@article{Wilke2017, author = {Wilke, Thomas}, title = {[Rezension zu:] Deutsch, Kristina: Jean Marot. Un graveur d'architecture {\`a} l'{\´e}poque de Louis XIV. (= Ars et Scientia; 12), Berlin; Boston 2015.}, series = {ArtHist.net}, journal = {ArtHist.net}, year = {2017}, language = {de} } @incollection{Wilke2017, author = {Wilke, Thomas}, title = {Ranson, Pierre}, series = {Allgemeines K{\"u}nstler-Lexikon. Online}, booktitle = {Allgemeines K{\"u}nstler-Lexikon. Online}, publisher = {De Gruyter}, address = {Berlin}, year = {2017}, language = {de} } @inproceedings{WolfKoenig2017, author = {Wolf, Martin and K{\"o}nig, Johannes Alexander}, title = {Competence Developing Games - Ein {\"U}berblick}, series = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, booktitle = {INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft f{\"u}r Informatik}, editor = {Eibl, Maximilian and Gaedke, Martin}, organization = {Gesellschaft f{\"u}r Informatik}, isbn = {978-3-88579-669-5}, doi = {10.18420/in2017_32}, pages = {385 -- 391}, year = {2017}, abstract = {Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu {\"u}berf{\"u}hren. In diesem Artikel wird der {\"U}berbegriff „Competence Developing Games" definiert und anhand von Beispielen erl{\"a}utert. Daf{\"u}r werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erl{\"a}utert und eine Zuordnung durch-gef{\"u}hrt.}, language = {de} } @article{Wollert2017, author = {Wollert, J{\"o}rg}, title = {Echtzeit-Ethernet - Basis f{\"u}r Industrie 4.0}, series = {Design \& Elektronik}, journal = {Design \& Elektronik}, number = {12}, publisher = {WEKA-Fachmedien}, address = {Haar, M{\"u}nchen}, issn = {0933-8667}, pages = {38 -- 41}, year = {2017}, language = {de} }