TY - JOUR A1 - König, Johannes Alexander A1 - Wolf, Martin T1 - GHOST: An Evaluated Competence Developing Game for Cybersecurity Awareness Training JF - International Journal on Advances in Security N2 - To train end users how to interact with digital systems is indispensable to ensure a strong computer security. 'Competence Developing Game'-based approaches are particularly suitable for this purpose because of their motivation-and simulation-aspects. In this paper the Competence Developing Game 'GHOST' for cybersecurity awareness trainings and its underlying patterns are described. Accordingly, requirements for an 'Competence Developing Game' based training are discussed. Based on these requirements it is shown how a game can fulfill these requirements. A supplementary game interaction design and a corresponding evaluation study is shown. The combination of training requirements and interaction design is used to create a 'Competence Developing Game'-based training concept. A part of these concept is implemented into a playable prototype that serves around one hour of play respectively training time. This prototype is used to perform an evaluation of the game and training aspects of the awareness training. Thereby, the quality of the game aspect and the effectiveness of the training aspect are shown. Y1 - 2018 SN - 1942-2636 VL - 11 IS - 3 & 4 SP - 274 EP - 287 PB - IARIA Journals ER - TY - CHAP A1 - König, Johannes Alexander A1 - Wolf, Martin T1 - Cybersecurity awareness training provided by the competence developing game GHOST T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - This paper introduces a Competence Developing Game (CDG) for the purpose of a cybersecurity awareness training for businesses. The target audience will be discussed in detail to understand their requirements. It will be explained why and how a mix of business simulation and serious game meets these stakeholder requirements. It will be shown that a tablet and touchscreen based approach is the most suitable solution. In addition, an empirical study will be briefly presented. The study was carried out to examine how an interaction system for a 3D-tablet based CDG has to be designed, to be manageable for non-game experienced employees. Furthermore, it will be explained which serious content is necessary for a Cybersecurity awareness training CDG and how this content is wrapped in the game KW - Awareness KW - CDG KW - Serious Game KW - tablet game KW - business simulation Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 81 EP - 87 ER - TY - JOUR A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin A1 - Schuba, Marko T1 - Gamified Hacking Offence Simulation-based Training (GHOST) JF - Crisis Prevention Y1 - 2016 VL - 2016 IS - 3 SP - 44 EP - 46 PB - Beta CY - Bonn ER - TY - CHAP A1 - König, Johannes Alexander A1 - Völker, Veronika A1 - Wolf, Martin T1 - The user-focused storybuilding framework for competence developing games - a design-framework considering the basics of an educational game’s story T2 - ACHI 2018 : The Eleventh International Conference on Advances in Computer-Human Interactions N2 - During the development of a Competence Developing Game’s (CDG) story it is indispensable to understand the target audience. Thereby, CDGs stories represent more than just the plot. The Story is about the Setting, the Characters and the Plot. As a toolkit to support the development of such a story, this paper introduces the UserFocused Storybuilding (short UFoS) Framework for CDGs. The Framework and its utilization will be explained, followed by a description of its development and derivation, including an empirical study. In addition, to simplify the Framework use regarding the CDG’s target audience, a new concept of Nine Psychographic Player Types will be explained. This concept of Player Types provides an approach to handle the differences in between players during the UFoS Framework use. Thereby, this article presents a unique approach to the development of target group-differentiated CDGs stories. KW - Competence Developing Game KW - Serious Game KW - Video Game KW - Story KW - Player Types Y1 - 2018 SN - 978-1-61208-616-3 N1 - Proceeding of the Eleventh International Conference on Advances in Computer-Human Interactions (ACHI 2018), Rome, Italy. SP - 98 EP - 106 ER - TY - CHAP A1 - König, Johannes Alexander A1 - Kaiser, Steffen A1 - Wolf, Martin T1 - Entwicklung und Evaluierung eines Regeleditors für die grafische Erstellung von „Smart Living Environment“-Services T2 - Angewandte Forschung in der Wirtschaftsinformatik 2019 : Tagungsband zur 32. AKWI-Jahrestagung / hrsg. von Martin R. Wolf, Thomas Barton, Frank Herrmann, Vera G. Meister, Christian Müller, Christian Seel N2 - In diesem Paper wird die Entwicklung und Evaluation eines grafischen Regeleditors für das Erstellen von „Smart Living Environments“-Services vorgestellt. Dafür werden zunächst die Deduktion und Implementierung des grafischen Regeleditors erläutert. Anschließend wird eine Probandenstudie vorgestellt, in welcher der Mehrwert bezogen auf die Aspekte Zeit, Fehleranfälligkeit und Gebrauchstauglichkeit festgestellt wird. Y1 - 2019 SN - 978-3-944330-62-4 SP - 234 EP - 243 PB - mana-Buch CY - Heide ER - TY - CHAP A1 - Köllensperger, P. A1 - Bragard, Michael A1 - Plum, T. A1 - De Doncker, R. W. T1 - The dual GCT : a new high-power device using optimized GCT technology T2 - Conference record of the 2007 IEEE Industry Applications Conference : 42. IAS annual meeting ; September 23 - 27, 2007, New Orleans, Louisiana, USA Y1 - 2007 SN - 978-1-4244-1260-0 (Online) SN - 978-1-4244-1259-4 (Print) U6 - http://dx.doi.org/10.1109/07IAS.2007.76 SP - 358 EP - 365 PB - IEEE Operations Center CY - Piscataway, NJ ER - TY - JOUR A1 - Köllensperger, P. A1 - Bragard, Michael A1 - Plum, T. A1 - De Doncker, R. W. T1 - The dual GCT : new high-power device using optimized GCT technology JF - IEEE transactions on industry applications Y1 - 2009 U6 - http://dx.doi.org/10.1109/TIA.2009.2027364 SN - 0093-9994 VL - 45 IS - 5 SP - 1754 EP - 1762 ER - TY - JOUR A1 - Köhler, Klemens A1 - Wolf, Martin T1 - Organisatorische Maßnahmen zu Erhöhung der IT Sicherheit – Empfehlungen aus der Perspektive der Konflikttheorie N2 - Die NATO definiert den Cyberspace als die "Umgebung, die durch physische und nicht-physische Bestandteile zum Speichern, Ändern, und Austauschen von Daten mit Hilfe von Computer-Netzwerken" [NATO CCDCOE]. Darüber hinaus ist es ein Medium menschlicher Interaktion. IT Angriffe sind feindselige, nichtkooperative Interaktionen, die mittels Konflikttheorie beschrieben werden können. Durch die Anwendung dieses Gedankengebäudes auf IT Sicherheit von Organisationen können eine Reihe von Verbesserungen in Unternehmen identifiziert werden. Y1 - 2020 IS - Preprint ER - TY - JOUR A1 - Köhler, Klemens A1 - Röpke, René A1 - Wolf, Martin T1 - Through a mirror darkly – On the obscurity of teaching goals in game-based learning in IT security JF - ISAGA 2019: Simulation Gaming Through Times and Disciplines N2 - Teachers and instructors use very specific language communicating teaching goals. The most widely used frameworks of common reference are the Bloom’s Taxonomy and the Revised Bloom’s Taxonomy. The latter provides distinction of 209 different teaching goals which are connected to methods. In Competence Developing Games (CDGs - serious games to convey knowledge) and in IT security education, a two- or three level typology exists, reducing possible learning outcomes to awareness, training, and education. This study explores whether this much simpler framework succeeds in achieving the same range of learning outcomes. Method wise a keyword analysis was conducted. The results were threefold: 1. The words used to describe teaching goals in CDGs on IT security education do not reflect the whole range of learning outcomes. 2. The word choice is nevertheless different from common language, indicating an intentional use of language. 3. IT security CDGs use different sets of terms to describe learning outcomes, depending on whether they are awareness, training, or education games. The interpretation of the findings is that the reduction to just three types of CDGs reduces the capacity to communicate and think about learning outcomes and consequently reduces the outcomes that are intentionally achieved. KW - IT security education KW - Competence Developing Games KW - Game-based learning KW - Keyword analysis KW - Bloom’s Taxonomy Y1 - 2021 U6 - http://dx.doi.org/10.1007/978-3-030-72132-9_6 N1 - ISAGA 2019 - International Simulation and Gaming Association Conference. 26-30 August 2019. Warsaw, Poland. Part of the Lecture Notes in Computer Science book series (LNCS, volume 11988) SP - 61 EP - 73 PB - Springer CY - Cham ER - TY - JOUR A1 - Köhler, Klemens T1 - A conflict theory perspective of IT attacks – consequences for IT security education N2 - Cyberspace is "the environment formed by physical and non-physical components to store, modify, and exchange data using computer networks" (NATO CCDCOE). Beyond that, it is an environment where people interact. IT attacks are hostile, non-cooperative interactions that can be described with conflict theory. Applying conflict theory to IT security leads to different objectives for end-user education, requiring different formats like agency-based competence developing games. Y1 - 2020 IS - Preprint ER - TY - CHAP A1 - Krückel, Kai A1 - Nolden, Florian A1 - Ferrein, Alexander A1 - Scholl, Ingrid T1 - Intuitive visual teleoperation for UGVs using free-look augmented reality displays T2 - 2015 IEEE International Conference on Robotics and Automation (ICRA), Seattle, WA Y1 - 2015 U6 - http://dx.doi.org/10.1109/ICRA.2015.7139809 SP - 4412 EP - 4417 ER - TY - RPRT A1 - Krätzig, Thomas A1 - Rödel, Sascha A1 - Meyer, Lorenz A1 - Günthert, Wolfgang T1 - Reduzierung von Wasserverlusten mittels energieautarker Mess- und Steuereinheiten - Smart Water Power : Schlussbericht : Berichtszeitraum 01.10.2010 - 31.03.2013 : Förderkennzeichen 02WQ1172-74 Y1 - 2013 PB - Bundesministerium für Bildung und Forschung CY - Bonn ER - TY - JOUR A1 - Krause, Gregor A1 - Schärli, U. T1 - Bedingungen für das Auftreten von Kippschwingungen bei Hochspannungswandlern im Netz Y1 - 1993 N1 - Haeferly Symposium "Betriebsmittel der Hochspannungsnetze" <6.,Stuttgart, 1993> ER - TY - JOUR A1 - Krause, Gregor A1 - Schuppe, W.D. A1 - Saure, M. A1 - Andress, H. T1 - Sensitive Analytische und Physikalische Verfahren zum Nachweis von Veränderungen in Platten und Kabelisolierungen aus Polyolefinen / W.D. Schuppe, M. Saure, H. Andress, K. Möller, D. Meurer, G. Krause JF - AEG Technische Mitteilungen (1989) Y1 - 1989 ER - TY - JOUR A1 - Krause, Gregor A1 - Schuppe, W.D. A1 - Saure, M. A1 - Andress, H. T1 - Sensitive Analytical and Physical Methods for Diagnosis of Variations in Polyolefin Plaques and Cable Insulations / W.D. Schuppe, M. Saure, H. Andress, K. Möller, D. Meurer, G. Krause JF - Proceedings of the 32nd session : 28th August - 3rd September. Y1 - 1988 N1 - International Conference on Large Electric Systems, CIGRÉ <32, Paris, 1988> ER - TY - JOUR A1 - Krause, Gregor A1 - Rodriguez, Jackson A1 - Stopic, Srecko A1 - Friedrich, Bernd T1 - Feasibility assessment of electrocoagulation towards a new sustainable wastewater treatment / Rodriguez, Jackson ; Stopic, Srecko ; Krause Gregor ; Friedrich, Bernd JF - Environmental Science and Pollution Research. 14 (2007), H. 7 Y1 - 2007 SN - 0944-1344 SP - 477 EP - 482 ER - TY - JOUR A1 - Krause, Gregor A1 - Peifer, Hermann-Josef A1 - Rütten, Jan T1 - Wo bleibt das intelligente Haus? JF - Elektor (2001) Y1 - 2001 N1 - Printausgabe in Bibliothek Eupener Str.: 23 Z 091 SP - 38 EP - 42 ER - TY - JOUR A1 - Krause, Gregor A1 - Neubert, R. A1 - Pietsch, R. T1 - Investigations of Electrical Aging in Polymers under High AC-Field Strength JF - 1990 annual report : October 28 - October 31, 1990 / sponsored by the IEEE Dielectrics and Electrical Insulation Society Y1 - 1990 N1 - Conference on Electrical Insulation and Dielectric Phenomena ; (59, 1990, Pocono Manor, Pa.) PB - IEEE Service Center CY - Piscataway, N.J ER - TY - JOUR A1 - Krause, Gregor A1 - Neubert, R. A1 - Pietsch, R. T1 - Elektrische Eigenschaften von Kunststoffen Y1 - 1991 N1 - Abschlußbericht 1991 Sonderforschungsbereich 106. RWTH Aachen. "Korrelation von Fertigung und Bauteileigenschaften bei Kunststoffen" PB - RWTH CY - Aachen ER - TY - JOUR A1 - Krause, Gregor A1 - Möller, K. A1 - Meurer, D. T1 - Dielectric phenomena in semicrystalline polymers JF - IEEE Transaction on Electrical Insulation. Vol. 24 (1989), H. No. 2 Y1 - 1989 N1 - Digital Object Identifier 10.1109/14.90276 SP - 215 EP - 222 ER -