TY - CHAP A1 - Thomas, F. A1 - Wollert, Jörg T1 - Internet und OO-Systeme in der Logistik T2 - Risikofaktor Software : Tagung Mannheim, 21. und 22.November 2000. (VDI-Berichte ; 1577) Y1 - 2000 SN - 3180915773 SP - 149 EP - 164 PB - VDI-Verl. CY - Hüthig ER - TY - CHAP A1 - Thurn, Laura A1 - Balc, Nicolae A1 - Gebhardt, Andreas A1 - Kessler, Julia T1 - Education packed in technology to promote innovations: Teaching Additive Manufacturing based on a rolling Lab T2 - Modern Technologies in Manufacturing (MTeM 2017 - AMaTUC) Y1 - 2017 U6 - https://doi.org/10.1051/matecconf/201713702013 SN - 2261-236X N1 - MATEC Web Conf. Volume 137, 2017 Matec Web of Conferences., 137(2017)02013 ER - TY - CHAP A1 - Thurn, Laura A1 - Gebhardt, Andreas T1 - Arousing Enthusiasm for STEM: Teaching 3D Printing Technology T2 - Conference Proceedings: New Perspectives in Science Education Y1 - 2017 SN - 978-88-6292-847-2 SP - 87 EP - 92 PB - liberiauniversitaria.it CY - Padua ER - TY - CHAP A1 - Thurn, Laura A1 - Gebhardt, Andreas T1 - Strategy of Education on Materials for Students T2 - Conference Proceedings: „New Perspectives in Science Education" Y1 - 2018 SN - 978-88-6292-976-9 SP - 156 EP - 161 CY - Florence, Italy ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Simulation und Verifikation komplexer Handarbeitsprozesse durch die Kombination von Virtual Reality und Augmented Reality im Single-Piece-Workflow T2 - Tagungsband: AALE 2020 Y1 - 2020 SN - 978-3-8007-5180-8 N1 - AALE 2020 - 17. Fachkonferenz, Automatisierung und Mensch-Technik-Interaktion, 04.03.2020 - 06.03.2020 in Leipzig, Deutschland ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Adapting augmented reality systems to the users’ needs using gamification and error solving methods T2 - Procedia CIRP - 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0 N2 - Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen. KW - Augmented Reality KW - Adaptive Systems KW - Gamification KW - Error Recovery Y1 - 2021 U6 - https://doi.org/10.1016/j.procir.2021.11.024 SN - 2212-8271 N1 - CIRP CMS 2021 - 54th CIRP Conference on Manufacturing Systems, September 22-24, 2021, online VL - 104 SP - 140 EP - 145 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamified Virtual Reality Training Environment for the Manufacturing Industry T2 - Proceedings of the 2020 19th International Conference on Mechatronics – Mechatronika (ME) N2 - Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fast-changing production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-the-job, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users’ pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs. Y1 - 2020 U6 - https://doi.org/10.1109/ME49197.2020.9286661 N1 - 2020 19th International Conference on Mechatronics – Mechatronika (ME), Prague, Czech Republic, December 2–4, 2020 SP - 1 EP - 6 PB - IEEE CY - New York, NY ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Usage of digital twins for gamification applications in manufacturing T2 - Procedia CIRP Leading manufacturing systems transformation – Proceedings of the 55th CIRP Conference on Manufacturing Systems 2022 N2 - Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting. KW - Gamification KW - Digital Twin KW - Support System Y1 - 2022 U6 - https://doi.org/10.1016/j.procir.2022.05.044 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems, Jun 29, 2022 - Jul 01, 2022, Lugano, Switzerland VL - 107 SP - 675 EP - 680 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Lai, Chow Yin A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg T1 - Generic integration of VR and AR in product lifecycles based on CAD models T2 - Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019 Y1 - 2019 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Wollert, Jörg T1 - Generische IoT Adapter für semantische Maschinenschnittstellen T2 - Internet of Things – vom Sensor bis zur Cloud Y1 - 2018 SP - 1 EP - 5 ER -