TY - JOUR A1 - Thomas, Axel T1 - Die Wiederbelebung der Mitarbeiterwohnungsidee bei kommunalen Unternehmen JF - VM Verwaltung und Management Y1 - 2019 U6 - http://dx.doi.org/10.5771/0947-9856-2019-6-286 SN - 0947-9856 VL - 25 IS - 6 SP - 286 EP - 291 PB - Nomos-Verl.-Ges. CY - Baden-Baden ER - TY - JOUR A1 - Thomas, Axel A1 - Wassenberg, Gerd T1 - Erfolgreich sein im Kampf um die besten Talente : Employer Branding JF - Wirtschaftliche Nachrichten der Industrie- und Handelskammer Aachen Y1 - 2014 N1 - Nur noch nach Anfrage bei der IHK Aachen erhältlich: https://www.ihk.de/aachen/servicemarken/presse/medien-der-ihk/wirtschaftliche-nachrichten/aktuelle-ausgaben PB - IHK Aachen CY - Aachen ER - TY - JOUR A1 - Troeder, Christoph A1 - Benner, Joachim A1 - Spielvogel, A. A1 - Platt, Werner T1 - Expertensystem wählt und dimensioniert drehelastische Kupplungen JF - Technische Rundschau : TR ; das Schweizer Industrie-Magazin Y1 - 1986 SN - 0040-1498 SN - 1662-3096 SN - 0040-148X SN - 1023-0823 VL - 78 IS - 1 SP - 92 EP - 95 PB - Binkert Medien CY - Laufenburg ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Carsten A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation JF - International Journal of Production Research N2 - Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers’ cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines. KW - Human factors KW - assistance system KW - gamification KW - adaptive systems KW - manufacturing Y1 - 2023 U6 - http://dx.doi.org/10.1080/00207543.2023.2166140 SN - 0020-7543 (Print) SN - 1366-588X (Online) PB - Taylor & Francis ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Human-Centered Gamification Framework for Manufacturing Systems JF - Procedia CIRP N2 - While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown. Y1 - 2020 U6 - http://dx.doi.org/10.1016/j.procir.2020.04.076 SN - 2212-8271 VL - 93 SP - 670 EP - 675 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results JF - International Journal of Human-Computer Studies N2 - Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence. KW - Gamification KW - Virtual reality KW - Assembly KW - User study KW - Level system Y1 - 2022 U6 - http://dx.doi.org/10.1016/j.ijhcs.2022.102854 SN - 1071-5819 VL - 165 IS - Art. No. 102854 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Gröninger, Marc A1 - Braun, Sebastian A1 - Wollert, Jörg T1 - AR Arbeitsplätze: Für hochflexible und skalierbare Produktionsumgebungen JF - atp Magazin N2 - Trotz fortschreitender Automatisierung bleiben manuelle Tätigkeiten ein wichtiger Baustein der Fertigung kundenindividueller Produkte. Um die Mitarbeiter(innen) zu unterstützen und um eine effiziente Arbeit zu ermöglichen, werden zunehmend auf Augmented Reality (AR) basierende Systeme eingesetzt. Die vorgestellte Arbeit konzentriert sich auf die Entwicklung ganzheitlicher AR-Arbeitsplätze für den Einsatz in kleinen und mittleren Unternehmen (KMU). Das entwickelte AR- Handarbeitskonzept beinhaltet eine Just-in-time-Darstellung der Arbeitsaufgaben auf Werkstücken mit automatisierter Fertigungskontrolle. Als Reaktion auf kurze Produktlebenszyklen und hohe Produktvielfalten sind alle Komponenten auf maximale Flexibilität ausgelegt. Ein Umrüsten auf neue Produkte kann innerhalb von Minuten erfolgen. Y1 - 2020 U6 - http://dx.doi.org/10.17560/atp.v62i10.2495 SN - 2364-3137 VL - 62 IS - 10 PB - Vulkan-Verlag CY - Essen ER - TY - JOUR A1 - Wang, Mao A1 - Anik, Sabri A1 - Frohberg, Martin G. T1 - Experiments on the electrochemical determination of the sulphur activities in the system copper-silver at 1200°C JF - Zeitschrift für Metallkunde Y1 - 1988 SN - 0044-3093 VL - 79 IS - 5 SP - 336 EP - 339 ER - TY - JOUR A1 - Wang, Mao A1 - Anik, Sabri A1 - Frohberg, Martin G. T1 - Thermodynamics of oxygen in the lead-antimony system at 1173 K JF - Erzmetall : Rohstoffgewinnung, Verarbeitung, Recycling, Umwelttechnik Y1 - 1987 SN - 0044-2658 VL - 40 IS - 6 SP - 316 EP - 319 ER - TY - JOUR A1 - Wilbring, Daniela A1 - Enning, Manfred T1 - Stromversorgung auf Güterwagen - Aktuelle Bemühungen zur Standardisierung JF - ETR - Eisenbahntechnische Rundschau Y1 - 2019 SN - 0013-2845 VL - 68 IS - 11 SP - 64 EP - 67 PB - DVV Media Group CY - Hamburg ER -