TY - CHAP A1 - Schürmann, Volker A1 - Keller, Alex A1 - Wollert, Jörg T1 - Internet based middleware approach for building services T2 - Proceedings / IMETI 2009, the 2nd International Multi-Conference on Engineering and Technological Innovation : July 10 - 13, 2009 Orlando, Florida, USA ; vol. 1 Y1 - 2009 SN - 1-934272-68-X ; 978-1-934272-68-8 SP - 30 EP - 34 PB - IIIS CY - Winter Garden, Fla. ER - TY - CHAP A1 - Schürmann, Volker A1 - Leidinger, R. A1 - Wollert, Jörg T1 - Simplified rapid-prototyping with automation technology T2 - Automobiles and sustainable mobility : FISITA 2010 World Automotive Congress, 30 May - 4 June, Budapest, Hungary ; proceedings Y1 - 2010 SN - 978-963-9058-29-3 SP - F2010C093 ER - TY - CHAP A1 - Schürmann, Volker A1 - Mann, Thorsten A1 - Buda, Aurel A1 - Wollert, Jörg T1 - Integrating bluetooth localization into existing TCP/IP networks T2 - IEEE International Workshop on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2009 : IDAACS 2009 ; Rende, Cosenza, Italy, 21 - 23 Sept. 2009 Y1 - 2009 SN - 978-1-4244-4882-1 ; ISBN: 978-1-4244-4901-9 U6 - http://dx.doi.org/10.1109/IDAACS.2009.5342903 SP - 621 EP - 624 PB - IEEE CY - Piscataway, NJ ER - TY - CHAP A1 - Stieglitz, Kristian A1 - Wollert, Jörg T1 - Approach of using ultra-wideband-radio in industrial real-time ethernet networks T2 - The 4th International Multi-Conference on Engineering and Technological Innovation : IMETI : July 19th - July 22nd, 2011, Orlando, Florida, USA Y1 - 2011 SP - 1 EP - 6 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods T2 - Procedia CIRP N2 - Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen. KW - Augmented Reality KW - Adaptive Systems KW - Gamification KW - Error Recovery Y1 - 2021 U6 - http://dx.doi.org/10.1016/j.procir.2021.11.024 SN - 2212-8271 N1 - Part of special issue: 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0 VL - 104 SP - 140 EP - 145 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Usage of digital twins for gamification applications in manufacturing T2 - Procedia CIRP N2 - Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting. KW - Gamification KW - Digital Twin KW - Support System Y1 - 2022 U6 - http://dx.doi.org/10.1016/j.procir.2022.05.044 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems VL - 107 SP - 675 EP - 680 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Lai, Chow Yin A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg T1 - Generic integration of VR and AR in product lifecycles based on CAD models T2 - Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019 Y1 - 2019 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022 / Herausgegeben von der Hochschule für Technik, Wirtschaft und Kultur Leipzig N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - Konferenz: 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 This cross-border research was conducted in frame of the Interreg Euregio Meuse-Rhine project Digital Twin Academy, funded by the European Regional Development Fund of the European Union. SP - 1 EP - 9 ER - TY - CHAP A1 - Vedral, Andreas A1 - Kruse, Thomas A1 - Wollert, Jörg T1 - Development and performance evaluation of an antenna diversity module for industrial communication based on IEEE 802.15.4 T2 - 12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece Y1 - 2007 SN - 1424408261 ; 9781424408269 U6 - http://dx.doi.org/10.1109/EFTA.2007.4416769 SP - 177 EP - 186 PB - IEEE CY - Piscataway, NJ ER - TY - CHAP A1 - Vedral, Andreas A1 - Wollert, Jörg T1 - Service based Bluetooth dual-hop networks using CORBA T2 - Proceedings of the IASTED International Conference on Artificial Intelligence and Applications : as part of the 23rd IASTED International Multi-Conference on Applied Informatics ; February 14 - 16, 2005, Innsbruck, Austria Y1 - 2005 SN - 0-88986-457-8 SP - 724 EP - 728 PB - Acta Pr. CY - Anaheim, Calif. ER -