@inproceedings{ChavezBermudezWollert2019, author = {Chavez Bermudez, Victor Francisco and Wollert, J{\"o}rg}, title = {Gateway for Automation Controllers and Cloud based Voice Recognition Services}, series = {KommA, 10. Jahreskolloquium Kommunikation in der Automation}, booktitle = {KommA, 10. Jahreskolloquium Kommunikation in der Automation}, publisher = {Institut f{\"u}r Automation und Kommunikation}, address = {Magdeburg}, organization = {KommA, 2019, Jahreskolloquium Kommunikation in der Automation, 10., Lemgo, DE, 2019-11-20 - 2019-11-21}, isbn = {978-3-944722-85-6}, pages = {1 -- 8}, year = {2019}, language = {en} } @article{UlmerBraunChengetal.2022, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results}, series = {International Journal of Human-Computer Studies}, volume = {165}, journal = {International Journal of Human-Computer Studies}, number = {Art. No. 102854}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1071-5819}, doi = {10.1016/j.ijhcs.2022.102854}, year = {2022}, abstract = {Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence.}, language = {en} } @inproceedings{UlmerMostafaWollert2022, author = {Ulmer, Jessica and Mostafa, Youssef and Wollert, J{\"o}rg}, title = {Digital Twin Academy: From Zero to Hero through individual learning experiences}, series = {Tagungsband AALE 2022 / Herausgegeben von der Hochschule f{\"u}r Technik, Wirtschaft und Kultur Leipzig}, booktitle = {Tagungsband AALE 2022 / Herausgegeben von der Hochschule f{\"u}r Technik, Wirtschaft und Kultur Leipzig}, isbn = {978-3-910103-00-9}, doi = {10.33968/2022.33}, url = {http://nbn-resolving.de/urn:nbn:de:bsz:l189-qucosa2-776097}, pages = {1 -- 9}, year = {2022}, abstract = {Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules.}, language = {en} } @inproceedings{VedralKruseWollert2007, author = {Vedral, Andreas and Kruse, Thomas and Wollert, J{\"o}rg}, title = {Development and performance evaluation of an antenna diversity module for industrial communication based on IEEE 802.15.4}, series = {12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece}, booktitle = {12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece}, publisher = {IEEE}, address = {Piscataway, NJ}, organization = {International Conference on Emerging Technologies and Factory Automation <12, 2007, Patras, Greece>}, isbn = {1424408261 ; 9781424408269}, doi = {10.1109/EFTA.2007.4416769}, pages = {177 -- 186}, year = {2007}, language = {en} } @inproceedings{WollertPlessmann1993, author = {Wollert, J{\"o}rg and Plessmann, K. W.}, title = {Controlling processes by operating-point based hybride observers}, series = {EUFIT '93 : September 7 - 10, 1993, Eurogress Aachen, Germany, proceedings / First European Congress on Fuzzy and Intelligent Technologies}, booktitle = {EUFIT '93 : September 7 - 10, 1993, Eurogress Aachen, Germany, proceedings / First European Congress on Fuzzy and Intelligent Technologies}, publisher = {Verl. d. Augustinus Buchh.}, address = {Aachen}, organization = {EUFIT <1, 1993, Aachen>}, isbn = {3-86073-176-9}, pages = {1151 -- 1155}, year = {1993}, language = {en} } @inproceedings{ChavezBermudezWollert2020, author = {Chavez Bermudez, Victor Francisco and Wollert, J{\"o}rg}, title = {Arduino based Framework for Rapid Application Development of a Generic IO-Link interface}, series = {Kommunikation und Bildverarbeitung in der Automation}, booktitle = {Kommunikation und Bildverarbeitung in der Automation}, publisher = {Springer Vieweg}, address = {Berlin}, isbn = {978-3-662-59895-5}, doi = {10.1007/978-3-662-59895-5_2}, pages = {21 -- 33}, year = {2020}, abstract = {The implementation of IO-Link in the automation industry has increased over the years. Its main advantage is it offers a digital point-to-point plugand-play interface for any type of device or application. This simplifies the communication between devices and increases productivity with its different features like self-parametrization and maintenance. However, its complete potential is not always used. The aim of this paper is to create an Arduino based framework for the development of generic IO-Link devices and increase its implementation for rapid prototyping. By generating the IO device description file (IODD) from a graphical user interface, and further customizable options for the device application, the end-user can intuitively develop generic IO-Link devices. The peculiarity of this framework relies on its simplicity and abstraction which allows to implement any sensor functionality and virtually connect any type of device to an IO-Link master. This work consists of the general overview of the framework, the technical background of its development and a proof of concept which demonstrates the workflow for its implementation.}, language = {en} } @inproceedings{StieglitzWollert2011, author = {Stieglitz, Kristian and Wollert, J{\"o}rg}, title = {Approach of using ultra-wideband-radio in industrial real-time ethernet networks}, series = {The 4th International Multi-Conference on Engineering and Technological Innovation : IMETI : July 19th - July 22nd, 2011, Orlando, Florida, USA}, booktitle = {The 4th International Multi-Conference on Engineering and Technological Innovation : IMETI : July 19th - July 22nd, 2011, Orlando, Florida, USA}, organization = {International Multi-Conference on Engineering and Technological Innovation <4, 2011, Orlando, Fla.>}, pages = {1 -- 6}, year = {2011}, language = {en} } @inproceedings{UlmerBraunChengetal.2021, author = {Ulmer, Jessica and Braun, Sebastian and Cheng, Chi-Tsun and Dowey, Steve and Wollert, J{\"o}rg}, title = {Adapting Augmented Reality Systems to the users' needs using Gamification and error solving methods}, series = {Procedia CIRP}, volume = {104}, booktitle = {Procedia CIRP}, publisher = {Elsevier}, address = {Amsterdam}, issn = {2212-8271}, doi = {10.1016/j.procir.2021.11.024}, pages = {140 -- 145}, year = {2021}, abstract = {Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users' preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen.}, language = {en} } @inproceedings{BuschkuehleSchuermannWollert2009, author = {Buschk{\"u}hle, Peter and Sch{\"u}rmann, Volker and Wollert, J{\"o}rg}, title = {Abstraction of wireless communication by a convergence middleware in conjunction with a XML-configuration}, series = {Information technology and electrical engineering : devices and systems, materials and technologies for the future ; Ilmenau 07 - 10 September 2009 ; 54. IWK Internationales Wissenschaftliches Kolloquium}, booktitle = {Information technology and electrical engineering : devices and systems, materials and technologies for the future ; Ilmenau 07 - 10 September 2009 ; 54. IWK Internationales Wissenschaftliches Kolloquium}, publisher = {Techn. Univ.}, address = {Ilmenau}, isbn = {978-3-938843-44-4}, pages = {95 -- 96}, year = {2009}, language = {en} } @inproceedings{EvansBraunUlmeretal.2022, author = {Evans, Benjamin and Braun, Sebastian and Ulmer, Jessica and Wollert, J{\"o}rg}, title = {AAS implementations - current problems and solutions}, series = {20th International Conference on Mechatronics - Mechatronika (ME)}, booktitle = {20th International Conference on Mechatronics - Mechatronika (ME)}, publisher = {IEEE}, isbn = {978-1-6654-1040-3}, doi = {10.1109/ME54704.2022.9982933}, pages = {6 Seiten}, year = {2022}, abstract = {The fourth industrial revolution presents a multitude of challenges for industries, one of which being the increased flexibility required of manufacturing lines as a result of increased consumer demand for individualised products. One solution to tackle this challenge is the digital twin, more specifically the standardised model of a digital twin also known as the asset administration shell. The standardisation of an industry wide communications tool is a critical step in enabling inter-company operations. This paper discusses the current state of asset administration shells, the frameworks used to host them and their problems that need to be addressed. To tackle these issues, we propose an event-based server capable of drastically reducing response times between assets and asset administration shells and a multi-agent system used for the orchestration and deployment of the shells in the field.}, language = {en} }