised model of a digital twin also known as the asset administration shell. The standardisation of an industry wide communications tool is a critical step in enabling inter-company operations. This paper discusses the current state of asset administration shells, the frameworks used to host them and their problems that need to be addressed. To tackle these issues, we propose an event-based server capable of drastically reducing response times between assets and asset administration shells and a multi-agent system used for the orchestration and deployment of the shells in the field.}, language = {en} } @article{ChengWollertChenetal.2023, author = {Cheng, Chi-Tsun and Wollert, J{\"o}rg and Chen, Xi and Fapojuwo, Abraham O.}, title = {Guest Editorial : Circuits and Systems for Industry X.0 Applications}, series = {IEEE Journal on Emerging and Selected Topics in Circuits and Systems}, volume = {13}, journal = {IEEE Journal on Emerging and Selected Topics in Circuits and Systems}, edition = {2}, publisher = {IEEE}, address = {New York}, issn = {2156-3357 (Print)}, doi = {10.1109/JETCAS.2023.3278843}, pages = {457 -- 460}, year = {2023}, language = {en} } @inproceedings{ChavezBermudezCruzCastanonRuchayetal.2022, author = {Chavez Bermudez, Victor Francisco and Cruz Castanon, Victor Fernando and Ruchay, Marco and Wollert, J{\"o}rg}, title = {Rapid prototyping framework for automation applications based on IO-Link}, series = {Tagungsband AALE 2022}, booktitle = {Tagungsband AALE 2022}, editor = {Leipzig, Hochschule f{\"u}r Technik, Wirtschaft und Kultur}, address = {Leipzig}, isbn = {978-3-910103-00-9}, doi = {10.33968/2022.28}, pages = {8 Seiten}, year = {2022}, abstract = {The development of protype applications with sensors and actuators in the automation industry requires tools that are independent of manufacturer, and are flexible enough to be modified or extended for any specific requirements. Currently, developing prototypes with industrial sensors and actuators is not straightforward. First of all, the exchange of information depends on the industrial protocol that these devices have. Second, a specific configuration and installation is done based on the hardware that is used, such as automation controllers or industrial gateways. This means that the development for a specific industrial protocol, highly depends on the hardware and the software that vendors provide. In this work we propose a rapid-prototyping framework based on Arduino to solve this problem. For this project we have focused to work with the IO-Link protocol. The framework consists of an Arduino shield that acts as the physical layer, and a software that implements the IO-Link Master protocol. The main advantage of such framework is that an application with industrial devices can be rapid-prototyped with ease as its vendor independent, open-source and can be ported easily to other Arduino compatible boards. In comparison, a typical approach requires proprietary hardware, is not easy to port to another system and is closed-source.}, language = {en} } @inproceedings{UlmerMostafaWollert2022, author = {Ulmer, Jessica and Mostafa, Youssef and Wollert, J{\"o}rg}, title = {Digital Twin Academy: From Zero to Hero through individual learning experiences}, series = {Tagungsband AALE 2022 / Herausgegeben von der Hochschule f{\"u}r Technik, Wirtschaft und Kultur Leipzig}, booktitle = {Tagungsband AALE 2022 / Herausgegeben von der Hochschule f{\"u}r Technik, Wirtschaft und Kultur Leipzig}, isbn = {978-3-910103-00-9}, doi = {10.33968/2022.33}, url = {http://nbn-resolving.de/urn:nbn:de:bsz:l189-qucosa2-776097}, pages = {1 -- 9}, year = {2022}, abstract = {Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules.}, language = {en} } @inproceedings{UlmerBraunWollert2021, author = {Ulmer, Jessica and Braun, Sebastian and Wollert, J{\"o}rg}, title = {Adaptive VR-Produktionsumgebungen f{\"u}r Evaluations- und Schulungst{\"a}tigkeiten}, series = {Automation 2021: Navigating towards resilient Production}, booktitle = {Automation 2021: Navigating towards resilient Production}, publisher = {VDI}, address = {D{\"u}sseldorf}, isbn = {978-3-18-092392-5}, issn = {0083-5560}, doi = {10.51202/9783181023921-55}, pages = {55 -- 64}, year = {2021}, abstract = {Industrie 4.0 stellt viele Herausforderungen an produzierende Unternehmen und ihre Besch{\"a}f-tigten. Innovative und effektive Trainingsstrategien sind erforderlich, um mit den sich schnell ver{\"a}ndernden Produktionsumgebungen und neuen Fertigungstechnologien Schritt halten zu k{\"o}nnen. Virtual Reality (VR) bietet neue M{\"o}glichkeiten f{\"u}r On-the-Job, On-Demand- und Off-Premise-Schulungen. Diese Arbeit stellt ein neues VR Schulungssystem vor, welches sich flexible an unterschiedliche Trainingsobjekte auf Grundlage von Rezepten und CAD Modellen anpassen l{\"a}sst. Das Konzept basiert auf gerichteten azyklischen Graphen und einem Level-system. Es erm{\"o}glicht eine benutzerindividuelle Lerngeschwindigkeit mittels visueller Ele-mente. Das Konzept wurde f{\"u}r einen mechanischen Anwendungsfall mit Industriekomponen-ten implementiert und in der Industrie 4.0-Modellfabrik der FH Aachen umgesetzt.}, language = {de} } @article{UlmerBraunChengetal.2023, author = {Ulmer, Jessica and Braun, Carsten and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation}, series = {International Journal of Production Research}, journal = {International Journal of Production Research}, publisher = {Taylor \& Francis}, issn = {0020-7543 (Print)}, doi = {10.1080/00207543.2023.2166140}, year = {2023}, abstract = {Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers' cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines.}, language = {en} } @article{WollertLeidinger2010, author = {Wollert, J{\"o}rg and Leidinger, Rafael}, title = {Automation trifft Automotive : SPS in der Fahrzeugtechnik}, series = {Elektronik automotive : Magazin f{\"u}r Entwicklungen in der Kfz-Elektronik und Telematik}, journal = {Elektronik automotive : Magazin f{\"u}r Entwicklungen in der Kfz-Elektronik und Telematik}, number = {4/5}, publisher = {WEKA Fachmedien}, address = {Haar}, issn = {1614-0125}, pages = {44 -- 48}, year = {2010}, abstract = {Eine SPS im Kraftfahrzeug? Das geht ja gar nicht - da gibt es doch all die Hersteller f{\"u}r Kfz-Steuerger{\"a}te, die konfigurierbare Hardware anbieten. Im Prinzip ja, aber leider sind gerade die Sensoren oder Aktoren nicht ansteuerbar, die der Entwickler genau f{\"u}r sein aktuelles Projekt ben{\"o}tigt. Dieser Beitrag gibt einen kleinen Einblick in neue M{\"o}glichkeiten des Rapid Prototyping f{\"u}r mechatronische Systeme auf der Basis von Speicherprogrammierbaren Steuerungen (SPS).}, language = {de} }