TY - CHAP A1 - Altherr, Lena A1 - Conzen, Max A1 - Elsen, Ingo A1 - Frauenrath, Tobias A1 - Lyrmann, Andreas ED - Reiff-Stephan, Jörg ED - Jäkel, Jens ED - Schwarz, André T1 - Sensor retrofitting of existing buildings in an interdisciplinary teaching project at university level T2 - Tagungsband AALE 2023 : mit Automatisierung gegen den Klimawandel N2 - Existing residential buildings have an average lifetime of 100 years. Many of these buildings will exist for at least another 50 years. To increase the efficiency of these buildings while keeping costs at reasonable rates, they can be retrofitted with sensors that deliver information to central control units for heating, ventilation and electricity. This retrofitting process should happen with minimal intervention into existing infrastructure and requires new approaches for sensor design and data transmission. At FH Aachen University of Applied Sciences, students of different disciplines work together to learn how to design, build, deploy and operate such sensors. The presented teaching project already created a low power design for a combined CO2, temperature and humidity measurement device that can be easily integrated into most home automation systems KW - Building Automation KW - Smart Building KW - CO2 KW - Carbon Dioxide KW - Education Y1 - 2023 SN - 978-3-910103-01-6 U6 - http://dx.doi.org/10.33968/2023.04 N1 - 19. AALE-Konferenz. Luxemburg, 08.03.-10.03.2023. BTS Connected Buildings & Cities Luxemburg (Tagungsband unter https://doi.org/10.33968/2023.01) SP - 31 EP - 40 PB - le-tex publishing services GmbH CY - Leipzig ER - TY - CHAP A1 - Wolf, Martin A1 - König, Johannes Alexander ED - Eibl, Maximilian ED - Gaedke, Martin T1 - Competence Developing Games – Ein Überblick T2 - INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft für Informatik N2 - Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu überführen. In diesem Artikel wird der Überbegriff „Competence Developing Games“ definiert und anhand von Beispielen erläutert. Dafür werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erläutert und eine Zuordnung durch-geführt. KW - Competence Developing Gam KW - Serious Game KW - Education KW - Gamification KW - Bewertungsframework Y1 - 2017 SN - 978-3-88579-669-5 U6 - http://dx.doi.org/10.18420/in2017_32 SP - 385 EP - 391 ER -