TY - CHAP A1 - Kunfermann, Philipp A1 - Drumm, Christian T1 - Lifting XML schemas to ontologies - the concept finder algorithm T2 - MEDIATE 2005 First International Workshop on Mediation in Semantic Web Services Proceedings of the First International Workshop on Mediation in Semantic Web Services (MEDIATE 2005) Y1 - 2005 SP - 113 EP - 122 ER - TY - CHAP A1 - Eggert, Mathias A1 - Dyong, Julian T1 - Applying process mining in small and medium sized IT enterprises – challenges and guidelines T2 - Business Process Management, 20th International Conference, BPM 2022, Proceedings N2 - Process mining gets more and more attention even outside large enterprises and can be a major benefit for small and medium sized enterprises (SMEs) to gain competitive advantages. Applying process mining is challenging, particularly for SMEs because they have less resources and process maturity. So far, IS researchers analyzed process mining challenges with a focus on larger companies. This paper investigates the application of process mining by means of a case study and sheds light into the particular challenges of an IT SME. The results reveal 13 SME process mining challenges and seven guidelines to address them. In this way, the paper contributes to the understanding of process mining application in SME and shows similarities and differences to larger companies. KW - Process mining KW - Challenges KW - Guidelines KW - SME KW - Case Study Y1 - 2022 SN - 978-3-031-16103-2 U6 - https://doi.org/10.1007/978-3-031-16103-2_11 N1 - International Conference on Business Process Management (BPM 2022), Münster, Germany, Sept. 11-16, 2022 SP - 125 EP - 142 PB - Springer CY - Cham ER - TY - CHAP A1 - Zähl, Philipp M. A1 - Biewendt, Marcel A1 - Wolf, Martin A1 - Eggert, Mathias T1 - Requirements for competence developing games in the environment of SE Competence Development T2 - AKWI-Tagungsband zur 35. AKWI-Jahrestagung N2 - Many of today’s factors make software development more and more complex, such as time pressure, new technologies, IT security risks, et cetera. Thus, a good preparation of current as well as future software developers in terms of a good software engineering education becomes progressively important. As current research shows, Competence Developing Games (CDGs) and Serious Games can offer a potential solution. This paper identifies the necessary requirements for CDGs to be conducive in principle, but especially in software engineering (SE) education. For this purpose, the current state of research was summarized in the context of a literature review. Afterwards, some of the identified requirements as well as some additional requirements were evaluated by a survey in terms of subjective relevance. KW - software engineering KW - requirements KW - competence developing games KW - systematic literature review Y1 - 2022 SN - 978-3-95545-409-8 U6 - https://doi.org/10.30844/AKWI_2022_05 N1 - Tagungsband zur 35. Jahrestagung des Arbeitskreises Wirtschaftsinformatik an Hochschulen für Angewandte Wissenschaften im deutschsprachigen Raum (AKWI), 11.09. bis 13.09.2022, Hochschule für Technik und Wirtschaft Berlin (HTW Berlin) und Hochschule für Wirtschaft und Recht Berlin (HWR Berlin) SP - 73 EP - 88 PB - GITO CY - Berlin ER - TY - CHAP A1 - Golland, Alexander ED - Ochs, Carsten ED - Friedewald, Michael ED - Hess, Thomas ED - Lamla, Jörn T1 - Datenschutzregulierung als Eingriff in Wertschöpfungsmodelle T2 - Die Zukunft der Datenökonomie : zwischen Geschäftsmodell, Kollektivgut und Verbraucherschutz N2 - Das Kopplungsverbot verbietet, die Nutzung einer Dienstleistung von der Erteilung einer nicht für die Leistungserbringung erforderlichen Einwilligung abhängig zu machen. Personalisierte Werbung wird hierdurch erheblich erschwert. Anbieter können jedoch durch Bereitstellung eines alternativen, einwilligungsfreien Zugangs zu derselben Leistung ihren Dienst datenschutzkonform anbieten. Ein solcher Zugang muss nicht zwingend in Form eines fixen Entgelts gestaltet sein. Vielmehr ist es datenschutzrechtlich in gewissem Umfang zulässig, Preise unter Einbeziehung personenbezogener Daten dynamisch zu gestalten. KW - Informationsgesellschaft KW - Internetökonomie KW - Digitalisierung KW - Geschäftsmodell KW - Open Data Y1 - 2019 SN - 978-3-658-27510-5 N1 - Konferenz: Zukunft der Datenökonomie 2018, 11.10-12.10.2018. Bayerische Akademie der Wissenschaften, München, Deutschland SP - 45 EP - 68 PB - Springer Fachmedien CY - Wiesbaden ER - TY - CHAP A1 - Golland, Alexander ED - Taeger, Jürgen T1 - Dynamic Pricing: Algorithmen zwischen Ökonomie und Datenschutz T2 - Die Macht der Daten und der Algorithmen - Regulierung von IT, IoT und KI Y1 - 2019 SN - 978-3-95599-061-9 N1 - 20. Herbstakademie 2019 Die Macht der Daten und der Algorithmen – Regulierung von IT, IoT und KI 11.09.-14.09.2019 in der Freien Hansestadt Bremen, Bremer Rathaus/Bremenhalle (Flughafen), Deutschland SP - 61 EP - 75 PB - OlWIR Verlag für Wirtschaft, Informatik und Recht CY - Edewecht ER - TY - CHAP A1 - Eggert, Mathias A1 - Kriska, Melina T1 - Gamification for software development processes – relevant affordances and design principles T2 - Proceedings of the 55th Hawaii International Conference on System Sciences N2 - A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived. Y1 - 2022 SN - 978-0-9981331-5-7 U6 - https://doi.org/10.24251/HICSS.2022.200 N1 - Hawaii International Conference on System Sciences (HICSS) 2022, 04.01.2022 – 07.01.2022 SP - 1614 EP - 1623 PB - HICSS Publishing CY - Honolulu ER - TY - CHAP A1 - Eggert, Mathias T1 - Understanding the acceptance of smart home-based insurances T2 - Proceedings of the 27th European Conference on Information Systems (ECIS), Stockholm & Uppsala, Sweden, June 8-14, 2019 Y1 - 2019 SN - 978-1-7336325-0-8 SP - 1 EP - 15 ER - TY - CHAP A1 - Eggert, Mathias A1 - Stanke, Max-Alexander T1 - Adoption of Integrated Voice Assistants in Health Care– Requirements and Design Guidelines N2 - Integrated voice assistants (IVA) receive more and more attention and are widespread for entertainment use cases, such as radio hearing or web searches. At the same time, the health care segment suffers in process inefficiency and missing staff, whereas the usage of IVA has the potential to improve caring processes and patient satisfaction. By applying a design science approach and based on a qualitative study, we identify IVA requirements, barriers and design guidelines for the health care sector. The results reveal three important IVA functions: the ability to set appointments with care service staff, the documentation of health history and the communication with service staff. Integration, system stability and volume control are the most important nonfunctional requirements. Based on the interview results and project experiences, six design and implementation guidelines are derived. Y1 - 2020 U6 - https://doi.org/10.30844/wi_2020_k2-eggert N1 - 15. Internationale Tagung zur Wirtschaftsinformatik, 09. – 11.03.2020, Potsdam PB - GITO CY - Berlin ER - TY - CHAP A1 - Eggert, Mathias A1 - Edelbauer, Thomas Rudolf T1 - Gamified Information Systems for Assisted Living Facilities - Relevant Design Guidelines, Affordances and Adoption Barriers N2 - Gamification and gamified information systems (GIS) apply video game elements to encourage the work on boring and everyday tasks. Meanwhile, several research works provide evidence that gamification increases efficiency and effectivity of such tasks. The paper at hand investigates the health care sector, which is challenged with cost pressure and suffers in process efficiency. We hypothesize that GIS may improve the efficiency and quality of care processes. By applying an interview-based content analysis, the paper at hand evaluates gamification elements in an assisted living environment and provides three research contributions. First, insights into relevant GIS affordances and application examples for assisted living facilities are given. Second, assisted living experts evaluate GIS design guidelines. Both the relevant affordances and design principles comprise a basis for the development of a GIS for social workers in assisted living facilities. Third, potential adoption barriers and design guidelines for GIS in assisted living are presented. Y1 - 2020 U6 - https://doi.org/10.30844/wi_2020_f3-eggert N1 - 15. Internationale Tagung zur Wirtschaftsinformatik, 09. – 11.03.2020, Potsdam PB - GITO CY - Berlin ER - TY - CHAP A1 - Knackstedt, Ralf A1 - Eggert, Mathias A1 - Fleischer, Stefan T1 - The Legal Perspective on Business to Government Reporting - A Conceptual Modeling Approach and Its Application in the Financial Sector T2 - 45th Hawaii International Conference on System Sciences 2012 Y1 - 2012 SN - 978-0-7695-4525-7 U6 - https://doi.org/10.1109/HICSS.2012.576 SP - 2309 EP - 2318 ER -