TY - CHAP A1 - Bensberg, Frank A1 - Auth, Gunnar A1 - Czarnecki, Christian A1 - Wörndle, Christopher ED - Kemal İlter, H. T1 - Transforming literature-intensive research processes through text analytics – design, implementation and lessons learned N2 - The continuing growth of scientific publications raises the question how research processes can be digitalized and thus realized more productively. Especially in information technology fields, research practice is characterized by a rapidly growing volume of publications. For the search process various information systems exist. However, the analysis of the published content is still a highly manual task. Therefore, we propose a text analytics system that allows a fully digitalized analysis of literature sources. We have realized a prototype by using EBSCO Discovery Service in combination with IBM Watson Explorer and demonstrated the results in real-life research projects. Potential addressees are research institutions, consulting firms, and decision-makers in politics and business practice. KW - Text analytics KW - Text mining KW - Literature review KW - Research process Y1 - 2018 U6 - https://doi.org/10.6084/m9.figshare.7582073.v1 N1 - 5th International Management Information Systems Conference. October 24-26 2018, Ankara ER - TY - CHAP A1 - Brockmann, Carsten A1 - Sultanow, Eldar A1 - Czarnecki, Christian ED - Czarnecki, Christian ED - Brockmann, Carsten ED - Sultanow, Eldar ED - Koschmider, Agnes ED - Selzer, Annika ED - Gesellschaft für Informatik e. V., T1 - Enterprise architectures between agility and traditional methodologies T2 - GI Edition Proceedings Band 285 Workshops der INFORMATIK 2018 N2 - For this year’s workshop on Enterpirse Architecture in Research and Practice we have received eight submissions from which four have passed the rigorous peer-review. The acceptance quote of 50% assures that only advancements in the field are included in our workshop. KW - Agility KW - agile KW - Enterprise Architecture Y1 - 2018 SN - 9783885796794 SN - 1617-5468 N1 - 26.-27. September 2018 Berlin PB - Köllen CY - Bonn ER - TY - CHAP A1 - Czarnecki, Christian ED - vom Brocke, Jan ED - Mendling, Jan T1 - Establishment of a central process governance organization combined with operational process improvements : Insights from a BPM Project at a leading telecommunications operator in the Middle East T2 - Business process management cases : digital innovation and business transformation in practice N2 - Because of customer churn, strong competition, and operational inefficiencies, the telecommunications operator ME Telco (fictitious name due to confidentiality) launched a strategic transformation program that included a Business Process Management (BPM) project. Major problems were silo-oriented process management and missing cross-functional transparency. Process improvements were not consistently planned and aligned with corporate targets. Measurable inefficiencies were observed on an operational level, e.g., high lead times and reassignment rates of the incident management process. Y1 - 2018 SN - 978-3-319-58306-8 SN - 978-3-319-58307-5 SN - 978-3-319-86372-6 U6 - https://doi.org/10.1007/978-3-319-58307-5 N1 - Als Präsenzexemplar unter der Signatur 20 PZR 469-1 vorhanden. SP - 57 EP - 76 PB - Springer CY - Cham ER - TY - JOUR A1 - Altherr, Lena A1 - Leise, Philipp A1 - Pfetsch, Marc E. A1 - Schmitt, Andreas T1 - Algorithmic design and resilience assessment of energy efficient high-rise water supply systems JF - Applied Mechanics and Materials N2 - High-rise water supply systems provide water flow and suitable pressure in all levels of tall buildings. To design such state-of-the-art systems, the consideration of energy efficiency and the anticipation of component failures are mandatory. In this paper, we use Mixed-Integer Nonlinear Programming to compute an optimal placement of pipes and pumps, as well as an optimal control strategy.Moreover, we consider the resilience of the system to pump failures. A resilient system is able to fulfill a predefined minimum functionality even though components fail or are restricted in their normal usage. We present models to measure and optimize the resilience. To demonstrate our approach, we design and analyze an optimal resilient decentralized water supply system inspired by a real-life hotel building. KW - MINLP KW - Buffering Capacity KW - Uncertainty KW - Water Supply Networks KW - Booster Stations Y1 - 2018 U6 - https://doi.org/10.4028/www.scientific.net/AMM.885.211 SN - 1662-7482 VL - 885 SP - 211 EP - 223 PB - Trans Tech Publications CY - Bäch ER - TY - CHAP A1 - Essingholt, Felix A1 - Meyer, Frederic A1 - Kuhn, Peter A1 - Schmidt, Philip A1 - Benkner, Thorsten A1 - Grabmaier, Anton T1 - Non-invasive heart beat measurement using microwave resonators T2 - Proceedings, Vol. 2, Eurosensors 2018 Conference, Graz, Austria, 9–12 September 2018 Y1 - 2018 U6 - https://doi.org/10.3390/proceedings2131002 SN - 2504-3900 SP - 1002 PB - MDPI CY - Basel ER - TY - CHAP A1 - Christian, Esser A1 - Montag, Tim A1 - Schuba, Marko A1 - Allhof, Manuel T1 - Future critical infrastructure and security - cyberattacks on charging stations T2 - 31st International Electric Vehicle Symposium & Exhibition and International Electric Vehicle Technology Conference (EVS31 & EVTeC 2018) Y1 - 2018 SN - 978-1-5108-9157-9 SP - 665 EP - 671 PB - Society of Automotive Engineers of Japan (JSAE) CY - Tokyo ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - Cybersecurity awareness training provided by the competence developing game GHOST T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game KW - Awareness KW - CDG KW - Serious Game KW - tablet game KW - business simulation Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 81 EP - 87 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin R. T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - Hofmann, Till A1 - Mataré, Victor A1 - Schiffer, Stefan A1 - Ferrein, Alexander A1 - Lakemeyer, Gerhard T1 - Constraint-based online transformation of abstract plans into executable robot actions T2 - Proceedings of the 2018 AAAI Spring Symposium on Integrating Representation, Reasoning, Learning, and Execution for Goal Directed Autonomy Y1 - 2018 SP - 549 EP - 553 ER - TY - CHAP A1 - Ferrein, Alexander A1 - Schiffer, Stefan A1 - Kallweit, Stephan T1 - The ROSIN Education Concept - Fostering ROS Industrial-Related Robotics Education in Europe T2 - ROBOT 2017: Third Iberian Robotics Conference Y1 - 2018 SN - 978-3-319-70836-2 U6 - https://doi.org/10.1007/978-3-319-70836-2_31 N1 - Advances in Intelligent Systems and Computing, vol 694; (AISC, volume 694) SP - 370 EP - 381 PB - Springer CY - Cham ER - TY - JOUR A1 - Schiffer, Stefan A1 - Ferrein, Alexander T1 - ERIKA—Early Robotics Introduction at Kindergarten Age JF - Multimodal Technologies Interact N2 - In this work, we report on our attempt to design and implement an early introduction to basic robotics principles for children at kindergarten age. One of the main challenges of this effort is to explain complex robotics contents in a way that pre-school children could follow the basic principles and ideas using examples from their world of experience. What sets apart our effort from other work is that part of the lecturing is actually done by a robot itself and that a quiz at the end of the lesson is done using robots as well. The humanoid robot Pepper from Softbank, which is a great platform for human–robot interaction experiments, was used to present a lecture on robotics by reading out the contents to the children making use of its speech synthesis capability. A quiz in a Runaround-game-show style after the lecture activated the children to recap the contents they acquired about how mobile robots work in principle. In this quiz, two LEGO Mindstorm EV3 robots were used to implement a strongly interactive scenario. Besides the thrill of being exposed to a mobile robot that would also react to the children, they were very excited and at the same time very concentrated. We got very positive feedback from the children as well as from their educators. To the best of our knowledge, this is one of only few attempts to use a robot like Pepper not as a tele-teaching tool, but as the teacher itself in order to engage pre-school children with complex robotics contents. Y1 - 2018 U6 - https://doi.org/10.3390/mti2040064 SN - 2414-4088 VL - 2 IS - 4 PB - MDPI CY - Basel ER - TY - CHAP A1 - Hofmann, Till A1 - Mataré, Victor A1 - Neumann, Tobias A1 - Schönitz, Sebastian A1 - Henke, Christoph A1 - Limpert, Nicolas A1 - Niemueller, Tim A1 - Ferrein, Alexander A1 - Jeschke, Sabina A1 - Lakemeyer, Gerhard T1 - Enhancing Software and Hardware Reliability for a Successful Participation in the RoboCup Logistics League 2017 Y1 - 2018 SN - 978-3-030-00308-1 U6 - https://doi.org/10.1007/978-3-030-00308-1_40 N1 - Lecture Notes in Computer Science, vol 11175 SP - 486 EP - 497 PB - Springer CY - Cham ER - TY - JOUR A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - GHOST: An Evaluated Competence Developing Game for Cybersecurity Awareness Training JF - International Journal on Advances in Security N2 - To train end users how to interact with digital systems is indispensable to ensure a strong computer security. 'Competence Developing Game'-based approaches are particularly suitable for this purpose because of their motivation-and simulation-aspects. In this paper the Competence Developing Game 'GHOST' for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an 'Competence Developing Game' based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a 'Competence Developing Game'-based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown. Y1 - 2018 SN - 1942-2636 VL - 11 IS - 3 & 4 SP - 274 EP - 287 PB - IARIA Journals ER - TY - CHAP A1 - Alhwarin, Faraj A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - CRVM: Circular Random Variable-based Matcher - A Novel Hashing Method for Fast NN Search in High-dimensional Spaces T2 - Proceedings of the 7th International Conference on Pattern Recognition Applications and Methods, ICPRAM 2018 Y1 - 2018 SN - 978-989-758-276-9 U6 - https://doi.org/10.5220/0006692802140221 SP - 214 EP - 221 ER - TY - CHAP A1 - Alhwarin, Faraj A1 - Schiffer, Stefan A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - Optimized KinectFusion Algorithm for 3D Scanning Applications T2 - Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 2: BIOIMAGING Y1 - 2018 SN - 978-989-758-278-3 U6 - https://doi.org/10.5220/0006594700500057 SP - 50 EP - 57 ER - TY - CHAP A1 - Harzheim, Thomas A1 - Heuermann, Holger T1 - Phase Repeatable Synthesizers as a New Harmonic Phase Standard for Nonlinear Network Analysis T2 - IEEE Transactions on Microwave Theory and Techniques Y1 - 2018 U6 - https://doi.org/10.1109/TMTT.2018.2817513 SP - 1 EP - 8 PB - IEEE ER - TY - JOUR A1 - Limpert, Nicolas A1 - Wiesen, Patrick A1 - Ferrein, Alexander A1 - Kallweit, Stephan A1 - Schiffer, Stefan T1 - The ROSIN Project and its Outreach to South Africa JF - R&D Journal Y1 - 2019 VL - 35 SP - 1 EP - 6 ER - TY - CHAP A1 - Alhwarin, Faraj A1 - Schiffer, Stefan A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - An Optimized Method for 3D Body Scanning Applications Based on KinectFusion T2 - Communications in Computer and Information Science Y1 - 2019 U6 - https://doi.org/10.1007/978-3-030-29196-9_6 SN - 1865-0929 N1 - 11th International Joint Conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2018; Funchal; Portugal; 19 January 2018 through 21 January 2018 VL - 1024 SP - 100 EP - 113 PB - Springer ER - TY - CHAP A1 - Ferrein, Alexander A1 - Scholl, Ingrid A1 - Neumann, Tobias A1 - Krückel, Kai A1 - Schiffer, Stefan T1 - A system for continuous underground site mapping and exploration Y1 - 2019 U6 - https://doi.org/10.5772/intechopen.85859 ER - TY - CHAP A1 - Mataré, Victor A1 - Schiffer, Stefan A1 - Ferrein, Alexander ED - Steinbauer, Gerald ED - Ferrein, Alexander T1 - golog++ : An integrative system design T2 - CogRob 2018. Cognitive Robotics Workshop : Proceedings of the 11th Cognitive Robotics Workshop 2018 co-located with 16th International Conference on Principles of Knowledge Representation and Reasoning (KR 2018) Tempe, AZ, USA, October 27th, 2018 Y1 - 2019 SN - 1613-0073 SP - 29 EP - 35 ER -