@article{BeckBuchleitnerFerreinetal.2014, author = {Beck, Daniel and Buchleitner, Martin and Ferrein, Alexander and Niem{\"u}ller, Tim and Steinbauer, Gerald}, title = {Mostly Harmless \& AllemaniACs - mixed innovations}, pages = {1 -- 8}, year = {2014}, language = {en} } @inproceedings{ArndtConzenElsenetal.2023, author = {Arndt, Tobias and Conzen, Max and Elsen, Ingo and Ferrein, Alexander and Galla, Oskar and K{\"o}se, Hakan and Schiffer, Stefan and Tschesche, Matteo}, title = {Anomaly detection in the metal-textile industry for the reduction of the cognitive load of quality control workers}, series = {PETRA '23: Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments}, booktitle = {PETRA '23: Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments}, publisher = {ACM}, isbn = {9798400700699}, doi = {10.1145/3594806.3596558}, pages = {535 -- 542}, year = {2023}, abstract = {This paper presents an approach for reducing the cognitive load for humans working in quality control (QC) for production processes that adhere to the 6σ -methodology. While 100\% QC requires every part to be inspected, this task can be reduced when a human-in-the-loop QC process gets supported by an anomaly detection system that only presents those parts for manual inspection that have a significant likelihood of being defective. This approach shows good results when applied to image-based QC for metal textile products.}, language = {en} } @inproceedings{AlhwarinFerreinScholl2019, author = {Alhwarin, Faraj and Ferrein, Alexander and Scholl, Ingrid}, title = {An Efficient Hashing Algorithm for NN Problem in HD Spaces}, series = {Lecture Notes in Computer Science}, booktitle = {Lecture Notes in Computer Science}, isbn = {978-303005498-4}, doi = {10.1007/978-3-030-05499-1_6}, pages = {101 -- 115}, year = {2019}, language = {en} } @article{FerreinDyllaLakemeyer2002, author = {Ferrein, Alexander and Dylla, Frank and Lakemeyer, Gerhard}, title = {Acting and Deliberating using Golog in Robotic Soccer - A Hybrid Architecture / Dylla, Frank ; Ferrein, Alexander ; Lakemeyer, Gerhard}, series = {Proc. 3rd International Cognitive Robotics Workshop (CogRob 2002)}, journal = {Proc. 3rd International Cognitive Robotics Workshop (CogRob 2002)}, pages = {1 -- 7}, year = {2002}, language = {en} } @article{Ferrein2008, author = {Ferrein, Alexander}, title = {Logic-based robot control in highly dynamic domains / Ferrein, Alexander ; Lakemeyer, Gerhard}, series = {Robotics and Autonomous Systems. 56 (2008), H. 11}, journal = {Robotics and Autonomous Systems. 56 (2008), H. 11}, isbn = {0921-8890}, pages = {980 -- 991}, year = {2008}, language = {en} } @book{Ferrein2008, author = {Ferrein, Alexander}, title = {Robot controllers for highly dynamic environments with real-time constraints}, pages = {XVI; 247 S. : Ill., graph. Darst}, year = {2008}, language = {en} } @article{KoenigWolf2018, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin R.}, title = {GHOST: An Evaluated Competence Developing Game for Cybersecurity Awareness Training}, series = {International Journal on Advances in Security}, volume = {11}, journal = {International Journal on Advances in Security}, number = {3 \& 4}, publisher = {IARIA Journals}, issn = {1942-2636}, pages = {274 -- 287}, year = {2018}, abstract = {To train end users how to interact with digital systems is indispensable to ensure a strong computer security. 'Competence Developing Game'-based approaches are particularly suitable for this purpose because of their motivation-and simulation-aspects. In this paper the Competence Developing Game 'GHOST' for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an 'Competence Developing Game' based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a 'Competence Developing Game'-based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown.}, language = {en} } @article{FerreinSteinbauerMcPhillipsetal.2008, author = {Ferrein, Alexander and Steinbauer, Gerald and McPhillips, Graeme and Potgieter, Anet}, title = {RoboCup Standard Platform League - Team Zadeat : an intercontinental research effort}, pages = {1 -- 7}, year = {2008}, language = {en} } @inproceedings{SchoppNachtrodtHeuermannetal.2012, author = {Schopp, Christoph and Nachtrodt, Frederik and Heuermann, Holger and Scherer, Ulrich W. and Mostacci, Domiziano and Finger, Torsten and Tietsch, Wolfgang}, title = {A novel 2.45 GHz/200 W Microwave Plasma Jet for High Temperature Applications above 3600 K}, series = {Journal of Physics : Conference Series}, volume = {406}, booktitle = {Journal of Physics : Conference Series}, number = {012029}, issn = {1742-6596}, pages = {5}, year = {2012}, language = {en} } @book{RitzBenzStender2003, author = {Ritz, Thomas and Benz, Axel and Stender, Michael}, title = {Marktstudie mobile CRM-Systeme}, publisher = {Fraunhofer-IRB-Verl.}, address = {Stuttgart}, isbn = {3-8167-6361-8}, pages = {244 S. : Ill., graph. Darst.}, year = {2003}, language = {en} }