TY - JOUR A1 - Ferrein, Alexander T1 - Robot controllers for highly dynamic environments with real-time constraints JF - Künstliche Intelligenz : KI. 24 (2010), H. 2 Y1 - 2010 SN - 1610-1987 SP - 175 EP - 178 ER - TY - JOUR A1 - Heuermann, Holger A1 - Ibrahim, Irfan T1 - Novel theory and architecture of a vector signal generator implemented with two PLLs / Ibrahim, Irfan ; Heuermann, Holger JF - European Conference on Wireless Technology, 2008. EuWiT 2008. Y1 - 2008 SN - 978-2-87487-008-8 SP - 85 EP - 88 ER - TY - JOUR A1 - Heuermann, Holger T1 - Dual mode radio: A new tranceiver architecture for UWB and 60 GHz-applications JF - European Conference on Wireless Technology, 2008. EuWiT 2008. Y1 - 2008 SN - 978-2-87487-008-8 SP - 147 EP - 150 ER - TY - JOUR A1 - Beck, Daniel A1 - Buchleitner, Martin A1 - Ferrein, Alexander A1 - Niemüller, Tim A1 - Steinbauer, Gerald T1 - Mostly Harmless & AllemaniACs - mixed innovations Y1 - 2014 SP - 1 EP - 8 ER - TY - CHAP A1 - Arndt, Tobias A1 - Conzen, Max A1 - Elsen, Ingo A1 - Ferrein, Alexander A1 - Galla, Oskar A1 - Köse, Hakan A1 - Schiffer, Stefan A1 - Tschesche, Matteo T1 - Anomaly detection in the metal-textile industry for the reduction of the cognitive load of quality control workers T2 - PETRA '23: Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments N2 - This paper presents an approach for reducing the cognitive load for humans working in quality control (QC) for production processes that adhere to the 6σ -methodology. While 100% QC requires every part to be inspected, this task can be reduced when a human-in-the-loop QC process gets supported by an anomaly detection system that only presents those parts for manual inspection that have a significant likelihood of being defective. This approach shows good results when applied to image-based QC for metal textile products. KW - Datasets KW - Neural networks KW - Anomaly detection KW - Quality control KW - Process optimization Y1 - 2023 SN - 9798400700699 U6 - https://doi.org/10.1145/3594806.3596558 N1 - PETRA '23: Proceedings of the 16th International Conference on PErvasive Technologies Related to Assistive Environments, Corfu, Greece, July 5 - 7, 2023 SP - 535 EP - 542 PB - ACM ER - TY - CHAP A1 - Alhwarin, Faraj A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - An Efficient Hashing Algorithm for NN Problem in HD Spaces T2 - Lecture Notes in Computer Science Y1 - 2019 SN - 978-303005498-4 U6 - https://doi.org/10.1007/978-3-030-05499-1_6 N1 - 7th International Conference on Pattern Recognition Applications and Methods, ICPRAM 2018; Funchal; Portugal; 16 January 2018 through 18 January 2018; Code 222779 SP - 101 EP - 115 ER - TY - JOUR A1 - Ferrein, Alexander A1 - Dylla, Frank A1 - Lakemeyer, Gerhard T1 - Acting and Deliberating using Golog in Robotic Soccer - A Hybrid Architecture / Dylla, Frank ; Ferrein, Alexander ; Lakemeyer, Gerhard JF - Proc. 3rd International Cognitive Robotics Workshop (CogRob 2002) Y1 - 2002 SP - 1 EP - 7 ER - TY - JOUR A1 - Ferrein, Alexander T1 - Logic-based robot control in highly dynamic domains / Ferrein, Alexander ; Lakemeyer, Gerhard JF - Robotics and Autonomous Systems. 56 (2008), H. 11 Y1 - 2008 SN - 0921-8890 SP - 980 EP - 991 ER - TY - BOOK A1 - Ferrein, Alexander T1 - Robot controllers for highly dynamic environments with real-time constraints Y1 - 2008 N1 - Aachen, Techn. Hochsch., Diss., 2007 ER - TY - JOUR A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - GHOST: An Evaluated Competence Developing Game for Cybersecurity Awareness Training JF - International Journal on Advances in Security N2 - To train end users how to interact with digital systems is indispensable to ensure a strong computer security. 'Competence Developing Game'-based approaches are particularly suitable for this purpose because of their motivation-and simulation-aspects. In this paper the Competence Developing Game 'GHOST' for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an 'Competence Developing Game' based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a 'Competence Developing Game'-based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown. Y1 - 2018 SN - 1942-2636 VL - 11 IS - 3 & 4 SP - 274 EP - 287 PB - IARIA Journals ER -