@misc{Zimmer2022, type = {Master Thesis}, author = {Zimmer, Miriam}, title = {Uniform : Identit{\"a}tsbildende Prozesse uniformer Bekleidungspraxen}, publisher = {FH Aachen}, address = {Aachen}, pages = {241 Seiten}, year = {2022}, abstract = {Kleidung umgibt den menschlichen K{\"o}rper seit etwa 75.000 Jahren. Seitdem dient sie dabei l{\"a}ngst mehr nur als Schutz, sondern ist zu einem wichtigen Kommunikationsmittel geworden. Vor allem Identit{\"a}t spielte schon immer eine wichtige Rolle in ihrer Funktion. Im 15. Jahrhundert entstand die erste Uniform, die durch identische Kleidung Zusammengeh{\"o}rigkeit vermitteln sollte. Dieses Konzept findet heute in der Corporate Fashion, Berufskleidung und zivilen Kontexten Verwendung und vermittelt nebenher Visionen und Philosophien der Corporate Identities. In dieser Arbeit wurde eine tiefgehende Recherche {\"u}ber die Geschichte, Funktion und Wirkung von Uniformen betrieben und Kategorien untersucht, in die sich diese einteilen lassen. Anschließend wurden die Ergebnisse in einem ausgew{\"a}hlten Layout als Buch zusammengefasst und mit Portraits uniformtragender Menschen unterst{\"u}tzt. Abschließend folgt ein Leitfaden, der eine gezielte Gestaltung von Uniformen erm{\"o}glicht.}, language = {de} } @inproceedings{ChavezBermudezWollert2022, author = {Chavez Bermudez, Victor Francisco and Wollert, J{\"o}rg}, title = {10BASE-T1L industry 4.0 smart switch for field devices based on IO-Link}, series = {2022 IEEE 18th International Conference on Factory Communication Systems (WFCS)}, booktitle = {2022 IEEE 18th International Conference on Factory Communication Systems (WFCS)}, publisher = {IEEE}, isbn = {978-1-6654-1086-1}, doi = {10.1109/WFCS53837.2022.9779176}, pages = {4 Seiten}, year = {2022}, abstract = {The recent amendment to the Ethernet physical layer known as the IEEE 802.3cg specification, allows to connect devices up to a distance of one kilometer and delivers a maximum of 60 watts of power over a twisted pair of wires. This new standard, also known as 10BASE-TIL, promises to overcome the limits of current physical layers used for field devices and bring them a step closer to Ethernet-based applications. The main advantage of 10BASE- TIL is that it can deliver power and data over the same line over a long distance, where traditional solutions (e.g., CAN, IO-Link, HART) fall short and cannot match its 10 Mbps bandwidth. Due to its recentness, IOBASE- TIL is still not integrated into field devices and it has been less than two years since silicon manufacturers released the first Ethernet-PHY chips. In this paper, we present a design proposal on how field devices could be integrated into a IOBASE-TIL smart switch that allows plug-and-play connectivity for sensors and actuators and is compliant with the Industry 4.0 vision. Instead of presenting a new field-level protocol for this work, we have decided to adopt the IO-Link specification which already includes a plug-and-play approach with features such as diagnosis and device configuration. The main objective of this work is to explore how field devices could be integrated into 10BASE-TIL Ethernet, its adaption with a well-known protocol, and its integration with Industry 4.0 technologies.}, language = {en} } @inproceedings{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Usage of digital twins for gamification applications in manufacturing}, series = {Procedia CIRP}, volume = {107}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.044}, pages = {675 -- 680}, year = {2022}, abstract = {Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers' actions. Game elements are selected according to the work task and users' preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.}, language = {en} } @inproceedings{DannenSchindelePruemmeretal.2022, author = {Dannen, Tammo and Schindele, Benedikt and Pr{\"u}mmer, Marcel and Arntz, Kristian and Bergs, Thomas}, title = {Methodology for the self-optimizing determination of additive manufacturing process eligibility and optimization potentials in toolmaking}, series = {Procedia CIRP}, volume = {107}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.188}, pages = {1539 -- 1544}, year = {2022}, abstract = {Additive Manufacturing (AM) of metallic workpieces faces a continuously rising technological relevance and market size. Producing complex or highly strained unique workpieces is a significant field of application, making AM highly relevant for tool components. Its successful economic application requires systematic workpiece based decisions and optimizations. Considering geometric and technological requirements as well as the necessary post-processing makes deciding effortful and requires in-depth knowledge. As design is usually adjusted to established manufacturing, associated technological and strategic potentials are often neglected. To embed AM in a future proof industrial environment, software-based self-learning tools are necessary. Integrated into production planning, they enable companies to unlock the potentials of AM efficiently. This paper presents an appropriate methodology for the analysis of process-specific AM-eligibility and optimization potential, added up by concrete optimization proposals. For an integrated workpiece characterization, proven methods are enlarged by tooling-specific figures. The first stage of the approach specifies the model's initialization. A learning set of tooling components is described using the developed key figure system. Based on this, a set of applicable rules for workpiece-specific result determination is generated through clustering and expert evaluation. Within the following application stage, strategic orientation is quantified and workpieces of interest are described using the developed key figures. Subsequently, the retrieved information is used for automatically generating specific recommendations relying on the generated ruleset of stage one. Finally, actual experiences regarding the recommendations are gathered within stage three. Statistic learning transfers those to the generated ruleset leading to a continuously deepening knowledge base. This process enables a steady improvement in output quality.}, language = {en} } @masterthesis{Krebs2022, type = {Bachelor Thesis}, author = {Krebs, Benedikt}, title = {Das Online-Ich : Erlebnis-Installation zur Reflexion {\"u}ber das digitale Selbst}, publisher = {FH Aachen}, address = {Aachen}, school = {Fachhochschule Aachen}, pages = {38 Seiten}, year = {2022}, abstract = {Soziale Netzwerke geh{\"o}ren zu den gr{\"o}ßten Konzernen der Welt. Hier werden min{\"u}tlich Millionen von Nachrichten verschickt. Das Internet spielt eine stetig wachsende Rolle in der zwischenmenschlichen Kommunikation. Und doch funktioniert dort nicht nur die Sprache anders, auch die Pers{\"o}nlichkeit der Menschen kann sich auch ver{\"a}ndern. Diese Arbeit besch{\"a}ftigt sich mit dem „Online-Ich", das jeder in sich tragen soll. H{\"a}ufig ist dieses offener, hilfsbereiter und selbstloser, aber eben auch reizbarer, aggressiver und energetischer. Um auf diese Ver{\"a}nderung aufmerksam zu machen, werden die analoge und digitale Pers{\"o}nlichkeit verglichen. Dazu sch{\"o}pft die Arbeit aus den vielf{\"a}ltigen M{\"o}glichkeiten von Virtual Reality, um Betrachtende in die Arbeit miteinzubeziehen.}, language = {de} } @masterthesis{Lawrenz2022, type = {Bachelor Thesis}, author = {Lawrenz, Anne Murielle}, title = {Lebens.Mittel.Punkt : Konzeption und Gestaltung einer Anwendung f{\"u}r Ern{\"a}hrungsberatung}, publisher = {FH Aachen}, address = {Aachen}, school = {Fachhochschule Aachen}, pages = {119 Seiten}, year = {2022}, abstract = {„kocotte" (eine Abwandlung eines kleinen Kochtopfs) soll drei aktuelle ­Ern{\"a}hrungstrends kombinieren: Gesundheit, Nachhaltigkeit und Genuss. Der Markt bietet viele Angebote, die einen oder auch zwei Themen kombinieren - von Special-Interest-Publikationen {\"u}ber Di{\"a}tprogramme bis hin zu Foodvereinigungen - alle mit Daseinsberechtigung. Will oder muss ich aber beispielsweise meine Essgewohnheiten umstellen, gibt es kein {\"u}berzeugendes Werkzeug, das mir alle drei Themen zusammenfasst. Hier soll „kocotte" ein neues Angebot machen.}, language = {de} } @masterthesis{Scherer2022, type = {Bachelor Thesis}, author = {Scherer, Maike}, title = {Social Integrity for distributed Workforces : ein Design System f{\"u}r soziale Interaktion eines Unternehmens}, publisher = {FH Aachen}, address = {Aachen}, pages = {125 Seiten}, year = {2022}, abstract = {Eine Applikation f{\"u}r die soziale Interaktion zwischen Teams und Arbeitnehmern eines Unternehmens, welche Remote und/oder Hybrid arbeiten. Wissen teilen, Weiterbilden, Wohlf{\"u}hlen In den letzten zwei Jahren kam es auf Grund der Corona-Pandemie, trotz der vielen Kommunikationsm{\"o}glichkeiten, im Privat-, sowie Arbeitsleben zu erheblichen sozialen Einschr{\"a}nkungen. Genau hier setzt die Applikation „Companion" an, um dem Arbeitnehmer das In-Office-Gef{\"u}hl auch Remote {\"u}bersetzen zu k{\"o}nnen. Der Arbeitnehmer kann mit seinen Kollegen sozialisieren, diese besser kennenlernen und wird zus{\"a}tzlich durch Events und Workshops professionell weitergebildet.}, language = {de} } @misc{Leontieva2022, type = {Master Thesis}, author = {Leontieva, Ksenia Andreevna}, title = {Die Facetten Hamburgs}, publisher = {FH Aachen}, address = {Aachen}, pages = {137 Seiten}, year = {2022}, abstract = {Im Rahmen dieser Masterarbeit entsteht ein neues Erscheinungsbild f{\"u}r die "Stiftung Historische Museen Hamburg". Dabei wurde ein medien{\"u}bergreifendes Gestaltungskonzept entwickelt, welches dazu dienen soll, die Stiftung und deren musealen Einrichtungen modern, aussagekr{\"a}ftig und repr{\"a}sentativ neu aufleben zu lassen, als auch das Interesse unserer Gesellschaft f{\"u}r Kunst, Kultur und Geschichte zu wecken und damit die Zielgruppe zu erweitern. Hierzu wurde das Corporate Design neu entwickelt, minimalisiert und modernisiert. Durch den aufger{\"a}umten und organisierten digitalen Auftritt gelangen Interessenten schneller und gezielter zu Informationen {\"u}ber die Stiftung, die einzelnen Museen und deren Programm und Ausstellungen. Zus{\"a}tzlich dienen als weiterf{\"u}hrende Informationsquellen neu getslatete analoge Medien in Form von Plakaten, Flyern, Brosch{\"u}ren und Eintrittskarten. Weitestgehend wurde das Corporate Design in den urbanen Lebensraum der Stadt Hamburg integriert und neu interpretiert. Aus dem Gestaltungskonzept l{\"a}sst sich ebenfalls ein neues Leitsystem zur besseren Orientierung in den Museen ableiten. Das Designkonzept zieht sich wie ein roter Faden durch alle Medien, um eine Einheit und einen Wiedererkennungswert zu schaffen und seri{\"o}s und informativ zu wirken. Das Projekt ist rein fiktiv.}, language = {de} } @article{EmhardtJarodzkaBrandGruweletal.2022, author = {Emhardt, Selina N. and Jarodzka, Halszka and Brand-Gruwel, Saskia and Drumm, Christian and Niehorster, Diederick C. and van Gog, Tamara}, title = {What is my teacher talking about? Effects of displaying the teacher's gaze and mouse cursor cues in video lectures on students' learning}, series = {Journal of Cognitive Psychology}, journal = {Journal of Cognitive Psychology}, publisher = {Routledge, Taylor \& Francis Group}, address = {Abingdon}, issn = {2044-5911}, doi = {10.1080/20445911.2022.2080831}, pages = {1 -- 19}, year = {2022}, abstract = {Eye movement modelling examples (EMME) are instructional videos that display a teacher's eye movements as "gaze cursor" (e.g. a moving dot) superimposed on the learning task. This study investigated if previous findings on the beneficial effects of EMME would extend to online lecture videos and compared the effects of displaying the teacher's gaze cursor with displaying the more traditional mouse cursor as a tool to guide learners' attention. Novices (N = 124) studied a pre-recorded video lecture on how to model business processes in a 2 (mouse cursor absent/present) × 2 (gaze cursor absent/present) between-subjects design. Unexpectedly, we did not find significant effects of the presence of gaze or mouse cursors on mental effort and learning. However, participants who watched videos with the gaze cursor found it easier to follow the teacher. Overall, participants responded positively to the gaze cursor, especially when the mouse cursor was not displayed in the video.}, language = {en} } @article{HeuermannEmmrichBongartz2022, author = {Heuermann, Holger and Emmrich, Thomas and Bongartz, Simon}, title = {Microwave spark plug to support ignitions with high compression ratios}, series = {IEEE Transactions on Plasma Science}, journal = {IEEE Transactions on Plasma Science}, number = {Early Access}, publisher = {IEEE}, issn = {1939-9375}, doi = {10.1109/TPS.2022.3183690}, pages = {1 -- 6}, year = {2022}, abstract = {Upcoming gasoline engines should run with a larger number of fuels beginning from petrol over methanol up to gas by a wide range of compression ratios and a homogeneous charge. In this article, the microwave (MW) spark plug, based on a high-speed frequency hopping system, is introduced as a solution, which can support a nitrogen compression ratio up to 1:39 in a chamber and more. First, an overview of the high-speed frequency hopping MW ignition and operation system as well as the large number of applications are presented. Both gives an understanding of this new base technology for MW plasma generation. Focus of the theoretical part is the explanation of the internal construction of the spark plug, on the achievable of the high voltage generation as well as the high efficiency to hold the plasma. In detail, the development process starting with circuit simulations and ending with the numerical multiphysics field simulations is described. The concept is evaluated with a reference prototype covering the frequency range between 2.40 and 2.48 GHz and working over a large power range from 20 to 200 W. A larger number of different measurements starting by vector hot-S11 measurements and ending by combined working scenarios out of hot temperature, high pressure and charge motion are winding up the article. The limits for the successful pressure tests were given by the pressure chamber. Pressures ranged from 1 to 39 bar and charge motion up to 25 m/s as well as temperatures from 30◦ to 125◦.}, language = {en} }