TY - CHAP A1 - Engemann, Heiko A1 - Du, Shengzhi A1 - Kallweit, Stephan A1 - Ning, Chuanfang A1 - Anwar, Saqib T1 - AutoSynPose: Automatic Generation of Synthetic Datasets for 6D Object Pose Estimation T2 - Machine Learning and Artificial Intelligence. Proceedings of MLIS 2020 N2 - We present an automated pipeline for the generation of synthetic datasets for six-dimension (6D) object pose estimation. Therefore, a completely automated generation process based on predefined settings is developed, which enables the user to create large datasets with a minimum of interaction and which is feasible for applications with a high object variance. The pipeline is based on the Unreal 4 (UE4) game engine and provides a high variation for domain randomization, such as object appearance, ambient lighting, camera-object transformation and distractor density. In addition to the object pose and bounding box, the metadata includes all randomization parameters, which enables further studies on randomization parameter tuning. The developed workflow is adaptable to other 3D objects and UE4 environments. An exemplary dataset is provided including five objects of the Yale-CMU-Berkeley (YCB) object set. The datasets consist of 6 million subsegments using 97 rendering locations in 12 different UE4 environments. Each dataset subsegment includes one RGB image, one depth image and one class segmentation image at pixel-level. Y1 - 2020 SN - 978-1-64368-137-5 U6 - http://dx.doi.org/10.3233/FAIA200770 N1 - Frontiers in Artificial Intelligence and Applications. Vol 332 SP - 89 EP - 97 PB - IOS Press CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamified Virtual Reality Training Environment for the Manufacturing Industry Y1 - 2020 U6 - http://dx.doi.org/10.1109/ME49197.2020.9286661 SP - 1 EP - 6 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow T2 - AALE 2020, 17. Fachkonferenz Angewandte Automatisierungstechnik in Lehre und Entwicklung, Automatisierung und Mensch-Technik-Interaktion, Leipzig, DE, 4.-6.3.2020 Y1 - 2020 SN - 978-3-8007-5180-8 SP - 1 EP - 4 ER - TY - CHAP A1 - Schmidt, Thomas A1 - Kasch, Susanne A1 - Eichler, Fabian A1 - Thurn, Laura T1 - Process strategies on laser-based melting of glass powder T2 - Lasers in Manufacturing Conference 2021 N2 - This paper presents the laser-based powder bed fusion (L-PBF) using various glass powders (borosilicate and quartz glass). Compared to metals, these require adapted process strategies. First, the glass powders were characterized with regard to their material properties and their processability in the powder bed. This was followed by investigations of the melting behavior of the glass powders with different laser wavelengths (10.6 µm, 1070 nm). In particular, the experimental setup of a CO2 laser was adapted for the processing of glass powder. An experimental setup with integrated coaxial temperature measurement/control and an inductively heatable build platform was created. This allowed the L-PBF process to be carried out at the transformation temperature of the glasses. Furthermore, the component’s material quality was analyzed on three-dimensional test specimen with regard to porosity, roughness, density and geometrical accuracy in order to evaluate the developed L-PBF parameters and to open up possible applications. KW - 3D-printing KW - glass KW - additive manufactureing KW - laser based powder fusion Y1 - 2021 ER -