@inproceedings{DachwaldXuFeldmannetal.2011, author = {Dachwald, Bernd and Xu, Changsheng and Feldmann, Marco and Plescher, Engelbert and Digel, Ilya and Artmann, Gerhard}, title = {Development and testing of a subsurface probe for detection of life in deep ice : [abstract]}, year = {2011}, abstract = {We present the novel concept of a combined drilling and melting probe for subsurface ice research. This probe, named "IceMole", is currently developed, built, and tested at the FH Aachen University of Applied Sciences' Astronautical Laboratory. Here, we describe its first prototype design and report the results of its field tests on the Swiss Morteratsch glacier. Although the IceMole design is currently adapted to terrestrial glaciers and ice shields, it may later be modified for the subsurface in-situ investigation of extraterrestrial ice, e.g., on Mars, Europa, and Enceladus. If life exists on those bodies, it may be present in the ice (as life can also be found in the deep ice of Earth).}, subject = {Eisschicht}, language = {en} } @inproceedings{EggertKriska2022, author = {Eggert, Mathias and Kriska, Melina}, title = {Gamification for software development processes - relevant affordances and design principles}, series = {Proceedings of the 55th Hawaii International Conference on System Sciences}, booktitle = {Proceedings of the 55th Hawaii International Conference on System Sciences}, publisher = {HICSS Publishing}, address = {Honolulu}, isbn = {978-0-9981331-5-7}, doi = {10.24251/HICSS.2022.200}, pages = {1614 -- 1623}, year = {2022}, abstract = {A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived.}, language = {en} } @inproceedings{KoenigWolf2016, author = {K{\"o}nig, Johannes Alexander and Wolf, Martin R.}, title = {A new definition of competence developing games - and a framework to assess them}, series = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-468-8}, pages = {95 -- 97}, year = {2016}, abstract = {There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology 'Competence Developing Game' (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness.}, language = {en} } @inproceedings{KoenigVoelkerWolf2018, author = {K{\"o}nig, Johannes Alexander and V{\"o}lker, Veronika and Wolf, Martin R.}, title = {The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game's story}, series = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, booktitle = {ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions}, isbn = {978-1-61208-616-3}, pages = {98 -- 106}, year = {2018}, abstract = {During the development of a Competence Developing Game's (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG's target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories.}, language = {en} } @inproceedings{EggertStanke2020, author = {Eggert, Mathias and Stanke, Max-Alexander}, title = {Adoption of Integrated Voice Assistants in Health Care- Requirements and Design Guidelines}, publisher = {GITO}, address = {Berlin}, doi = {10.30844/wi_2020_k2-eggert}, pages = {16 Seiten}, year = {2020}, abstract = {Integrated voice assistants (IVA) receive more and more attention and are widespread for entertainment use cases, such as radio hearing or web searches. At the same time, the health care segment suffers in process inefficiency and missing staff, whereas the usage of IVA has the potential to improve caring processes and patient satisfaction. By applying a design science approach and based on a qualitative study, we identify IVA requirements, barriers and design guidelines for the health care sector. The results reveal three important IVA functions: the ability to set appointments with care service staff, the documentation of health history and the communication with service staff. Integration, system stability and volume control are the most important nonfunctional requirements. Based on the interview results and project experiences, six design and implementation guidelines are derived.}, language = {en} } @inproceedings{WolfKoenig2017, author = {Wolf, Martin R. and K{\"o}nig, Johannes Alexander}, title = {Competence Developing Games - Ein {\"U}berblick}, series = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, booktitle = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, editor = {Eibl, Maximilian and Gaedke, Martin}, organization = {Gesellschaft f{\"u}r Informatik}, isbn = {978-3-88579-669-5}, doi = {10.18420/in2017_32}, pages = {385 -- 391}, year = {2017}, abstract = {Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu {\"u}berf{\"u}hren. In diesem Artikel wird der {\"U}berbegriff „Competence Developing Games" definiert und anhand von Beispielen erl{\"a}utert. Daf{\"u}r werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erl{\"a}utert und eine Zuordnung durch-gef{\"u}hrt.}, language = {de} } @inproceedings{PeloniCeriottiDachwald2015, author = {Peloni, Alessandro and Ceriotti, Matteo and Dachwald, Bernd}, title = {Solar-Sailing Trajectory Design for Close-up NEA Observations Mission}, series = {4th IAA Planetary Defense Conference - PDC 2015, 13-17 April 2015, Frascati, Roma, Italy}, booktitle = {4th IAA Planetary Defense Conference - PDC 2015, 13-17 April 2015, Frascati, Roma, Italy}, pages = {21 S.}, year = {2015}, language = {de} } @inproceedings{PeloniCeriottiDachwald2015, author = {Peloni, A. and Ceriotti, M. and Dachwald, Bernd}, title = {Preliminary trajectory design of a multiple NEO rendezvous mission through solar sailing}, series = {Proceedings of the International Astronautical Congress, IAC, Vol. 8, 2014}, booktitle = {Proceedings of the International Astronautical Congress, IAC, Vol. 8, 2014}, publisher = {Curran}, address = {Red Hook, NY}, isbn = {978-1-63439-986-9}, pages = {5352 -- 5366}, year = {2015}, language = {en} } @inproceedings{MansurovZhubanovaDigeletal.2008, author = {Mansurov, Zulkhair and Zhubanova, Azhar A. and Digel, Ilya and Artmann, Gerhard and Temiz Artmann, Ayseg{\"u}l and Savitskaja, Irina S. and Kozhalakova, A. A. and Kistaubaeva, Aida S.}, title = {The sorption of LPS toxic shock by nanoparticles on base of carbonized vegetable raw materials}, year = {2008}, abstract = {Immobilization of lactobacillus on high temperature carbonizated vegetable raw material (rice husk, grape stones) increases their physiological activity and the quantity of the antibacterial metabolits, that consequently lead to increase of the antagonistic activity of lactobacillus. It is implies that the use of the nanosorbents for the attachment of the probiotical microorganisms are highly perspective for decision the important problems, such as the probiotical preparations delivery to the right address and their attachment to intestines mucosa with the following detoxication of gastro-intestinal tract and the normalization of it's microecology. Besides that, thus, the received carbonizated nanoparticles have peculiar properties - ability to sorption of LPS toxical shock and, hence, to the detoxication of LPS.}, subject = {Kohlenstofffaser}, language = {en} } @inproceedings{DachwaldMikuckiTulaczyketal.2012, author = {Dachwald, Bernd and Mikucki, Jill A. and Tulaczyk, Slawek and Digel, Ilya and Feldmann, Marco and Espe, Clemens and Plescher, Engelbert and Xu, Changsheng}, title = {IceMole - a maneuverable probe for clean in-situ analysis and sampling of subsurface ice and subglacial aquatic ecosystems : extended abstract / SCAR Open Science Conference 2012, Session 29: Advancing Clean Technologies for Exploration of Glacial Aquatic Ecosystems}, year = {2012}, abstract = {The "IceMole" is a novel maneuverable subsurface ice probe for clean in-situ analysis and sampling of subsurface ice and subglacial water/brine. It is developed and build at FH Aachen University of Applied Sciences' Astronautical Laboratory. A first prototype was successfully tested on the Swiss Morteratsch glacier in 2010. Clean sampling is achieved with a hollow ice screw (as it is used in mountaineering) at the tip of the probe. Maneuverability is achieved with a differentially heated melting head. Funded by the German Space Agency (DLR), a consortium led by FH Aachen currently develops a much more advanced IceMole probe, which includes a sophisticated system for obstacle avoidance, target detection, and navigation in the ice. We intend to use this probe for taking clean samples of subglacial brine at the Blood Falls (McMurdo Dry Valleys, East Antarctica) for chemical and microbiological analysis. In our conference contribution, we 1) describe the IceMole design, 2) report the results of the field tests of the first prototype on the Morteratsch glacier, 3) discuss the probe's potential for the clean in-situ analysis and sampling of subsurface ice and subglacial liquids, and 4) outline the way ahead in the development of this technology.}, subject = {Eisschicht}, language = {en} }