@inproceedings{ValeroBungErpicumetal.2017, author = {Valero, Daniel and Bung, Daniel Bernhard and Erpicum, Sebastien and Dewals, Benjamin}, title = {Numerical study of turbulent oscillations around a cylinder: RANS capabilities and sensitivity analysis}, series = {Proceedings of the 37th IAHR World Congress August 13 - 18, 2017, Kuala Lumpur, Malaysia}, booktitle = {Proceedings of the 37th IAHR World Congress August 13 - 18, 2017, Kuala Lumpur, Malaysia}, issn = {2521-716X}, pages = {3126 -- 3135}, year = {2017}, language = {en} } @inproceedings{DachwaldWurm2009, author = {Dachwald, Bernd and Wurm, P.}, title = {Mission analysis for an advanced solar photon thruster}, series = {60th International Astronautical Congress 2009, IAC 2009}, volume = {8}, booktitle = {60th International Astronautical Congress 2009, IAC 2009}, publisher = {Elsevier}, address = {Amsterdam}, isbn = {978-161567908-9}, pages = {6838 -- 6851}, year = {2009}, abstract = {The so-called "compound solar sail", also known as "Solar Photon Thruster" (SPT), is a solar sail design concept, for which the two basic functions of the solar sail, namely light collection and thrust direction, are uncoupled. In this paper, we introduce a novel SPT concept, termed the Advanced Solar Photon Thruster (ASPT). This model does not suffer from the simplified assumptions that have been made for the analysis of compound solar sails in previous studies. We present the equations that describe the force, which acts on the ASPT. After a detailed design analysis, the performance of the ASPT with respect to the conventional flat solar sail (FSS) is investigated for three interplanetary mission scenarios: An Earth-Venus rendezvous, where the solar sail has to spiral towards the Sun, an Earth-Mars rendezvous, where the solar sail has to spiral away from the Sun, and an Earth-NEA rendezvous (to near-Earth asteroid 1996FG3), where a large orbital eccentricity change is required. The investigated solar sails have realistic near-term characteristic accelerations between 0.1 and 0.2mm/s2. Our results show that a SPT is not superior to the flat solar sail unless very idealistic assumptions are made.}, language = {en} } @inproceedings{ThomaFisherBraun2020, author = {Thoma, Andreas and Fisher, Alex and Braun, Carsten}, title = {Improving the px4 avoid algorithm by bio-inspired flight strategies}, series = {DLRK2020 - „Luft- und Raumfahrt - Verantwortung in allen Dimensionen"}, booktitle = {DLRK2020 - „Luft- und Raumfahrt - Verantwortung in allen Dimensionen"}, doi = {10.25967/530183}, pages = {10 Seiten}, year = {2020}, language = {en} } @inproceedings{BeckerBergenerDelfmannetal.2011, author = {Becker, J{\"o}rg and Bergener, Philipp and Delfmann, Patrick and Eggert, Mathias and Weiss, Burkhard}, title = {Supporting Business Process Compliance in Financial Institutions - A Model-Driven Approach}, series = {Proceedings of the 10th International Conference on Wirtschaftsinformatik : 16 - 18 February 2011, Zurich, Switzerland}, booktitle = {Proceedings of the 10th International Conference on Wirtschaftsinformatik : 16 - 18 February 2011, Zurich, Switzerland}, pages = {355 -- 364}, year = {2011}, language = {en} } @inproceedings{DachwaldXuFeldmannetal.2011, author = {Dachwald, Bernd and Xu, Changsheng and Feldmann, Marco and Plescher, Engelbert and Digel, Ilya and Artmann, Gerhard}, title = {Development and testing of a subsurface probe for detection of life in deep ice : [abstract]}, year = {2011}, abstract = {We present the novel concept of a combined drilling and melting probe for subsurface ice research. This probe, named "IceMole", is currently developed, built, and tested at the FH Aachen University of Applied Sciences' Astronautical Laboratory. Here, we describe its first prototype design and report the results of its field tests on the Swiss Morteratsch glacier. Although the IceMole design is currently adapted to terrestrial glaciers and ice shields, it may later be modified for the subsurface in-situ investigation of extraterrestrial ice, e.g., on Mars, Europa, and Enceladus. If life exists on those bodies, it may be present in the ice (as life can also be found in the deep ice of Earth).}, subject = {Eisschicht}, language = {en} } @inproceedings{EggertKriska2022, author = {Eggert, Mathias and Kriska, Melina}, title = {Gamification for software development processes - relevant affordances and design principles}, series = {Proceedings of the 55th Hawaii International Conference on System Sciences}, booktitle = {Proceedings of the 55th Hawaii International Conference on System Sciences}, publisher = {HICSS Publishing}, address = {Honolulu}, isbn = {978-0-9981331-5-7}, doi = {10.24251/HICSS.2022.200}, pages = {1614 -- 1623}, year = {2022}, abstract = {A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived.}, language = {en} } @inproceedings{KoenigWolf2016, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin R.}, title = {A new definition of competence developing games - and a framework to assess them}, series = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-468-8}, pages = {95 -- 97}, year = {2016}, abstract = {There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology 'Competence Developing Game' (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness.}, language = {en} } @inproceedings{KoenigVoelkerWolf2018, author = {K{\"o}nig, Johannes Alexander and V{\"o}lker, Veronika and Wolf, Martin R.}, title = {The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game's story}, series = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-616-3}, pages = {98 -- 106}, year = {2018}, abstract = {During the development of a Competence Developing Game's (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG's target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories.}, language = {en} } @inproceedings{EggertStanke2020, author = {Eggert, Mathias and Stanke, Max-Alexander}, title = {Adoption of Integrated Voice Assistants in Health Care- Requirements and Design Guidelines}, publisher = {GITO}, address = {Berlin}, doi = {10.30844/wi_2020_k2-eggert}, pages = {16 Seiten}, year = {2020}, abstract = {Integrated voice assistants (IVA) receive more and more attention and are widespread for entertainment use cases, such as radio hearing or web searches. At the same time, the health care segment suffers in process inefficiency and missing staff, whereas the usage of IVA has the potential to improve caring processes and patient satisfaction. By applying a design science approach and based on a qualitative study, we identify IVA requirements, barriers and design guidelines for the health care sector. The results reveal three important IVA functions: the ability to set appointments with care service staff, the documentation of health history and the communication with service staff. Integration, system stability and volume control are the most important nonfunctional requirements. Based on the interview results and project experiences, six design and implementation guidelines are derived.}, language = {en} } @inproceedings{WolfKoenig2017, author = {Wolf, Martin R. and K{\"o}nig, Johannes Alexander}, title = {Competence Developing Games - Ein {\"U}berblick}, series = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, booktitle = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, editor = {Eibl, Maximilian and Gaedke, Martin}, organization = {Gesellschaft f{\"u}r Informatik}, isbn = {978-3-88579-669-5}, doi = {10.18420/in2017_32}, pages = {385 -- 391}, year = {2017}, abstract = {Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu {\"u}berf{\"u}hren. In diesem Artikel wird der {\"U}berbegriff „Competence Developing Games" definiert und anhand von Beispielen erl{\"a}utert. Daf{\"u}r werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erl{\"a}utert und eine Zuordnung durch-gef{\"u}hrt.}, language = {de} }