TY - PAT A1 - Lippoldt, Mario A1 - Ringbeck, Thorsten A1 - Hüning, Felix T1 - Verfahren und System zur Erkennung von unerlaubten Fahrzeug-Überholvorgängen in einer Überholverbotszone eines Fahrwegs Y1 - 2023 ER - TY - JOUR A1 - Kowalewski, Paul A1 - Bragard, Michael A1 - Hüning, Felix A1 - De Doncker, Rik W. T1 - An inexpensive Wiegand-sensor-based rotary encoder without rotating magnets for use in electrical drives JF - IEEE Transactions on Instrumentation and Measurement N2 - This paper introduces an inexpensive Wiegand-sensor-based rotary encoder that avoids rotating magnets and is suitable for electrical-drive applications. So far, Wiegand-sensor-based encoders usually include a magnetic pole wheel with rotating permanent magnets. These encoders combine the disadvantages of an increased magnet demand and a limited maximal speed due to the centripetal force acting on the rotating magnets. The proposed approach reduces the total demand of permanent magnets drastically. Moreover, the rotating part is manufacturable from a single piece of steel, which makes it very robust and cheap. This work presents the theoretical operating principle of the proposed approach and validates its benefits on a hardware prototype. The presented proof-of-concept prototype achieves a mechanical resolution of 4.5 ° by using only 4 permanent magnets, 2Wiegand sensors and a rotating steel gear wheel with 20 teeth. KW - Rotary encoder KW - Wiegand sensor Y1 - 2023 U6 - https://doi.org/10.1109/TIM.2023.3326166 SN - 0018-9456 (Print) SN - 1557-9662 (Online) VL - 72 SP - 10 Seiten PB - IEEE CY - New York ER - TY - CHAP A1 - Walter, Peter A1 - Elsen, Ingo A1 - Müller, Holger A1 - Kraiss, Karl-Friedrich T1 - 3D object recognition with a specialized mixtures of experts architecture T2 - IJCNN'99. International Joint Conference on Neural Networks. Proceedings N2 - Aim of the AXON2 project (Adaptive Expert System for Object Recogniton using Neuml Networks) is the development of an object recognition system (ORS) capable of recognizing isolated 3d objects from arbitrary views. Commonly, classification is based on a single feature extracted from the original image. Here we present an architecture adapted from the Mixtures of Eaqerts algorithm which uses multiple neuml networks to integmte different features. During tmining each neural network specializes in a subset of objects or object views appropriate to the properties of the corresponding feature space. In recognition mode the system dynamically chooses the most relevant features and combines them with maximum eficiency. The remaining less relevant features arz not computed and do therefore not decelerate the-recognition process. Thus, the algorithm is well suited for ml-time applications. Y1 - 1999 SN - 0-7803-5529-6 U6 - https://doi.org/10.1109/IJCNN.1999.836243 SN - 1098-7576 N1 - Washington, DC 10-16.07.1999 SP - 3563 EP - 3568 PB - IEEE CY - New York ER - TY - JOUR A1 - Elsen, Ingo A1 - Kraiss, Karl-Friedrich T1 - System concept and realization of a scalable neurocomputing architecture JF - Systems Analysis Modelling Simulation N2 - This paper describes the realization of a novel neurocomputer which is based on the concepts of a coprocessor. In contrast to existing neurocomputers the main interest was the realization of a scalable, flexible system, which is capable of computing neural networks of arbitrary topology and scale, with full independence of special hardware from the software's point of view. On the other hand, computational power should be added, whenever needed and flexibly adapted to the requirements of the application. Hardware independence is achieved by a run time system which is capable of using all available computing power, including multiple host CPUs and an arbitrary number of neural coprocessors autonomously. The realization of arbitrary neural topologies is provided through the implementation of the elementary operations which can be found in most neural topologies. Y1 - 1999 SN - 0232-9298 SN - 1029-4902 VL - 35 IS - 4 SP - 399 EP - 419 PB - Gordon and Breach Science Publishers CY - Amsterdam ER - TY - JOUR A1 - Elsen, Ingo A1 - Kraiss, Karl-Friedrich A1 - Krumbiegel, Dirk A1 - Walter, Peter A1 - Wickel, Jochen T1 - Visual information retrieval for 3D product identification: a midterm report JF - KI - Künstliche Intelligenz Y1 - 1999 SN - 1610-1987 SN - 0933-1875 VL - 13 IS - 1 SP - 64 EP - 67 PB - Springer CY - Berlin ER - TY - CHAP A1 - Elsen, Ingo T1 - A pixel based approach to view based object recognition with self-organizing neural networks T2 - IECON'98. Proceedings of the 24th Annual Conference of the IEEE Industrial Electronics Society N2 - This paper addresses the pixel based classification of three dimensional objects from arbitrary views. To perform this task a coding strategy, inspired by the biological model of human vision, for pixel data is described. The coding strategy ensures that the input data is invariant against shift, scale and rotation of the object in the input domain. The image data is used as input to a class of self organizing neural networks, the Kohonen-maps or self-organizing feature maps (SOFM). To verify this approach two test sets have been generated: the first set, consisting of artificially generated images, is used to examine the classification properties of the SOFMs; the second test set examines the clustering capabilities of the SOFM when real world image data is applied to the network after it has been preprocessed to be invariant against shift, scale and rotation. It is shown that the clustering capability of the SOFM is strongly dependant on the invariance coding of the images. Y1 - 1998 SN - 0-7803-4503-7 U6 - https://doi.org/10.1109/IECON.1998.724032 N1 - Aachen, 31 August 1998 - 04 September 1998 SP - 2040 EP - 2044 PB - IEEE CY - New York ER - TY - CHAP A1 - Elsen, Ingo A1 - Kraiss, Karl-Friedrich A1 - Krumbiegel, Dirk T1 - Pixel based 3D object recognition with bidirectional associative memories T2 - International Conference on Neural Networks 1997 N2 - This paper addresses the pixel based recognition of 3D objects with bidirectional associative memories. Computational power and memory requirements for this approach are identified and compared to the performance of current computer architectures by benchmarking different processors. It is shown, that the performance of special purpose hardware, like neurocomputers, is between one and two orders of magnitude higher than the performance of mainstream hardware. On the other hand, the calculation of small neural networks is performed more efficiently on mainstream processors. Based on these results a novel concept is developed, which is tailored for the efficient calculation of bidirectional associative memories. The computational efficiency is further enhanced by the application of algorithms and storage techniques which are matched to characteristics of the application at hand. Y1 - 1997 SN - 0-7803-4122-8 N1 - June 9 - 12, 1997, Westin Galleria Hotel Houston, Texas, USA. SP - 1679 EP - 1684 PB - IEEE CY - New York ER - TY - CHAP A1 - Elsen, Ingo A1 - Schmalzbauer, Michael ED - Reussner, Ralf ED - Grund, Matthias ED - Andreas, Oberweis ED - Tichy, Walter T1 - Messsystematik zur Steuerung der Produkt- und Prozessqualität in Systemintegrationsprojekten – ein Erfahrungsbericht T2 - Software Engineering 2011 - Fachtagung des GI-Fachbereichs Softwaretechnik, 21. - 25. Februar 2011 in Karlsruhe N2 - Der Erfolg eines Softwarenentwicklungsprojektes insbesondere eines Systemintegrationsprojektes wird mit der Erfüllung des „Teufelsdreiecks“, „In-Time“, „In-Budget“, „In-Quality“ gemessen. Hierzu ist die Kenntnis der Software- und Prozessqualität essenziell, um die Einhaltung der Qualitätskriterien festzustellen, aber auch, um eine Vorhersage hinsichtlich Termin- und Budgettreue zu treffen. Zu diesem Zweck wurde in der T-Systems Systems Integration ein System aus verschiedenen Key Performance Indikatoren entworfen und in der Organisation implementiert, das genau das leistet und die Kriterien für CMMI Level 3 erfüllt. Y1 - 2011 SN - 9783885792772 SN - 1617-5468 PB - Gesellschaft für Informatik eV CY - Bonn ER - TY - CHAP A1 - Elsen, Ingo A1 - Hawari, Asma A1 - Johnen, Uwe ED - Pietsch, Wolfram ED - Krams, Benedikt T1 - Produktkernel in der Systemintegration (Erfahrungsbericht aus der Praxis) T2 - Vom Projekt zum Produkt - Fachtagung des GI-Fachausschusses Management der Anwendungsentwicklung und -wartung im Fachbereich Wirtschaftsinformatik (WI-MAW), 1. - 3. Dezember 2010 in Aachen N2 - In der Vergangenheit basierten große Systemintegrationsprojekte in der Regel auf Individualentwicklungen für einzelne Kunden. Getrieben durch Kostendruck steigt aber der Bedarf nach standardisierten Lösungen, die gleichzeitig die individuellen Anforderungen des jeweiligen Umfelds berücksichtigen. T-Systems GEI GmbH wird beiden Anforderungen mit Produktkerneln gerecht. Neben den technischen Aspekten der Kernelentwicklung spielen besonders organisatorische Aspekte eine Rolle, um Kernel effizient und qualitativ hochwertig zu entwickeln, ohne deren Funktionalitäten ins Uferlose wachsen zu lassen. Umgesetzt hat T-Systems dieses Konzept für Flughafeninformationssysteme. Damit kann dem wachsenden Bedarf der Flughafenbetreiber nach einer effizienten und kostengünstigen Softwarelösung zur Unterstützung Ihrer Geschäftsprozesse entsprochen werden. Y1 - 2010 SN - 9783885792727 SN - 1617-5468 SP - 93 EP - 102 PB - Gesellschaft für Informatik eV CY - Bonn ER - TY - JOUR A1 - Elsen, Ingo A1 - Hartung, Frank A1 - Horn, Uwe A1 - Kampmann, Markus A1 - Peters, Liliane ED - Voas, Jeffrey T1 - Streaming technology in 3G mobile communication systems JF - Computer : innovative technology for computer professionals N2 - Third-generation mobile communication systems will combine standardized streaming with a range of unique services to provide high-quality Internet content that meets the specific needs of the rapidly growing mobile market. Y1 - 2001 SN - 0018-9162 SN - 1558-0814 VL - 34 IS - 9 Seiten SP - 46 EP - 52 PB - IEEE CY - New York ER - TY - THES A1 - Elsen, Ingo T1 - Ansichtenbasierte 3D-Objekterkennung mit erweiterten selbstorganisierenden Merkmalskarten KW - Dreidimensionale Bildverarbeitung KW - Objekterkennung KW - CCD-Bildwandler KW - Vorverarbeitung KW - Klassifikator Y1 - 2000 SN - 978-3-18-363110-0 SN - 3-18-363110-5 SN - 0341-1796 SN - 0178-9627 N1 - Fortschritt-Berichte VDI : Reihe 10, Informatik, Kommunikation 631 PB - VDI-Verlag CY - Düsseldorf ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin R. T1 - Cybersecurity awareness training provided by the competence developing game GHOST T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game KW - Awareness KW - CDG KW - Serious Game KW - tablet game KW - business simulation Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 81 EP - 87 ER - TY - BOOK A1 - Wolf, Martin R. T1 - Entwicklung und Evaluation eines Groupware-Systems zur Unterstützung verfahrenstechnischer Entwicklungsprozesse Y1 - 2002 SN - 3-8322-0629-9 N1 - Schriftenreihe Rationalisierung und Humanisierung ; 47 ; Zugl.: Aachen, Techn. Hochsch., Diss., 2002 PB - Shaker CY - Aachen ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin R. T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - Wolf, Martin R. A1 - König, Johannes Alexander ED - Eibl, Maximilian ED - Gaedke, Martin T1 - Competence Developing Games – Ein Überblick T2 - INFORMATIK 2017, Lecture Notes in Informatics (LNI), Gesellschaft für Informatik N2 - Es existieren verschiedenste Arten von Spielen, die versuchen, die Motivation einer Spielsituation in einen ernsten Kontext zu überführen. In diesem Artikel wird der Überbegriff „Competence Developing Games“ definiert und anhand von Beispielen erläutert. Dafür werden Erkennungskriterien vorgestellt, entsprechende Spieltypen erläutert und eine Zuordnung durch-geführt. KW - Competence Developing Gam KW - Serious Game KW - Education KW - Gamification KW - Bewertungsframework Y1 - 2017 SN - 978-3-88579-669-5 U6 - https://doi.org/10.18420/in2017_32 SP - 385 EP - 391 ER - TY - JOUR A1 - Wolf, Martin R. T1 - Groupware related task design JF - ACM SIGGROUP Bulletin. 21 (2000), H. 2 Y1 - 2000 SP - 5 EP - 8 PB - - ER - TY - JOUR A1 - Ferrein, Alexander T1 - golog.lua: Towards a Non-Prolog Implementation of Golog for Embedded Systems Y1 - 2010 SP - 20 EP - 28 ER - TY - JOUR A1 - Ferrein, Alexander T1 - golog.lua: Towards a Non-Prolog Implementation of Golog for Embedded Systems JF - Cognitive Robotics / Lakemeyer, Gerhard (ed.) Y1 - 2010 N1 - Dagstuhl Seminar Proceedings ; 10081 SP - 1 EP - 15 ER - TY - JOUR A1 - Wolf, Martin R. T1 - Risiko- und Maßnahmenmanagement bei der Computervalidierung JF - Pharma-Technologie-Journal (2003) Y1 - 2003 SN - 0931-9700 SP - 50 EP - 62 PB - - ER - TY - CHAP A1 - Wolf, Martin R. A1 - Schlick, Christopher A1 - Herbst, D. A1 - Springer, J. ED - Uellner, Stefan T1 - Einflussfaktoren auf den Erfolg von Telekooperation in großen Unternehmen T2 - Computer Supported Cooperative Work (CSCW) in großen Unternehmungen : Tagungsband zum Workshop der GI-Fachgruppe 5.5.1 "CSCW in Organisationen" und dem Technologiezentrum Darmstadt der Deutschen Telekom AG vom 09. - 10. Mai 1996 Y1 - 1996 SP - 1 EP - 12 PB - Dt. Telekom CY - Darmstadt ER -