TY - CHAP A1 - Wollert, Jörg A1 - Plessmann, K. W. T1 - Controlling processes by operating-point based hybride observers T2 - EUFIT '93 : September 7 - 10, 1993, Eurogress Aachen, Germany, proceedings / First European Congress on Fuzzy and Intelligent Technologies Y1 - 1993 SN - 3-86073-176-9 SP - 1151 EP - 1155 PB - Verl. d. Augustinus Buchh. CY - Aachen ER - TY - CHAP A1 - Wollert, Jörg T1 - The performance of UWB-communication in an industrial environment T2 - IEEE 1st International Symposium on Wireless Systems : (IDAACS-SWS) : Offenburg, 20-21 Sept. 2012 Y1 - 2012 SN - 978-1-4673-4678-8 U6 - http://dx.doi.org/10.1109/IDAACS-SWS.2012.6377639 SP - 85 EP - 90 PB - IEEE CY - Piscataway, NJ ER - TY - CHAP A1 - Wollert, Jörg T1 - Wireless systems for machinery safety : Requirements and solutions for wireless real time systems T2 - 16th International Conference on Research and Education in Mechatronics (REM), 2015 Y1 - 2015 SN - 978-3-945728-01-7 U6 - http://dx.doi.org/10.1109/REM.2015.7380377 SP - 88 EP - 91 ER - TY - CHAP A1 - Vedral, Andreas A1 - Wollert, Jörg A1 - Buda, A. A1 - Altrock, R. T1 - The capability of bluetooth for real-time transmission in automation T2 - Proceedings of the IASTED International Conference on Networks and Communication Systems 2006 : March 29 - 31, 2006, Chiang Mai, Thailand Y1 - 2006 SP - 168 EP - 175 PB - Acta Pr. CY - Anaheim, Calif. ER - TY - CHAP A1 - Vedral, Andreas A1 - Wollert, Jörg T1 - Service based Bluetooth dual-hop networks using CORBA T2 - Proceedings of the IASTED International Conference on Artificial Intelligence and Applications : as part of the 23rd IASTED International Multi-Conference on Applied Informatics ; February 14 - 16, 2005, Innsbruck, Austria Y1 - 2005 SN - 0-88986-457-8 SP - 724 EP - 728 PB - Acta Pr. CY - Anaheim, Calif. ER - TY - CHAP A1 - Vedral, Andreas A1 - Kruse, Thomas A1 - Wollert, Jörg T1 - Development and performance evaluation of an antenna diversity module for industrial communication based on IEEE 802.15.4 T2 - 12th IEEE International Conference on Emerging Technologies and Factory Automation : ETFA 2007 : proceedings : 25-28 Sept. 2007, Patras, Greece Y1 - 2007 SN - 1424408261 ; 9781424408269 U6 - http://dx.doi.org/10.1109/EFTA.2007.4416769 SP - 177 EP - 186 PB - IEEE CY - Piscataway, NJ ER - TY - CHAP A1 - Ulmer, Jessica A1 - Mostafa, Youssef A1 - Wollert, Jörg T1 - Digital Twin Academy: From Zero to Hero through individual learning experiences T2 - Tagungsband AALE 2022 / Herausgegeben von der Hochschule für Technik, Wirtschaft und Kultur Leipzig N2 - Digital twins are seen as one of the key technologies of Industry 4.0. Although many research groups focus on digital twins and create meaningful outputs, the technology has not yet reached a broad application in the industry. The main reasons for this imbalance are the complexity of the topic, the lack of specialists, and the unawareness of the twin opportunities. The project "Digital Twin Academy" aims to overcome these barriers by focusing on three actions: Building a digital twin community for discussion and exchange, offering multi-stage training for various knowledge levels, and implementing realworld use cases for deeper insights and guidance. In this work, we focus on creating a flexible learning platform that allows the user to select a training path adjusted to personal knowledge and needs. Therefore, a mix of basic and advanced modules is created and expanded by individual feedback options. The usage of personas supports the selection of the appropriate modules. KW - Digital Twins KW - Knowledge Transfer KW - Training Y1 - 2022 U6 - http://nbn-resolving.de/urn/resolver.pl?urn:nbn:de:bsz:l189-qucosa2-776097 SN - 978-3-910103-00-9 N1 - Konferenz: 18. AALE-Konferenz. Pforzheim, 09.03.-11.03.2022 This cross-border research was conducted in frame of the Interreg Euregio Meuse-Rhine project Digital Twin Academy, funded by the European Regional Development Fund of the European Union. SP - 1 EP - 9 ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Lai, Chow Yin A1 - Cheng, Chi-Tsun A1 - Wollert, Jörg T1 - Generic integration of VR and AR in product lifecycles based on CAD models T2 - Proceedings of The 23rd World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2019 Y1 - 2019 ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Human-Centered Gamification Framework for Manufacturing Systems JF - Procedia CIRP N2 - While bringing new opportunities, the Industry 4.0 movement also imposes new challenges to the manufacturing industry and all its stakeholders. In this competitive environment, a skilled and engaged workforce is a key to success. Gamification can generate valuable feedbacks for improving employees’ engagement and performance. Currently, Gamification in workspaces focuses on computer-based assignments and training, while tasks that require manual labor are rarely considered. This research provides an overview of Enterprise Gamification approaches and evaluates the challenges. Based on that, a skill-based Gamification framework for manual tasks is proposed, and a case study in the Industry 4.0 model factory is shown. Y1 - 2020 U6 - http://dx.doi.org/10.1016/j.procir.2020.04.076 SN - 2212-8271 VL - 93 SP - 670 EP - 675 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Adapting Augmented Reality Systems to the users’ needs using Gamification and error solving methods T2 - Procedia CIRP N2 - Animations of virtual items in AR support systems are typically predefined and lack interactions with dynamic physical environments. AR applications rarely consider users’ preferences and do not provide customized spontaneous support under unknown situations. This research focuses on developing adaptive, error-tolerant AR systems based on directed acyclic graphs and error resolving strategies. Using this approach, users will have more freedom of choice during AR supported work, which leads to more efficient workflows. Error correction methods based on CAD models and predefined process data create individual support possibilities. The framework is implemented in the Industry 4.0 model factory at FH Aachen. KW - Augmented Reality KW - Adaptive Systems KW - Gamification KW - Error Recovery Y1 - 2021 U6 - http://dx.doi.org/10.1016/j.procir.2021.11.024 SN - 2212-8271 N1 - Part of special issue: 54th CIRP CMS 2021 - Towards Digitalized Manufacturing 4.0 VL - 104 SP - 140 EP - 145 PB - Elsevier CY - Amsterdam ER - TY - CHAP A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Usage of digital twins for gamification applications in manufacturing T2 - Procedia CIRP N2 - Gamification applications are on the rise in the manufacturing sector to customize working scenarios, offer user-specific feedback, and provide personalized learning offerings. Commonly, different sensors are integrated into work environments to track workers’ actions. Game elements are selected according to the work task and users’ preferences. However, implementing gamified workplaces remains challenging as different data sources must be established, evaluated, and connected. Developers often require information from several areas of the companies to offer meaningful gamification strategies for their employees. Moreover, work environments and the associated support systems are usually not flexible enough to adapt to personal needs. Digital twins are one primary possibility to create a uniform data approach that can provide semantic information to gamification applications. Frequently, several digital twins have to interact with each other to provide information about the workplace, the manufacturing process, and the knowledge of the employees. This research aims to create an overview of existing digital twin approaches for digital support systems and presents a concept to use digital twins for gamified support and training systems. The concept is based upon the Reference Architecture Industry 4.0 (RAMI 4.0) and includes information about the whole life cycle of the assets. It is applied to an existing gamified training system and evaluated in the Industry 4.0 model factory by an example of a handle mounting. KW - Gamification KW - Digital Twin KW - Support System Y1 - 2022 U6 - http://dx.doi.org/10.1016/j.procir.2022.05.044 SN - 2212-8271 N1 - 55th CIRP Conference on Manufacturing Systems VL - 107 SP - 675 EP - 680 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Sebastian A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results JF - International Journal of Human-Computer Studies N2 - Virtual Reality (VR) offers novel possibilities for remote training regardless of the availability of the actual equipment, the presence of specialists, and the training locations. Research shows that training environments that adapt to users' preferences and performance can promote more effective learning. However, the observed results can hardly be traced back to specific adaptive measures but the whole new training approach. This study analyzes the effects of a combined point and leveling VR-based gamification system on assembly training targeting specific training outcomes and users' motivations. The Gamified-VR-Group with 26 subjects received the gamified training, and the Non-Gamified-VR-Group with 27 subjects received the alternative without gamified elements. Both groups conducted their VR training at least three times before assembling the actual structure. The study found that a level system that gradually increases the difficulty and error probability in VR can significantly lower real-world error rates, self-corrections, and support usages. According to our study, a high error occurrence at the highest training level reduced the Gamified-VR-Group's feeling of competence compared to the Non-Gamified-VR-Group, but at the same time also led to lower error probabilities in real-life. It is concluded that a level system with a variable task difficulty should be combined with carefully balanced positive and negative feedback messages. This way, better learning results, and an improved self-evaluation can be achieved while not causing significant impacts on the participants' feeling of competence. KW - Gamification KW - Virtual reality KW - Assembly KW - User study KW - Level system Y1 - 2022 U6 - http://dx.doi.org/10.1016/j.ijhcs.2022.102854 SN - 1071-5819 VL - 165 IS - Art. No. 102854 PB - Elsevier CY - Amsterdam ER - TY - JOUR A1 - Ulmer, Jessica A1 - Braun, Carsten A1 - Cheng, Chi-Tsun A1 - Dowey, Steve A1 - Wollert, Jörg T1 - A human factors-aware assistance system in manufacturing based on gamification and hardware modularisation JF - International Journal of Production Research N2 - Assistance systems have been widely adopted in the manufacturing sector to facilitate various processes and tasks in production environments. However, existing systems are mostly equipped with rigid functional logic and do not provide individual user experiences or adapt to their capabilities. This work integrates human factors in assistance systems by adjusting the hardware and instruction presented to the workers’ cognitive and physical demands. A modular system architecture is designed accordingly, which allows a flexible component exchange according to the user and the work task. Gamification, the use of game elements in non-gaming contexts, has been further adopted in this work to provide level-based instructions and personalised feedback. The developed framework is validated by applying it to a manual workstation for industrial assembly routines. KW - Human factors KW - assistance system KW - gamification KW - adaptive systems KW - manufacturing Y1 - 2023 U6 - http://dx.doi.org/10.1080/00207543.2023.2166140 SN - 0020-7543 (Print) SN - 1366-588X (Online) PB - Taylor & Francis ER - TY - CHAP A1 - Stieglitz, Kristian A1 - Wollert, Jörg T1 - Approach of using ultra-wideband-radio in industrial real-time ethernet networks T2 - The 4th International Multi-Conference on Engineering and Technological Innovation : IMETI : July 19th - July 22nd, 2011, Orlando, Florida, USA Y1 - 2011 SP - 1 EP - 6 ER - TY - CHAP A1 - Schürmann, Volker A1 - Mann, Thorsten A1 - Buda, Aurel A1 - Wollert, Jörg T1 - Integrating bluetooth localization into existing TCP/IP networks T2 - IEEE International Workshop on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications, 2009 : IDAACS 2009 ; Rende, Cosenza, Italy, 21 - 23 Sept. 2009 Y1 - 2009 SN - 978-1-4244-4882-1 ; ISBN: 978-1-4244-4901-9 U6 - http://dx.doi.org/10.1109/IDAACS.2009.5342903 SP - 621 EP - 624 PB - IEEE CY - Piscataway, NJ ER - TY - CHAP A1 - Schürmann, Volker A1 - Leidinger, R. A1 - Wollert, Jörg T1 - Simplified rapid-prototyping with automation technology T2 - Automobiles and sustainable mobility : FISITA 2010 World Automotive Congress, 30 May - 4 June, Budapest, Hungary ; proceedings Y1 - 2010 SN - 978-963-9058-29-3 SP - F2010C093 ER - TY - CHAP A1 - Schürmann, Volker A1 - Keller, Alex A1 - Wollert, Jörg T1 - Internet based middleware approach for building services T2 - Proceedings / IMETI 2009, the 2nd International Multi-Conference on Engineering and Technological Innovation : July 10 - 13, 2009 Orlando, Florida, USA ; vol. 1 Y1 - 2009 SN - 1-934272-68-X ; 978-1-934272-68-8 SP - 30 EP - 34 PB - IIIS CY - Winter Garden, Fla. ER - TY - CHAP A1 - Schürmann, Volker A1 - Buda, Aurel A1 - Wollert, Jörg T1 - XML-based Middleware approach for industrial wireless communication systems T2 - IEEE International Conference on Emerging Technologies and Factory Automation, 2008 : ETFA 2008 ; 15 - 18 Sept., 2008, Hamburg, Germany Y1 - 2008 SN - 978-1-4244-1505-2 U6 - http://dx.doi.org/10.1109/ETFA.2008.4638463 SP - 632 EP - 639 PB - IEEE CY - Piscataway, NJ ER - TY - CHAP A1 - Schürmann, Volker A1 - Buda, Aurel A1 - Jonker, Stefan A1 - Palmhof, Norman A1 - Wollert, Jörg T1 - Wireless in future automotive applications T2 - Mobile and wireless communications network layer and circuit level design / ed. by Salma Ait Fares ... Y1 - 2010 SN - 978-953-307-042-1 SP - 71 EP - 92 PB - Intech CY - London ER - TY - JOUR A1 - Leidinger, Rafael A1 - Noisten, Thomas A1 - Wollert, Jörg T1 - Realtime automation networks in moVing industrial environments JF - Journal of systemics, cybernetics and informatics N2 - The radio-based wireless data communication has made the realization of new technical solutions possible in many fields of the automation technology (AT). For about ten years, a constant disproportionate growth of wireless technologies can be observed in the automation technology. However, it shows that especially for the AT, conventional technologies of office automation are unsuitable and/or not manageable. The employment of mobile services in the industrial automation technology has the potential of significant cost and time savings. This leads to an increased productivity in various fields of the AT, for example in the factory and process automation or in production logistics. In this paper technologies and solutions for an automation-suited supply of mobile wireless services will be introduced under the criteria of real time suitability, IT-security and service orientation. Emphasis will be put on the investigation and development of wireless convergence layers for different radio technologies, on the central provision of support services for an easy-to-use, central, backup enabled management of combined wired / wireless networks and on the study on integrability in a Profinet real-time Ethernet network. KW - PROFINET KW - Distributed Control Systems, KW - Industrial Automation Technology, KW - 802.15.4 KW - Bluetooth KW - Wireless Networks Y1 - 2012 SN - 1690-4532 VL - Vol. 10 IS - Iss. 2 SP - 52 EP - 56 PB - IIIC CY - Orlando ER -