TY - JOUR A1 - Schiffer, Stefan A1 - Ferrein, Alexander T1 - Decision-Theoretic Planning with Fuzzy Notions in GOLOG JF - International Journal of Uncertainty, Fuzziness and Knowledge-Based Systems N2 - In this paper we present an extension of the action language Golog that allows for using fuzzy notions in non-deterministic argument choices and the reward function in decision-theoretic planning. Often, in decision-theoretic planning, it is cumbersome to specify the set of values to pick from in the non-deterministic-choice-of-argument statement. Also, even for domain experts, it is not always easy to specify a reward function. Instead of providing a finite domain for values in the non-deterministic-choice-of-argument statement in Golog, we now allow for stating the argument domain by simply providing a formula over linguistic terms and fuzzy uents. In Golog’s forward-search DT planning algorithm, these formulas are evaluated in order to find the agent’s optimal policy. We illustrate this in the Diner Domain where the agent needs to calculate the optimal serving order. Y1 - 2016 U6 - https://doi.org/10.1142/S0218488516400134 SN - 1793-6411 VL - 24 IS - Issue Suppl. 2 SP - 123 EP - 143 PB - World Scientific CY - Singapur ER - TY - GEN A1 - Hackl, Michael A1 - Wegmann, Kilian A1 - Kahmann, Stephanie Lucina A1 - Heinze, Nicolai A1 - Staat, Manfred A1 - Neiss, Wolfram F. A1 - Scaal, Martin A1 - Müller, Lars P. T1 - Reply to the letter to the editor: shortening osteotomy of the proximal radius T2 - Knee Surgery, Sports Traumatology, Arthroscopy Y1 - 2017 U6 - https://doi.org/10.1007/s00167-017-4666-8 VL - 25 IS - 10 SP - 3328 EP - 3329 ER - TY - CHAP A1 - Bung, Daniel Bernhard A1 - Hildebrandt, Arndt A1 - Oertel, Mario A1 - Schlenkhoff, Andreas A1 - Schlurmann, Torsten ED - McKee Smith, Jane T1 - Bore propagation over a submerged horizontal plate by physical and numerical simulation T2 - Coastal engineering 2008 : proceedings of the 31st international conference; Hamburg, Germany, 31 August - 5 September 2008 ; Vol. 4 Y1 - 2008 SN - 9814277401 ; 9789814277402 SP - 3542 EP - 3553 ER - TY - CHAP A1 - Rens, Gavin A1 - Ferrein, Alexander A1 - Poel, Etienne van der T1 - Extending DTGolog to deal with POMD-Ps T2 - Proceedings of the Nineteenth Annual Symposium of the Pattern Recognition Association of South Africa (PRASA 2008) Y1 - 2008 SP - 49 EP - 54 ER - TY - JOUR A1 - Ferrein, Alexander A1 - Steinbauer, Gerald T1 - The Interplay of Aldebaran and RoboCup JF - KI - Künstliche Intelligenz Y1 - 2016 U6 - https://doi.org/10.1007/s13218-016-0440-1 SN - 1610-1987 VL - 30 IS - 3-4 SP - 325 EP - 326 PB - Springer CY - Berlin ER - TY - JOUR A1 - Köhler, Klemens A1 - Röpke, René A1 - Wolf, Martin R. T1 - Through a mirror darkly – On the obscurity of teaching goals in game-based learning in IT security JF - ISAGA 2019: Simulation Gaming Through Times and Disciplines N2 - Teachers and instructors use very specific language communicating teaching goals. The most widely used frameworks of common reference are the Bloom’s Taxonomy and the Revised Bloom’s Taxonomy. The latter provides distinction of 209 different teaching goals which are connected to methods. In Competence Developing Games (CDGs - serious games to convey knowledge) and in IT security education, a two- or three level typology exists, reducing possible learning outcomes to awareness, training, and education. This study explores whether this much simpler framework succeeds in achieving the same range of learning outcomes. Method wise a keyword analysis was conducted. The results were threefold: 1. The words used to describe teaching goals in CDGs on IT security education do not reflect the whole range of learning outcomes. 2. The word choice is nevertheless different from common language, indicating an intentional use of language. 3. IT security CDGs use different sets of terms to describe learning outcomes, depending on whether they are awareness, training, or education games. The interpretation of the findings is that the reduction to just three types of CDGs reduces the capacity to communicate and think about learning outcomes and consequently reduces the outcomes that are intentionally achieved. KW - IT security education KW - Competence Developing Games KW - Game-based learning KW - Keyword analysis KW - Bloom’s Taxonomy Y1 - 2021 U6 - https://doi.org/10.1007/978-3-030-72132-9_6 N1 - ISAGA 2019 - International Simulation and Gaming Association Conference. 26-30 August 2019. Warsaw, Poland. Part of the Lecture Notes in Computer Science book series (LNCS, volume 11988) SP - 61 EP - 73 PB - Springer CY - Cham ER - TY - JOUR A1 - Unden, Gottfried A1 - Bongaerts, Johannes T1 - Alternative respiratory pathways of Escherichia coli: energetics and transcriptional regulation in response to electron acceptors JF - Biochimica et biophysica acta (BBA) - Bioenergetics Y1 - 1997 SN - 1879-2650 (E-Journal); 0005-2728 (Print) VL - Vol. 1320 IS - Iss. 3 SP - 217 EP - 234 ER - TY - CHAP A1 - Hering, T. A1 - Ulber, Roland A1 - Tippkötter, Nils T1 - Development of a screening system for antimicrobial surfaces T2 - New frontiers of biotech-processes (Himmelfahrtstagung) : 02-04 May 2016, Rhein-Mosel-Halle, Koblenz/Germany Y1 - 2016 SP - 129 PB - DECHEMA CY - Frankfurt am Main ER - TY - JOUR A1 - Weigand, Christoph A1 - Collani, E. v. A1 - Saniga, E.M. T1 - Economic Adjustment Design for -Control Charts. E.v.Collani, E.M. Saniga, Ch. Weigand JF - IIE Transactions / Institute of Industrial Engineers. 26 (1994), H. 6 Y1 - 1994 SN - 0569-5554 ER - TY - CHAP A1 - Viehmann, Tarik A1 - Limpert, Nicolas A1 - Hofmann, Till A1 - Henning, Mike A1 - Ferrein, Alexander A1 - Lakemeyer, Gerhard ED - Eguchi, Amy ED - Lau, Nuno ED - Paetzel-Prüsmann, Maike ED - Wanichanon, Thanapat T1 - Winning the RoboCup logistics league with visual servoing and centralized goal reasoning T2 - RoboCup 2022: Robot World Cup XXV N2 - The RoboCup Logistics League (RCLL) is a robotics competition in a production logistics scenario in the context of a Smart Factory. In the competition, a team of three robots needs to assemble products to fulfill various orders that are requested online during the game. This year, the Carologistics team was able to win the competition with a new approach to multi-agent coordination as well as significant changes to the robot’s perception unit and a pragmatic network setup using the cellular network instead of WiFi. In this paper, we describe the major components of our approach with a focus on the changes compared to the last physical competition in 2019. Y1 - 2023 SN - 978-3-031-28468-7 (Print) SN - 978-3-031-28469-4 (Online) U6 - https://doi.org/https://doi.org/10.1007/978-3-031-28469-4_25 N1 - Robot World Cup, RoboCup 2022. 17. July 2023. Bangkok, Thailand. Part of the Lecture Notes in Computer Science book series (LNAI,volume 13561) SP - 300 EP - 312 PB - Springer CY - Cham ER -