TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow T2 - AALE 2020, 17. Fachkonferenz Angewandte Automatisierungstechnik in Lehre und Entwicklung, Automatisierung und Mensch-Technik-Interaktion, Leipzig, DE, 4.-6.3.2020 Y1 - 2020 SN - 978-3-8007-5180-8 SP - 1 EP - 4 ER - TY - BOOK A1 - Schmidt, Bernd T1 - Grundlagen der Elektrotechnik und Elektronik für Ingenieure der Schienenfahrzeugtechnik und anderer Fachrichtungen : neu mit neuem SI-System und weiteren Inhalten für Mechantroniker KW - Elektrotechnik KW - Elektronik Y1 - 2019 SN - 978-3-944131-04-7 PB - B. Schmidt, Fachverlag für Elektro- und Informationstechnik CY - Bielefeld ET - 3. vollständig überarbeitete Auflage ER - TY - CHAP A1 - Schmidt, Thomas A1 - Kasch, Susanne A1 - Eichler, Fabian A1 - Thurn, Laura T1 - Process strategies on laser-based melting of glass powder T2 - Lasers in Manufacturing Conference 2021 N2 - This paper presents the laser-based powder bed fusion (L-PBF) using various glass powders (borosilicate and quartz glass). Compared to metals, these require adapted process strategies. First, the glass powders were characterized with regard to their material properties and their processability in the powder bed. This was followed by investigations of the melting behavior of the glass powders with different laser wavelengths (10.6 µm, 1070 nm). In particular, the experimental setup of a CO2 laser was adapted for the processing of glass powder. An experimental setup with integrated coaxial temperature measurement/control and an inductively heatable build platform was created. This allowed the L-PBF process to be carried out at the transformation temperature of the glasses. Furthermore, the component’s material quality was analyzed on three-dimensional test specimen with regard to porosity, roughness, density and geometrical accuracy in order to evaluate the developed L-PBF parameters and to open up possible applications. KW - 3D-printing KW - glass KW - additive manufactureing KW - laser based powder fusion Y1 - 2021 ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results JF - International Journal of Human-Computer Studies N2 - Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence. KW - Gamification KW - Virtual reality KW - Assembly KW - User study KW - Level system Y1 - 2022 U6 - http://dx.doi.org/10.1016/j.ijhcs.2022.102854 SN - 1071-5819 VL - 165 IS - Art. No. 102854 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Evans, Benjamin A1 - Braun, Sebastian A1 - Ulmer, Jessica A1 - Wollert, Jörg T1 - AAS implementations - current problems and solutions T2 - 20th International Conference on Mechatronics - Mechatronika (ME) N2 - The fourth industrial revolution presents a multitude of challenges for industries, one of which being the increased flexibility required of manufacturing lines as a result of increased consumer demand for individualised products. One solution to tackle this challenge is the digital twin, more specifically the standardised model of a digital twin also known as the asset administration shell. The standardisation of an industry wide communications tool is a critical step in enabling inter-company operations. This paper discusses the current state of asset administration shells, the frameworks used to host them and their problems that need to be addressed. To tackle these issues, we propose an event-based server capable of drastically reducing response times between assets and asset administration shells and a multi-agent system used for the orchestration and deployment of the shells in the field. KW - Industry 4.0 KW - Multi-agent Systems KW - Digital Twin KW - Asset Administration Shell Y1 - 2022 SN - 978-1-6654-1040-3 U6 - http://dx.doi.org/10.1109/ME54704.2022.9982933 PB - IEEE ER - TY - CHAP A1 - Dreschers, Martin ED - Mönning, Rolf-Dieter T1 - §25 Arbeitsrechtliche Probleme im Rahmen der Betriebsfortführung T2 - Betriebsfortführung in Restrukturierung und Insolvenz Y1 - 2023 SN - 978-3-8145-2012-4 (print) SN - 978-3-8145-5888-2 (e-book) U6 - http://dx.doi.org/https://doi.org/10.15375/9783814558882-028 SP - 947 EP - 988 PB - RWS Verlag CY - Köln ER - TY - CHAP A1 - Dreschers, Martin ED - Kübler, Bruno M. ED - Bork, Reinhard ED - Prütting, Hanns T1 - §18 Grenzüberschreitende Eigenverwaltung T2 - HRI II - Handbuch Restrukturierung in der Insolvenz Y1 - 2023 SN - 978-3-8145-2010-0 (print) SN - 978-3-8145-5871-4 (e-book) U6 - http://dx.doi.org/10.15375/9783814558714-028 SP - 524 EP - 556 PB - RWS Verlag CY - Köln ER - TY - JOUR A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg A1 - Chen, Xi A1 - Fapojuwo, Abraham O. T1 - Guest Editorial : Circuits and Systems for Industry X.0 Applications JF - IEEE Journal on Emerging and Selected Topics in Circuits and Systems Y1 - 2023 U6 - http://dx.doi.org/10.1109/JETCAS.2023.3278843 SN - 2156-3357 (Print) SN - 2156-3365 (Online) VL - 13 SP - 457 EP - 460 PB - IEEE CY - New York ET - 2 ER - TY - CHAP A1 - Chavez Bermudez, Victor Francisco A1 - Cruz Castanon, Victor Fernando A1 - Ruchay, Marco A1 - Wollert, Jörg ED - Leipzig, Hochschule für Technik, Wirtschaft und Kultur T1 - Rapid prototyping framework for automation applications based on IO-Link T2 - Tagungsband AALE 2022 N2 - The development of protype applications with sensors and actuators in the automation industry requires tools that are independent of manufacturer, and are flexible enough to be modified or extended for any specific requirements. Currently, developing prototypes with industrial sensors and actuators is not straightforward. First of all, the exchange of information depends on the industrial protocol that these devices have. Second, a specific configuration and installation is done based on the hardware that is used, such as automation controllers or industrial gateways. This means that the development for a specific industrial protocol, highly depends on the hardware and the software that vendors provide. In this work we propose a rapid-prototyping framework based on Arduino to solve this problem. For this project we have focused to work with the IO-Link protocol. The framework consists of an Arduino shield that acts as the physical layer, and a software that implements the IO-Link Master protocol. The main advantage of such framework is that an application with industrial devices can be rapid-prototyped with ease as its vendor independent, open-source and can be ported easily to other Arduino compatible boards. In comparison, a typical approach requires proprietary hardware, is not easy to port to another system and is closed-source. KW - Rapid-prototyping KW - Arduino KW - IO-Link KW - Industrial Communication Y1 - 2022 SN - 978-3-910103-00-9 U6 - http://dx.doi.org/10.33968/2022.28 N1 - 18. AALE-Konferenz, Pforzheim, 09.03.-11.03.2022. CY - Leipzig ER - TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022 / Herausgegeben von der Hochschule für Technik, Wirtschaft und Kultur Leipzig N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - Konferenz: 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 This cross-border research was conducted in frame of the Interreg Euregio Meuse-Rhine project Digital Twin Academy, funded by the European Regional Development Fund of the European Union. SP - 1 EP - 9 ER -