TY - CHAP A1 - Butenweg, Christoph A1 - Norda, Hannah ED - Adam, Christoph ED - Heuer, Rudolf ED - Lenhardt, Wolfgang ED - Schranz, Christian T1 - Nonlinear analysis of masonry structures according to Eurocode 8 T2 - Proceedings - Vienna Congress on Recent Advances in Earthquake Engineering and Structural Dynamics 2013 (VEESD 2013) Y1 - 2013 SN - 978-3-902749-04-8 N1 - Vienna Congress on Recent Advances in Earthquake Engineering and Structural Dynamics, Vienna, Austria, Paper No. 523 13. D-A-CH Tagung ; Vienna, Austria, 29. - 30. August 2013 http://hdl.handle.net/20.500.12188/15830 (Error - Cannot Connect to Server) ER - TY - CHAP A1 - Valero, Daniel A1 - Bung, Daniel Bernhard A1 - Erpicum, Sebastien A1 - Dewals, Benjamin T1 - Numerical study of turbulent oscillations around a cylinder: RANS capabilities and sensitivity analysis T2 - Proceedings of the 37th IAHR World Congress August 13 – 18, 2017, Kuala Lumpur, Malaysia Y1 - 2017 SN - 2521-716X SP - 3126 EP - 3135 ER - TY - CHAP A1 - Dachwald, Bernd A1 - Wurm, P. T1 - Mission analysis for an advanced solar photon thruster T2 - 60th International Astronautical Congress 2009, IAC 2009 N2 - The so-called "compound solar sail", also known as "Solar Photon Thruster" (SPT), is a solar sail design concept, for which the two basic functions of the solar sail, namely light collection and thrust direction, are uncoupled. In this paper, we introduce a novel SPT concept, termed the Advanced Solar Photon Thruster (ASPT). This model does not suffer from the simplified assumptions that have been made for the analysis of compound solar sails in previous studies. We present the equations that describe the force, which acts on the ASPT. After a detailed design analysis, the performance of the ASPT with respect to the conventional flat solar sail (FSS) is investigated for three interplanetary mission scenarios: An Earth-Venus rendezvous, where the solar sail has to spiral towards the Sun, an Earth-Mars rendezvous, where the solar sail has to spiral away from the Sun, and an Earth-NEA rendezvous (to near-Earth asteroid 1996FG3), where a large orbital eccentricity change is required. The investigated solar sails have realistic near-term characteristic accelerations between 0.1 and 0.2mm/s2. Our results show that a SPT is not superior to the flat solar sail unless very idealistic assumptions are made. KW - Interplanetary flight Y1 - 2009 SN - 978-161567908-9 N1 - 60th International Astronautical Congress 2009, IAC 2009; Daejeon; South Korea; 12 October 2009 through 16 October 2009 VL - 8 SP - 6838 EP - 6851 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Thoma, Andreas A1 - Fisher, Alex A1 - Braun, Carsten T1 - Improving the px4 avoid algorithm by bio-inspired flight strategies T2 - DLRK2020 - „Luft- und Raumfahrt – Verantwortung in allen Dimensionen“ Y1 - 2020 U6 - https://doi.org/10.25967/530183 N1 - Deutscher Luft- und Raumfahrtkongress 2020, 1. bis 3. September 2020 – Online, „Luft- und Raumfahrt – Verantwortung in allen Dimensionen“ ER - TY - CHAP A1 - Becker, Jörg A1 - Bergener, Philipp A1 - Delfmann, Patrick A1 - Eggert, Mathias A1 - Weiss, Burkhard T1 - Supporting Business Process Compliance in Financial Institutions - A Model-Driven Approach T2 - Proceedings of the 10th International Conference on Wirtschaftsinformatik : 16 - 18 February 2011, Zurich, Switzerland Y1 - 2011 N1 - Wirtschaftsinformatik Proceedings 2011. 75. SP - 355 EP - 364 ER - TY - CHAP A1 - Eggert, Mathias A1 - Kriska, Melina T1 - Gamification for software development processes – relevant affordances and design principles T2 - Proceedings of the 55th Hawaii International Conference on System Sciences N2 - A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived. Y1 - 2022 SN - 978-0-9981331-5-7 U6 - https://doi.org/10.24251/HICSS.2022.200 N1 - Hawaii International Conference on System Sciences (HICSS) 2022, 04.01.2022 – 07.01.2022 SP - 1614 EP - 1623 PB - HICSS Publishing CY - Honolulu ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - A new definition of competence developing games - and a framework to assess them T2 - ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions N2 - There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology ‘Competence Developing Game’ (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness. KW - Serious Games KW - Gamification KW - Business Simulations KW - Assessment Y1 - 2016 SN - 978-1-61208-468-8 N1 - Proceeding of the Ninth International Conference on Advances in Computer-Human Interactions (ACHI 2016), Venice. SP - 95 EP - 97 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin R. T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - Eggert, Mathias A1 - Stanke, Max-Alexander T1 - Adoption of Integrated Voice Assistants in Health Care– Requirements and Design Guidelines N2 - Integrated voice assistants (IVA) receive more and more attention and are widespread for entertainment use cases, such as radio hearing or web searches. At the same time, the health care segment suffers in process inefficiency and missing staff, whereas the usage of IVA has the potential to improve caring processes and patient satisfaction. By applying a design science approach and based on a qualitative study, we identify IVA requirements, barriers and design guidelines for the health care sector. The results reveal three important IVA functions: the ability to set appointments with care service staff, the documentation of health history and the communication with service staff. Integration, system stability and volume control are the most important nonfunctional requirements. Based on the interview results and project experiences, six design and implementation guidelines are derived. Y1 - 2020 U6 - https://doi.org/10.30844/wi_2020_k2-eggert N1 - 15. Internationale Tagung zur Wirtschaftsinformatik, 09. – 11.03.2020, Potsdam PB - GITO CY - Berlin ER - TY - CHAP A1 - Wolf, Martin R. A1 - König, Johannes Alexander ED - Eibl, Maximilian ED - Gaedke, Martin T1 - Competence Developing Games – Ein Überblick T2 - INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft für Informatik N2 - Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu überführen. In diesem Artikel wird der Überbegriff „Competence Developing Games“ definiert und anhand von Beispielen erläutert. Dafür werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erläutert und eine Zuordnung durch-geführt. KW - Competence Developing Gam KW - Serious Game KW - Education KW - Gamification KW - Bewertungsframework Y1 - 2017 SN - 978-3-88579-669-5 U6 - https://doi.org/10.18420/in2017_32 SP - 385 EP - 391 ER -