TY - CHAP A1 - Christian, Esser A1 - Montag, Tim A1 - Schuba, Marko A1 - Allhof, Manuel T1 - Future critical infrastructure and security - cyberattacks on charging stations T2 - 31st International Electric Vehicle Symposium & Exhibition and International Electric Vehicle Technology Conference (EVS31 & EVTeC 2018) Y1 - 2018 SN - 978-1-5108-9157-9 SP - 665 EP - 671 PB - Society of Automotive Engineers of Japan (JSAE) CY - Tokyo ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - Cybersecurity awareness training provided by the competence developing game GHOST T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game KW - Awareness KW - CDG KW - Serious Game KW - tablet game KW - business simulation Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 81 EP - 87 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin R. T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - Hofmann, Till A1 - Mataré, Victor A1 - Schiffer, Stefan A1 - Ferrein, Alexander A1 - Lakemeyer, Gerhard T1 - Constraint-based online transformation of abstract plans into executable robot actions T2 - Proceedings of the 2018 AAAI Spring Symposium on Integrating Representation, Reasoning, Learning, and Execution for Goal Directed Autonomy Y1 - 2018 SP - 549 EP - 553 ER - TY - JOUR A1 - Hüning, Felix A1 - Heuermann, Holger A1 - Wache, Franz-Josef T1 - Wireless CAN JF - Etz: Elektrotechnik & Automation N2 - In modernen elektronischen und mechatronischen Systemen, z. B. im industriellen oder automobil Bereich, kommunizieren eingebettete Steuergeräte und Sensoren vielfach über Bussysteme wie CAN oder LIN. Die Kommunikation findet in der Regel drahtgebunden statt, so dass der Kabelbaum für die Kommunikation sehr groß werden kann. Daher ist es naheliegend, Leitungen und dazugehörige Stecker, z. B. für nicht-sicherheitskritische Komfortsysteme, einzusparen und diese durch gerichtete Funkstrecken für kurze Entfernungen zu ersetzen. Somit könnten Komponenten wie ECUs oder Sensoren kabel- und steckerlos in ein Bussystem integriert werden. Zudem ist eine einfache galvanische und mechanische Trennung zu erreichen. Funkübertragung wird bei diesen Bussystemen derzeit nicht eingesetzt, da insbesondere die Echtzeitfähigkeit und die Robustheit der vorhandenen Funksysteme nicht den Anforderungen der Anwendungen entspricht. Zudem sind bestehende Funksysteme wie WLAN oder Bluetooth im Vergleich zur konventionellen Verkabelung teuer und es besteht hierbei die Möglichkeit, dass sie ausspioniert werden können und so sensible Daten entwendet werden können. In dieser Arbeit wird eine alternative Realisierung zu den bestehenden Funksystemen vorgestellt, die aus wenigen Komponenten aufzubauen ist. Es ist eine protokolllose, echtzeitfähige Übertragung möglich und somit die transparente Integration in ein Bussystem wie CAN. Y1 - 2018 SN - 0170-1711 VL - 139 IS - 10 SP - 22 EP - 26 PB - VDE-Verlag CY - Wuppertal ER - TY - CHAP A1 - Ferrein, Alexander A1 - Schiffer, Stefan A1 - Kallweit, Stephan T1 - The ROSIN Education Concept - Fostering ROS Industrial-Related Robotics Education in Europe T2 - ROBOT 2017: Third Iberian Robotics Conference Y1 - 2018 SN - 978-3-319-70836-2 U6 - https://doi.org/10.1007/978-3-319-70836-2_31 N1 - Advances in Intelligent Systems and Computing, vol 694; (AISC, volume 694) SP - 370 EP - 381 PB - Springer CY - Cham ER - TY - JOUR A1 - Schiffer, Stefan A1 - Ferrein, Alexander T1 - ERIKA—Early Robotics Introduction at Kindergarten Age JF - Multimodal Technologies Interact N2 - In this work, we report on our attempt to design and implement an early introduction to basic robotics principles for children at kindergarten age. One of the main challenges of this effort is to explain complex robotics contents in a way that pre-school children could follow the basic principles and ideas using examples from their world of experience. What sets apart our effort from other work is that part of the lecturing is actually done by a robot itself and that a quiz at the end of the lesson is done using robots as well. The humanoid robot Pepper from Softbank, which is a great platform for human–robot interaction experiments, was used to present a lecture on robotics by reading out the contents to the children making use of its speech synthesis capability. A quiz in a Runaround-game-show style after the lecture activated the children to recap the contents they acquired about how mobile robots work in principle. In this quiz, two LEGO Mindstorm EV3 robots were used to implement a strongly interactive scenario. Besides the thrill of being exposed to a mobile robot that would also react to the children, they were very excited and at the same time very concentrated. We got very positive feedback from the children as well as from their educators. To the best of our knowledge, this is one of only few attempts to use a robot like Pepper not as a tele-teaching tool, but as the teacher itself in order to engage pre-school children with complex robotics contents. Y1 - 2018 U6 - https://doi.org/10.3390/mti2040064 SN - 2414-4088 VL - 2 IS - 4 PB - MDPI CY - Basel ER - TY - CHAP A1 - Hofmann, Till A1 - Mataré, Victor A1 - Neumann, Tobias A1 - Schönitz, Sebastian A1 - Henke, Christoph A1 - Limpert, Nicolas A1 - Niemueller, Tim A1 - Ferrein, Alexander A1 - Jeschke, Sabina A1 - Lakemeyer, Gerhard T1 - Enhancing Software and Hardware Reliability for a Successful Participation in the RoboCup Logistics League 2017 Y1 - 2018 SN - 978-3-030-00308-1 U6 - https://doi.org/10.1007/978-3-030-00308-1_40 N1 - Lecture Notes in Computer Science, vol 11175 SP - 486 EP - 497 PB - Springer CY - Cham ER - TY - CHAP A1 - Hüning, Felix A1 - Heuermann, Holger A1 - Wache, Franz-Josef T1 - Wireless CAN T2 - Tagungsband AALE 2018 : das Forum für Fachleute der Automatisierungstechnik aus Hochschulen und Wirtschaft ; 15. Fachkonferenz, Regensburg ; [15. Konferenz für Angewandte Automatisierungstechnik in Lehre und Entwicklung / TH Köln; VFAALE, Verein der Freunde und Förderer der Angewandten Automatisierungstechnik] N2 - Das vorgestellte System zu Wireless CAN bietet die Möglichkeit, CAN kabellos zu übertragen. Beide vorgestellten und entwickelten Konzepte funktionieren korrekt und ermöglichen den Auf-bau von kabellosen CAN Schnittstellen. Durch den kleinen Aufbau kann diese Technologie auch für eingebettete Systeme verwendet werden. Zudem bietet dieser Ansatz die Möglichkeit, durch die Entwicklung von geeigneten ICs die Größe des Systems bis auf Bauteilgröße zu reduzieren, um eine noch bessere Integration in eingebettete Systeme zu ermöglichen. Dadurch wird die Technologie attraktiv für Einsatzgebiete, wo die oben aufgelisteten Vorteile zum Tragen kommen können. Diese Einsatzgebiete können sowohl im Automobil als auch im Industriebereich liegen. Y1 - 2018 SP - 135 EP - 144 PB - VDE Verlag ER - TY - PAT A1 - Heuermann, Holger A1 - Hüning, Felix A1 - Wache, Franz-Josef T1 - Bussystem sowie Kommunikationsverfahren N2 - Die Erfindung betrifft ein Bussystem enthaltend Busleitungen, an denen eine Anzahl von Busteilnehmern über einen Transceiver anschließbar sind, wobei der Transceiver eine bidirektionale Kommunikation zwischen mindestens zwei Busteilnehmern bewirkt, wobei auf einer busabgewandten Seite des Transceivers sich an denselben eine Zwischenbrückeneinheit anschließt, die mindestens zwei Sender-/Empfänger-Paare enthaltend jeweils einen Sender und einen Empfänger aufweist, wobei der Sender einen Senderoszillator, eine Amplituden- und/oder Phasen- und/oder Frequenzmodulator sowie eine Antenne aufweist und wobei der Empfänger einen Mischer aufweisenden Demodulator sowie eine Antenne aufweist, wobei ein erstes Sender-/Empfänger-Paar über eine Funkschnittstelle mit dem zweiten Sender-/Empfänger-Paar miteinander gekoppelt sind. Y1 - 2018 N1 - Patent WO002018046055A1 ER - TY - JOUR A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - GHOST: An Evaluated Competence Developing Game for Cybersecurity Awareness Training JF - International Journal on Advances in Security N2 - To train end users how to interact with digital systems is indispensable to ensure a strong computer security. 'Competence Developing Game'-based approaches are particularly suitable for this purpose because of their motivation-and simulation-aspects. In this paper the Competence Developing Game 'GHOST' for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an 'Competence Developing Game' based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a 'Competence Developing Game'-based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown. Y1 - 2018 SN - 1942-2636 VL - 11 IS - 3 & 4 SP - 274 EP - 287 PB - IARIA Journals ER - TY - CHAP A1 - Alhwarin, Faraj A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - CRVM: Circular Random Variable-based Matcher - A Novel Hashing Method for Fast NN Search in High-dimensional Spaces T2 - Proceedings of the 7th International Conference on Pattern Recognition Applications and Methods, ICPRAM 2018 Y1 - 2018 SN - 978-989-758-276-9 U6 - https://doi.org/10.5220/0006692802140221 SP - 214 EP - 221 ER - TY - CHAP A1 - Alhwarin, Faraj A1 - Schiffer, Stefan A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - Optimized KinectFusion Algorithm for 3D Scanning Applications T2 - Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 2: BIOIMAGING Y1 - 2018 SN - 978-989-758-278-3 U6 - https://doi.org/10.5220/0006594700500057 SP - 50 EP - 57 ER - TY - CHAP A1 - Harzheim, Thomas A1 - Heuermann, Holger T1 - Phase Repeatable Synthesizers as a New Harmonic Phase Standard for Nonlinear Network Analysis T2 - IEEE Transactions on Microwave Theory and Techniques Y1 - 2018 U6 - https://doi.org/10.1109/TMTT.2018.2817513 SP - 1 EP - 8 PB - IEEE ER -