TY - CHAP A1 - Ringbeck, Thorsten A1 - Albrecht, M. A1 - Frey, J. A1 - [u.a.], ED - Lerch, Reinhard T1 - Time-of-Flight 3D-camera for autonomous navigation and industrial automation T2 - Proceedings : 11th international conference, 13 - 15 May 2003, Exhibition Centre Nuremberg, Germany ; an event of the Association for Sensor Technology, AMA Y1 - 2003 N1 - Internationale Messe mit Kongress Sensor PB - AMA Service CY - Wunstorf/Germany ET - CD-ROM-Ausg. ER - TY - JOUR A1 - Orzada, S. A1 - Maderwald, S. A1 - Poser, B. A. A1 - Johst, S. A1 - Kannengiesser, S. A1 - Ladd, M. E. A1 - Bitz, Andreas T1 - Time-interleaved acquisition of modes: an analysis of SAR and image contrast implications JF - Magnetic Resonance in Medicine N2 - s the magnetic field strength and therefore the operational frequency in MRI are increased, the radiofrequency wavelength approaches the size of the human head/body, resulting in wave effects which cause signal decreases and dropouts. Especially, whole-body imaging at 7 T and higher is therefore challenging. Recently, an acquisition scheme called time-interleaved acquisition of modes has been proposed to tackle the inhomogeneity problems in high-field MRI. The basic premise is to excite two (or more) different Burn:x-wiley:07403194:media:MRM23081:tex2gif-stack-1 modes using static radiofrequency shimming in an interleaved acquisition, where the complementary radiofrequency patterns of the two modes can be exploited to improve overall signal homogeneity. In this work, the impact of time-interleaved acquisition of mode on image contrast as well as on time-averaged specific absorption rate is addressed in detail. Time-interleaved acquisition of mode is superior in Burn:x-wiley:07403194:media:MRM23081:tex2gif-stack-2 homogeneity compared with conventional radiofrequency shimming while being highly specific absorption rate efficient. Time-interleaved acquisition of modes can enable almost homogeneous high-field imaging throughout the entire field of view in PD, T2, and T2*-weighted imaging and, if a specified homogeneity criterion is met, in T1-weighted imaging as well. Y1 - 2012 U6 - http://dx.doi.org/10.1002/mrm.23081 SN - 1522-2594 VL - 67 IS - 4 SP - 1033 EP - 1041 PB - Wiley-Liss CY - New York ER - TY - JOUR A1 - Köhler, Klemens A1 - Röpke, René A1 - Wolf, Martin T1 - Through a mirror darkly – On the obscurity of teaching goals in game-based learning in IT security JF - ISAGA 2019: Simulation Gaming Through Times and Disciplines N2 - Teachers and instructors use very specific language communicating teaching goals. The most widely used frameworks of common reference are the Bloom’s Taxonomy and the Revised Bloom’s Taxonomy. The latter provides distinction of 209 different teaching goals which are connected to methods. In Competence Developing Games (CDGs - serious games to convey knowledge) and in IT security education, a two- or three level typology exists, reducing possible learning outcomes to awareness, training, and education. This study explores whether this much simpler framework succeeds in achieving the same range of learning outcomes. Method wise a keyword analysis was conducted. The results were threefold: 1. The words used to describe teaching goals in CDGs on IT security education do not reflect the whole range of learning outcomes. 2. The word choice is nevertheless different from common language, indicating an intentional use of language. 3. IT security CDGs use different sets of terms to describe learning outcomes, depending on whether they are awareness, training, or education games. The interpretation of the findings is that the reduction to just three types of CDGs reduces the capacity to communicate and think about learning outcomes and consequently reduces the outcomes that are intentionally achieved. KW - IT security education KW - Competence Developing Games KW - Game-based learning KW - Keyword analysis KW - Bloom’s Taxonomy Y1 - 2021 U6 - http://dx.doi.org/10.1007/978-3-030-72132-9_6 N1 - ISAGA 2019 - International Simulation and Gaming Association Conference. 26-30 August 2019. Warsaw, Poland. Part of the Lecture Notes in Computer Science book series (LNCS, volume 11988) SP - 61 EP - 73 PB - Springer CY - Cham ER - TY - CHAP A1 - Hess, Holger A1 - Luan, Xuming A1 - Schwarte, Rudolf A1 - Zhang, Zhigang A1 - Xu, Zhanping A1 - Heinol, Horst-Guenther A1 - Buxbaum, Bernd A1 - Ringbeck, Thorsten ED - Fujisada, Hiroyuki T1 - Three-dimensional intelligent sensing based on the PMD technology T2 - Sensors, Systems, and Next-Generation Satellites V : 17 - 20 September 2001, Toulouse, France. - (SPIE proceedings series ; 4540) Y1 - 2001 SN - 0-8194-4265-8 SN - 0038-7355 SN - 0361-0748 SN - 0277-786X N1 - Sensors, systems, and next-generation satellites <5, 2001, Toulouse> SP - 482 EP - 488 PB - SPIE CY - Bellingham, Wash. ER - TY - JOUR A1 - Hagemann, Hans-Jürgen A1 - Bachmann, P. K. A1 - Lade, H. A1 - Leers, D. T1 - Thermal properties of C/H-, C/H/O-, C/H/N- and C/H/X-grown polycrystalline CVD diamond. P. K. Bachmann, H. J. Hagemann, H. Lade, ... JF - Diamond and Related Material. Vol 4. (1995), H. Issue 5-6 Y1 - 1995 N1 - abstract online: SP - 820 EP - 826 PB - Elsevier Science CY - New York, NY [u.a.] ER - TY - JOUR A1 - Schopp, Christoph A1 - Britun, Nikolay A1 - Vorac, Jan A1 - Synek, Petr A1 - Snyders, Rony A1 - Heuermann, Holger T1 - Thermal and Optical Study on the Frequency Dependence of an Atmospheric Microwave Argon Plasma Jet JF - IEEE Transactions on Plasma Science Y1 - 2019 SN - 1939-9375 VL - 47 IS - 7 SP - 3176 EP - 3181 PB - IEEE CY - New York ER - TY - CHAP A1 - Goeckel, Tom A1 - Schiffer, Stefan A1 - Wagner, Hermann A1 - Lakemeyer, Gerhard T1 - The Video Conference Tool Robot ViCToR T2 - Intelligent Robotics and Applications : 8th International Conference, ICIRA 2015, Portsmouth, UK, August 24-27, 2015, Proceedings, Part II N2 - We present a robotic tool that autonomously follows a conversation to enable remote presence in video conferencing. When humans participate in a meeting with the help of video conferencing tools, it is crucial that they are able to follow the conversation both with acoustic and visual input. To this end, we design and implement a video conferencing tool robot that uses binaural sound source localization as its main source to autonomously orient towards the currently talking speaker. To increase robustness of the acoustic cue against noise we supplement the sound localization with a source detection stage. Also, we include a simple onset detector to retain fast response times. Since we only use two microphones, we are confronted with ambiguities on whether a source is in front or behind the device. We resolve these ambiguities with the help of face detection and additional moves. We tailor the system to our target scenarios in experiments with a four minute scripted conversation. In these experiments we evaluate the influence of different system settings on the responsiveness and accuracy of the device. Y1 - 2015 SN - 978-3-319-22876-1 U6 - http://dx.doi.org/10.1007/978-3-319-22876-1_6 N1 - Lecture Notes in Computer Science ; 9245 SP - 61 EP - 73 PB - Springer ER - TY - JOUR A1 - Hagemann, Hans-Jürgen A1 - Hero, A. A1 - Gonser, U. T1 - The valence change of Fe in BaTiO3 studied by Mößbauer effect and gravimetry. Hagemann, H. J.; Hero, A.; Gonser, U. JF - Physica Status Solidi (A) - Applied Research. 61 (1980) Y1 - 1980 SN - 0031-8965 SP - 63 EP - 72 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - JOUR A1 - Wolf, Martin A1 - Schlick, Christopher A1 - Springer, J. ED - Miyamoto, Hiroyuki T1 - The use of implicit communication mechanisms in desktop-teleconferencing-systems JF - Proceedings of WWDU '97 Tokyo, Fifth International Scientific Conference on Work with Display Units : November 3 - 5, 1997, Tokyo Y1 - 1997 N1 - International Scientific Conference on Work with Display Units ; International Scientific Conference on Work with Display Units ; (5 ; 1997.11.03-05 ; Tokyo) SP - 193 EP - 194 PB - - CY - Tokyo ER - TY - CHAP A1 - Booysen, Tracy A1 - Mathew, Thomas A1 - Knox, Greig A1 - Fong, W. K. A1 - Stüttgen, Marcel A1 - Ferrein, Alexander A1 - Steinbauer, Gerald T1 - The Scarab Project T2 - ICRA 2015 Developing Countries Forum N2 - Urban Search and Rescue (USAR) is an active research field in the robotics community. Despite recent advances for many open research questions, these kind of systems are not widely used in real rescue missions. One reason is that such systems are complex and not (yet) very reliable; another is that one has to be an robotic expert to run such a system. Moreover, available rescue robots are very expensive and the benefits of using them are still limited. In this paper, we present the Scarab robot, an alternative design for a USAR robot. The robot is light weight, humanpackable and its primary purpose is that of extending the rescuer’s capability to sense the disaster site. The idea is that a responder throws the robot to a certain spot. The robot survives the impact with the ground and relays sensor data such as camera images or thermal images to the responder’s hand-held control unit from which the robot can be remotely controlled. Y1 - 2015 ER - TY - JOUR A1 - Limpert, Nicolas A1 - Wiesen, Patrick A1 - Ferrein, Alexander A1 - Kallweit, Stephan A1 - Schiffer, Stefan T1 - The ROSIN Project and its Outreach to South Africa JF - R&D Journal Y1 - 2019 VL - 35 SP - 1 EP - 6 ER - TY - CHAP A1 - Ferrein, Alexander A1 - Schiffer, Stefan A1 - Kallweit, Stephan T1 - The ROSIN Education Concept - Fostering ROS Industrial-Related Robotics Education in Europe T2 - ROBOT 2017: Third Iberian Robotics Conference Y1 - 2018 SN - 978-3-319-70836-2 U6 - http://dx.doi.org/10.1007/978-3-319-70836-2_31 N1 - Advances in Intelligent Systems and Computing, vol 694; (AISC, volume 694) SP - 370 EP - 381 PB - Springer CY - Cham ER - TY - JOUR A1 - Wolf, Martin A1 - Luczak, Holger A1 - Springer, J. A1 - Simon, S. ED - Miyamoto, Hiroyuki T1 - The role of metaphors in computer supported cooperative work JF - Proceedings of WWDU '97 Tokyo, Fifth International Scientific Conference on Work with Display Units : November 3 - 5, 1997, Tokyo / Y1 - 1997 N1 - International Scientific Conference on Work with Display Units ; International Scientific Conference on Work with Display Units ; (5 ; 1997.11.03-05 ; Tokyo) SP - 191 EP - 192 PB - - CY - Tokyo ER - TY - CHAP A1 - Niemueller, Tim A1 - Ferrein, Alexander A1 - Reuter, Sebastian A1 - Jeschke, Sabina A1 - Lakemeyer, Gerhard T1 - The RoboCup Logistics League as a Holistic Multi-Robot Smart Factory Benchmark T2 - Proceedings of the IROS 2015 Open forum on evaluation of results, replication of experiments and benchmarking in robotics research N2 - With autonomous mobile robots receiving increased attention in industrial contexts, the need for benchmarks becomes more and more an urgent matter. The RoboCup Logistics League (RCLL) is one specific industry-inspired scenario focusing on production logistics within a Smart Factory. In this paper, we describe how the RCLL allows to assess the performance of a group of robots within the scenario as a whole, focusing specifically on the coordination and cooperation strategies and the methods and components to achieve them. We report on recent efforts to analyze performance of teams in 2014 to understand the implications of the current grading scheme, and derived criteria and metrics for performance assessment based on Key Performance Indicators (KPI) adapted from classic factory evaluation. We reflect on differences and compatibility towards RoCKIn, a recent major benchmarking European project. Y1 - 2015 ER - TY - CHAP A1 - Niemueller, Tim A1 - Lakemeyer, Gerhard A1 - Ferrein, Alexander ED - Finzi, Alberto T1 - The RoboCup Logistics League as a Benchmark for Planning in Robotics T2 - Proceedings of the 3rd Workshop on Planning and Robotics (PlanRob-15); Jerusalem, Israel 7-8/6/2015 Y1 - 2015 SP - 63 EP - 68 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin ED - Stephanidis, C. T1 - The pyramid assessment framework for ‘competence developing games’ T2 - Communications in Computer and Information Science Y1 - 2016 SN - 978-331940541-4 U6 - http://dx.doi.org/10.1007/978-3-319-40542-1_37 SN - 1865-0929 N1 - 18th International Conference on Posters’ Extended Abstracts, HCI International 2016; Toronto; Canada; 17 July 2016 through 22 July 2016 VL - 618 SP - 232 EP - 237 PB - Springer ER - TY - CHAP A1 - Buxbaum, Bernd A1 - Hess, Holger A1 - Ringbeck, Thorsten ED - Voges, Edgar T1 - The photonic mixer device : new perspectives in optical wireless communication T2 - International Workshop on Optical MEMS and Integrated Optics : Universität Dortmund, Universitätskolleg Bommerholz, 11. & 12. June 2001 Y1 - 2001 N1 - International Workshop on Optical MEMS and Integrated Optics <2001, Dortmund> SP - (12)1 EP - (12)5 PB - Univ. CY - Dortmund ER - TY - JOUR A1 - Hagemann, Hans-Jürgen A1 - Lade, H. A1 - Warnier, J. A1 - Wiechert, D. U. T1 - The performance of Depressed-Cladding Single-Mode Fibres with Different b/a Ratios. Hagemann, H.-J.; Lade, H.; Warnier, J.; Wiechert, D. U. JF - Journal of Lightwave Technology (J-LT) / Institute of Electrical and Electronics Engineers (IEEE). 9 (1991), H. 6 Y1 - 1991 SN - 0733-8724 SP - 689 EP - 694 ER - TY - CHAP A1 - Dowidat, Linda A1 - König, Johannes Alexander A1 - Wolf, Martin T1 - The motivational competence developing game framework T2 - Mensch und Computer 2017 - Tagungsband N2 - Competence Developing Games (CDGs) are a new concept of how to think about games with serious intentions. In order to emphasize on this topic, a new framework has been developed. It basically relies on learning and motivation theories. This ‘motivational Competence Developing Game Framework’ demonstrates how it is possible to use these theories in a CDG development process. The theoretical derivation and use of the framework is explained in this paper. KW - Competence Developing Games KW - Serious Games KW - Gamification KW - motivation theories KW - learning theories Y1 - 2017 U6 - http://dx.doi.org/10.18420/muc2017-mci-0130 SP - 15 EP - 26 PB - Gesellschaft für Informatik e.V. CY - Regensburg ER -