TY - CHAP A1 - Eggert, Mathias A1 - Zähl, Philipp M. A1 - Wolf, Martin R. A1 - Haase, Martin ED - Cooper, Kendra M.L. ED - Bucchiarone, Antonio T1 - Applying leaderboards for quality improvement in software development projects T2 - Software Engineering for Games in Serious Contexts N2 - Software development projects often fail because of insufficient code quality. It is now well documented that the task of testing software, for example, is perceived as uninteresting and rather boring, leading to poor software quality and major challenges to software development companies. One promising approach to increase the motivation for considering software quality is the use of gamification. Initial research works already investigated the effects of gamification on software developers and come to promising. Nevertheless, a lack of results from field experiments exists, which motivates the chapter at hand. By conducting a gamification experiment with five student software projects and by interviewing the project members, the chapter provides insights into the changing programming behavior of information systems students when confronted with a leaderboard. The results reveal a motivational effect as well as a reduction of code smells. KW - Leaderboard KW - Gamification KW - Software testing KW - Software development Y1 - 2023 SN - 978-3-031-33337-8 (Print) SN - 978-3-031-33338-5 (Online) U6 - https://doi.org/10.1007/978-3-031-33338-5_11 SP - 243 EP - 263 PB - Springer CY - Cham ER - TY - CHAP A1 - Schult, Prince Garcia A1 - Losse, Ann-Kathrin A1 - Czarnecki, Christian A1 - Sultanow, Eldar T1 - Proposing a Framework to address the Sustainable Development Goals T2 - EnviroInfo 2023 N2 - Reducing poverty, protecting the planet, and improving life on earth for everyone are the essential goals of the "2030 Agenda for Sustainable Development"committed by the United Nations (UN). Achieving those goals will require technological innovation as well as their implementation in almost all areas of our business and day-to-day life. This paper proposes a high-level framework that collects and structures different uses cases addressing the goals defined by the UN. Hence, it contributes to the discussion by proposing technical innovations that can be used to achieve those goals. As an example, the goal "Climate Actionïs discussed in detail by describing use cases related to tackling biodiversity loss in order to conservate ecosystems. Y1 - 2023 SN - 978-3-88579-736-4 U6 - https://doi.org/10.18420/env2023-022 SN - 1617-5468 N1 - EnviroInfo 2023, 11. - 23. October 2023, Garching, Germany SP - 243 EP - 249 PB - GI - Gesellschaft für Informatik CY - Bonn ER - TY - CHAP A1 - Stollenwerk, Dominik A1 - Franzke, Till A1 - Maurer, Florian A1 - Reinkensmeier, Sebastian A1 - Kim, Franken A1 - Tambornino, Philipp A1 - Haas, Florian A1 - Rieke, Christian A1 - Hermanuz, Andreas A1 - Borchert, Jörg A1 - Ritz, Thomas A1 - Sander, Volker ED - Proff, Heike T1 - Smarte Ladesäulen : Netz- und Marktdienliches öffentliches Laden T2 - Towards the New Normal in Mobility : Technische und betriebswirtschaftliche Aspekte N2 - Stand 01.01.2022 sind in Deutschland 618.460 elektrisch angetriebene KFZ zugelassen. Insgesamt sind derzeit 48.540.878 KFZ zugelassen, was einer Elektromobilitätsquote von ca. 1,2 % entspricht. Derzeit werden Elektromobile über Ladestationen oder Steckdosen mit dem Stromnetz verbunden und üblicherweise mit der vollen Ladekapazität des Anschlusses aufgeladen, bis das Batteriemanagementsystem des Fahrzeugs abhängig vom Ladezustand der Batterie die Ladeleistung reduziert. Y1 - 2023 SN - 978-3-658-39437-0 (Print) SN - 978-3-658-39438-7 (Online) U6 - https://doi.org/10.1007/978-3-658-39438-7_18 SP - 287 EP - 304 PB - Springer Gabler CY - Wiesbaden ER -