TY - JOUR A1 - Pfaff, Raphael T1 - Braking distance prediction for vehicle consist in low-speed on-sight operation: a Monte Carlo approach JF - Railway Engineering Science N2 - The first and last mile of a railway journey, in both freight and transit applications, constitutes a high effort and is either non-productive (e.g. in the case of depot operations) or highly inefficient (e.g. in industrial railways). These parts are typically managed on-sight, i.e. with no signalling and train protection systems ensuring the freedom of movement. This is possible due to the rather short braking distances of individual vehicles and shunting consists. The present article analyses the braking behaviour of such shunting units. For this purpose, a dedicated model is developed. It is calibrated on published results of brake tests and validated against a high-definition model for low-speed applications. Based on this model, multiple simulations are executed to obtain a Monte Carlo simulation of the resulting braking distances. Based on the distribution properties and established safety levels, the risk of exceeding certain braking distances is evaluated and maximum braking distances are derived. Together with certain parameters of the system, these can serve in the design and safety assessment of driver assistance systems and automation of these processes. KW - Freight rail KW - Shunting KW - Braking curves KW - Brake set-up KW - Driver assistance system Y1 - 2023 U6 - https://doi.org/10.1007/s40534-023-00303-7 SN - 2662-4753 (eISSN) SN - 2662-4745 (Print) VL - 31 IS - 2 SP - 135 EP - 144 PB - SpringerOpen ER - TY - CHAP A1 - Chavez Bermudez, Victor Francisco A1 - Cruz Castanon, Victor Fernando A1 - Ruchay, Marco A1 - Wollert, Jörg ED - Leipzig, Hochschule für Technik, Wirtschaft und Kultur T1 - Rapid prototyping framework for automation applications based on IO-Link T2 - Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkräftemangel N2 - The development of protype applications with sensors and actuators in the automation industry requires tools that are independent of manufacturer, and are flexible enough to be modified or extended for any specific requirements. Currently, developing prototypes with industrial sensors and actuators is not straightforward. First of all, the exchange of information depends on the industrial protocol that these devices have. Second, a specific configuration and installation is done based on the hardware that is used, such as automation controllers or industrial gateways. This means that the development for a specific industrial protocol, highly depends on the hardware and the software that vendors provide. In this work we propose a rapid-prototyping framework based on Arduino to solve this problem. For this project we have focused to work with the IO-Link protocol. The framework consists of an Arduino shield that acts as the physical layer, and a software that implements the IO-Link Master protocol. The main advantage of such framework is that an application with industrial devices can be rapid-prototyped with ease as its vendor independent, open-source and can be ported easily to other Arduino compatible boards. In comparison, a typical approach requires proprietary hardware, is not easy to port to another system and is closed-source. KW - Rapid-prototyping KW - Arduino KW - IO-Link KW - Industrial Communication Y1 - 2022 SN - 978-3-910103-00-9 U6 - https://doi.org/10.33968/2022.28 N1 - 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 CY - Leipzig ER - TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkräftemangel N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 SP - 1 EP - 9 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Wollert, Jörg T1 - Adaptive VR-Produktionsumgebungen für Evaluations- und Schulungstätigkeiten T1 - Adaptive VR production environments for evaluation and training purposes T2 - Automation 2021: Navigating towards resilient Production N2 - Industrie 4.0 stellt viele Herausforderungen an produzierende Unternehmen und ihre Beschäf-tigten. Innovative und effektive Trainingsstrategien sind erforderlich, um mit den sich schnell verändernden Produktionsumgebungen und neuen Fertigungstechnologien Schritt halten zu können. Virtual Reality (VR) bietet neue Möglichkeiten für On-the-Job, On-Demand- und Off-Premise-Schulungen. Diese Arbeit stellt ein neues VR Schulungssystem vor, welches sich flexible an unterschiedliche Trainingsobjekte auf Grundlage von Rezepten und CAD Modellen anpassen lässt. Das Konzept basiert auf gerichteten azyklischen Graphen und einem Level-system. Es ermöglicht eine benutzerindividuelle Lerngeschwindigkeit mittels visueller Ele-mente. Das Konzept wurde für einen mechanischen Anwendungsfall mit Industriekomponen-ten implementiert und in der Industrie 4.0-Modellfabrik der FH Aachen umgesetzt. N2 - Industry 4.0 poses many challenges for manufacturing companies and their employees. Inno-vative and effective training strategies are needed to keep pace with rapidly changing produc-tion environments and new manufacturing technologies. Virtual reality (VR) offers new oppor-tunities for on-the-job, on-demand, and off-premise training. This work presents a new VR training system that can be flexibly adapted to different training objects based on recipes and CAD models. The concept is based on directed acyclic graphs and a level system. It allows a user-individual learning speed by means of visual elements. The concept was implemented for a mechanical use case with industrial components and implemented in the industry 4.0 model factory of the FH Aachen University of Applied Sciences. Y1 - 2021 SN - 978-3-18-092392-5 U6 - https://doi.org/10.51202/9783181023921-55 SN - 0083-5560 N1 - 22. Leitkongress der Mess- und Automatisierungstechnik AUTOMATION 2021 - Navigating towards resilient Production, 29. und 30. Juni 2021 SP - 55 EP - 64 PB - VDI CY - Düsseldorf ER - TY - JOUR A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg A1 - Chen, Xi A1 - Fapojuwo, Abraham O. T1 - Guest Editorial : Circuits and Systems for Industry X.0 Applications JF - IEEE Journal on Emerging and Selected Topics in Circuits and Systems Y1 - 2023 U6 - https://doi.org/10.1109/JETCAS.2023.3278843 SN - 2156-3357 (Print) SN - 2156-3365 (Online) VL - 13 SP - 457 EP - 460 PB - IEEE CY - New York ET - 2 ER - TY - CHAP A1 - Dreschers, Martin ED - Mönning, Rolf-Dieter T1 - §25 Arbeitsrechtliche Probleme im Rahmen der Betriebsfortführung T2 - Betriebsfortführung in Restrukturierung und Insolvenz Y1 - 2023 SN - 978-3-8145-2012-4 (print) SN - 978-3-8145-5888-2 (e-book) U6 - https://doi.org/https://doi.org/10.15375/9783814558882-028 SP - 947 EP - 988 PB - RWS Verlag CY - Köln ER - TY - CHAP A1 - Dreschers, Martin ED - Kübler, Bruno M. ED - Bork, Reinhard ED - Prütting, Hanns T1 - §18 Grenzüberschreitende Eigenverwaltung T2 - HRI II - Handbuch Restrukturierung in der Insolvenz Y1 - 2023 SN - 978-3-8145-2010-0 (print) SN - 978-3-8145-5871-4 (e-book) U6 - https://doi.org/10.15375/9783814558714-028 SP - 524 EP - 556 PB - RWS Verlag CY - Köln ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation JF - International Journal of Production Research N2 - Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers’ cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines. KW - Human factors KW - assistance system KW - gamification KW - adaptive systems KW - manufacturing Y1 - 2023 U6 - https://doi.org/10.1080/00207543.2023.2166140 SN - 0020-7543 (Print) SN - 1366-588X (Online) PB - Taylor & Francis ER - TY - JOUR A1 - Raffeis, Iris A1 - Adjei-Kyeremeh, Frank A1 - Vroomen, Uwe A1 - Westhoff, Elmar A1 - Bremen, Sebastian A1 - Hohoi, Alexandru A1 - Bührig-Polaczek, Andreas T1 - Qualification of a Ni-Cu alloy for the laser powder bed fusion process (LPBF): Its microstructure and mechanical properties JF - Applied Sciences N2 - As researchers continue to seek the expansion of the material base for additive manufacturing, there is a need to focus attention on the Ni–Cu group of alloys which conventionally has wide industrial applications. In this work, the G-NiCu30Nb casting alloy, a variant of the Monel family of alloys with Nb and high Si content is, for the first time, processed via the laser powder bed fusion process (LPBF). Being novel to the LPBF processes, optimum LPBF parameters were determined, and hardness and tensile tests were performed in as-built conditions and after heat treatment at 1000 °C. Microstructures of the as-cast and the as-built condition were compared. Highly dense samples (99.8% density) were achieved after varying hatch distance (80 µm and 140 µm) with scanning speed (550 mm/s–1500 mm/s). There was no significant difference in microhardness between varied hatch distance print sets. Microhardness of the as-built condition (247 HV0.2) exceeded the as-cast microhardness (179 HV0.2.). Tensile specimens built in vertical (V) and horizontal (H) orientations revealed degrees of anisotropy and were superior to conventionally reported figures. Post heat treatment increased ductility from 20% to 31% (V), as well as from 16% to 25% (H), while ultimate tensile strength (UTS) and yield strength (YS) were considerably reduced. Y1 - 2020 U6 - https://doi.org/10.3390/app10103401 SN - 2076-3417 N1 - Special Issue Materials Development by Additive Manufacturing Techniques VL - 10 IS - Art. 3401 SP - 1 EP - 15 PB - MDPI CY - Basel ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - A new definition of competence developing games - and a framework to assess them T2 - ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions N2 - There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology ‘Competence Developing Game’ (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness. KW - Serious Games KW - Gamification KW - Business Simulations KW - Assessment Y1 - 2016 SN - 978-1-61208-468-8 N1 - Proceeding of the Ninth International Conference on Advances in Computer-Human Interactions (ACHI 2016), Venice. SP - 95 EP - 97 ER -