TY - CHAP A1 - Evans, Benjamin A1 - Braun, Sebastian A1 - Ulmer, Jessica A1 - Wollert, Jörg T1 - AAS implementations - current problems and solutions T2 - 20th International Conference on Mechatronics - Mechatronika (ME) N2 - The fourth industrial revolution presents a multitude of challenges for industries, one of which being the increased flexibility required of manufacturing lines as a result of increased consumer demand for individualised products. One solution to tackle this challenge is the digital twin, more specifically the standardised model of a digital twin also known as the asset administration shell. The standardisation of an industry wide communications tool is a critical step in enabling inter-company operations. This paper discusses the current state of asset administration shells, the frameworks used to host them and their problems that need to be addressed. To tackle these issues, we propose an event-based server capable of drastically reducing response times between assets and asset administration shells and a multi-agent system used for the orchestration and deployment of the shells in the field. KW - Industry 4.0 KW - Multi-agent Systems KW - Digital Twin KW - Asset Administration Shell Y1 - 2022 SN - 978-1-6654-1040-3 U6 - https://doi.org/10.1109/ME54704.2022.9982933 N1 - 20th International Conference on Mechatronics - Mechatronika (ME), 07-09 December 2022, Pilsen, Czech Republic PB - IEEE CY - New York, NY ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results JF - International Journal of Human-Computer Studies N2 - Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence. KW - Gamification KW - Virtual reality KW - Assembly KW - User study KW - Level system Y1 - 2022 U6 - https://doi.org/10.1016/j.ijhcs.2022.102854 SN - 1071-5819 VL - 165 IS - Art. No. 102854 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Chavez Bermudez, Victor Francisco A1 - Wollert, Jörg T1 - 10BASE-T1L industry 4.0 smart switch for field devices based on IO-Link T2 - 2022 IEEE 18th International Conference on Factory Communication Systems (WFCS) N2 - The recent amendment to the Ethernet physical layer known as the IEEE 802.3cg specification, allows to connect devices up to a distance of one kilometer and delivers a maximum of 60 watts of power over a twisted pair of wires. This new standard, also known as 10BASE-TIL, promises to overcome the limits of current physical layers used for field devices and bring them a step closer to Ethernet-based applications. The main advantage of 10BASE- TIL is that it can deliver power and data over the same line over a long distance, where traditional solutions (e.g., CAN, IO-Link, HART) fall short and cannot match its 10 Mbps bandwidth. Due to its recentness, IOBASE- TIL is still not integrated into field devices and it has been less than two years since silicon manufacturers released the first Ethernet-PHY chips. In this paper, we present a design proposal on how field devices could be integrated into a IOBASE-TIL smart switch that allows plug-and-play connectivity for sensors and actuators and is compliant with the Industry 4.0 vision. Instead of presenting a new field-level protocol for this work, we have decided to adopt the IO-Link specification which already includes a plug-and-play approach with features such as diagnosis and device configuration. The main objective of this work is to explore how field devices could be integrated into 10BASE-TIL Ethernet, its adaption with a well-known protocol, and its integration with Industry 4.0 technologies. KW - 10BASE-T1L KW - Ethernet KW - Field device KW - Sensors KW - IO-Link Y1 - 2022 SN - 978-1-6654-1086-1 SN - 978-1-6654-1087-8 U6 - https://doi.org/10.1109/WFCS53837.2022.9779176 N1 - 2022 IEEE 18th International Conference on Factory Communication Systems (WFCS), 27-29 April 2022, Pavia, Italy PB - IEEE CY - New York, NY ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Usage of digital twins for gamification applications in manufacturing T2 - Procedia CIRP Leading manufacturing systems transformation – Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022 N2 - Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting. KW - Gamification KW - Digital Twin KW - Support System Y1 - 2022 U6 - https://doi.org/10.1016/j.procir.2022.05.044 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems, Jun 29, 2022 - Jul 01, 2022, Lugano, Switzerland VL - 107 SP - 675 EP - 680 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Dannen, Tammo A1 - Schindele, Benedikt A1 - Prümmer, Marcel A1 - Arntz, Kristian A1 - Bergs, Thomas T1 - Methodology for the self-optimizing determination of additive manufacturing process eligibility and optimization potentials in toolmaking T2 - Procedia CIRP Leading manufacturing systems transformation – Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022 N2 - Additive Manufacturing (AM) of metallic workpieces faces a continuously rising technological relevance and market size. Producing complex or highly strained unique workpieces is a significant field of application, making AM highly relevant for tool components. Its successful economic application requires systematic workpiece based decisions and optimizations. Considering geometric and technological requirements as well as the necessary post-processing makes deciding effortful and requires in-depth knowledge. As design is usually adjusted to established manufacturing, associated technological and strategic potentials are often neglected. To embed AM in a future proof industrial environment, software-based self-learning tools are necessary. Integrated into production planning, they enable companies to unlock the potentials of AM efficiently. This paper presents an appropriate methodology for the analysis of process-specific AM-eligibility and optimization potential, added up by concrete optimization proposals. For an integrated workpiece characterization, proven methods are enlarged by tooling-specific figures. The first stage of the approach specifies the model’s initialization. A learning set of tooling components is described using the developed key figure system. Based on this, a set of applicable rules for workpiece-specific result determination is generated through clustering and expert evaluation. Within the following application stage, strategic orientation is quantified and workpieces of interest are described using the developed key figures. Subsequently, the retrieved information is used for automatically generating specific recommendations relying on the generated ruleset of stage one. Finally, actual experiences regarding the recommendations are gathered within stage three. Statistic learning transfers those to the generated ruleset leading to a continuously deepening knowledge base. This process enables a steady improvement in output quality. KW - Additive manufacturing KW - Laser-Powder Bed Fusion KW - L-PBF KW - Binder Jetting KW - Directed Energy Deposition Y1 - 2022 U6 - https://doi.org/10.1016/j.procir.2022.05.188 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems, Jun 29, 2022 - Jul 01, 2022, Lugano, Switzerland VL - 107 SP - 1539 EP - 1544 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Chavez Bermudez, Victor Francisco A1 - Cruz Castanon, Victor Fernando A1 - Ruchay, Marco A1 - Wollert, Jörg ED - Leipzig, Hochschule für Technik, Wirtschaft und Kultur T1 - Rapid prototyping framework for automation applications based on IO-Link T2 - Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkräftemangel N2 - The development of protype applications with sensors and actuators in the automation industry requires tools that are independent of manufacturer, and are flexible enough to be modified or extended for any specific requirements. Currently, developing prototypes with industrial sensors and actuators is not straightforward. First of all, the exchange of information depends on the industrial protocol that these devices have. Second, a specific configuration and installation is done based on the hardware that is used, such as automation controllers or industrial gateways. This means that the development for a specific industrial protocol, highly depends on the hardware and the software that vendors provide. In this work we propose a rapid-prototyping framework based on Arduino to solve this problem. For this project we have focused to work with the IO-Link protocol. The framework consists of an Arduino shield that acts as the physical layer, and a software that implements the IO-Link Master protocol. The main advantage of such framework is that an application with industrial devices can be rapid-prototyped with ease as its vendor independent, open-source and can be ported easily to other Arduino compatible boards. In comparison, a typical approach requires proprietary hardware, is not easy to port to another system and is closed-source. KW - Rapid-prototyping KW - Arduino KW - IO-Link KW - Industrial Communication Y1 - 2022 SN - 978-3-910103-00-9 U6 - https://doi.org/10.33968/2022.28 N1 - 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 CY - Leipzig ER - TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022: Wissenstransfer im Spannungsfeld von Autonomisierung und Fachkräftemangel N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 SP - 1 EP - 9 ER - TY - JOUR A1 - Kasch, Susanne A1 - Schmidt, Thomas A1 - Jahn, Simon A1 - Eichler, Fabian A1 - Thurn, Laura A1 - Bremen, Sebastian T1 - Lösungsansätze und Verfahrenskonzepte zum Laserstrahlschmelzen von Glas JF - Schweissen und Schneiden Y1 - 2021 SN - 0036-7184 VL - 73 IS - Heft 1-2 SP - 32 EP - 39 PB - DVS Verlag CY - Düsseldorf ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Adapting augmented reality systems to the users’ needs using gamification and error solving methods T2 - Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0 N2 - Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen. KW - Augmented Reality KW - Adaptive Systems KW - Gamification KW - Error Recovery Y1 - 2021 U6 - https://doi.org/10.1016/j.procir.2021.11.024 SN - 2212-8271 N1 - CIRP CMS 2021 - 54th CIRP Conference on Manufacturing Systems, September 22-24, 2021, online VL - 104 SP - 140 EP - 145 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Pfeiffer, Johann A1 - Balc, N. A1 - Gebhardt, Andreas T1 - Studie zur Untersuchung der Auswirkung von Fräsbahnstrategien auf die Oberflächenqualität von mittels SLM gefertigten Metallteilen T2 - Tagungsband 21. Nachwuchswissenschaftler*innenkonferenz N2 - Für die Herstellung von metallischen Bauteilen wird in der heutigen Zeit eine Vielzahl von Verfahren auf dem Markt angeboten. Dabei stehen die additiven im Wettbewerb zu den konventionellen Verfahren. Die erreichbaren Oberflächenqualitäten der additiven sind nicht mit denen spanender Verfahren vergleichbar. Für diesen Beitrag wurde analysiert, ob sich ein mittels Selektivem Laserschmelzen (SLM) additiv hergestellter Edelstahl hinsichtlich seiner Oberflächenqualität nach der Zerspanung von einem umgeformten konventionell hergestellten Edelstahl gleicher Sorte unterscheidet. Y1 - 2021 SN - 978-3-932886-36-2 N1 - 21. Nachwuchswissenschaftler*innenkonferenz, Ernst-Abbe-Hochschule Jena, 26. und 27. Mai 2021 SP - 99 EP - 102 PB - Verlag Ernst-Abbe-Hochschule Jena CY - Jena ER - TY - BOOK A1 - Feuerriegel, Uwe T1 - Wärmeübertragung mit EXCEL und VBA: Wärmetechnische Berechnungen und Simulationen effektiv durchführen und professionell dokumentieren N2 - Dieses Lehrbuch vermittelt die Grundlagen der Wärmeübertragung sowie den Umgang mit EXCEL-VBA von der Erstellung von Makros bis zu benutzerdefinierten Funktionen. Es legt damit eine Basis für die schnelle und professionelle Durchführung von Berechnungen und Simulationen. Die angeleitete Erstellung von Berechnungsmodulen mit EXCEL und VBA aus allen wichtigen Bereichen der Wärmeübertragung bildet den inhaltlichen Schwerpunkt. Dazu zählen die stationäre Wärmeleitung und der stationäre Wärmedurchgang, die instationäre Wärmeleitung, der Wärmeübergang bei freier und erzwungener Konvektion sowie die Wärmestrahlung und der Wärmeübergang beim Kondensieren und Sieden. Soweit sinnvoll und möglich werden die Stoffwertekorrelationen und die Berechnungsvorschriften aus dem VDI-Wärmeatlas verwendet. Für ausgewählte Anwendungen werden zudem komplexere Auslegungen und Simulationen von Prozessen der Wärmeübertragung sowie von Wärmeübertragern erstellt. Die Zielgruppen: Studierende in Bachelor- und Masterstudiengängen, Praktiker im Engineering KW - Wärmeübertragung KW - Energietechnik KW - Excel und VBA KW - VDI-Wärmeatlas KW - Wärmeübertrager Y1 - 2021 SN - 978-3-658-35905-8 U6 - https://doi.org/10.1007/978-3-658-35906-5 N1 - In der Bereichsbibliothek Eupener Straße unter der Signatur 21 WDW 39 vorhanden PB - Springer Vieweg CY - Wiesbaden ER - TY - CHAP A1 - Fiedler, Gerda A1 - Gottschlich-Müller, Birgit A1 - Melcher, Karin ED - Liu-Henke, Xiaobo ED - Durak, Umut T1 - Online-Prüfungen mit STACK Aufgaben T2 - Tagungsband ASIM Workshop STS/GMMS/EDU 2021 N2 - Wir stellen hier exemplarisch STACK Aufgaben vor, die frei von der Problematik sind, welche sich durch diverse Kommunikationswege und (webbasierte) Computer Algebra Systeme (CAS) ergibt. Daher sind sie insbesondere für eine Open-Book Online Prüfung geeignet, da eine faire Prüfungssituation gewährleistet werden kann. Y1 - 2021 SN - 978-3-901608-69-8 U6 - https://doi.org/10.11128/arep.45 N1 - Virtueller Workshop, ASIM STS/GMMS & EDU 2021, 11.-12. März 2021 SP - 173 EP - 178 PB - ARGESIM Verlag CY - Wien ER - TY - CHAP A1 - Schmidt, Thomas A1 - Kasch, Susanne A1 - Eichler, Fabian A1 - Thurn, Laura T1 - Process strategies on laser-based melting of glass powder T2 - LiM 2021 proceedings N2 - This paper presents the laser-based powder bed fusion (L-PBF) using various glass powders (borosilicate and quartz glass). Compared to metals, these require adapted process strategies. First, the glass powders were characterized with regard to their material properties and their processability in the powder bed. This was followed by investigations of the melting behavior of the glass powders with different laser wavelengths (10.6 µm, 1070 nm). In particular, the experimental setup of a CO2 laser was adapted for the processing of glass powder. An experimental setup with integrated coaxial temperature measurement/control and an inductively heatable build platform was created. This allowed the L-PBF process to be carried out at the transformation temperature of the glasses. Furthermore, the component’s material quality was analyzed on three-dimensional test specimen with regard to porosity, roughness, density and geometrical accuracy in order to evaluate the developed L-PBF parameters and to open up possible applications. KW - 3D-printing KW - glass KW - additive manufactureing KW - laser based powder fusion Y1 - 2021 N1 - LiM (Lasers in Manufacturing) 2021, June 21 - 24, 2021, online ER - TY - CHAP A1 - Adenacker, J. A1 - Gerhards, Benjamin A1 - Otten, Christian A1 - Schleser, Markus T1 - Laserstrahlschweißen von Aluminium-Kupfer-Werkstoffkombinationen für die Elektromobilität T2 - DVS CONGRESS 2021 Y1 - 2021 SN - 978-3-96144-146-4 N1 - DVS CONGRESS 2021, 14. – 17. September 2021, Essen. Große Schweißtechnische Tagung 2021, DVS CAMPUS 2021. DVS Berichte, Band: 371 SP - 31 EP - 38 PB - DVS Media GmbH CY - Düsseldorf ER - TY - JOUR A1 - Zabirov, Alexander A1 - Schleser, Markus A1 - Bucherer, Sebastian T1 - Füge- und Dichtkonzept für einen Leichtbauverbrennungsmotor JF - adhäsion KLEBEN & DICHTEN Y1 - 2021 U6 - https://doi.org/10.1007/s35145-021-0531-5 SN - 2192-8681 VL - 65 IS - 11 SP - 12 EP - 19 PB - Springer Nature CY - Cham ER - TY - JOUR A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Performance evaluation of skill-based order-assignment in production environments with multi-agent systems JF - IEEE Journal of Emerging and Selected Topics in Industrial Electronics N2 - The fourth industrial revolution introduces disruptive technologies to production environments. One of these technologies are multi-agent systems (MASs), where agents virtualize machines. However, the agent's actual performances in production environments can hardly be estimated as most research has been focusing on isolated projects and specific scenarios. We address this gap by implementing a highly connected and configurable reference model with quantifiable key performance indicators (KPIs) for production scheduling and routing in single-piece workflows. Furthermore, we propose an algorithm to optimize the search of extrema in highly connected distributed systems. The benefits, limits, and drawbacks of MASs and their performances are evaluated extensively by event-based simulations against the introduced model, which acts as a benchmark. Even though the performance of the proposed MAS is, on average, slightly lower than the reference system, the increased flexibility allows it to find new solutions and deliver improved factory-planning outcomes. Our MAS shows an emerging behavior by using flexible production techniques to correct errors and compensate for bottlenecks. This increased flexibility offers substantial improvement potential. The general model in this paper allows the transfer of the results to estimate real systems or other models. KW - cyber-physical production systems KW - event-based simulation KW - multi-agent systems KW - digital factory KW - industrial agents Y1 - 2021 U6 - https://doi.org/10.1109/JESTIE.2021.3108524 SN - 2687-9735 IS - Early Access PB - IEEE CY - New York ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Wollert, Jörg T1 - Adaptive VR-Produktionsumgebungen für Evaluations- und Schulungstätigkeiten T1 - Adaptive VR production environments for evaluation and training purposes T2 - Automation 2021: Navigating towards resilient Production N2 - Industrie 4.0 stellt viele Herausforderungen an produzierende Unternehmen und ihre Beschäf-tigten. Innovative und effektive Trainingsstrategien sind erforderlich, um mit den sich schnell verändernden Produktionsumgebungen und neuen Fertigungstechnologien Schritt halten zu können. Virtual Reality (VR) bietet neue Möglichkeiten für On-the-Job, On-Demand- und Off-Premise-Schulungen. Diese Arbeit stellt ein neues VR Schulungssystem vor, welches sich flexible an unterschiedliche Trainingsobjekte auf Grundlage von Rezepten und CAD Modellen anpassen lässt. Das Konzept basiert auf gerichteten azyklischen Graphen und einem Level-system. Es ermöglicht eine benutzerindividuelle Lerngeschwindigkeit mittels visueller Ele-mente. Das Konzept wurde für einen mechanischen Anwendungsfall mit Industriekomponen-ten implementiert und in der Industrie 4.0-Modellfabrik der FH Aachen umgesetzt. N2 - Industry 4.0 poses many challenges for manufacturing companies and their employees. Inno-vative and effective training strategies are needed to keep pace with rapidly changing produc-tion environments and new manufacturing technologies. Virtual reality (VR) offers new oppor-tunities for on-the-job, on-demand, and off-premise training. This work presents a new VR training system that can be flexibly adapted to different training objects based on recipes and CAD models. The concept is based on directed acyclic graphs and a level system. It allows a user-individual learning speed by means of visual elements. The concept was implemented for a mechanical use case with industrial components and implemented in the industry 4.0 model factory of the FH Aachen University of Applied Sciences. Y1 - 2021 SN - 978-3-18-092392-5 U6 - https://doi.org/10.51202/9783181023921-55 SN - 0083-5560 N1 - 22. Leitkongress der Mess- und Automatisierungstechnik AUTOMATION 2021 - Navigating towards resilient Production, 29. und 30. Juni 2021 SP - 55 EP - 64 PB - VDI CY - Düsseldorf ER - TY - JOUR A1 - Wollbrink, Moritz A1 - Maslo, Semir A1 - Zimmer, Daniel A1 - Abbas, Karim A1 - Arntz, Kristian A1 - Bergs, Thomas T1 - Clamping and substrate plate system for continuous additive build-up and post-processing of metal parts JF - Procedia CIRP N2 - The manufacturing share of laser powder bed fusion (L-PBF) increases in industrial application, but still many process steps are manually operated. Additionally, it is not possible to achieve tight dimensional tolerances or low surfaces roughness. Hence, a process chain has to be set up to combine additive manufacturing (AM) with further machining technologies. To achieve a continuous workpiece flow as basis for further industrialization of L-PBF, the paper presents a novel substrate system and its application on L-PBF machines and post-processing. The substrate system consists of a zero-point clamping system and a matrix-like interface of contact pins to be substantially connected to the workpiece within the L-PBF process. Y1 - 2020 U6 - https://doi.org/10.1016/j.procir.2020.04.015 SN - 2212-8271 VL - 93 SP - 108 EP - 113 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Fateri, Miranda A1 - Gebhardt, Andreas T1 - Introduction to Additive Manufacturing T2 - 3D Printing of Optical Components N2 - Additive manufacturing (AM) works by creating objects layer by layer in a manner similar to a 2D printer with the “printed” layers stacked on top of each other. The layer-wise manufacturing nature of AM enables fabrication of freeform geometries which cannot be fabricated using conventional manufacturing methods as a one part. Depending on how each layer is created and bonded to the adjacent layers, different AM methods have been developed. In this chapter, the basic terms, common materials, and different methods of AM are described, and their potential applications are discussed. KW - Additive manufacturing KW - 3D printing KW - Digital manufacturing KW - Rapid prototyping KW - Rapid manufacturing Y1 - 2020 SN - 978-3-030-58960-8 U6 - https://doi.org/10.1007/978-3-030-58960-8_1 SP - 1 EP - 22 PB - Springer CY - Cham ER - TY - JOUR A1 - Ulmer, Jessica A1 - Gröninger, Marc A1 - Braun, Sebastian A1 - Wollert, Jörg T1 - AR Arbeitsplätze: Für hochflexible und skalierbare Produktionsumgebungen JF - atp Magazin N2 - Trotz fortschreitender Automatisierung bleiben manuelle Tätigkeiten ein wichtiger Baustein der Fertigung kundenindividueller Produkte. Um die Mitarbeiter(innen) zu unterstützen und um eine effiziente Arbeit zu ermöglichen, werden zunehmend auf Augmented Reality (AR) basierende Systeme eingesetzt. Die vorgestellte Arbeit konzentriert sich auf die Entwicklung ganzheitlicher AR-Arbeitsplätze für den Einsatz in kleinen und mittleren Unternehmen (KMU). Das entwickelte AR- Handarbeitskonzept beinhaltet eine Just-in-time-Darstellung der Arbeitsaufgaben auf Werkstücken mit automatisierter Fertigungskontrolle. Als Reaktion auf kurze Produktlebenszyklen und hohe Produktvielfalten sind alle Komponenten auf maximale Flexibilität ausgelegt. Ein Umrüsten auf neue Produkte kann innerhalb von Minuten erfolgen. Y1 - 2020 U6 - https://doi.org/10.17560/atp.v62i10.2495 SN - 2364-3137 VL - 62 IS - 10 PB - Vulkan-Verlag CY - Essen ER -