@inproceedings{ThomasWollert2000, author = {Thomas, F. and Wollert, J{\"o}rg}, title = {Internet und OO-Systeme in der Logistik}, series = {Risikofaktor Software : Tagung Mannheim, 21. und 22.November 2000. (VDI-Berichte ; 1577)}, booktitle = {Risikofaktor Software : Tagung Mannheim, 21. und 22.November 2000. (VDI-Berichte ; 1577)}, publisher = {VDI-Verl.}, address = {H{\"u}thig}, organization = {Gesellschaft F{\"o}rdertechnik, Materialfluss und Logistik}, isbn = {3180915773}, pages = {149 -- 164}, year = {2000}, language = {de} } @inproceedings{ThurnBalcGebhardtetal.2017, author = {Thurn, Laura and Balc, Nicolae and Gebhardt, Andreas and Kessler, Julia}, title = {Education packed in technology to promote innovations: Teaching Additive Manufacturing based on a rolling Lab}, series = {Modern Technologies in Manufacturing (MTeM 2017 - AMaTUC)}, booktitle = {Modern Technologies in Manufacturing (MTeM 2017 - AMaTUC)}, issn = {2261-236X}, doi = {10.1051/matecconf/201713702013}, pages = {6 Seiten}, year = {2017}, language = {en} } @inproceedings{ThurnGebhardt2017, author = {Thurn, Laura and Gebhardt, Andreas}, title = {Arousing Enthusiasm for STEM: Teaching 3D Printing Technology}, series = {Conference Proceedings: New Perspectives in Science Education}, booktitle = {Conference Proceedings: New Perspectives in Science Education}, publisher = {liberiauniversitaria.it}, address = {Padua}, isbn = {978-88-6292-847-2}, pages = {87 -- 92}, year = {2017}, language = {en} } @inproceedings{ThurnGebhardt2018, author = {Thurn, Laura and Gebhardt, Andreas}, title = {Strategy of Education on Materials for Students}, series = {Conference Proceedings: „New Perspectives in Science Education"}, booktitle = {Conference Proceedings: „New Perspectives in Science Education"}, address = {Florence, Italy}, isbn = {978-88-6292-976-9}, pages = {156 -- 161}, year = {2018}, language = {en} } @inproceedings{UlmerBraunChengetal.2021, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Adapting Augmented Reality Systems to the users' needs using Gamification and error solving methods}, series = {Procedia CIRP}, volume = {104}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2021.11.024}, pages = {140 -- 145}, year = {2021}, abstract = {Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users' preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.}, language = {en} } @inproceedings{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Usage of digital twins for gamification applications in manufacturing}, series = {Procedia CIRP}, volume = {107}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2022.05.044}, pages = {675 -- 680}, year = {2022}, abstract = {Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers' actions. Game elements are selected according to the work task and users' preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting.}, language = {en} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamified Virtual Reality Training Environment for the Manufacturing Industry}, doi = {10.1109/ME49197.2020.9286661}, pages = {1 -- 6}, year = {2020}, language = {de} } @inproceedings{UlmerBraunChengetal.2020, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow}, series = {AALE 2020, 17. Fachkonferenz Angewandte Automatisierungstechnik in Lehre und Entwicklung, Automatisierung und Mensch-Technik-Interaktion, Leipzig, DE, 4.-6.3.2020}, booktitle = {AALE 2020, 17. Fachkonferenz Angewandte Automatisierungstechnik in Lehre und Entwicklung, Automatisierung und Mensch-Technik-Interaktion, Leipzig, DE, 4.-6.3.2020}, isbn = {978-3-8007-5180-8}, pages = {1 -- 4}, year = {2020}, language = {de} } @inproceedings{UlmerBraunLaietal.2019, author = {Ulmer, Jessica and Braun, Sebastian and Lai, Chow Yin and Cheng, Chi-Tsun and Wollert, J{\"o}rg}, title = {Generic integration of VR and AR in product lifecycles based on CAD models}, series = {Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019}, booktitle = {Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019}, year = {2019}, language = {en} } @inproceedings{UlmerBraunWollert2018, author = {Ulmer, Jessica and Braun, Sebastian and Wollert, J{\"o}rg}, title = {Generische IoT Adapter f{\"u}r semantische Maschinenschnittstellen}, series = {Internet of Things - vom Sensor bis zur Cloud}, booktitle = {Internet of Things - vom Sensor bis zur Cloud}, pages = {1 -- 5}, year = {2018}, language = {de} }