TY - CHAP A1 - Eggert, Mathias A1 - Edelbauer, Thomas Rudolf T1 - Gamified Information Systems for Assisted Living Facilities - Relevant Design Guidelines, Affordances and Adoption Barriers N2 - Gamification and gamified information systems (GIS) apply video game elements to encourage the work on boring and everyday tasks. Meanwhile, several research works provide evidence that gamification increases efficiency and effectivity of such tasks. The paper at hand investigates the health care sector, which is challenged with cost pressure and suffers in process efficiency. We hypothesize that GIS may improve the efficiency and quality of care processes. By applying an interview-based content analysis, the paper at hand evaluates gamification elements in an assisted living environment and provides three research contributions. First, insights into relevant GIS affordances and application examples for assisted living facilities are given. Second, assisted living experts evaluate GIS design guidelines. Both the relevant affordances and design principles comprise a basis for the development of a GIS for social workers in assisted living facilities. Third, potential adoption barriers and design guidelines for GIS in assisted living are presented. Y1 - 2020 U6 - https://doi.org/10.30844/wi_2020_f3-eggert N1 - 15. Internationale Tagung zur Wirtschaftsinformatik, 09. – 11.03.2020, Potsdam PB - GITO CY - Berlin ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamified Virtual Reality Training Environment for the Manufacturing Industry T2 - Proceedings of the 2020 19th International Conference on Mechatronics – Mechatronika (ME) N2 - Industry 4.0 imposes many challenges for manufacturing companies and their employees. Innovative and effective training strategies are required to cope with fast-changing production environments and new manufacturing technologies. Virtual Reality (VR) offers new ways of on-the-job, on-demand, and off-premise training. A novel concept and evaluation system combining Gamification and VR practice for flexible assembly tasks is proposed in this paper and compared to existing works. It is based on directed acyclic graphs and a leveling system. The concept enables a learning speed which is adjustable to the users’ pace and dynamics, while the evaluation system facilitates adaptive work sequences and allows employee-specific task fulfillment. The concept was implemented and analyzed in the Industry 4.0 model factory at FH Aachen for mechanical assembly jobs. Y1 - 2020 U6 - https://doi.org/10.1109/ME49197.2020.9286661 N1 - 2020 19th International Conference on Mechatronics – Mechatronika (ME), Prague, Czech Republic, December 2–4, 2020 SP - 1 EP - 6 PB - IEEE CY - New York, NY ER - TY - JOUR A1 - Czarnecki, Christian A1 - Dietze, Christian T1 - Gestaltungsorientierte Forschung am Beispiel der Referenzmodellierung in der Telekommunikationsindustrie JF - HMD Praxis der Wirtschaftsinformatik N2 - Am Beispiel der Telekommunikationsindustrie zeigt der Beitrag eine konkrete Ausgestaltung anwendungsorientierter Forschung, die sowohl für die Praxis als auch für die Wissenschaft nutzen- und erkenntnisbringend ist. Forschungsgegenstand sind die Referenzmodelle des Industriegremiums TM Forum, die von vielen Telekommunikationsunternehmen zur Transformation ihrer Strukturen und Systeme genutzt werden. Es wird die langjährige Forschungstätigkeit bei der Weiterentwicklung und Anwendung dieser Referenzmodelle beschrieben. Dabei wird ein konsequent gestaltungsorientierter Forschungsansatz verfolgt. Das Zusammenspiel aus kontinuierlicher Weiterentwicklung in Zusammenarbeit mit einem Industriegremium und der Anwendung in vielfältigen Praxisprojekten führt zu einer erfolgreichen Symbiose aus praktischer Nutzengenerierung sowie wissenschaftlichem Erkenntnisgewinn. Der Beitrag stellt den gewählten Forschungsansatz anhand konkreter Beispiele vor. Darauf basierend werden Empfehlungen und Herausforderungen für eine gestaltungs- und praxisorientierte Forschung diskutiert. KW - Design Science Research KW - Anwendungsorientierter Forschungsansatz KW - Praxisprojekte KW - Referenzmodellierung KW - Enhanced Telecom Operations Map Y1 - 2020 U6 - https://doi.org/10.1365/s40702-020-00594-y SN - 2198-2775 VL - 57 IS - 2 SP - 310 EP - 323 PB - Springer Nature CY - Cham ER - TY - JOUR A1 - Peterson-Oster, Madeleine A1 - Peterson, Leif Arne T1 - Gewerbebau: Modellprojekt mit neuem elementiertem, freistehendem Fassadensystem JF - Bauen mit Holz, Der Zimmermann N2 - Die im Zuge einer Betriebsübergabe anstehende Baumaßnahmen am eigenen Büro- und Produktionsgebäude boten ideale Voraussetzung zur Anwendung einer raum­-kreierenden Außenhaut. Mit der elementierten, freistehenden Eichenholz-Fassade wurde ein bis dahin weitgehend funktionales Bauwerk substanzschonend und zugleich optisch ansprechender umgestaltet. Y1 - 2020 SN - 0005-6545 PB - Rudolf Müller CY - Köln ER - TY - JOUR A1 - Olbertz, Klaus T1 - GmbH-Geschäftsführer: das eine Mal Arbeitnehmer, das andere Mal nicht : Arbeits- und sozialrechtliche Anwendung von Schutzvorschriften auf den Geschäftsführer von A bis Z JF - NWB - Steuer- und Wirtschaftsrecht Y1 - 2020 SN - 0028-3460 IS - 19 SP - 1431 EP - 1441 PB - NWB-Verl. CY - Herne ER - TY - CHAP A1 - Haugg, Albert Thomas A1 - Kreyer, Jörg A1 - Kemper, Hans A1 - Hatesuer, Katerina A1 - Esch, Thomas T1 - Heat exchanger for ORC. adaptability and optimisation potentials T2 - IIR International Rankine 2020 Conference N2 - The recovery of waste heat requires heat exchangers to extract it from a liquid or gaseous medium into another working medium, a refrigerant. In Organic Rankine Cycles (ORC) on Combustion Engines there are two major heat sources, the exhaust gas and the water/glycol fluid from the engine’s cooling circuit. A heat exchanger design must be adapted to the different requirements and conditions resulting from the heat sources, fluids, system configurations, geometric restrictions, and etcetera. The Stacked Shell Cooler (SSC) is a new and very specific design of a plate heat exchanger, created by AKG, which allows with a maximum degree of freedom the optimization of heat exchange rate and the reduction of the related pressure drop. This optimization in heat exchanger design for ORC systems is even more important, because it reduces the energy consumption of the system and therefore maximizes the increase in overall efficiency of the engine. Y1 - 2020 U6 - https://doi.org/10.18462/iir.rankine.2020.1224 N1 - IIR International Rankine 2020 Conference - Heating, Cooling, Power Generation. Glasgow, 2020. ER - TY - JOUR A1 - Gaigall, Daniel T1 - Hoeffding-Blum-Kiefer-Rosenblatt independence test statistic on partly not identically distributed data JF - Communications in Statistics - Theory and Methods N2 - The established Hoeffding-Blum-Kiefer-Rosenblatt independence test statistic is investigated for partly not identically distributed data. Surprisingly, it turns out that the statistic has the well-known distribution-free limiting null distribution of the classical criterion under standard regularity conditions. An application is testing goodness-of-fit for the regression function in a non parametric random effects meta-regression model, where the consistency is obtained as well. Simulations investigate size and power of the approach for small and moderate sample sizes. A real data example based on clinical trials illustrates how the test can be used in applications. KW - Brownian Pillow KW - Hoeffding-Blum-Kiefer-Rosenblatt independence test KW - not identically distributed KW - random effects meta-regression model Y1 - 2020 U6 - https://doi.org/10.1080/03610926.2020.1805767 SN - 1532-415X VL - 51 IS - 12 SP - 4006 EP - 4028 PB - Taylor & Francis CY - London ER - TY - CHAP A1 - Bedbur, Christian A1 - Moorkamp, Wilfried A1 - Peterson, Leif Arne A1 - Uibel, Thomas ED - Kuhlmann, Ulrike T1 - Holzbrücken mit Natursteinbelägen - Untersuchungen zur Aktivierung der Verbundwirkung T2 - Doktorandenkolloquium Holzbau Forschung + Praxis 2020 Y1 - 2020 N1 - 8. Doktorandenkolloquium „Holzbau Forschung + Praxis“, 05. und 06. März 2020, Stuttgart SP - 53 EP - 60 PB - Universität Stuttgart, Institut für Konstruktion und Entwurf CY - Stuttgart ER - TY - JOUR A1 - Drumm, Christian A1 - Emhardt, Selina N. A1 - Kok, Ellen M. A1 - Jarodzka, Halzka A1 - Brand-Gruwel, Saskia A1 - van Gog, Tamara T1 - How Experts Adapt Their Gaze Behavior When Modeling a Task to Novices JF - Cognitive science N2 - Domain experts regularly teach novice students how to perform a task. This often requires them to adjust their behavior to the less knowledgeable audience and, hence, to behave in a more didactic manner. Eye movement modeling examples (EMMEs) are a contemporary educational tool for displaying experts’ (natural or didactic) problem-solving behavior as well as their eye movements to learners. While research on expert-novice communication mainly focused on experts’ changes in explicit, verbal communication behavior, it is as yet unclear whether and how exactly experts adjust their nonverbal behavior. This study first investigated whether and how experts change their eye movements and mouse clicks (that are displayed in EMMEs) when they perform a task naturally versus teach a task didactically. Programming experts and novices initially debugged short computer codes in a natural manner. We first characterized experts’ natural problem-solving behavior by contrasting it with that of novices. Then, we explored the changes in experts’ behavior when being subsequently instructed to model their task solution didactically. Experts became more similar to novices on measures associated with experts’ automatized processes (i.e., shorter fixation durations, fewer transitions between code and output per click on the run button when behaving didactically). This adaptation might make it easier for novices to follow or imitate the expert behavior. In contrast, experts became less similar to novices for measures associated with more strategic behavior (i.e., code reading linearity, clicks on run button) when behaving didactically. Y1 - 2020 U6 - https://doi.org/10.1111/cogs.12893 SN - 1551-6709 VL - 44 IS - 9 PB - Wiley CY - Weinheim ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Human-Centered Gamification Framework for Manufacturing Systems JF - Procedia CIRP N2 - While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown. Y1 - 2020 U6 - https://doi.org/10.1016/j.procir.2020.04.076 SN - 2212-8271 VL - 93 SP - 670 EP - 675 PB - Elsevier CY - Amsterdam ER -