TY - CHAP A1 - Buda, Aurel A1 - Jozenfini, B. A1 - Wollert, Jörg T1 - Mobile ad-hoc Network for home automation based on ZigBee application framework T2 - 1st European ZigBee Developer's Conference : June 18 - 20, 2007, Munich, Germany Y1 - 2007 SP - 1 EP - 5 PB - Design & Elektronik CY - Poing ER - TY - JOUR A1 - Wollert, Jörg T1 - Echtzeit-Ethernet : Protokoll-Reigen JF - elektroniknet.de Y1 - 2015 ER - TY - CHAP A1 - Wollert, Jörg T1 - Wireless systems for machinery safety : Requirements and solutions for wireless real time systems T2 - 16th International Conference on Research and Education in Mechatronics (REM), 2015 Y1 - 2015 SN - 978-3-945728-01-7 U6 - http://dx.doi.org/10.1109/REM.2015.7380377 SP - 88 EP - 91 ER - TY - JOUR A1 - Wollert, Jörg T1 - Industrial Internet of Things : Seifenblase oder Revolution JF - Elektronik Y1 - 2016 SN - 0013-5658 N1 - gedruckt in der Bereichsbibliothek Eupener Str. unter der Signatur Z 263 IS - 7 SP - 39 EP - 45 PB - WEKA-Fachmedien CY - München ER - TY - JOUR A1 - Wollert, Jörg T1 - Echtzeit-Ethernet - Basis für Industrie 4.0 JF - Design & Elektronik Y1 - 2017 SN - 0933-8667 N1 - Echtzeit für Industrie 4.0. - Teil 1 IS - 12 SP - 38 EP - 41 PB - WEKA-Fachmedien CY - Haar, München ER - TY - JOUR A1 - Wollert, Jörg T1 - Echtzeit-Ethernet – Basis für Industrie 4.0 JF - Design & Elektronik Y1 - 2018 SN - 0933-8667 N1 - Echtzeit für Industrie 4.0. - Teil 2 PB - WEKA-Fachmedien CY - München ER - TY - JOUR A1 - Wollert, Jörg T1 - TSN – Schluss mit dem Feldbuskrieg? JF - Design & Elektronik Y1 - 2018 SN - 0933-8667 N1 - Echtzeit für Industrie 4.0. - Teil 3 IS - 3 SP - 26 EP - 31 PB - WEKA-Fachmedien CY - München ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Human-Centered Gamification Framework for Manufacturing Systems JF - Procedia CIRP N2 - While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown. Y1 - 2020 U6 - http://dx.doi.org/10.1016/j.procir.2020.04.076 SN - 2212-8271 VL - 93 SP - 670 EP - 675 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Survey on Security Concepts to Adapt Flexible Manufacturing and Operations Management based upon Multi-Agent Systems T2 - 2020 IEEE 29th International Symposium on Industrial Electronics (ISIE) Y1 - 2020 U6 - http://dx.doi.org/10.1109/ISIE45063.2020.9152210 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Wollert, Jörg A1 - Cheng, C. A1 - Dowey, S. T1 - Enterprise Gamification für produzierende mittelständische Unternehmen T2 - Shaping automation for our future: 21. Leitkongress Mess- u. Automatisierungstechnik : Automation 2020 : 30. Juni u. 01. Juli 2020 Y1 - 2020 SN - 978-3-18-092375-8 N1 - VDI-Berichte ; 2375 SP - 157 EP - 165 PB - VDI-Verlag CY - Düsseldorf ER -