@inproceedings{OegunKlingHeuermannetal.2014, author = {{\"O}gun, Celal Mohan and Kling, Rainer and Heuermann, Holger and Gr{\"a}ser, Ulrich and Schopp, Christoph}, title = {Elektrodenlose quecksilberfreie Niederdrucklampen betrieben mit Mikrowellen}, series = {Licht 2014 [Elektronische Ressource] : Den Haag, Holland ; 21. Gemeinschaftstagung, 21. bis 24. September 2014 ; Tagungsband}, booktitle = {Licht 2014 [Elektronische Ressource] : Den Haag, Holland ; 21. Gemeinschaftstagung, 21. bis 24. September 2014 ; Tagungsband}, publisher = {Nederlandse Stichting voor Verlichtingskunde}, address = {Ede}, pages = {[Elektronische Ressource]}, year = {2014}, language = {de} } @inproceedings{ZaehlTheisWolfetal.2023, author = {Z{\"a}hl, Philipp M. and Theis, Sabine and Wolf, Martin and K{\"o}hler, Klemens}, title = {Teamwork in software development and what personality has to do with it - an overview}, series = {Virtual, Augmented and Mixed Reality}, booktitle = {Virtual, Augmented and Mixed Reality}, editor = {Chen, Jessie Y. C. and Fragomeni, Gino}, publisher = {Springer}, address = {Cham}, isbn = {978-3-031-35633-9 (Print)}, doi = {10.1007/978-3-031-35634-6_10}, pages = {130 -- 153}, year = {2023}, abstract = {Due to the increasing complexity of software projects, software development is becoming more and more dependent on teams. The quality of this teamwork can vary depending on the team composition, as teams are always a combination of different skills and personality types. This paper aims to answer the question of how to describe a software development team and what influence the personality of the team members has on the team dynamics. For this purpose, a systematic literature review (n=48) and a literature search with the AI research assistant Elicit (n=20) were conducted. Result: A person's personality significantly shapes his or her thinking and actions, which in turn influences his or her behavior in software development teams. It has been shown that team performance and satisfaction can be strongly influenced by personality. The quality of communication and the likelihood of conflict can also be attributed to personality.}, language = {en} } @inproceedings{ZaehlBiewendtWolfetal.2022, author = {Z{\"a}hl, Philipp M. and Biewendt, Marcel and Wolf, Martin and Eggert, Mathias}, title = {Requirements for Competence Developing Games in the Environment of SE Competence Development}, series = {Angewandte Forschung in der Wirtschaftsinformatik 2022}, booktitle = {Angewandte Forschung in der Wirtschaftsinformatik 2022}, publisher = {GITO}, address = {Berlin}, isbn = {978-3-95545-409-8}, doi = {10.30844/AKWI_2022_05}, pages = {73 -- 88}, year = {2022}, abstract = {Many of today's factors make software development more and more complex, such as time pressure, new technologies, IT security risks, et cetera. Thus, a good preparation of current as well as future software developers in terms of a good software engineering education becomes progressively important. As current research shows, Competence Developing Games (CDGs) and Serious Games can offer a potential solution. This paper identifies the necessary requirements for CDGs to be conducive in principle, but especially in software engineering (SE) education. For this purpose, the current state of research was summarized in the context of a literature review. Afterwards, some of the identified requirements as well as some additional requirements were evaluated by a survey in terms of subjective relevance.}, language = {en} } @inproceedings{ZugNiemuellerHochgeschwenderetal.2017, author = {Zug, Sebastian and Niemueller, Tim and Hochgeschwender, Nico and Seidensticker, Kai and Seidel, Martin and Friedrich, Tim and Neumann, Tobias and Karras, Ulrich and Kraetzschmar, Gerhard K. and Ferrein, Alexander}, title = {An Integration Challenge to Bridge the Gap Among Industry-Inspired RoboCup Leagues}, series = {RoboCup 2016: Robot World Cup XX. RoboCup 2016.}, booktitle = {RoboCup 2016: Robot World Cup XX. RoboCup 2016.}, publisher = {Springer}, address = {Cham}, isbn = {978-3-319-68792-6}, doi = {10.1007/978-3-319-68792-6_13}, pages = {157 -- 168}, year = {2017}, language = {en} } @inproceedings{XuSchwarteHeinoletal.1998, author = {Xu, Zhanping and Schwarte, Rudolf and Heinol, Horst-Guenther and Buxbaum, Bernd and Ringbeck, Thorsten}, title = {Smart pixel : photonic mixer device (PMD) ; new system concept of a 3D-imaging camera-on-a-chip}, series = {Proceedings : M2VIP '98; Nanjing, China, 10th - 12th September 1998}, booktitle = {Proceedings : M2VIP '98; Nanjing, China, 10th - 12th September 1998}, editor = {Cheung, Edmund H. M.}, address = {Hong Kong}, isbn = {962-442-129-3}, pages = {259 -- 264}, year = {1998}, language = {en} } @inproceedings{WolfWiese2013, author = {Wolf, Martin and Wiese, Ute}, title = {A comparative transformation model for process changes using serious games}, series = {2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH): proceedings of a meeting held 2-3 May 2013, Algarve, Portugal}, booktitle = {2013 IEEE 2nd International Conference on Serious Games and Applications for Health (SeGAH): proceedings of a meeting held 2-3 May 2013, Algarve, Portugal}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, address = {Piscataway, NJ}, organization = {International Conference on Serious Games and Applications for Health <2, 2013, Algarve>}, isbn = {978-1-4673-6164-4}, doi = {10.1109/SeGAH.2013.6665307}, pages = {64 -- 70}, year = {2013}, language = {en} } @inproceedings{WolfWiedenmaierSchlick1998, author = {Wolf, Martin and Wiedenmaier, S. and Schlick, Christopher}, title = {Flexible Kooperation durch computergest{\"u}tzte Teamarbeit}, series = {Groupware und organisatorische Innovation : Tagungsband der Deutschen Fachtagung zu Computer Supported Cooperative Work. - (Berichte des German Chapter of the ACM ; Bd. 51)}, booktitle = {Groupware und organisatorische Innovation : Tagungsband der Deutschen Fachtagung zu Computer Supported Cooperative Work. - (Berichte des German Chapter of the ACM ; Bd. 51)}, editor = {Herrmann, Thomas}, publisher = {Teubner}, address = {Stuttgart}, isbn = {3-519-02692-9}, pages = {349 -- 350}, year = {1998}, language = {de} } @inproceedings{WolfSchlickHerbstetal.1996, author = {Wolf, Martin and Schlick, Christopher and Herbst, D. and Springer, J.}, title = {Einflussfaktoren auf den Erfolg von Telekooperation in großen Unternehmen}, series = {Computer Supported Cooperative Work (CSCW) in großen Unternehmungen : Tagungsband zum Workshop der GI-Fachgruppe 5.5.1 "CSCW in Organisationen" und dem Technologiezentrum Darmstadt der Deutschen Telekom AG vom 09. - 10. Mai 1996}, booktitle = {Computer Supported Cooperative Work (CSCW) in großen Unternehmungen : Tagungsband zum Workshop der GI-Fachgruppe 5.5.1 "CSCW in Organisationen" und dem Technologiezentrum Darmstadt der Deutschen Telekom AG vom 09. - 10. Mai 1996}, editor = {Uellner, Stefan}, publisher = {Dt. Telekom}, address = {Darmstadt}, pages = {1 -- 12}, year = {1996}, language = {de} } @inproceedings{WolfLenz2015, author = {Wolf, Martin and Lenz, Laura L.}, title = {The economic effectiveness of serious games in the healthcare environment : application and evaluation of the Comparative Transformation Model (CTM)}, series = {IEEE 3rd International Conference on Serious Games and Applications for Health : SeGAH 2014 ; Rio de Janeiro, Brazil, May 14 - 16}, booktitle = {IEEE 3rd International Conference on Serious Games and Applications for Health : SeGAH 2014 ; Rio de Janeiro, Brazil, May 14 - 16}, publisher = {IEEE [u.a.]}, address = {Piscataway, NJ}, isbn = {978-1-4799-4823-9}, doi = {10.1109/SeGAH.2014.7067089}, pages = {135 -- 142}, year = {2015}, language = {en} } @inproceedings{WolfKoenig2017, author = {Wolf, Martin and K{\"o}nig, Johannes Alexander}, title = {Competence Developing Games - Ein {\"U}berblick}, series = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, booktitle = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, editor = {Eibl, Maximilian and Gaedke, Martin}, organization = {Gesellschaft f{\"u}r Informatik}, isbn = {978-3-88579-669-5}, doi = {10.18420/in2017_32}, pages = {385 -- 391}, year = {2017}, abstract = {Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu {\"u}berf{\"u}hren. In diesem Artikel wird der {\"U}berbegriff „Competence Developing Games" definiert und anhand von Beispielen erl{\"a}utert. Daf{\"u}r werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erl{\"a}utert und eine Zuordnung durch-gef{\"u}hrt.}, language = {de} }