@inproceedings{KoenigWolf2016, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin R.}, title = {A new definition of competence developing games - and a framework to assess them}, series = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-468-8}, pages = {95 -- 97}, year = {2016}, abstract = {There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology 'Competence Developing Game' (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness.}, language = {en} } @techreport{LanzFrickeAnthrakidisetal.2010, author = {Lanz, Marco and Fricke, Barbara and Anthrakidis, Anette and Genter, Mirjam and Hoffschmidt, Bernhard and Faber, Christian and Hauser, Eva and Klann, Uwe and Leprich, Uwe and Bauknecht, Dierk and Koch, Matthias and Peter, Stefan}, title = {CO2-Emissionsminderung durch Ausbau, informationstechnische Vernetzung und Netzoptimierung von Anlagen dezentraler, fluktuierender und erneuerbarer Energieerzeugung in Deutschland : Endbericht zum Vorhaben ; Kurzbezeichnung: CO2DEZ. Forschungsbericht / Umweltbundesamt. Bd. 1550. F{\"o}rderkennzeichen: UFOPLAN 3707 46 100}, pages = {238 S. graph. Darst., Kt.}, year = {2010}, language = {de} } @masterthesis{Latz2021, type = {Bachelor Thesis}, author = {Latz, Annika}, title = {Konzeptentwicklung einer spielerischen Lernanwendung f{\"u}r Studierende}, school = {Fachhochschule Aachen}, pages = {XIV, 136 Seiten}, year = {2021}, abstract = {Ziel der Arbeit war es eine spielerische Lernanwendung f{\"u}r Studierende der FH-Aachen zu entwickeln, um das individuelle Lernen zu f{\"o}rdern. Dabei lag der Fokus auf der Konzeptentwicklung eines Serious Games f{\"u}r die Fachhochschule Aachen. Abgeleitet von Motivationstheorien, Game Design Frameworks und Eigenschaften von digitalen spielerischen Konzepten wurde ein Vorgehensmodell zur Konzeptentwicklung eines Serious Games erstellt. Wichtige Punkte f{\"u}r die Anwendung waren eine intensive Austauschm{\"o}glichkeiten f{\"u}r Studierende und das Integrieren dieser in die Lehrveranstaltungen der FH-Aachen. In der abschließenden Evaluation wurde positives Feedback der Studierenden eingeholt und damit das Ziel der Arbeit erreicht. Zus{\"a}tzlich wurde f{\"u}r das erarbeitete Konzept die Wirtschaftlichkeit {\"u}berpr{\"u}ft. Daf{\"u}r wurde w{\"a}hrend der Bearbeitungszeit mit einem aufgestellten Team ein Business Plan f{\"u}r das F{\"o}rderprogramm Start-Up transfer.NRW entwickelt.}, language = {de} } @inproceedings{KoenigVoelkerWolf2018, author = {K{\"o}nig, Johannes Alexander and V{\"o}lker, Veronika and Wolf, Martin R.}, title = {The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game's story}, series = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-616-3}, pages = {98 -- 106}, year = {2018}, abstract = {During the development of a Competence Developing Game's (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG's target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories.}, language = {en} } @inproceedings{EggertStanke2020, author = {Eggert, Mathias and Stanke, Max-Alexander}, title = {Adoption of Integrated Voice Assistants in Health Care- Requirements and Design Guidelines}, publisher = {GITO}, address = {Berlin}, doi = {10.30844/wi_2020_k2-eggert}, pages = {16 Seiten}, year = {2020}, abstract = {Integrated voice assistants (IVA) receive more and more attention and are widespread for entertainment use cases, such as radio hearing or web searches. At the same time, the health care segment suffers in process inefficiency and missing staff, whereas the usage of IVA has the potential to improve caring processes and patient satisfaction. By applying a design science approach and based on a qualitative study, we identify IVA requirements, barriers and design guidelines for the health care sector. The results reveal three important IVA functions: the ability to set appointments with care service staff, the documentation of health history and the communication with service staff. Integration, system stability and volume control are the most important nonfunctional requirements. Based on the interview results and project experiences, six design and implementation guidelines are derived.}, language = {en} } @inproceedings{WolfKoenig2017, author = {Wolf, Martin R. and K{\"o}nig, Johannes Alexander}, title = {Competence Developing Games - Ein {\"U}berblick}, series = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, booktitle = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, editor = {Eibl, Maximilian and Gaedke, Martin}, organization = {Gesellschaft f{\"u}r Informatik}, isbn = {978-3-88579-669-5}, doi = {10.18420/in2017_32}, pages = {385 -- 391}, year = {2017}, abstract = {Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu {\"u}berf{\"u}hren. In diesem Artikel wird der {\"U}berbegriff „Competence Developing Games" definiert und anhand von Beispielen erl{\"a}utert. Daf{\"u}r werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erl{\"a}utert und eine Zuordnung durch-gef{\"u}hrt.}, language = {de} } @article{DachwaldOhndorf2007, author = {Dachwald, Bernd and Ohndorf, A.}, title = {1st ACT Global Trajectory Optimisation Competition : Results found at DLR}, series = {Acta Astronautica. 61 (2007), H. 9}, journal = {Acta Astronautica. 61 (2007), H. 9}, isbn = {0094-5765}, pages = {742 -- 752}, year = {2007}, language = {en} } @article{GoettenHavermannBraunetal.2020, author = {G{\"o}tten, Falk and Havermann, Marc and Braun, Carsten and Marino, Matthew and Bil, Cees}, title = {Wind-tunnel and CFD investigations of UAV landing gears and turrets - Improvements in empirical drag estimation}, series = {Aerospace Science and Technology}, volume = {107}, journal = {Aerospace Science and Technology}, number = {Art. 106306}, publisher = {Elsevier}, address = {Amsterdam}, issn = {1270-9638}, doi = {10.1016/j.ast.2020.106306}, year = {2020}, abstract = {This paper analyzes the drag characteristics of several landing gear and turret configurations that are representative of unmanned aircraft tricycle landing gears and sensor turrets. A variety of these components were constructed via 3D-printing and analyzed in a wind-tunnel measurement campaign. Both turrets and landing gears were attached to a modular fuselage that supported both isolated components and multiple components at a time. Selected cases were numerically investigated with a Reynolds-averaged Navier-Stokes approach that showed good accuracy when compared to wind-tunnel data. The drag of main gear struts could be significantly reduced via streamlining their cross-sectional shape and keeping load carrying capabilities similar. The attachment of wheels introduced interference effects that increased strut drag moderately but significantly increased wheel drag compared to isolated cases. Very similar behavior was identified for front landing gears. The drag of an electro-optical and infrared sensor turret was found to be much higher than compared to available data of a clean hemisphere-cylinder combination. This turret drag was merely influenced by geometrical features like sensor surfaces and the rotational mechanism. The new data of this study is used to develop simple drag estimation recommendations for main and front landing gear struts and wheels as well as sensor turrets. These recommendations take geometrical considerations and interference effects into account.}, language = {en} } @inproceedings{PeloniCeriottiDachwald2015, author = {Peloni, Alessandro and Ceriotti, Matteo and Dachwald, Bernd}, title = {Solar-Sailing Trajectory Design for Close-up NEA Observations Mission}, series = {4th IAA Planetary Defense Conference - PDC 2015, 13-17 April 2015, Frascati, Roma, Italy}, booktitle = {4th IAA Planetary Defense Conference - PDC 2015, 13-17 April 2015, Frascati, Roma, Italy}, pages = {21 S.}, year = {2015}, language = {de} } @book{LabischWaehlisch2017, author = {Labisch, Susanna and W{\"a}hlisch, Georg}, title = {Technisches Zeichnen: Eigenst{\"a}ndig lernen und effektiv {\"u}ben}, edition = {5. {\"u}berarbeitete Auflage}, publisher = {Springer Vieweg}, address = {Wiesbaden}, isbn = {978-3-658-18312-7}, doi = {10.1007/978-3-658-18313-4}, pages = {XI, 300 Seiten ; Illustrationen}, year = {2017}, language = {de} }