TY - JOUR A1 - Heuermann, Holger T1 - Verringerung des Phasenrauschens von Oszillatoren durch Dual-Mode-Resonatoren JF - HF-Report. 20 (2006), H. 5-6 Y1 - 2006 SN - 1431-827X SP - 43 EP - 48 ER - TY - JOUR A1 - Ferrein, Alexander A1 - Mies, Christoph A1 - Lakemeyer, Gerhard T1 - Repairing Decision-Theoretic Policies Using Goal-Oriented Planning / Mies, Christoph ; Ferrein, Alexander ; Lakemeyer, Gerhard JF - KI 2008: Advances in Artificial Intelligence : 31st Annual German Conference on AI, KI 2008, Kaiserslautern, Germany, September 23-26, 2008. Proceedings Y1 - 2008 SN - 978-3-540-85844-7 N1 - Lecture Notes in Computer Science ; 5243 SP - 267 EP - 275 PB - Springer CY - Berlin ER - TY - CHAP A1 - Niemueller, Tim A1 - Lakemeyer, Gerhard A1 - Ferrein, Alexander ED - Finzi, Alberto T1 - The RoboCup Logistics League as a Benchmark for Planning in Robotics T2 - Proceedings of the 3rd Workshop on Planning and Robotics (PlanRob-15); Jerusalem, Israel 7-8/6/2015 Y1 - 2015 SP - 63 EP - 68 ER - TY - JOUR A1 - Ferrein, Alexander A1 - Rens, Gavin A1 - Poel, Etienne van der T1 - A BDI agent architecture for a POMDP planner / Rens, Gavin ; Ferrein, Alexander ; Poel, Etienne van der Y1 - 2009 N1 - 9th International Symposium on Logical Formalization of Commonsense Reasoning: Commonsense 2009, Toronto, Canada, 1-3 June, 2009 SP - 1 EP - 6 ER - TY - JOUR A1 - Heuermann, Holger A1 - Schiek, Burkhard T1 - Calibration of network analyser measurements with leakage errors JF - Electronics letters. 30 (1994), H. 1 Y1 - 1994 SN - 0013-5194 SP - 52 EP - 53 ER - TY - CHAP A1 - Dowidat, Linda A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - The motivational competence developing game framework T2 - Mensch und Computer 2017 - Tagungsband N2 - Competence Developing Games (CDGs) are a new concept of how to think about games with serious intentions. In order to emphasize on this topic, a new framework has been developed. It basically relies on learning and motivation theories. This ‘motivational Competence Developing Game Framework’ demonstrates how it is possible to use these theories in a CDG development process. The theoretical derivation and use of the framework is explained in this paper. KW - Competence Developing Games KW - Serious Games KW - Gamification KW - motivation theories KW - learning theories Y1 - 2017 U6 - https://doi.org/10.18420/muc2017-mci-0130 SP - 15 EP - 26 PB - Gesellschaft für Informatik e.V. CY - Regensburg ER - TY - JOUR A1 - Limpert, Nicolas A1 - Wiesen, Patrick A1 - Ferrein, Alexander A1 - Kallweit, Stephan A1 - Schiffer, Stefan T1 - The ROSIN Project and its Outreach to South Africa JF - R&D Journal Y1 - 2019 VL - 35 SP - 1 EP - 6 ER - TY - JOUR A1 - Ferrein, Alexander A1 - Schiffer, Stefan A1 - Booysen, T. A1 - Stopforth, R. T1 - Why it is harder to run RoboCup in South Africa: Experiences from German South African collaborations JF - International Journal of Advanced Robotic Systems N2 - Robots are widely used as a vehicle to spark interest in science and technology in learners. A number of initiatives focus on this issue, for instance, the Roberta Initiative, the FIRST Lego League, the World Robot Olympiad and RoboCup Junior. Robotic competitions are valuable not only for school learners but also for university students, as the RoboCup initiative shows. Besides technical skills, the students get some project exposure and experience what it means to finish their tasks on time. But qualifying students for future high-tech areas should not only be for students from developed countries. In this article, we present our experiences with research and education in robotics within the RoboCup initiative, in Germany and South Africa; we report on our experiences with trying to get the RoboCup initiative in South Africa going. RoboCup has a huge support base of academic institutions in Germany; this is not the case in South Africa. We present our ‘north–south’ collaboration initiatives in RoboCup between Germany and South Africa and discuss some of the reasons why we think it is harder to run RoboCup in South Africa. Y1 - 2016 U6 - https://doi.org/10.1177/1729881416662789 SN - 1729-8806 VL - 13 IS - 5 SP - 1 EP - 13 ER - TY - CHAP A1 - Alhwarin, Faraj A1 - Schiffer, Stefan A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - An Optimized Method for 3D Body Scanning Applications Based on KinectFusion T2 - Communications in Computer and Information Science Y1 - 2019 U6 - https://doi.org/10.1007/978-3-030-29196-9_6 SN - 1865-0929 N1 - 11th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2018; Funchal; Portugal; 19 January 2018 through 21 January 2018 VL - 1024 SP - 100 EP - 113 PB - Springer ER - TY - CHAP A1 - Mataré, Victor A1 - Schiffer, Stefan A1 - Ferrein, Alexander ED - Steinbauer, Gerald ED - Ferrein, Alexander T1 - golog++ : An integrative system design T2 - CogRob 2018. Cognitive Robotics Workshop : Proceedings of the 11th Cognitive Robotics Workshop 2018 co-located with 16th International Conference on Principles of Knowledge Representation and Reasoning (KR 2018) Tempe, AZ, USA, October 27th, 2018 Y1 - 2019 SN - 1613-0073 SP - 29 EP - 35 ER -