TY - JOUR A1 - Emhardt, Selina N. A1 - Jarodzka, Halszka A1 - Brand-Gruwel, Saskia A1 - Drumm, Christian A1 - Niehorster, Diederick C. A1 - van Gog, Tamara T1 - What is my teacher talking about? Effects of displaying the teacher’s gaze and mouse cursor cues in video lectures on students’ learning JF - Journal of Cognitive Psychology N2 - Eye movement modelling examples (EMME) are instructional videos that display a teacher’s eye movements as “gaze cursor” (e.g. a moving dot) superimposed on the learning task. This study investigated if previous findings on the beneficial effects of EMME would extend to online lecture videos and compared the effects of displaying the teacher’s gaze cursor with displaying the more traditional mouse cursor as a tool to guide learners’ attention. Novices (N = 124) studied a pre-recorded video lecture on how to model business processes in a 2 (mouse cursor absent/present) × 2 (gaze cursor absent/present) between-subjects design. Unexpectedly, we did not find significant effects of the presence of gaze or mouse cursors on mental effort and learning. However, participants who watched videos with the gaze cursor found it easier to follow the teacher. Overall, participants responded positively to the gaze cursor, especially when the mouse cursor was not displayed in the video. KW - Instructional design KW - eye movement modelling examples KW - video learning Y1 - 2022 U6 - https://doi.org/10.1080/20445911.2022.2080831 SN - 2044-5911 SP - 1 EP - 19 PB - Routledge, Taylor & Francis Group CY - Abingdon ER - TY - CHAP A1 - Timme, Michael T1 - Wettbewerbsregeln (§§ 24-27) T2 - Münchener Kommentar zum europäischen und deutschen Wettbewerbsrecht : Kartellrecht, Beihilfenrecht, Vergaberecht / hrsg von Franz Jürgen Säcker / Band 2: Deutsches Wettbewerbsrecht Gesetz gegen Wettbewerbsbeschränkungen (GWB), §§ 1-96, 185, 186 Y1 - 2022 SN - 978-3-406-75876-8 SP - 589 EP - 608 PB - Beck CY - München ER - TY - CHAP A1 - Eggert, Mathias A1 - Chwallek, Constanze A1 - Wollf, Frederik T1 - The role of environmental factors for the success of digital start-ups T2 - ECIS 2022 Research Papers N2 - Digital start-ups are perceived as an engine for innovation and job promotor. While success factors for non-IT start-ups have already been extensively researched, this study sheds light on digital entrepreneurs, whose business model relies primarily on services based on digital technologies. Applying the Grounded Theory method, we identify relevant environmental success factors for digital entrepreneurs. The study’s research contribution is threefold. First, we provide 16 relevant and less relevant environmental success factors, which enables a comparison with prior identified factors. We found out that several prior environmental success factors, such as accessibility to transportation or the availability of land and facilities are less relevant for a digital entrepreneur. Second, we derive and discuss hypotheses for the influence of these factors on digital start-up success. Third, we present a theoretical model that lays the foundation for explaining the environmental influence on digital entrepreneurship success. KW - Digital start-up KW - Entrepreneurship KW - Success Factors KW - Environment KW - Grounded Theory Y1 - 2022 N1 - Thirtieth European Conference on Information Systems (ECIS 2022), 18.06.2022 - 24.06.2022, Timișoara, Romania. Paper Number 1045 SP - 1 EP - 16 ER - TY - JOUR A1 - Eggert, Mathias A1 - Kreuzer, Vincent T1 - Sprachsteuerung im Gesundheitswesen – Anforderungen und Auswahl geeigneter Anbieter T1 - Voice control in healthcare—requirements and provider selection JF - HMD Praxis der Wirtschaftsinformatik N2 - Das Gesundheitswesen ist konfrontiert mit steigenden Kosten und einer immer schwieriger werdenden Personalsituation. Zeitgleich versprechen moderne Sprachsteuerungssysteme Prozesse in Arztpraxen und Krankenhäusern zu verschlanken und Vorgänge zu beschleunigen. Dennoch wird derzeit der Einsatz von Sprachsteuerungssystemen in Arztpraxen oder Krankenhäusern nur selten beobachtet, was auch an den besonders strengen Datenschutzauflagen der Datenschutzgrundverordnung (DSGVO) liegt. Darüber hinaus wirft die niedrige Nutzungsrate die Frage nach den konkreten Anforderungen und ihrer Umsetzbarkeit auf, was durch den vorliegenden Beitrag adressiert wird, indem die Ergebnisse von Interviews mit acht medizinischen Fachexperten ausgewertet werden. Ergänzend wird die technische Umsetzbarkeit einzelner Anforderungen mit unterschiedlichen Cloud-Anbietern erprobt. KW - Gesundheitswesen KW - Sprachsteuerung KW - Sprachassistent KW - Anforderungen KW - Umsetzbarkeit Y1 - 2022 SN - 2198-2775 U6 - https://doi.org/10.1365/s40702-022-00919-z SN - 1436-3011 N1 - Corresponding author: Mathias Eggert VL - 59 SP - 1640 EP - 1652 PB - Springer Vieweg CY - Wiesbaden ER - TY - CHAP A1 - Zähl, Philipp M. A1 - Biewendt, Marcel A1 - Wolf, Martin A1 - Eggert, Mathias T1 - Requirements for competence developing games in the environment of SE Competence Development T2 - AKWI-Tagungsband zur 35. AKWI-Jahrestagung N2 - Many of today’s factors make software development more and more complex, such as time pressure, new technologies, IT security risks, et cetera. Thus, a good preparation of current as well as future software developers in terms of a good software engineering education becomes progressively important. As current research shows, Competence Developing Games (CDGs) and Serious Games can offer a potential solution. This paper identifies the necessary requirements for CDGs to be conducive in principle, but especially in software engineering (SE) education. For this purpose, the current state of research was summarized in the context of a literature review. Afterwards, some of the identified requirements as well as some additional requirements were evaluated by a survey in terms of subjective relevance. KW - software engineering KW - requirements KW - competence developing games KW - systematic literature review Y1 - 2022 SN - 978-3-95545-409-8 U6 - https://doi.org/10.30844/AKWI_2022_05 N1 - Tagungsband zur 35. Jahrestagung des Arbeitskreises Wirtschaftsinformatik an Hochschulen für Angewandte Wissenschaften im deutschsprachigen Raum (AKWI), 11.09. bis 13.09.2022, Hochschule für Technik und Wirtschaft Berlin (HTW Berlin) und Hochschule für Wirtschaft und Recht Berlin (HWR Berlin) SP - 73 EP - 88 PB - GITO CY - Berlin ER - TY - CHAP A1 - Golland, Alexander ED - Riechert, Anne ED - Wilmer, Thomas T1 - Kommentierung von § 7 Telekommunikation-Telemedien-Datenschutzgesetz T2 - TTDSG Y1 - 2022 SN - 978-3-503-20978-1 N1 - Gedruckte Ausgabe unter 21 QRUG 2 verfügbar. SP - 145 EP - 151 PB - Erich Schmidt CY - Berlin ER - TY - CHAP A1 - Golland, Alexander ED - Riechert, Anne ED - Wilmer, Thomas T1 - Kommentierung von § 26 Telekommunikation-Telemedien-Datenschutzgesetz T2 - TTDSG Y1 - 2022 SN - 978-3-503-20978-1 N1 - Gedruckte Ausgabe unter 21 QRUG 2 verfügbar. SP - 439 EP - 474 PB - Erich Schmidt CY - Berlin ER - TY - CHAP A1 - Golland, Alexander ED - Taeger, Jürgen ED - Gabel, Detlev T1 - Kommentierung von Artikel 94 bis 99 Datenschutz-Grundverordnung T2 - DSGVO - BDSG - TTDSG: Datenschutzgrundverordnung - Bundesdatenschutzgesetz - Telekommunikation-Telemedien-Datenschutzgesetz N2 - Das Werk kommentiert leicht verständlich, aktuell und praxisnah die DSGVO sowie das BDSG und - neu - auch das TTDSG (Telekommunikation-Telemedien-Datenschutzgesetz). Verantwortliche erhalten damit eine umfassende Darstellung mit Handlungsempfehlungen zum gesamten neuen Datenschutzrecht. Betriebliche Datenschutzbeauftragte können sich an den fundierten Kommentierungen orientieren, in denen Literatur und Rechtsprechung aktuell berücksichtigt wurden. KW - Telekommunikation-Telemedien-Datenschutzgesetz KW - Internationales Recht / Europarecht KW - Datenschutzfolgenabschätzung KW - EU-Datenschutzgrundverordnung KW - Betroffenenrechte Y1 - 2022 SN - 978-3-8005-1760-2 SP - 1575 EP - 1621 PB - Fachmedien Recht und Wirtschaft CY - Frankfurt am Main ET - 4., neu bearbeitete Auflage. 2022 ER - TY - JOUR A1 - Kempt, Hendrik A1 - Freyer, Nils A1 - Nagel, Saskia K. T1 - Justice and the normative standards of explainability in healthcare JF - Philosophy & Technology N2 - Providing healthcare services frequently involves cognitively demanding tasks, including diagnoses and analyses as well as complex decisions about treatments and therapy. From a global perspective, ethically significant inequalities exist between regions where the expert knowledge required for these tasks is scarce or abundant. One possible strategy to diminish such inequalities and increase healthcare opportunities in expert-scarce settings is to provide healthcare solutions involving digital technologies that do not necessarily require the presence of a human expert, e.g., in the form of artificial intelligent decision-support systems (AI-DSS). Such algorithmic decision-making, however, is mostly developed in resource- and expert-abundant settings to support healthcare experts in their work. As a practical consequence, the normative standards and requirements for such algorithmic decision-making in healthcare require the technology to be at least as explainable as the decisions made by the experts themselves. The goal of providing healthcare in settings where resources and expertise are scarce might come with a normative pull to lower the normative standards of using digital technologies in order to provide at least some healthcare in the first place. We scrutinize this tendency to lower standards in particular settings from a normative perspective, distinguish between different types of absolute and relative, local and global standards of explainability, and conclude by defending an ambitious and practicable standard of local relative explainability. KW - Clinical decision support systems KW - Justice KW - Medical AI KW - Explainability KW - Normative standards Y1 - 2022 U6 - https://doi.org/10.1007/s13347-022-00598-0 VL - 35 IS - Article number: 100 SP - 1 EP - 19 PB - Springer Nature CY - Berlin ER - TY - CHAP A1 - Eggert, Mathias A1 - Kriska, Melina T1 - Gamification for software development processes – relevant affordances and design principles T2 - Proceedings of the 55th Hawaii International Conference on System Sciences N2 - A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived. Y1 - 2022 SN - 978-0-9981331-5-7 U6 - https://doi.org/10.24251/HICSS.2022.200 N1 - Hawaii International Conference on System Sciences (HICSS) 2022, 04.01.2022 – 07.01.2022 SP - 1614 EP - 1623 PB - HICSS Publishing CY - Honolulu ER -