TY - CHAP A1 - Marinkovic, Marko A1 - Butenweg, Christoph T1 - Innovative System for Earthquake Resistant Masonry Infill Walls T2 - 16th European Conference on Earthquake Engineering, Thessaloniki, 18-21 June, 2018 Y1 - 2018 N1 - Paper No 11479 SP - 1 EP - 12 ER - TY - CHAP A1 - Gierse, Andreas A1 - Krämer, Stefan A1 - Daab, Dominique J. A1 - Hessel, Joana A1 - Baader, Fabian A1 - Müller, Brigitte S. A1 - Wagner, Tobias A1 - Gdalewitsch, Georg A1 - Plescher, Engelbert A1 - Pfützenreuter, Lysan T1 - Experimental in-flight modal-analysis of a sounding rocket structure T2 - 21st ESA Symposium on Rocket and Ballon related Research Y1 - 2013 SN - 9789290922858 SP - 341 EP - 346 ER - TY - CHAP A1 - Grundmann, Jan Thimo A1 - Bauer, Waldemar A1 - Biele, Jens A1 - Boden, Ralf A1 - Ceriotti, Matteo A1 - Cordero, Federico A1 - Dachwald, Bernd A1 - Dumont, Etienne A1 - Grimm, Christian A1 - Herčík, David A1 - Herique, Alain A1 - Ho, Tra-Mi A1 - Jahnke, Rico A1 - Koch, Aaron A1 - Kofman, Wlodek A1 - Koncz, Alexander A1 - Krause, Christian A1 - Lange, Caroline A1 - Lichtenheldt, Roy A1 - Maiwald, Volker A1 - Mikschl, Tobias A1 - Mikulz, Eugen A1 - Montenegro, Sergio A1 - Pelivan, Ivanka A1 - Peloni, Alessandro A1 - Plettemeier, Dirk A1 - Quantius, Dominik A1 - Reershemius, Siebo A1 - Renger, Thomas A1 - Riemann, Johannes A1 - Ruffer, Michael A1 - Sasaki, Kaname A1 - Schmitz, Nicole A1 - Seboldt, Wolfgang A1 - Seefeldt, Patric A1 - Spietz, Peter A1 - Spröwitz, Tom A1 - Sznajder, Maciej A1 - Tardivel, Simon A1 - Toth, Norbert A1 - Wejmo, Elisabet A1 - Wolff, Friederike A1 - Ziach, Christian T1 - Efficient massively parallel prospection for ISRU by multiple near-earth asteroid rendezvous using near-term solar sails and'now-term'small spacecraft solutions T2 - 2nd Asteroid Science Intersections with In-Space Mine Engineering – ASIME 2018 N2 - Physical interaction with small solar system bodies (SSSB) is key for in-situ resource utilization (ISRU). The design of mining missions requires good understanding of SSSB properties, including composition, surface and interior structure, and thermal environment. But as the saying goes "If you've seen one asteroid, you've seen one Asteroid": Although some patterns may begin to appear, a stable and reliable scheme of SSSB classification still has to be evolved. Identified commonalities would enable generic ISRU technology and spacecraft design approaches with a high degree of re-use. Strategic approaches require much broader in-depth characterization of the SSSB populations of interest to the ISRU community. The DLR-ESTEC GOSSAMER Roadmap Science Working Groups identified target-flexible Multiple Near-Earth asteroid (NEA) Rendezvous (MNR) as one of the missions only feasible with solar sail propulsion, showed the ability to access any inclination and a wide range of heliocentric distances as well as continuous operation close to Earth's orbit where low delta-v objects reside. Y1 - 2018 N1 - 2nd Asteroid Science Intersections with In-Space Mine Engineering – ASIME 2018 16-17 April 2018, Belval, Luxembourg SP - 1 EP - 33 ER - TY - CHAP A1 - Seboldt, Wolfgang A1 - Dachwald, Bernd T1 - Solar sails for near-term advanced scientific deep space missions T2 - Proceedings of the 8th International Workshop on Combustion and Propulsion N2 - Solar sails are propelled in space by reflecting solar photons off large mirroring surfaces, thereby transforming the momentum of the photons into a propulsive force. This innovative concept for low-thrust space propulsion works without any propellant and thus provides a wide range of opportunities for highenergy low-cost missions. Offering an efficient way of propulsion, solar sailcraft could close a gap in transportation options for highly demanding exploration missions within our solar system and even beyond. On December 17th, 1999, a significant step was made towards the realization of this technology: a lightweight solar sail structure with an area of 20 m × 20 m was successfully deployed on ground in a large facility at the German Aerospace Center (DLR) at Cologne. The deployment from a package of 60 cm × 60 cm × 65 cm with a total mass of less than 35 kg was achieved using four extremely light-weight carbon fiber reinforced plastics (CFRP) booms with a specific mass of 100 g/m. The paper briefly reviews the basic principles of solar sails as well as the technical concept and its realization in the ground demonstration experiment, performed in close cooperation between DLR and ESA. Next possible steps are outlined. They could comprise the in-orbit demonstration of the sail deployment on the upper stage of a low-cost rocket and the verification of the propulsion concept by an autonomous and free flying solar sail in the frame of a scientific mission. It is expected that the present design could be extended to sail sizes of about (40 m)2 up to even (70 m)2 without significant mass penalty. With these areas, the maximum achievable thrust at 1 AU would range between 10 and 40 mN – comparable to some electric thrusters. Such prototype sails with a mass between 50 and 150 kg plus a micro-spacecraft of 50 to 250 kg would have a maximum acceleration in the order of 0.1 mm/s2 at 1 AU, corresponding to a maximum ∆V-capability of about 3 km/s per year. Two near/medium-term mission examples to a near-Earth asteroid (NEA) will be discussed: a rendezvous mission and a sample return mission. KW - solar sail KW - low-thrust KW - near-Earth asteroid KW - sample return KW - solar system Y1 - 2003 N1 - Proceedings of the 8th International Workshop on Combustion and Propulsion. Pozzuoli, Italy, 16 - 21 June 2002. ER - TY - CHAP A1 - Digel, Ilya A1 - Temiz Artmann, Aysegül A1 - Nojima, H. A1 - Artmann, Gerhard T1 - Some peculiarities of application of cluster ions generated by plasma in respect of indoor air purification :[abstract] N2 - Recently, the SHARP Corporation, Japan, has developed the world’s first "Plasma Cluster Ions (PCI)" air purification technology using plasma discharge to generate cluster ions. The new plasma cluster device releases positive and negative ions into the air, which are able to decompose and deactivate harmful airborne substances by chemical reactions. Because cluster ions consist of positive and negative ions that normally exist in the natural world, they are completely harmless and safe to humans. The amount of ozone generated by cluster ions is less than 0.01 ppm, which is significantly less than the 0.05-ppm standard for industrial operations and consumer electronics. This amount, thus, has no harming effects whatsoever on the human body. But particular properties and chemical processes in PCI treatment are still under study. It has been shown that PCI in most cases show strongly pronounced irreversible killing effects in respect of airborne microflora due to free-radical induced reactions and can be considered as a potent technology to disinfect both home, medical and industrial appliances. KW - Clusterion KW - Raumluft KW - Luftreiniger KW - Plasmacluster ion technology KW - Air purification Y1 - 2003 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - Cybersecurity awareness training provided by the competence developing game GHOST T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game KW - Awareness KW - CDG KW - Serious Game KW - tablet game KW - business simulation Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 81 EP - 87 ER - TY - CHAP A1 - Heinz, G. A1 - Oertel, Mario A1 - Bung, Daniel Bernhard ED - Janssen, Robert T1 - Investigations on a cooling water system for a gas tubine facility concerning air vortexes and sediment transport T2 - Hydraulic structures: useful water harvesting systems or relics? : Third International Junior Researcher and Engineer Workshop on Hydraulic Structures (IJREWHS'10) : Edinburgh, Scotland, U.K., 2-3 May 2010 Y1 - 2010 SN - 9781742720159 SP - 109 EP - 116 PB - School of Civil Engineering, The University of Queensland CY - Brisbane ER - TY - CHAP A1 - Butenweg, Christoph A1 - Norda, Hannah ED - Adam, Christoph ED - Heuer, Rudolf ED - Lenhardt, Wolfgang ED - Schranz, Christian T1 - Nonlinear analysis of masonry structures according to Eurocode 8 T2 - Proceedings - Vienna Congress on Recent Advances in Earthquake Engineering and Structural Dynamics 2013 (VEESD 2013) Y1 - 2013 SN - 978-3-902749-04-8 N1 - Vienna Congress on Recent Advances in Earthquake Engineering and Structural Dynamics, Vienna, Austria, Paper No. 523 13. D-A-CH Tagung ; Vienna, Austria, 29. - 30. August 2013 http://hdl.handle.net/20.500.12188/15830 (Error - Cannot Connect to Server) ER - TY - CHAP A1 - Valero, Daniel A1 - Bung, Daniel Bernhard A1 - Erpicum, Sebastien A1 - Dewals, Benjamin T1 - Numerical study of turbulent oscillations around a cylinder: RANS capabilities and sensitivity analysis T2 - Proceedings of the 37th IAHR World Congress August 13 – 18, 2017, Kuala Lumpur, Malaysia Y1 - 2017 SN - 2521-716X SP - 3126 EP - 3135 ER - TY - CHAP A1 - Dachwald, Bernd A1 - Wurm, P. T1 - Mission analysis for an advanced solar photon thruster T2 - 60th International Astronautical Congress 2009, IAC 2009 N2 - The so-called "compound solar sail", also known as "Solar Photon Thruster" (SPT), is a solar sail design concept, for which the two basic functions of the solar sail, namely light collection and thrust direction, are uncoupled. In this paper, we introduce a novel SPT concept, termed the Advanced Solar Photon Thruster (ASPT). This model does not suffer from the simplified assumptions that have been made for the analysis of compound solar sails in previous studies. We present the equations that describe the force, which acts on the ASPT. After a detailed design analysis, the performance of the ASPT with respect to the conventional flat solar sail (FSS) is investigated for three interplanetary mission scenarios: An Earth-Venus rendezvous, where the solar sail has to spiral towards the Sun, an Earth-Mars rendezvous, where the solar sail has to spiral away from the Sun, and an Earth-NEA rendezvous (to near-Earth asteroid 1996FG3), where a large orbital eccentricity change is required. The investigated solar sails have realistic near-term characteristic accelerations between 0.1 and 0.2mm/s2. Our results show that a SPT is not superior to the flat solar sail unless very idealistic assumptions are made. KW - Interplanetary flight Y1 - 2009 SN - 978-161567908-9 N1 - 60th International Astronautical Congress 2009, IAC 2009; Daejeon; South Korea; 12 October 2009 through 16 October 2009 VL - 8 SP - 6838 EP - 6851 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Thoma, Andreas A1 - Fisher, Alex A1 - Braun, Carsten T1 - Improving the px4 avoid algorithm by bio-inspired flight strategies T2 - DLRK2020 - „Luft- und Raumfahrt – Verantwortung in allen Dimensionen“ Y1 - 2020 U6 - https://doi.org/10.25967/530183 N1 - Deutscher Luft- und Raumfahrtkongress 2020, 1. bis 3. September 2020 – Online, „Luft- und Raumfahrt – Verantwortung in allen Dimensionen“ ER - TY - CHAP A1 - Becker, Jörg A1 - Bergener, Philipp A1 - Delfmann, Patrick A1 - Eggert, Mathias A1 - Weiss, Burkhard T1 - Supporting Business Process Compliance in Financial Institutions - A Model-Driven Approach T2 - Proceedings of the 10th International Conference on Wirtschaftsinformatik : 16 - 18 February 2011, Zurich, Switzerland Y1 - 2011 N1 - Wirtschaftsinformatik Proceedings 2011. 75. SP - 355 EP - 364 ER - TY - CHAP A1 - Dachwald, Bernd A1 - Xu, Changsheng A1 - Feldmann, Marco A1 - Plescher, Engelbert A1 - Digel, Ilya A1 - Artmann, Gerhard T1 - Development and testing of a subsurface probe for detection of life in deep ice : [abstract] N2 - We present the novel concept of a combined drilling and melting probe for subsurface ice research. This probe, named “IceMole”, is currently developed, built, and tested at the FH Aachen University of Applied Sciences’ Astronautical Laboratory. Here, we describe its first prototype design and report the results of its field tests on the Swiss Morteratsch glacier. Although the IceMole design is currently adapted to terrestrial glaciers and ice shields, it may later be modified for the subsurface in-situ investigation of extraterrestrial ice, e.g., on Mars, Europa, and Enceladus. If life exists on those bodies, it may be present in the ice (as life can also be found in the deep ice of Earth). KW - Eisschicht KW - Sonde KW - subsurface probe KW - subsurface ice research Y1 - 2011 ER - TY - CHAP A1 - Eggert, Mathias A1 - Kriska, Melina T1 - Gamification for software development processes – relevant affordances and design principles T2 - Proceedings of the 55th Hawaii International Conference on System Sciences N2 - A Gamified Information System (GIS) implements game concepts and elements, such as affordances and game design principles to motivate people. Based on the idea to develop a GIS to increase the motivation of software developers to perform software quality tasks, the research work at hand aims at investigating relevant requirements from that target group. Therefore, 14 interviews with software development experts are conducted and analyzed. According to the results, software developers prefer the affordances points, narrative storytelling in a multiplayer and a round-based setting. Furthermore, six design principles for the development of a GIS are derived. Y1 - 2022 SN - 978-0-9981331-5-7 U6 - https://doi.org/10.24251/HICSS.2022.200 N1 - Hawaii International Conference on System Sciences (HICSS) 2022, 04.01.2022 – 07.01.2022 SP - 1614 EP - 1623 PB - HICSS Publishing CY - Honolulu ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - A new definition of competence developing games - and a framework to assess them T2 - ACHI 2016 : The Ninth International Conference on Advances in Computer-Human Interactions N2 - There are different types of games that try to make use of the motivation of a gaming situation in learning contexts. This paper introduces the new terminology ‘Competence Developing Game’ (CDG) as an umbrella term for all games with this intention. Based on this new terminology, an assessment framework has been developed and validated in scope of an empirical study. Now, all different types of CDGs can be evaluated according to a defined and uniform set of assessment criteria and, thus, are comparable according to their characteristics and effectiveness. KW - Serious Games KW - Gamification KW - Business Simulations KW - Assessment Y1 - 2016 SN - 978-1-61208-468-8 N1 - Proceeding of the Ninth International Conference on Advances in Computer-Human Interactions (ACHI 2016), Venice. SP - 95 EP - 97 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin R. T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - Eggert, Mathias A1 - Stanke, Max-Alexander T1 - Adoption of Integrated Voice Assistants in Health Care– Requirements and Design Guidelines N2 - Integrated voice assistants (IVA) receive more and more attention and are widespread for entertainment use cases, such as radio hearing or web searches. At the same time, the health care segment suffers in process inefficiency and missing staff, whereas the usage of IVA has the potential to improve caring processes and patient satisfaction. By applying a design science approach and based on a qualitative study, we identify IVA requirements, barriers and design guidelines for the health care sector. The results reveal three important IVA functions: the ability to set appointments with care service staff, the documentation of health history and the communication with service staff. Integration, system stability and volume control are the most important nonfunctional requirements. Based on the interview results and project experiences, six design and implementation guidelines are derived. Y1 - 2020 U6 - https://doi.org/10.30844/wi_2020_k2-eggert N1 - 15. Internationale Tagung zur Wirtschaftsinformatik, 09. – 11.03.2020, Potsdam PB - GITO CY - Berlin ER - TY - CHAP A1 - Wolf, Martin R. A1 - König, Johannes Alexander ED - Eibl, Maximilian ED - Gaedke, Martin T1 - Competence Developing Games – Ein Überblick T2 - INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft für Informatik N2 - Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu überführen. In diesem Artikel wird der Überbegriff „Competence Developing Games“ definiert und anhand von Beispielen erläutert. Dafür werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erläutert und eine Zuordnung durch-geführt. KW - Competence Developing Gam KW - Serious Game KW - Education KW - Gamification KW - Bewertungsframework Y1 - 2017 SN - 978-3-88579-669-5 U6 - https://doi.org/10.18420/in2017_32 SP - 385 EP - 391 ER - TY - CHAP A1 - Peloni, Alessandro A1 - Ceriotti, Matteo A1 - Dachwald, Bernd T1 - Solar-Sailing Trajectory Design for Close-up NEA Observations Mission T2 - 4th IAA Planetary Defense Conference - PDC 2015, 13-17 April 2015, Frascati, Roma, Italy Y1 - 2015 N1 - IAA-PDC-15-P-19 ER - TY - CHAP A1 - Peloni, A. A1 - Ceriotti, M. A1 - Dachwald, Bernd T1 - Preliminary trajectory design of a multiple NEO rendezvous mission through solar sailing T2 - Proceedings of the International Astronautical Congress, IAC, Vol. 8, 2014 Y1 - 2015 SN - 978-1-63439-986-9 SP - 5352 EP - 5366 PB - Curran CY - Red Hook, NY ER -