TY - CHAP A1 - Heuermann, Holger A1 - Harzheim, Thomas A1 - Mühmel, Marc T1 - A maritime harmonic radar search and rescue system using passive and active tags T2 - 2020 17th European Radar Conference (EuRAD) N2 - This article introduces a new maritime search and rescue system based on S-band illumination harmonic radar (HR). Passive and active tags have been developed and tested attached to life jackets and a rescue boat. This system was able to detect and range the active tags up to a range of 5800 m in tests on the Baltic Sea with an antenna input power of only 100 W. All electronic GHz components of the system, excluding the S-band power amplifier, were custom developed for this purpose. Special attention is given to the performance and conceptual differences between passive and active tags used in the system and integration with a maritime X-band navigation radar is demonstrated. KW - Harmonic Radar KW - Rescue System KW - Frequency Doubler KW - Transponder KW - Tag Y1 - 2021 SN - 978-2-87487-061-3 U6 - https://doi.org/10.1109/EuRAD48048.2021.00030 N1 - 17th European Radar Conference, 13th - 15th January 2021, Utrecht, Netherlands SP - 73 EP - 76 PB - IEEE CY - New York, NY ER - TY - CHAP A1 - Ferrein, Alexander A1 - Meeßen, Marcus A1 - Limpert, Nicolas A1 - Schiffer, Stefan ED - Lepuschitz, Wilfried T1 - Compiling ROS schooling curricula via contentual taxonomies T2 - Robotics in Education N2 - The Robot Operating System (ROS) is the current de-facto standard in robot middlewares. The steadily increasing size of the user base results in a greater demand for training as well. User groups range from students in academia to industry professionals with a broad spectrum of developers in between. To deliver high quality training and education to any of these audiences, educators need to tailor individual curricula for any such training. In this paper, we present an approach to ease compiling curricula for ROS trainings based on a taxonomy of the teaching contents. The instructor can select a set of dedicated learning units and the system will automatically compile the teaching material based on the dependencies of the units selected and a set of parameters for a particular training. We walk through an example training to illustrate our work. Y1 - 2021 SN - 978-3-030-67411-3 U6 - https://doi.org/10.1007/978-3-030-67411-3_5 N1 - RiE: International Conference on Robotics in Education (RiE); Advances in Intelligent Systems and Computing book series (AISC, volume 1316) SP - 49 EP - 60 PB - Springer CY - Cham ER - TY - CHAP A1 - Hoegen, Anne von A1 - Doncker, Rik W. De A1 - Rütters, René T1 - Teaching Digital Control of Operational Amplifier Processes with a LabVIEW Interface and Embedded Hardware T2 - 2020 23rd International Conference on Electrical Machines and Systems (ICEMS) N2 - Control engineering theory is hard to grasp for undergraduates during the first semesters, as it deals with the dynamical behavior of systems also in combination with control strategies on an abstract level. Therefore, operational amplifier (OpAmp) processes are reasonable and very effective systems to connect mathematical description with actual system’s behavior. In this paper, we present an experiment for a laboratory session in which an embedded system, driven by a LabVIEW human machine interface (HMI) via USB, controls the analog circuits.With this setup we want to show the possibility of firstly, analyzing a first order process and secondly, designing a P-and PI-controller. Thereby, the theory of control engineering is always applied to the empirical results in order to break down the abstract level for the students. Y1 - 2020 U6 - https://doi.org/10.23919/ICEMS50442.2020.9290928 N1 - 23rd International Conference on Electrical Machines and Systems (ICEMS), 24-27 November 2020, Hamamatsu, Japan SP - 1117 EP - 1122 PB - IEEE CY - New York, NY ER - TY - CHAP A1 - Schuba, Marko A1 - Höfken, Hans-Wilhelm A1 - Linzbach, Sophie T1 - An ICS Honeynet for Detecting and Analyzing Cyberattacks in Industrial Plants T2 - 2021 International Conference on Electrical, Computer and Energy Technologies (ICECET) N2 - Cybersecurity of Industrial Control Systems (ICS) is an important issue, as ICS incidents may have a direct impact on safety of people or the environment. At the same time the awareness and knowledge about cybersecurity, particularly in the context of ICS, is alarmingly low. Industrial honeypots offer a cheap and easy to implement way to raise cybersecurity awareness and to educate ICS staff about typical attack patterns. When integrated in a productive network, industrial honeypots may not only reveal attackers early but may also distract them from the actual important systems of the network. Implementing multiple honeypots as a honeynet, the systems can be used to emulate or simulate a whole Industrial Control System. This paper describes a network of honeypots emulating HTTP, SNMP, S7communication and the Modbus protocol using Conpot, IMUNES and SNAP7. The nodes mimic SIMATIC S7 programmable logic controllers (PLCs) which are widely used across the globe. The deployed honeypots' features will be compared with the features of real SIMATIC S7 PLCs. Furthermore, the honeynet has been made publicly available for ten days and occurring cyberattacks have been analyzed KW - Conpot KW - honeypot KW - honeynet KW - ICS KW - cybersecurity Y1 - 2022 SN - 978-1-6654-4231-2 SN - 978-1-6654-4232-9 U6 - https://doi.org/10.1109/ICECET52533.2021.9698746 N1 - 2021 International Conference on Electrical, Computer and Energy Technologies (ICECET). 09-10 December 2021. Cape Town, South Africa. PB - IEEE ER - TY - CHAP A1 - Christian, Esser A1 - Montag, Tim A1 - Schuba, Marko A1 - Allhof, Manuel T1 - Future critical infrastructure and security - cyberattacks on charging stations T2 - 31st International Electric Vehicle Symposium & Exhibition and International Electric Vehicle Technology Conference (EVS31 & EVTeC 2018) Y1 - 2018 SN - 978-1-5108-9157-9 SP - 665 EP - 671 PB - Society of Automotive Engineers of Japan (JSAE) CY - Tokyo ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - Dowidat, Linda A1 - König, Johannes Alexander A1 - Wolf, Martin T1 - The motivational competence developing game framework T2 - Mensch und Computer 2017 - Tagungsband N2 - Competence Developing Games (CDGs) are a new concept of how to think about games with serious intentions. In order to emphasize on this topic, a new framework has been developed. It basically relies on learning and motivation theories. This ‘motivational Competence Developing Game Framework’ demonstrates how it is possible to use these theories in a CDG development process. The theoretical derivation and use of the framework is explained in this paper. KW - Competence Developing Games KW - Serious Games KW - Gamification KW - motivation theories KW - learning theories Y1 - 2017 U6 - https://doi.org/10.18420/muc2017-mci-0130 SP - 15 EP - 26 PB - Gesellschaft für Informatik e.V. CY - Regensburg ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin T1 - Cybersecurity awareness training provided by the competence developing game GHOST T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game KW - Awareness KW - CDG KW - Serious Game KW - tablet game KW - business simulation Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 81 EP - 87 ER - TY - CHAP A1 - Walter, Peter A1 - Elsen, Ingo A1 - Müller, Holger A1 - Kraiss, Karl-Friedrich T1 - 3D object recognition with a specialized mixtures of experts architecture T2 - IJCNN'99. International Joint Conference on Neural Networks. Proceedings N2 - Aim of the AXON2 project (Adaptive Expert System for Object Recogniton using Neuml Networks) is the development of an object recognition system (ORS) capable of recognizing isolated 3d objects from arbitrary views. Commonly, classification is based on a single feature extracted from the original image. Here we present an architecture adapted from the Mixtures of Eaqerts algorithm which uses multiple neuml networks to integmte different features. During tmining each neural network specializes in a subset of objects or object views appropriate to the properties of the corresponding feature space. In recognition mode the system dynamically chooses the most relevant features and combines them with maximum eficiency. The remaining less relevant features arz not computed and do therefore not decelerate the-recognition process. Thus, the algorithm is well suited for ml-time applications. Y1 - 1999 SN - 0-7803-5529-6 U6 - https://doi.org/10.1109/IJCNN.1999.836243 SN - 1098-7576 N1 - Washington, DC 10-16.07.1999 SP - 3563 EP - 3568 PB - IEEE CY - New York ER - TY - CHAP A1 - Elsen, Ingo T1 - A pixel based approach to view based object recognition with self-organizing neural networks T2 - IECON'98. Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society N2 - This paper addresses the pixel based classification of three dimensional objects from arbitrary views. To perform this task a coding strategy, inspired by the biological model of human vision, for pixel data is described. The coding strategy ensures that the input data is invariant against shift, scale and rotation of the object in the input domain. The image data is used as input to a class of self organizing neural networks, the Kohonen-maps or self-organizing feature maps (SOFM). To verify this approach two test sets have been generated: the first set, consisting of artificially generated images, is used to examine the classification properties of the SOFMs; the second test set examines the clustering capabilities of the SOFM when real world image data is applied to the network after it has been preprocessed to be invariant against shift, scale and rotation. It is shown that the clustering capability of the SOFM is strongly dependant on the invariance coding of the images. Y1 - 1998 SN - 0-7803-4503-7 U6 - https://doi.org/10.1109/IECON.1998.724032 N1 - Aachen, 31 August 1998 - 04 September 1998 SP - 2040 EP - 2044 PB - IEEE CY - New York ER -