TY - JOUR A1 - Enning, Manfred A1 - Pfaff, Raphael T1 - Güterwagen 4.0 - Der Güterwagen für das Internet der Dinge. Teil 1: Gesamtsystembetrachtung und grundlegendes Konzept JF - ETR - Eisenbahntechnische Rundschau Y1 - 2017 SN - 0013-2845 VL - 66 IS - 1/2 SP - 12 EP - 16 PB - DVV Media Group CY - Hamburg ER - TY - JOUR A1 - Enning, Manfred T1 - Vom "König der Landstraße" zur "Ameise 4.0" JF - ETR - Eisenbahntechnische Rundschau N2 - Auf Eisenbahn- und Logistikkonferenzen werden gelegentlich Videos von Blattschneiderameisen gezeigt, die effizient und selbstorganisiert große Mengen Material durch den Dschungel transportieren. Daran sollen wir uns ein Beispiel nehmen. Y1 - 2017 SN - 0013-2845 VL - 66 IS - 1/2 SP - 3 PB - DVV Media Group CY - Hamburg ER - TY - CHAP A1 - Ferrein, Alexander A1 - Schiffer, Stefan A1 - Kallweit, Stephan T1 - The ROSIN Education Concept - Fostering ROS Industrial-Related Robotics Education in Europe T2 - ROBOT 2017: Third Iberian Robotics Conference Y1 - 2018 SN - 978-3-319-70836-2 U6 - https://doi.org/10.1007/978-3-319-70836-2_31 N1 - Advances in Intelligent Systems and Computing, vol 694; (AISC, volume 694) SP - 370 EP - 381 PB - Springer CY - Cham ER - TY - BOOK A1 - Gebhardt, Andreas A1 - Kessler, Julia A1 - Thurn, Laura T1 - 3D printing : understanding additive manufacturing Y1 - 2019 SN - 978-1-56990-702-3 SN - 978-1-56990-703-0 ebook N1 - gedruckt in der Bereichsbibliothek Eupener Str. vorhanden PB - Hanser CY - München ET - 2. Auflage ER - TY - JOUR A1 - Berg, Alexander-Karl A1 - Schleser, Markus A1 - Delidovich, Artem A1 - Houben, Alexander T1 - Ultraschallunterstützter Schmelzklebstoffauftrag JF - adhäsion KLEBEN & DICHTEN Y1 - 2018 U6 - https://doi.org/10.1007/s35145-018-0089-z VL - Volume 62 IS - Issue 12 SP - 32 EP - 37 PB - Springer ER - TY - JOUR A1 - Kampker, Achim A1 - Schleser, Markus A1 - Triebs, Johannes A1 - Berg, Alexander-Karl A1 - Hansen, Jan Ole A1 - Fiedler, Falko T1 - Bauteilintegrierte Vorrichtungsfunktionen im Karosseriebau : Aktuelle Ergebnisse im Forschungsprojekt ProeK JF - ZWF Zeitschrift für wirtschaftlichen Fabrikbetrieb N2 - Das Forschungsprojekt Produktionseffizienz in der Kleinserie (ProeK) erarbeitet kostengünstige und effiziente Lösungsansätze für Prozessketten im Zukunftsfeld der Elektromobilität. Das Teilprojekt Karosserie setzt diese Zielsetzung durch innovative und praxisorientierte Produkt- und Prozesskonzepte mit neuartigen bauteilintegrierten Vorrichtungsfunktionen (BiV) um. Im Teilprojekt Außenhaut sollen Toleranzen adaptiv durch Anpassungen der Prozessparameter sowie Bauteilmanipulation kompensiert werden. Y1 - 2018 U6 - https://doi.org/10.3139/104.112012 SN - 0947-0085 VL - 113 IS - 11 SP - 767 EP - 770 PB - De Gruyter CY - Berlin ER - TY - CHAP A1 - Engemann, Heiko A1 - Du, Shengzhi A1 - Kallweit, Stephan A1 - Ning, Chuanfang A1 - Anwar, Saqib T1 - AutoSynPose: Automatic Generation of Synthetic Datasets for 6D Object Pose Estimation T2 - Machine Learning and Artificial Intelligence. Proceedings of MLIS 2020 N2 - We present an automated pipeline for the generation of synthetic datasets for six-dimension (6D) object pose estimation. Therefore, a completely automated generation process based on predefined settings is developed, which enables the user to create large datasets with a minimum of interaction and which is feasible for applications with a high object variance. The pipeline is based on the Unreal 4 (UE4) game engine and provides a high variation for domain randomization, such as object appearance, ambient lighting, camera-object transformation and distractor density. In addition to the object pose and bounding box, the metadata includes all randomization parameters, which enables further studies on randomization parameter tuning. The developed workflow is adaptable to other 3D objects and UE4 environments. An exemplary dataset is provided including five objects of the Yale-CMU-Berkeley (YCB) object set. The datasets consist of 6 million subsegments using 97 rendering locations in 12 different UE4 environments. Each dataset subsegment includes one RGB image, one depth image and one class segmentation image at pixel-level. Y1 - 2020 SN - 978-1-64368-137-5 U6 - https://doi.org/10.3233/FAIA200770 N1 - Frontiers in Artificial Intelligence and Applications. Vol 332 SP - 89 EP - 97 PB - IOS Press CY - Amsterdam ER - TY - JOUR A1 - Engemann, Heiko A1 - Du, Shengzhi A1 - Kallweit, Stephan A1 - Cönen, Patrick A1 - Dawar, Harshal T1 - OMNIVIL - an autonomous mobile manipulator for flexible production JF - Sensors Y1 - 2020 SN - 1424-8220 U6 - https://doi.org/10.3390/s20247249 N1 - Special issue: Sensor Networks Applications in Robotics and Mobile Systems VL - 20 IS - 24, art. no. 7249 SP - 1 EP - 30 PB - MDPI CY - Basel ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamified Virtual Reality Training Environment for the Manufacturing Industry T2 - Proceedings of the 2020 19th International Conference on Mechatronics – Mechatronika (ME) N2 - Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fast-changing production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-the-job, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users’ pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs. Y1 - 2020 U6 - https://doi.org/10.1109/ME49197.2020.9286661 N1 - 2020 19th International Conference on Mechatronics – Mechatronika (ME), Prague, Czech Republic, December 2–4, 2020 SP - 1 EP - 6 PB - IEEE CY - New York, NY ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin T1 - A new definition of competence developing games - and a framework to assess them T2 - ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions N2 - There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology ‘Competence Developing Game’ (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness. KW - Serious Games KW - Gamification KW - Business Simulations KW - Assessment Y1 - 2016 SN - 978-1-61208-468-8 N1 - Proceeding of the Ninth International Conference on Advances in Computer-Human Interactions (ACHI 2016), Venice. SP - 95 EP - 97 ER -